* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
Plurality, capitalization, punctuation, and item icons have been
improved. Status displays now show the same text on examination that
they do visually. Inducers only show a success message when they
actually succeed.
Also some minor spelling fixes I noticed.
🆑 coiax
tweak: Internals Crate now contains breath masks and small tanks.
rscadd: Metal foam grenade box crate added for 1000 points
rscadd: Added two Engineering Mesons to Engineering Gear Crate
tweak: Engineering Gear now costs 1300
rscadd: Breach Shield Generator Crate added for 2500 points
rscadd: Grounding Rod Crate added for 2500 points
rscadd: PACMAN Generator Crate added for 2500
rscadd: Defibrillator Crate added for 1500
rscadd: Nanotrasen Customs report that some wide band suppliers have
been providing "alternative" firing pins. Nanotrasen reminds all
crewmembers that contraband is contraband.
/🆑
Laser tag firing pins (only allow gun to be fired with laser tag armor
of the appropriate colour) added to contraband.
Special clown firing pin (prank your friends) added to contraband.