Commit Graph

104 Commits

Author SHA1 Message Date
SkyratBot
212d927849 [MIRROR] Adds new Insect Habitat Icebox Ruin. [MDB IGNORE] (#9037)
* Adds new Insect Habitat Icebox Ruin. (#62181)

* Adds new Insect Habitat Icebox Ruin.

* Converts path to area/ruin/ instead of unpowered

* Adds new Insect Habitat Icebox Ruin.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-10-26 17:30:12 +01:00
SkyratBot
eb75198b49 [MIRROR] Adds brand new ruins to the Icebox Ruins roster. [MDB IGNORE] (#8442)
* Adds brand new ruins to the Icebox Ruins roster. (#61607)

* Adds brand new ruins to the Icebox Ruins roster.

Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com>
2021-09-28 04:28:37 +01:00
ForrestWick
54d37f112c [MODULAR][READY] Cargodise Lost - New Ghost Role (#8133)
* cargodise lost, genesis

* cargodise lost - revelations

* Update ghost_role_spawners.dm

* made the corners overspace

* Fuck linters

* miners probably need protection...

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 19:22:58 +01:00
ForrestWick
c5841df0b9 [MODULAR][READY] Ashwalker Village (#7358)
* ashwalker village again

* Update lavaland.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-03 21:49:58 +01:00
Tennessee617
33a30b68e6 Adds the first medieval themed space ruin of a possible series to the ruin generation pool. (#7255)
This is a first addition to help add a little more to the space ruins we currently have. It's my first ever attempt at making any sort of map for ss13, so it will definitely not be the same level of polish as other ruins.
That being said, as I learn to make more maps, these ruins will see a revamp.
2021-08-01 11:46:20 +01:00
SkyratBot
dbeeaf310f [MIRROR] Adds a new ruin to Icebox, the post office. (#6758)
* Adds a new ruin to Icebox, the post office. (#59907)

* Adds a new ruin to Icebox, the post office.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-07-06 21:41:02 +01:00
BluBerry016
2eba61129a [Semi-Modular] Revert Skyrat's Version Of Oldstation (#6535)
* Reverts Skyrat Oldstation

* bonk!

* Update spaceruinblacklist.txt
2021-06-26 07:13:02 +01:00
Gandalf
c616bd70e6 Update lavaland.dm (#5278) 2021-04-28 15:27:35 +01:00
BluBerry016
615fb16faa De-Multizify the Iceminer arena (#5003) 2021-04-20 18:26:35 +01:00
BluBerry016
6a9fb0790f [Semi-Modular] The Charlie Station Overhaul (#3731)
* Initial Commit

* Update oldstation_skyrat.dmm

* Update oldstation_skyrat.dmm

* Update oldstation_skyrat.dmm

* Update ghost_role_spawners.dm

* Update oldstation_skyrat.dmm

* Implement

* cable

* Update oldstation_skyrat.dmm

* config

* Update spaceruinblacklist.txt

* Update oldstation_skyrat.dmm

* Revert "Update oldstation_skyrat.dmm"

This reverts commit 6b08a42169248ec8f2c088c1fac085138c33531c.

* Revert "Revert "Update oldstation_skyrat.dmm""

This reverts commit 6596defb755fbe60f22724575540997c6f4ef6e3.

* Removes stationstuck on request
2021-03-23 01:26:29 +00:00
Tom
c1ab022d95 oops (#3901) 2021-03-05 21:28:29 +00:00
BluBerry016
0b40512064 [Semi-Modular] Cybersun Overhaul (#2888)
* Create forgottenship_skyrat.dmm

* Cybersun Overhaul

* Whoops

* Add pipe dispenser and porta-pump as per Kath's suggestions

* Config fix

* Update space.dm

* Updates per Kath's requests
2021-02-12 14:22:47 +00:00
Cheshify
d8b3ce1c63 Update to Abandoned Ship Ruin (#3018)
* Update to Abandoned Ship Ruin

Updates the whiteshipruin_box to whiteshipruin_box_skyrat, a more modern take on the outdated space ruin.

* Whoops, Fixed Spacing

removed some minor shitcode

* Embarrassing Myself With Indentations Pt2

One single space now removed.
2021-02-03 15:01:50 +00:00
BluBerry016
881723868e Syndicate Lavaland Rework (#2252)
* Syndie Bases

* Fixes tradeship windows

* Update icemoon_underground_syndicate_base1_skyrat.dmm

* Removes Mirror / Fixes Icemoon Areas Again

* Moves to mapping module

* whoops, fixes config quickly.

* Update code/datums/ruins/lavaland.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update code/datums/ruins/lavaland.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Update code/game/area/areas/ruins/lavaland.dm

Co-authored-by: Azarak <azarak10@gmail.com>

* Monkey FEEX

Co-authored-by: Azarak <azarak10@gmail.com>
2021-01-12 04:31:02 +00:00
SkyratBot
bc8432243d [MIRROR] Fixes bathhouse ruin walls (#1681)
* Fixes bathhouse ruin walls (#54896)

* Fixes bathhouse ruin walls

Co-authored-by: wesoda25 <37246588+wesoda25@users.noreply.github.com>
2020-11-11 18:32:32 +01:00
SkyratBot
c4e85d51ae [MIRROR] Completely FIX Hilbert's Hotel and its associated ruin to the game. (#1111)
* Completely FIX Hilbert's Hotel and its associated ruin to the game. (#53830)

Reverts the removal in #53790.
Broken in #53586.

Because turfNumber++ must be incremented on turf, not on every ATOM it
EVERY TURF, and anyway it don't trigger since first turfs don't have
atoms in it.

Fix #53794, Hilbert's Hotel peephole runtime.
Fix #53795, hhmysteryRoomNumber generates only once.

* Completely FIX Hilbert's Hotel and its associated ruin to the game.

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-10-02 14:56:57 +02:00
SkyratBot
3eb4b68b60 [MIRROR] Completely removes Hilbert's Hotel and its associated ruin from the game. (#881)
* Completely removes Hilbert's Hotel and its associated ruin from the game. (#53790)

The Hotel is a runtime machine. When it swaps rooms, its turfs runtime. When people are actively using it, things in it constantly runtime. It's half broken, half buggy. Turfs don't remember contents. Sometimes blank rooms spawn. Sometimes nothing at all.

It's not worth the time and effort to fix or maintain it.

I'm opening this PR to completely remove it.

* Completely removes Hilbert's Hotel and its associated ruin from the game.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-09-20 00:36:15 +01:00
SkyratBot
f1a62daa61 [MIRROR] Fixes the Ice Hermit Ruin (#857)
* Fix the Ice Hermit Ruin (#53769)

Incorrect type paths cause issues, there is no ice hermit ruin in the
lavaland folder.

* Fixes the Ice Hermit Ruin

Co-authored-by: Whoneedspacee <yougotreallyowned@gmail.com>
2020-09-18 05:14:49 +02:00
FloranOtten
0380aacbc7 Adds the Ice Hermit! (#51503)
* Adds hermit ruin

* adds the actual ghost role part

* is this the issue

* okay is THIS it

* Update icemoon_underground_hermit.dmm

* requested changes
2020-06-29 16:16:45 -03:00
nemvar
b87f65d95e Converts ALL typepaths to lowercase (#51642)
* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
2020-06-17 20:47:57 -03:00
Fikou
5c88d587b4 removes king goat (#51366)
* Revert "Remodels king goat ruin (#50813)"

This reverts commit 26ffe3d539.

* numba 1

* bye

* bye 2

* bye 3

* fuck bitches get money

* hey this was actually a good change

* goat sounds

* fuck

* h

* waaaaaaaaagh
2020-05-31 17:38:07 +02:00
Whoneedspacee
8af93a638b Icebox Station (#51090)
* there was an attempt

* adds ice moon map

adds config options for choosing mining maps

areas now have options that affect random generation on them

weather now has an option to not target indoor areas

adds base for icemoon ruins

turns many 1's into booleans

adds ice chasms

adds ztraits for weather stuff

* fixes up ice ruins to be ice moon compatible

adds lower z level to the ice moon mine

ice chasms now have a smoothed icon

megafauna only spawn in the underground portion of ice moon now

* openspace fixes

* adds new areas and underground specific ruins

* Adds the abandoned village ruin for Ice Moon

* adds abandoned village ruin and fixes some area and tile stuff to work with ice moon

* random mining maps are no longer picked in the config

you can no longer change the mining map before setup is complete

* adds above and below ground ruin as a test

* adds debug functionality for ice moon ruins

fixes a bug where multiz was impossible unless there were shared areas because of whitelisted areas

adds multiple whitelist areas for ruin placement in a list

all underground areas are now outdoors

underground plasma lava rivers are now only spawned in unexplored areas so ruins don't get destroyed by them

* adds unique spawners to icemoon to replace tendrils

adds 2 new mobs to icemoon the polar bear and wolf

adds a clothing flag for shoes that dont slip on ice

modifies mining site to be ready except for the boss

adds the ability for tunnel width to be a specification, ice moon can have 1 tile wide tunnels and rarely 2 wide tunnels

adds a no caves mineral for ice moon ruins

* wolves no longer run into lava or chasms

bears now enrage sooner

bear spawners can now actually be created

adds base for ice moon atmospherics

adds base for a new boss and achievements / score

really bad coder icon for ice boots added

* ice moon now has it's own planetary atmos! (thank god)

* new frost miner stuff

megafauna recovery time can now be tailored to have different cooldowns to ranged or melee attacks
by default sets both of them, with two arguments the first is ranged cooldown and the second is melee cooldown

* converts a bunch of lavaland maps to be compatible with ice moon

adds tendrils from lavaland to the bottom of ice moon with the other megafauna

* updates mob drops for ice moon mobs

updates config entry default value for ice moon

updates ice moon map to have new gulag

* updates station parallax for icemoon

removes extra lavaland ported ruins

updates to demonic frost miner

adds ladder to icemoon map near station

* updates ice moon map to have the ladder inside the mining base

plant flora dont spawn on the lower z level of ice moon now

you get sand from mining rocks now

buncha demonic frost miner changes holy cow

* adds the buried library

* improves map, fixes comment

* make this crap work with the station cause i have to lol it is pretty cool though and now i understand the mapping crap better

* updates ice ruin blacklist

* ice moon stop being too cold thanks

icebox changes, now actually has its own z level that can spawn ruins and such instead of just being openspace

tunnel width is now not stupid

* fixes a demonic frost miner bug where orbs werent exploding after death

atmosphere temp is now correct

fixes library ruin for icemoon

polar bear range is now fixed, only aggros in a short range and follows further than 3 tiles

reverts necropolis chest change

* Adds a new ruin: bathouse, barebones edition

* adds many new ruins

fixes a bug with tunnel creation that caused it to enter no tunnel allowed areas

finishes the frost miner and adds loot to him

you can now force a wabbajack option

* main z level now always has gravity for ice box

* hopefully the hot springs arent the buggiest thing in the world anymore

protects areas near the station from having openspace

* icebox takes less players

fixes the ladder positioning on every icemoon map

* snowstorms now only occur on the station level

fixes some issues with the icebox z level having openspace over the lower level mining base

* Update code/datums/map_config.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/datums/ruins/lavaland.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/objects/structures/lavaland/necropolis_tendril.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/closed/minerals.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/open/chasm.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/game/turfs/open/floor/plating/asteroid.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* Update code/modules/ruins/icemoonruin_code/hotsprings.dm

Co-Authored-By: spookydonut <github@spooksoftware.com>

* fixes areas on the lust ruin

polar bears now drop a goliath plate equivalent

wolfs now drop a watcher sinew equivalent

adds snow legions

adds a crusher trophy for the demonic frost miner that prevents movement

fixes a bug with asteroid mobs where the aggro icon would never show

adds ice to the snow cave tunnel generation

* starts work on the wendigo megafauna

* replaces snowball machine gun with more miner useful content

adds gentle var for knockback to prevent stunning on hit

polar bears move slower now

new icon for phase 2 demonic miner now

* fixes lust ruin areas

fixes whitespace

fixes nesting issues

adds underground specific mobs

* name / location fixes

demonic frost miner doesnt stun on knockback now

ice demons move faster

* fixes icebox having the wrong baseturf

* adds achievement defines to the wendigo

snowstorm for the lower z level again

adds a new helper for ranged target turfs

theres now a specific subtype for rivers

fixes a bug where ice and spawners spawned with rocks and other flora on top of them

adds indestructible ice rock turf

fixes a bug with ice demons teleport distance being incorrect

adds the start of wendigos attacks

* Apply suggestions from code review

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/modules/mapping/ruins.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Fixes a dumb bug with ruins from a webedit review

The syndicate shuttle can now land on mineral turfs

* the final commit, all that im going to change after this is documentation for procs lol

makes both ice moon z levels below the station underground, and makes it so they generate rivers of their baseturf

* adds nice animation to wendigo scream

* small fixes

* finishes autodoccing everything i could find

* ok im done for real now

* adds anywhere ruins

does review stuff

* review stuff

* ok it removes the stuff now

* fix removal

* fixes from the git

* adds surroundings to the asteroid and lavaland sites

adds butchering gloves to wrath ruins

the lower icebox levels are no longer station levels

fixes capitals on blood drunk and frost miner boss medals

adds engineering outpost ruin by trollbreeder

adds boxstation job changes to icebox

polar bear transformation no longer has immunity to lavaland mobs

fixes ice whelp spelling mistake

* fixes engi outpost atmospherics

fixes missing plating on solar panels

changes slowdown for icemoon turfs

* fixes ruins areas so tunnels can spawn into some of them

adds lights to icebox below area

openspace turfs mine the thing below them now

* fixes wall boundings on asteroid and lavaland domes

* ur lame armhulen

* adds public mining area to icebox

adds computer vendors to icebox

* minor fixes

* fixes map type error

* removes slowdown entirely

increases ore chances

fixes openspace on main map

fixes a ton of active turfs at roundstart

modifies demonic frost miner loot to be cooler and more useful since the boss was hardly killed during tests

tunnels are wider underground now

openspace now deletes itself if it spawns above a ruin

* improve da ruins

* tries to fix multiple atmos issues with ruins

removes bz from the planetary atmos since it could cause unstoppable chain reactions which would cause massive lag

demonic frost miner drill now automatically scans everywhere around you

fixes tunnel generation issue

makes it so randomly generated turfs inherit their no_ruins flags

Co-authored-by: Jonathan Church <jchurch093@gmail.com>
Co-authored-by: s <wesoda24@gmail.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-05-22 02:17:15 -07:00
EgorDinamit
3dc4ae7bc7 [Ready] Forgottenship Ruin - rebalance, config update, uplink item. (#50529)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update code/modules/ruins/spaceruin_code/forgottenship.dm

Co-Authored-By: TiviPlus <57223640+TiviPlus@users.noreply.github.com>

* Lowered Cybersun hardsuit armour values.

* Upgrading energy armour value.

* Now captain isn't male-only.

* Turrets

shot_delay changed from 0.8 seconds to 1.0 second.

* Adds 3 encryption keys for cyborgs and AIs to use

* Syndi-captain gets loud-voice headset.

* Policy config

* Define space syndies

* Added Robotics access for syndies

It's really useful for when they create cyborgs.

* Adds special version of medivend instead of normal one

* Replaces basic syndi-vend with special one

* Update forgottenship.dm

* Cybersun hardsuit doesn't slow you down as said in uplink desc.

* NPC + Area sounds.

Elite Assault Officer projectile sound changed from pulse.ogg to laser.ogg.
Added ambient sounds for all areas.

* Good day sir

Lowered the amount of ores you get.

* assignedrole

Let admins know that this particular shitter is the cybersun captain!

* Weight'n'Cost of ruins fixed in another PR

* Update code/modules/uplink/uplink_items.dm

Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>

* Cost/Weight of ALL space ruins changed

* Thanks to fikou

* Only cap's spawner leaves empty-sleeper now

* if(policy)

* Revert "Cost/Weight of ALL space ruins changed"

This reverts commit fa343547f0dcf225710895f50ac2bbf32dc07b5d.

* Fixup

* Minor fix in attempt to fix some stuff

* Update code/modules/ruins/spaceruin_code/forgottenship.dm

Thanks trollbreeder.

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* Update code/modules/ruins/spaceruin_code/forgottenship.dm

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* [Grammar] THE captain!

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* grammar review man

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* "A" vs "The"

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* [Grammar] "an"

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

* Update uplink_items.dm

* Update code/modules/ruins/spaceruin_code/forgottenship.dm

Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: trollbreeder <trollbreeder@users.noreply.github.com>
2020-04-18 11:16:27 +02:00
EgorDinamit
41f8482e98 Merge branch 'master' into master 2020-02-16 16:59:37 +04:00
ArcaneMusic
382b91dc64 Adds a new Space Ruin, the Hell Factory. (#49186)
* The hell factory is born. Initial Commit.

* Alright just makes sure to re-add the dmi files, so at least SOMEWHERE they exist

* I somehow lost my pressure plate fix and didn't actually fix the conflict.

* No, really, how did I break this so badly. Jesus christ.

* Quick anti-cheese measures.

* Made the map a bit more comfortable, APCs/ Keycard

* mapmerge hook :(
2020-02-15 23:44:14 -08:00
EgorDinamit
5ce688aa3e Fixed most errors 2020-02-14 13:25:09 +04:00
EgorDinamit
97d8295309 Updating forgotten ship ruin 2020-02-11 21:11:22 +04:00
skoglol
a28b24f149 Completely removes cloning (#48668)
* Removed from code

* Removes cloners from maps

* Some more references, now compiles.

* Reduces availability of replica pods

* DNA scanner and tech disk rebranding

* pubby door name, cargo pack description
2020-02-04 16:04:06 -05:00
fluffe9911
00043330a0 New King Goat Lavaland Boss! (#48823)
About The Pull Request

This pr adds in a new lavaland boss in a seperate z level arena also included are goat plushies that ram into people and goat skins which you get by butchering goats and can wear on your head, a goat gun that shoots goats and finally multiple tweaks/fixes generally involving possible ways to teleport out of noteleport area and or cheese the king goat.
Why It's Good For The Game

Lavaland has not seen any new bosses for a long bloody time and although the boss may be a bit silly I feel more hardcore players will enjoy the challenge it brings since this is meant to be a very hard boss also new goat related items are always neat.

🆑 Fluffe9911 for porting/making most of it, Monster and Sabiran for the King Goat!
add: A new king goat lavaland boss!
add: Goats now drop skin which you can wear on your head! (coder sprite)
add: Goat themed plushies that ram people! (realistic version sprite by identification code by karma)
/🆑

goat

This is ported over from my work on yogstation with minor changes mostly to make things work there is more goat content I made but didnt wanna do too much at once and dont know if tg would like it
2020-01-29 11:50:27 +13:00
spookydonut
2591ce17a6 Travis EOF newline detection v3 (#47539)
* scream

* aaa

* aaa

* new one
2019-11-04 19:16:50 -08:00
ArcaneMusic
f796acbaf8 Adds a new Lavaland Ruin, the Elephant Graveyard (#47325)
* Initial Commit, Features the Map, Map specific files, changes to a metric ton of icons, etc.

* Fixes merge conflict, actually adds the map

* Spelling is hard Part 1

* Alright, steps are bad. Got it.

* Clean slate, please pretend to compile

* dme issue

* Fixes it for lavaland elites PR

* Removes the last dirty step_x, removes duplicate file, makes treavor happy

* Fixes some newline issues.

* Fixes some types, spawns skeletons in select graves since mob_spawns kept shoving them outside.

* Makes bone statues and shovel actually craftable, cleans up some comments.

* Properly defines muddy paper, updates map, fixes a few more typos.

* Prevents some future turf atmos issues, finally touched up the two skull sprites.

* Refactors strong mineral drops, cleans up some duplicate code, prevents washing hands with OIL

* I swear officer, i'm a native english speaker, fixes remains dropping correctly, un-nests my Ifs further.

* Oil well now covers target in oil when interacting with it.

* Refactors sink deconstruction a bit, oil wells can't be constructed with a wrench.

* Cleans up some atmos, and adds a return

* Adds subtype of remains for use in graves, move their spawn to src, not loc

* Moves around remains spawn, gets rid of untouched var
2019-10-26 21:41:43 +02:00
Fikou
81c9ce06d8 brings back the clown planet as a new space ruin (now with a sense of style) (#46953)
* nice

* aw

* planet of the clown

* cluwne

* bruh

* a

* awoo

* awwwwwwwwwwwwwwwwwwwwwwwwoooooooooooooooooooooo
2019-10-22 20:14:14 -07:00
IndieanaJones
ee2c658098 [READY] Adds Pulsating Tumor Ruin and Lavaland Elites (#46566)
* Adds elite.dm and elite_goliath.dm

* Add lavaland_surface_elite_crevice.dmm

* Load elite.dm and elite_goliath.dm

* Add Glowing Crevice Ruin

* Add elite_lavaland_monsters.dmi

* Additional Sprite to artefacts.dmi

* Updated elite_goliath.dm and elite.dm

* Add actions_elite.dmi

* Cleaned up Code with help from reviewers

* Getting Jiggy with timers

* Update lavaland_surface_elite_crevice.dmm with MapMerger

* Update actions_elites.dmi for Pandora

* Add pandora.dmi

* Remove Old Icons File

* Update elite.dm, elite_goliath.dm.  Add pandora.dm

* Load Pandora.dm

* Update actions_elites.dmi

* Add legionnaire.dmi

* Update Old Files, add legionnaire.dmi

* Load legionnaire.dm

* Update All Files, Add herald.dm

* Update actions_elites.dmi

* Update legionnaire.dmi, Add legionnaire_bonfire.dmi and herald.dmi

* Load herald.dmi

* Delete elite_goliath.dm

* Update elite.dm, pandora.dm, legionnaire.dm, and herald.dm.  Add goliath_broodmother.dm

* Delete lavaland_surface_elite_crevice.dmm

* Add lavaland_surface_elite_tumor.dmm

* Update lavaland.dm

* Delete elite_lavaland_monsters.dmi

* Delete herald.dmi

* Delete legionnaire.dmi

* Delete legionnaire_bonfire.dmi

* Delete pandora.dmi

* Add lavaland_elites.dmi

* Add tumor.dmi and legionnaire_bonfire.dmi

* Update actions_elites.dmi

* Stop loading elite_goliath.dm, start loading broodmother.dm

* Load goliath_broodmother.dm, not broodmother.dm

* Update all Elite Files for Loot Drops

* Add elite_trophies.dmi

* Add hope sprites to accessories.dmi

* Update neck.dmi

* Update elite.dm

* Update screen_objects.dm

* Add lavaland_elite.dm

* Add screen_elite.dmi

* Load Lavaland Elite HUD

* Update actions_elites.dmi

* Change the Death-Detection to be Tumor-Based, not Elite-Based

* Fixing a few rare runtimes

* Update herald.dm to comply with the obj/projectile change

* Ups the cost of the tumor ruin from 0 to 5

* Implement fixes suggested by AnturK

* Compliance to the new curazzy mob verb system

* Recompliance the whole projectile change thing

* Fixed Up Elite Files Based on Antur's Suggestions

* That's why shooter was needed

* Let's get rid of shooter

* Commit changes suggested by Fox-McCloud

* Forgot a )

* Remove a H.

* Update elite.dm, herald.dm, and pandora.dm

* Add Hope's positive mood effect

* Consider neck slot item when calculating armor and for block chance

* Fix human_defense.dm

* Fix Inconsistent Indentation

* REALLY Fixin' that Indentation

* Had to find some obscure thing to fix so Travis would check us out

* While we're still here, fix this off-pixel

* Background icon fix

* This somehow got left out during the changes

* Update to elite files

* Update the Description of the Herald
2019-10-22 14:58:08 -07:00
ArcaneMusic
e8160371a7 Adds the Cleric's Den ruin, and Datum Maces. (#46915)
* REWROTE EVERYTHING

* And these too

* Mapmerger as usual

* Qust changed some datum mat stuff, fixed

* Updated the rune sprite to be in-line with blood cult style runes.

* Uses a less degenerate sprite for the rune
2019-10-20 00:24:58 -04:00
Qustinnus
b021210a2f [READY] Adds a basic skill framework to Physiology. (Only applied to mining) (#46913)
* levels

* mining

* ore exp

* fixes

* epic

* Update code/game/turfs/simulated/minerals.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* fixes message

* dumb

* shreet

* epic

* fix

* ass

* scrape

* fixes bugs

* fixes

* reset

* test

* ??

* ok bye

* fix

* Adds skills

* skill
2019-10-18 19:59:35 -04:00
ShizCalev
6aab8e1be6 Removes references to removed miracle ruin (#46565) 2019-09-17 16:02:54 -04:00
Qustinnus
9812834054 Adds knight armour to the game that can be made from any material (#46301)
* Adds knight armour

* fixes armor

* nerfs & fixes

* adds ruin

* done

* bug

* oh im a buddy

* rad

* ok nem

* fix sprite

* fixes

* tgm

* epic

* re-adds icons

* fixes list

* ok ninja

* fixes

* fixed

* woops
2019-09-14 15:32:29 -04:00
bgobandit
c2dff281f4 join the army they said 2019-07-28 21:01:26 -04:00
nemvar
572be7ec6a Bye bye animal hospital. (#45070)
* byebyeanimalsurgeons

* here we go

* config

* removesbeach

* a bit more compact

* updates some vars

* fixes walls getting destroyed by other generation stuff
2019-07-12 09:47:05 -04:00
bgobandit
893b020228 Some spelling and text changes. (#44426)
* fixes some spelling

* Spelling changes, immersion changes, text changes in general

* Update code/datums/mutations/body.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-06-11 14:36:56 +02:00
TheDreamweaver
d464fd04d7 [SUPER DUPER EXTRA READY] Hilbert's Hotel (#41029)
* Initial stage

* final changes?

* Tweaks

* removed bad variables

* Fixed more bad vars

* is this map merged?

* spelling fix

* spelling fix

Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>

* Map fix?

* now this is map merger

* Fixed summoning edge cases

* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic

* Added better handling of stored mob summoning

* Removed redundant code.

* Made the jukebox actually accessible

* Tweaked it so that no maps would need to be loaded on Init

* comment commit

* No src

* Fixed spelling and getting trapped in rocks

* Fixed spawned-in hotel checks

* Blacklisted hotel are from blueprints and migrated storage handling from door to area.

* Prevents observing mobs (ghosts, camera entities) from getting stored.

* Condensed an if statement

* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.

* Fixed wrong user getting prompted when hotel was used on someone else.

* Added peepholes to hotel doors that can be used via AltClick.

* For the grammar lovers.
2018-11-01 15:40:31 -04:00
AnturK
69f4fc0dc5 Adds small lavaland ruin (#39307)
* Adds puzzle ruin.

* It's not really unwanted anymore.

* Adds prison cube.
2018-07-25 07:22:51 -04:00
KorPhaeron
b78e8decf5 Lavaland Clock Cult Ruin (#38263)
* Dead Ratvar

* tgm map
2018-06-04 15:04:55 -04:00
Armhulen
ca273db3f0 Removes SCP_294 (#37326)
* aaah sweet essence

* bye bye sprites

* goodbye machine code

* bye bye blacklist entry

* whoops

* scp gone from runtime

* bye bye ract

* bye bye space ruin folder

* bye bye area
2018-04-26 03:05:41 +12:00
XDTM
3369627000 Adds the Ancient Cloning Lab ruin (#35976)
* code bits

* map bit

* template, some changes

* var cleaning

* Lore friendly desc

* Removes brine, uses traits instead

* fix
2018-03-05 01:09:46 -06:00
MoreRobustThanYou
53422e4088 Adds a SCP-294 ruin (#35188)
* Add a SCP-294 ruin

* Convert map to TGM

* Add hostile mobs, random traps

* Add nanites

* Now now, we don't wanna blow ourselves up, do we, Jimmy?

* Blacklist blob chems

* make it harder

* Remove statue; use can_synth; name finder

* Fixup scp_294.dmm

* Fix traps

* Fix traps

* Add to POI list

* TGM-ize

* ruin remap

* damn tags

* Re-add mimics and traps

* New sprites by @militaires!

* Fix trap spawners spawning ctf protection thingys

* map fixes

* New sprite!
2018-02-10 18:39:27 -05:00
MMMiracles
d72c564191 adds that farm your dad talked about sending your old pet catperson to so they could live out the rest of their lives free (#35168)
* adds a space ruin for where dad tells you they sent your pet catperson to live on a farm where they can be free and chase all the grayshirts they want

* dirty vars

* Vars

* changes windoor to proper subtype, removed extra circular saw

* area/space to area/ruin/unpowered, added gps tag

* in area/space nobody can hear you scream

* Update mrow_thats_right.dmm

if i scream, scream, scream, about a good man's life, would you ever stop and listen, would you open up your eyes

* cat
2018-02-07 21:23:13 -05:00
AnturK
c61037629a Adds some customization to ruin loader (#35209)
* Adds some customization to ruin loader

* Bluh

* stuff

* Fixes
2018-02-04 01:54:40 -06:00
Tad Hardesty
7c23b916f8 Add whiteship dock to space ruin code (#35170) 2018-01-31 03:59:58 -05:00
swindly
d3df913402 fixes spelling and stuff (#32531) 2017-11-09 11:03:50 -06:00