Commit Graph

25 Commits

Author SHA1 Message Date
oranges
1de8e39aad Add a log for paper edits
This should have been done ages ago
2019-04-09 22:48:06 +00:00
ShizCalev
f2cea780aa Move map errors to their own log file (#43376)
In interest of getting things fixed without having to constantly crawl
through game.log to find map issues, moved them to their own log file.
2019-03-30 13:54:55 -07:00
ShizCalev
2c9b6c4d44 [s] adds logging to cloning 2019-03-18 16:18:02 -04:00
oranges
cde413db78 Add an asset cache log that logs send assets (#43089) 2019-03-17 11:31:07 +01:00
oranges
c9d2b8c5f8 Logging tweaks and fixes (#42817)
* Add a virus log, plus a log for facehuggers

Logs each infect event and contains detailed descriptions of the virus

I also added a log message for printing virus culture bottles including
who printed them

Finally i tacked on a change to adding a game log entry for facehuggers
because why not

* Further logging fixes and updates

Medbots now combat log

combat log no longer tries to run keyname on an object because that
doesn't make much sense

* Dead say no longer logs twice

* tabs to spaces
2019-02-26 21:13:36 +11:00
vuonojenmustaturska
6f26dfd1df Overhaul mecha logging (revival of oranges's PR) (#40664)
* Overhaul mecha logging

Removes user access to the log, not needed and that log can get large

removes all the internal log vars and passes all logging through to a
new log file, the mecha log

* somehow this makes it compile

* add it to the config too
2018-10-05 09:59:28 +13:00
kevinz000
5b5e1ee577 Third time's the charm - Photography update: 7x7 cameras, photo logging with full metadata, persistent albums and wall frames! (#38944)
* Photography Update

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Pictures logged in their own /data/picture_logs folder rather than normal logs

* Photos broke, retrying

* Persistence stuff

* I'm almost done I promise!

* Persistence mostly working, compile, etc etc

* Persistence mostly working, compile, etc etc

* Remove something really not needed from the PR

* Prevents duplication

* default to off

* removes check tick

* increase slots in albums to 21

* Allows for singular loading

* Update camera_image_capturing.dm

* Addresses review

* Anturk

* Update camera.dm

* Update misc.dm

* Update datum.dm

* Update camera.dm
2018-08-01 14:52:41 +02:00
Patrick Chieppe
308bfdb1ed Telecomms chat logging (#39276)
* Add telecomms logging to a new file (telecomms.log)

* Add LOG_TELECOMMS config option
2018-07-24 22:38:25 +12:00
AnturK
2322db30ba Moves divide occupations debugging information to a file log. (#38721)
* Moves divide occupations debugging information to a file log.

* Copypaste failure.
2018-06-27 20:58:00 +12:00
oranges
df02e48ecb Individual Logs now follow the client around automatically (#37790)
The logging is now stored in the persistent client/player_details datum,
that will survive an entire round

The existing mob log is retained and a new admin verb is added to access
it. It will only show logs for the mob in question, across all players
who possibly spent time in that mob

A new log type is added that tracks the mobs the player changes across
into and the times they occured, to better help admins manage complex
situations, this also appears in the mob log as a record of the players
who entered/exited control of the mob
2018-06-06 11:09:59 +02:00
Jordie0608
6b4316a201 query debug logging 2018-05-14 19:55:20 +10:00
Bjorn Neergaard
d7966ced09 Use a rust DLL for logging (#36858)
By moving our logging to a DLL we see a drop in CPU/real time of 2-3 orders of magnitude. This is due to BYOND opening and closing file handles on every write, causing incredible amounts of unneeded overhead. The logging library also handles timestamps for us, further increasing performance gains.

This library will also allow for further offloading in the future, such as completely replacing file2text() and friends.

A pre-compiled DLL is bundled, but Linux users will have to compile manually. Directions can be found at the rust-g repo.

Log output is enhanced with millisecond time stamps:

[2018-04-01 15:56:23.522] blah blah blah

This includes runtimes as well, which benefit from the same timestamp improvements and no longer have hacky splitting code to add their own timestamps.

Log shutdown is handled in a dedicated proc called as late as possible, as rust-g integration expands this will be factored out into a generic native code shutdown proc.
2018-04-11 10:01:31 +12:00
Emmett Gaines
825ab4def4 [512] The great \ref purge (#31824)
* The great \ref purge

* cleanup
2017-10-28 17:20:04 -04:00
AnturK
02e1407269 Adds logging crew manifest to seperate file (#31665)
* Adds logging crew manifest to seperate file

* Coding blind

* i can spel words

* Not everyone in the lobby please.

* Proper header

* Fix

* Better format
2017-10-16 08:56:35 +11:00
Jordie
fff02891ad log file for pda messaegs (#30827) 2017-09-18 12:53:49 +02:00
Kyle Spier-Swenson
2f6df2a008 Garbage collection tweaks and refactors. (#30118)
* Garbage collection queuing rewriting

* Some Tweaks

* Fixes some queue tracking oddities

* More tweaks

* Remove the middle two queue steps. tis was a silly idea

* New logging.

We store logging datums for use in tracking the stats of shit qdeleted

Added logging for destroy time as well as hard delete time, per type. As well as a few others

* Fix compile for testing

* Does the cyberboss

* does the antur
2017-09-13 08:46:18 +02:00
Jordie0608
e418199031 adds separate file for sql logging 2017-08-27 14:13:26 +10:00
Lzimann
d37c2c12f7 Individual logs are no longer lost with mob changes 2017-05-27 01:04:40 -03:00
Jordie0608
0dfd924d10 fixes config loading logs 2017-05-03 18:02:47 +10:00
Jordie0608
69a07b5ecf persistent investigate and game logs separated by round ID 2017-04-27 22:10:51 +10:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Leo
9c6803ae19 Ports Paradise error handler, with in game runtime viewer! (#24036)
* Ports paradise error handler, with in game runtime viewer!

* Changes to the old runtime error and removes inerror reference

* Oops

* Adds a wrapper for world.log so it displays both in the runtime diary and in DD window
2017-02-14 11:39:31 +11:00
Carl Ivanov
277c5974a7 Add global list of AT roundstart cords 2015-07-18 20:17:46 +09:00
Mloc-Hibernia
8af8a43d6f Initial pass to convert LF to CRLF
Signed-off-by: Mloc-Hibernia <colmohici@gmail.com>
2014-03-24 08:53:40 +00:00
supersayu
711654c15e Moved #defines
Moves the constants from defines and compile_options files into the __DEFINES directory.  The compile options in the latter file that are actually tweakable remain in their existing file in the code directory.
Constants from DEFINES.dm, globals.dm, names.dm, and global_lists.dm have been moved into the _globalvars subdirectory.
stylesheet.dm has been moved into the interface directory since that's a better place for it.

This move contains no code changes for stock TG.  It is purely an organizational move meant to clean up hard to read code.
Some global constants that appear to be unused have been put into unused.dm, but not unticked.  This list is by no means exhaustive.

Branches should be aware that they need to move any additional defines and global constants manually.
2013-10-23 16:11:45 -04:00