This is a first addition to help add a little more to the space ruins we currently have. It's my first ever attempt at making any sort of map for ss13, so it will definitely not be the same level of polish as other ruins.
That being said, as I learn to make more maps, these ruins will see a revamp.
* Update to Abandoned Ship Ruin
Updates the whiteshipruin_box to whiteshipruin_box_skyrat, a more modern take on the outdated space ruin.
* Whoops, Fixed Spacing
removed some minor shitcode
* Embarrassing Myself With Indentations Pt2
One single space now removed.
* Completely FIX Hilbert's Hotel and its associated ruin to the game. (#53830)
Reverts the removal in #53790.
Broken in #53586.
Because turfNumber++ must be incremented on turf, not on every ATOM it
EVERY TURF, and anyway it don't trigger since first turfs don't have
atoms in it.
Fix#53794, Hilbert's Hotel peephole runtime.
Fix#53795, hhmysteryRoomNumber generates only once.
* Completely FIX Hilbert's Hotel and its associated ruin to the game.
Co-authored-by: Dennok <Deneles@yandex.ru>
* Completely removes Hilbert's Hotel and its associated ruin from the game. (#53790)
The Hotel is a runtime machine. When it swaps rooms, its turfs runtime. When people are actively using it, things in it constantly runtime. It's half broken, half buggy. Turfs don't remember contents. Sometimes blank rooms spawn. Sometimes nothing at all.
It's not worth the time and effort to fix or maintain it.
I'm opening this PR to completely remove it.
* Completely removes Hilbert's Hotel and its associated ruin from the game.
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Fix the Ice Hermit Ruin (#53769)
Incorrect type paths cause issues, there is no ice hermit ruin in the
lavaland folder.
* Fixes the Ice Hermit Ruin
Co-authored-by: Whoneedspacee <yougotreallyowned@gmail.com>
* Case of lower
* More changes
* Ruins the nice 420 diff, brainfart when doing the second batch of conversions
* More changes
* Next batch. I think
* Converts even more paths
* Restarts bots
* Capital Free Zone
* Come on travis, do something
* Renames areas
* Bots, please stop dying
* Updates CONTRIBUTING.md and updates a few paths I missed.
* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
* there was an attempt
* adds ice moon map
adds config options for choosing mining maps
areas now have options that affect random generation on them
weather now has an option to not target indoor areas
adds base for icemoon ruins
turns many 1's into booleans
adds ice chasms
adds ztraits for weather stuff
* fixes up ice ruins to be ice moon compatible
adds lower z level to the ice moon mine
ice chasms now have a smoothed icon
megafauna only spawn in the underground portion of ice moon now
* openspace fixes
* adds new areas and underground specific ruins
* Adds the abandoned village ruin for Ice Moon
* adds abandoned village ruin and fixes some area and tile stuff to work with ice moon
* random mining maps are no longer picked in the config
you can no longer change the mining map before setup is complete
* adds above and below ground ruin as a test
* adds debug functionality for ice moon ruins
fixes a bug where multiz was impossible unless there were shared areas because of whitelisted areas
adds multiple whitelist areas for ruin placement in a list
all underground areas are now outdoors
underground plasma lava rivers are now only spawned in unexplored areas so ruins don't get destroyed by them
* adds unique spawners to icemoon to replace tendrils
adds 2 new mobs to icemoon the polar bear and wolf
adds a clothing flag for shoes that dont slip on ice
modifies mining site to be ready except for the boss
adds the ability for tunnel width to be a specification, ice moon can have 1 tile wide tunnels and rarely 2 wide tunnels
adds a no caves mineral for ice moon ruins
* wolves no longer run into lava or chasms
bears now enrage sooner
bear spawners can now actually be created
adds base for ice moon atmospherics
adds base for a new boss and achievements / score
really bad coder icon for ice boots added
* ice moon now has it's own planetary atmos! (thank god)
* new frost miner stuff
megafauna recovery time can now be tailored to have different cooldowns to ranged or melee attacks
by default sets both of them, with two arguments the first is ranged cooldown and the second is melee cooldown
* converts a bunch of lavaland maps to be compatible with ice moon
adds tendrils from lavaland to the bottom of ice moon with the other megafauna
* updates mob drops for ice moon mobs
updates config entry default value for ice moon
updates ice moon map to have new gulag
* updates station parallax for icemoon
removes extra lavaland ported ruins
updates to demonic frost miner
adds ladder to icemoon map near station
* updates ice moon map to have the ladder inside the mining base
plant flora dont spawn on the lower z level of ice moon now
you get sand from mining rocks now
buncha demonic frost miner changes holy cow
* adds the buried library
* improves map, fixes comment
* make this crap work with the station cause i have to lol it is pretty cool though and now i understand the mapping crap better
* updates ice ruin blacklist
* ice moon stop being too cold thanks
icebox changes, now actually has its own z level that can spawn ruins and such instead of just being openspace
tunnel width is now not stupid
* fixes a demonic frost miner bug where orbs werent exploding after death
atmosphere temp is now correct
fixes library ruin for icemoon
polar bear range is now fixed, only aggros in a short range and follows further than 3 tiles
reverts necropolis chest change
* Adds a new ruin: bathouse, barebones edition
* adds many new ruins
fixes a bug with tunnel creation that caused it to enter no tunnel allowed areas
finishes the frost miner and adds loot to him
you can now force a wabbajack option
* main z level now always has gravity for ice box
* hopefully the hot springs arent the buggiest thing in the world anymore
protects areas near the station from having openspace
* icebox takes less players
fixes the ladder positioning on every icemoon map
* snowstorms now only occur on the station level
fixes some issues with the icebox z level having openspace over the lower level mining base
* Update code/datums/map_config.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/datums/ruins/lavaland.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/game/objects/structures/lavaland/necropolis_tendril.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/game/turfs/closed/minerals.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/game/turfs/open/chasm.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/game/turfs/open/floor/plating/asteroid.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* Update code/modules/ruins/icemoonruin_code/hotsprings.dm
Co-Authored-By: spookydonut <github@spooksoftware.com>
* fixes areas on the lust ruin
polar bears now drop a goliath plate equivalent
wolfs now drop a watcher sinew equivalent
adds snow legions
adds a crusher trophy for the demonic frost miner that prevents movement
fixes a bug with asteroid mobs where the aggro icon would never show
adds ice to the snow cave tunnel generation
* starts work on the wendigo megafauna
* replaces snowball machine gun with more miner useful content
adds gentle var for knockback to prevent stunning on hit
polar bears move slower now
new icon for phase 2 demonic miner now
* fixes lust ruin areas
fixes whitespace
fixes nesting issues
adds underground specific mobs
* name / location fixes
demonic frost miner doesnt stun on knockback now
ice demons move faster
* fixes icebox having the wrong baseturf
* adds achievement defines to the wendigo
snowstorm for the lower z level again
adds a new helper for ranged target turfs
theres now a specific subtype for rivers
fixes a bug where ice and spawners spawned with rocks and other flora on top of them
adds indestructible ice rock turf
fixes a bug with ice demons teleport distance being incorrect
adds the start of wendigos attacks
* Apply suggestions from code review
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Update code/modules/mapping/ruins.dm
Co-Authored-By: Rohesie <rohesie@gmail.com>
* Fixes a dumb bug with ruins from a webedit review
The syndicate shuttle can now land on mineral turfs
* the final commit, all that im going to change after this is documentation for procs lol
makes both ice moon z levels below the station underground, and makes it so they generate rivers of their baseturf
* adds nice animation to wendigo scream
* small fixes
* finishes autodoccing everything i could find
* ok im done for real now
* adds anywhere ruins
does review stuff
* review stuff
* ok it removes the stuff now
* fix removal
* fixes from the git
* adds surroundings to the asteroid and lavaland sites
adds butchering gloves to wrath ruins
the lower icebox levels are no longer station levels
fixes capitals on blood drunk and frost miner boss medals
adds engineering outpost ruin by trollbreeder
adds boxstation job changes to icebox
polar bear transformation no longer has immunity to lavaland mobs
fixes ice whelp spelling mistake
* fixes engi outpost atmospherics
fixes missing plating on solar panels
changes slowdown for icemoon turfs
* fixes ruins areas so tunnels can spawn into some of them
adds lights to icebox below area
openspace turfs mine the thing below them now
* fixes wall boundings on asteroid and lavaland domes
* ur lame armhulen
* adds public mining area to icebox
adds computer vendors to icebox
* minor fixes
* fixes map type error
* removes slowdown entirely
increases ore chances
fixes openspace on main map
fixes a ton of active turfs at roundstart
modifies demonic frost miner loot to be cooler and more useful since the boss was hardly killed during tests
tunnels are wider underground now
openspace now deletes itself if it spawns above a ruin
* improve da ruins
* tries to fix multiple atmos issues with ruins
removes bz from the planetary atmos since it could cause unstoppable chain reactions which would cause massive lag
demonic frost miner drill now automatically scans everywhere around you
fixes tunnel generation issue
makes it so randomly generated turfs inherit their no_ruins flags
Co-authored-by: Jonathan Church <jchurch093@gmail.com>
Co-authored-by: s <wesoda24@gmail.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Update code/modules/ruins/spaceruin_code/forgottenship.dm
Co-Authored-By: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
* Lowered Cybersun hardsuit armour values.
* Upgrading energy armour value.
* Now captain isn't male-only.
* Turrets
shot_delay changed from 0.8 seconds to 1.0 second.
* Adds 3 encryption keys for cyborgs and AIs to use
* Syndi-captain gets loud-voice headset.
* Policy config
* Define space syndies
* Added Robotics access for syndies
It's really useful for when they create cyborgs.
* Adds special version of medivend instead of normal one
* Replaces basic syndi-vend with special one
* Update forgottenship.dm
* Cybersun hardsuit doesn't slow you down as said in uplink desc.
* NPC + Area sounds.
Elite Assault Officer projectile sound changed from pulse.ogg to laser.ogg.
Added ambient sounds for all areas.
* Good day sir
Lowered the amount of ores you get.
* assignedrole
Let admins know that this particular shitter is the cybersun captain!
* Weight'n'Cost of ruins fixed in another PR
* Update code/modules/uplink/uplink_items.dm
Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>
* Cost/Weight of ALL space ruins changed
* Thanks to fikou
* Only cap's spawner leaves empty-sleeper now
* if(policy)
* Revert "Cost/Weight of ALL space ruins changed"
This reverts commit fa343547f0dcf225710895f50ac2bbf32dc07b5d.
* Fixup
* Minor fix in attempt to fix some stuff
* Update code/modules/ruins/spaceruin_code/forgottenship.dm
Thanks trollbreeder.
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
* Update code/modules/ruins/spaceruin_code/forgottenship.dm
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
* [Grammar] THE captain!
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
* grammar review man
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
* "A" vs "The"
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
* [Grammar] "an"
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
* Update uplink_items.dm
* Update code/modules/ruins/spaceruin_code/forgottenship.dm
Co-Authored-By: trollbreeder <trollbreeder@users.noreply.github.com>
Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: trollbreeder <trollbreeder@users.noreply.github.com>
* The hell factory is born. Initial Commit.
* Alright just makes sure to re-add the dmi files, so at least SOMEWHERE they exist
* I somehow lost my pressure plate fix and didn't actually fix the conflict.
* No, really, how did I break this so badly. Jesus christ.
* Quick anti-cheese measures.
* Made the map a bit more comfortable, APCs/ Keycard
* mapmerge hook :(
* Removed from code
* Removes cloners from maps
* Some more references, now compiles.
* Reduces availability of replica pods
* DNA scanner and tech disk rebranding
* pubby door name, cargo pack description
About The Pull Request
This pr adds in a new lavaland boss in a seperate z level arena also included are goat plushies that ram into people and goat skins which you get by butchering goats and can wear on your head, a goat gun that shoots goats and finally multiple tweaks/fixes generally involving possible ways to teleport out of noteleport area and or cheese the king goat.
Why It's Good For The Game
Lavaland has not seen any new bosses for a long bloody time and although the boss may be a bit silly I feel more hardcore players will enjoy the challenge it brings since this is meant to be a very hard boss also new goat related items are always neat.
🆑 Fluffe9911 for porting/making most of it, Monster and Sabiran for the King Goat!
add: A new king goat lavaland boss!
add: Goats now drop skin which you can wear on your head! (coder sprite)
add: Goat themed plushies that ram people! (realistic version sprite by identification code by karma)
/🆑
goat
This is ported over from my work on yogstation with minor changes mostly to make things work there is more goat content I made but didnt wanna do too much at once and dont know if tg would like it
* Initial Commit, Features the Map, Map specific files, changes to a metric ton of icons, etc.
* Fixes merge conflict, actually adds the map
* Spelling is hard Part 1
* Alright, steps are bad. Got it.
* Clean slate, please pretend to compile
* dme issue
* Fixes it for lavaland elites PR
* Removes the last dirty step_x, removes duplicate file, makes treavor happy
* Fixes some newline issues.
* Fixes some types, spawns skeletons in select graves since mob_spawns kept shoving them outside.
* Makes bone statues and shovel actually craftable, cleans up some comments.
* Properly defines muddy paper, updates map, fixes a few more typos.
* Prevents some future turf atmos issues, finally touched up the two skull sprites.
* Refactors strong mineral drops, cleans up some duplicate code, prevents washing hands with OIL
* I swear officer, i'm a native english speaker, fixes remains dropping correctly, un-nests my Ifs further.
* Oil well now covers target in oil when interacting with it.
* Refactors sink deconstruction a bit, oil wells can't be constructed with a wrench.
* Cleans up some atmos, and adds a return
* Adds subtype of remains for use in graves, move their spawn to src, not loc
* Moves around remains spawn, gets rid of untouched var
* REWROTE EVERYTHING
* And these too
* Mapmerger as usual
* Qust changed some datum mat stuff, fixed
* Updated the rune sprite to be in-line with blood cult style runes.
* Uses a less degenerate sprite for the rune
* byebyeanimalsurgeons
* here we go
* config
* removesbeach
* a bit more compact
* updates some vars
* fixes walls getting destroyed by other generation stuff
* Initial stage
* final changes?
* Tweaks
* removed bad variables
* Fixed more bad vars
* is this map merged?
* spelling fix
* spelling fix
Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>
* Map fix?
* now this is map merger
* Fixed summoning edge cases
* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic
* Added better handling of stored mob summoning
* Removed redundant code.
* Made the jukebox actually accessible
* Tweaked it so that no maps would need to be loaded on Init
* comment commit
* No src
* Fixed spelling and getting trapped in rocks
* Fixed spawned-in hotel checks
* Blacklisted hotel are from blueprints and migrated storage handling from door to area.
* Prevents observing mobs (ghosts, camera entities) from getting stored.
* Condensed an if statement
* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.
* Fixed wrong user getting prompted when hotel was used on someone else.
* Added peepholes to hotel doors that can be used via AltClick.
* For the grammar lovers.
* adds a space ruin for where dad tells you they sent your pet catperson to live on a farm where they can be free and chase all the grayshirts they want
* dirty vars
* Vars
* changes windoor to proper subtype, removed extra circular saw
* area/space to area/ruin/unpowered, added gps tag
* in area/space nobody can hear you scream
* Update mrow_thats_right.dmm
if i scream, scream, scream, about a good man's life, would you ever stop and listen, would you open up your eyes
* cat