Commit Graph

11019 Commits

Author SHA1 Message Date
Akrilla
f66769a113 Show codewords on round end screen (#44168)
* Show codewords on round end screen

* More efficient searching of codewords in text

* Typed globals
2019-05-30 11:57:19 +02:00
oranges
a0569aac1f Merge pull request #44184 from kriskog/ghost
Makes ghost hud default on, ghost darkness default to NV level
2019-05-30 21:08:17 +12:00
Ghom
17b3091867 Merges tinfoil (hat) protection into the anti_magic component. Implements it on Hivemind gamemode and telepathy. (#43978)
About The Pull Request

Was fairly shocked to find out hiveminds never took tinfoil hat protection in account, so decided to implement the factor in the game mode. Might have overdone it and probably erroneously changed a couple logics while getting rid of some really indented passages that could easily early return.
So what's said on the tin, this is lot more preferable than clunky is_type() checks on headwear anyway.
Also expanded tinfoil protection to hivemind and (non-revenant) telepathy.
Why It's Good For The Game

Let us remember the "purpose" of tinfoil hats.
Changelog

cl
code: Merged tinfoil hat kind of protection into the anti_magic component.
add: Tinfoil hats can also be warped up from excessive dampening of mindray/though control/psicotronic anomalies, or by simply being microwaved in an oven, and become useless.
add: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil protection too (minus the paranoia and limited charges).
balance: Rebalanced many hivemind effects to be dampened/delayed by tinfoil shielding. Bruteforced Assimilate Vessel, One mind and Awake Vessel abilities will consume more tinfoil charges compared to others.
balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil protection.
/cl
2019-05-30 20:29:30 +12:00
ShizCalev
44d30297e8 Merge pull request #44178 from AnturK/transformruntime
Fixes transform runtimes.
2019-05-28 22:56:26 -04:00
skoglol
130d99dc29 Makes ghost hud default on, darkness default to NV levels. 2019-05-28 22:37:01 +02:00
AnturK
e2e47066e0 You're right didn't notice these were off 2019-05-28 19:07:08 +02:00
AnturK
d9c955b018 Fixes transform runtimes. 2019-05-28 14:59:22 +02:00
ShizCalev
8d5493f401 Merge pull request #44096 from ninjanomnom/tarantula-movedelay
Makes the tarantula move delay a movement speed modifier
2019-05-28 02:04:37 -04:00
ShizCalev
c19b36b729 Merge pull request #44112 from vuonojenmustaturska/mousemove
Removes /client/mousemove, changes beamrifles
2019-05-28 02:02:54 -04:00
AnturK
55dddab58d Fixes examine on mindless humans (#44111)
* Fixes examine on mindless humans

* Update code/modules/mob/living/carbon/human/examine.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2019-05-27 23:25:27 +12:00
Garen Crownguard
c69a359f20 ling fixes (#44055)
About The Pull Request

Fixes #37273
Fixes #37507
Changelog

cl Garen7
tweak: Lesser form lings can now toggle augmented vision
fix: You can no longer turn back into human form as a lesser form ling while ventcrawling
fix: Stuns and Reagents are now passed when transforming into a monkey or human
/cl

It didn't seem like augmented vision was meant to only be usable as a human so I made it usable as a monkey, if the original creator wanted it to be only usable as a human they would have assigned the var req_human of the augmented vision ability to TRUE since thats where this behavior is usually handled.
2019-05-27 22:36:08 +12:00
oranges
c33aec037f Merge pull request #44130 from Akrilla/traitor-codewords-highlight
Syndicate codewords are highlighted to traitors
2019-05-27 22:16:55 +12:00
Akrilla
d612ea120e New classes, <span>, and inline var
Fixup
2019-05-26 08:50:37 +01:00
tralezab
57a513c3bb [READY] Adds the Gravitokinetic stand type (#43846)
This adds the gravitokinetic stand. It's attacks are weaker but they apply heavy gravity.
They can also alt click the ground to apply heavy gravity to that tile, the gravity applied from floor punches is heavy enough to damage people over time.

Recalling drops all of the affected tiles, and they have a range as well.
2019-05-25 19:17:55 -04:00
Akrilla
05c4f51f53 Merges code into above proc 2019-05-25 09:20:44 +01:00
Akrilla
d87fdaaefa Highlight codewords
Phrases in blue, responses in red.
2019-05-24 22:34:46 +01:00
4dplanner
6cccabef30 Different defines (#44029) 2019-05-24 11:56:04 -04:00
subject217
4cbcfd6b28 Removes MIRROR_MAGIC changesource flag from zombies (#44105)
YEET!
2019-05-24 09:33:02 -04:00
Rob Bailey
8958287246 [s] Prevents a certain kind of antag-rolling abuse. (#44056)
About The Pull Request

Currently there's a very easy way of making it so that if you don't roll antag, you aren't playing the game and can just go observe and hope for ghostroles.
Have every job set to never, have return back to lobby if preference unavailable set, and antags enabled.
if you roll antag, you get a job or the antag, if you don't, back to lobby.
If you think this is a good idea and go do this, know it's against the rules and if you get caught you'll be banned.

What this PR does is validate that you have at least one job enabled before ever even adding you to the pool of potential players, if you have "return to lobby" set. If this happens, you'll get a notification and an admin will be notified if you also had antags on.
Either of the other "my pref was unavailable options" you can have all jobs set to never just like before and you'll get your random role.
Why It's Good For The Game

Prevents some abuse that can easily be closed on the game code end.
2019-05-24 13:57:37 +12:00
vuonojenmustaturska
2219250476 remove /client/mousemove 2019-05-23 22:28:01 +03:00
ninjanomnom
7b5f3a79db Makes the tarantula move delay a movement speed modifier 2019-05-22 14:18:50 -04:00
vuonojenmustaturska
cdad5e93a0 Removes some unnecessary wrapper procs (#44061)
* unwrap some things

* actually let's not #define this either
2019-05-22 14:41:11 +02:00
RaveRadbury
9ab2ad72ca Reworks "Religiously Comforted" mood_event (#43995)
* Initial poking around

* adds a message to let you know the examine proc'ed

* converts time to minutes

* removes old on_process() code

* Nests procs under if(!appears_dead)

* nests blocks under src != user
2019-05-21 18:53:13 -04:00
vuonojenmustaturska
e123400d00 Removes the mutation on_move hook (#44060)
Why It's Good For The Game

This

for(var/datum/mutation/human/HM in dna.mutations)
	HM.on_move(NewLoc)

pattern is just awful, especially when only one mutation out of all of them implements it.
Changelog

cl Naksu
code: removed /datum/mutation/human/proc/on_move in favor of having the chameleon mutation register for a signal
/cl
2019-05-22 10:49:28 +12:00
skoglol
5316926510 Fixes some missing adjancency checks. (#44020) 2019-05-21 11:43:35 +02:00
oranges
5006e17188 Merge pull request #44028 from vuonojenmustaturska/braindamaged-corpses
Stops corpses from receiving new information about their damaged brain
2019-05-20 16:00:22 +12:00
Jordan Brown
b6c41e3b32 Merge pull request #43991 from vuonojenmustaturska/vorecode
Removes vorecode
2019-05-19 12:24:56 -04:00
MrFluffster
abdb26cb10 Adds foodtype CLOTH, gives it to dummy item for clothing eating and makes moths like CLOTH (#43965) 2019-05-19 17:58:56 +02:00
oranges
6d60467933 Merge pull request #44011 from ExcessiveUseOfCobblestone/starsnstripes
[S] The Pen is Mighter Than The Server No Longer
2019-05-19 22:31:28 +12:00
RaveRadbury
ade1a97e7c [READY] pAI HUD Overhaul (#43741)
* Initial overhaul work and some fixes.

Running into a bug with getting healthanalyzer variables to pass.

Signed-off-by: RaveRadbury <risforradbury@gmail.com>

* Fixes some typos, shortens a message

* Update pai.dm

* Prevents pAI OS from coming up in other windows.

* Moved around some camera stuff, trying to fix lost pAI zoom

* Fixes pAI zoom, adds camera flash

* PAI buttons grey out if they need software first

* Better greying out of buttons in PAI

* Removes unimplemented HUD stuff

* Should make pAI Host Scan require being held (like DNA check)

* Includes host scan as a greyed out hud

* Improved button loop

* Fixes pda icon off-set

* Fixed inconsistent indentation

* Replaces outdated and innacurate checks for scans

Thanks to Cobblestone for the help

* Refactor pAI hud button grey out

* Changes browse to browser

* cleans up the code, gets rid of an error

* Removes indent from #undef

* Removes an unneeded text-align:right
2019-05-18 23:06:29 +02:00
4dplanner
cd07ddc6b3 Sets firer for glass golem (#44010) 2019-05-18 15:21:48 -04:00
vuonojenmustaturska
96e70e786d goastbrains 2019-05-18 17:35:07 +03:00
zxaber
a22ffe33b1 Reworks AI backup battery system slightly, and allows (un)bolting while on backup at heavy power cost (#43952)
* power underwhelming

* Update ai_core.dm

* status page update

backup power now only shows in the status page if the AI is in the core.
2019-05-18 16:32:02 +02:00
ExcessiveUseOfCobblestone
5b688dca86 Update mob_helpers.dm 2019-05-17 15:55:34 -04:00
vuonojenmustaturska
b14ae1dcf6 Fixes harddel causes for various things (#43989)
* hardddel stuff

* mech stuff
2019-05-17 08:46:50 +12:00
vuonojenmustaturska
5808ebf45a Update sprite_accessories.dm (#43984) 2019-05-16 15:00:55 +02:00
AnturK
76841fe381 Merge pull request #43975 from nemvar/patch-61
Fixes an age old issue with the explosive guardian
2019-05-16 14:57:05 +02:00
AnturK
39233cdf59 Merge pull request #43971 from 4dplanner/golem
Fixes glass golem pierce
2019-05-16 14:55:05 +02:00
AnturK
07b7c248ff Merge pull request #43969 from 4dplanner/healthhud
Checks for null not 0 in healthhud
2019-05-16 14:52:57 +02:00
vuonojenmustaturska
1009d008de mistakes were made (#43957) 2019-05-16 14:42:19 +02:00
vuonojenmustaturska
c656547df0 wtf 2019-05-16 00:59:41 +03:00
pireamaineach
0a2d3434ac Fixes me dumb big mistake. (#43934) 2019-05-15 16:54:54 +02:00
nemvar
093da2d734 Bumper 2019-05-14 22:56:00 +02:00
AnturK
e1bea6d613 Fixes ed209 not shooting anything (#43923)
The net projectiles are completely useless and more likely to teleport the
ed than the target, but i'll leave changing these for another PR
2019-05-14 12:48:36 -07:00
4dplanner
9ea4831046 Fixes glass golem pierce 2019-05-14 19:57:23 +01:00
4dplanner
26160a8c26 Checks for null not 0 2019-05-14 17:11:01 +01:00
Krysonism
9dd94322ef Adds 10 new drinks, some food reagents and goofconomizes champagne (#43825)
* Adds 10 new drinks + related stuff.

* Update code/modules/reagents/chemistry/reagents/alcohol_reagents.dm

Co-Authored-By: Krysonism <49783092+Krysonism@users.noreply.github.com>

* Update alcohol_reagents.dm

* Fixes the pwr game soda I messed up

* gives champagne the intended price

* Tries to fix the atrocious spelling and grammar

* Adds period

* Tries to appease cobby

Removes Mandela(RIP)
Makes misc changes cobby wanted to the best of my limited ability.

* Taking "catsip" out behind the shed

The drink catsip has been axed. Rest in peace.

* Reworks turbo to be more unique

Turbo no longer boosts your speed, but instead restores stamina based on how drunk you are. Enjoy responsibly, or get shitfaced and fight with security.
2019-05-13 16:46:52 -04:00
vuonojenmustaturska
e2104ed3c8 Blob refactor (#43872)
* blob refactor

* blobtype -> blobstrain

* fixes, chemical -> strain

* only /mob/living experience Life, blobs and other cameras can process if they need to

also other fixes

* call_life goes out

* ispath thing
2019-05-12 23:59:36 +02:00
AnturK
3a3b036bbd Fixes additional ai's spawning. (#43915)
* Fixes ai/cyborg job passing through human preview

* Also in the future.

* bleh
2019-05-12 10:59:54 +12:00
AnturK
11376c3c7b Dumbfire changes (#43843)
* Dumbfire changes

* Unifies dumbfire and projectile.

* Also fixes this while i'm at it.
2019-05-12 10:53:20 +12:00