About The Pull Request
Was fairly shocked to find out hiveminds never took tinfoil hat protection in account, so decided to implement the factor in the game mode. Might have overdone it and probably erroneously changed a couple logics while getting rid of some really indented passages that could easily early return.
So what's said on the tin, this is lot more preferable than clunky is_type() checks on headwear anyway.
Also expanded tinfoil protection to hivemind and (non-revenant) telepathy.
Why It's Good For The Game
Let us remember the "purpose" of tinfoil hats.
Changelog
cl
code: Merged tinfoil hat kind of protection into the anti_magic component.
add: Tinfoil hats can also be warped up from excessive dampening of mindray/though control/psicotronic anomalies, or by simply being microwaved in an oven, and become useless.
add: Immortality Talisman and Paranormal Hardsuit helmets now come with tinfoil protection too (minus the paranoia and limited charges).
balance: Rebalanced many hivemind effects to be dampened/delayed by tinfoil shielding. Bruteforced Assimilate Vessel, One mind and Awake Vessel abilities will consume more tinfoil charges compared to others.
balance: Genetics/Slime/Alien Telepathy and Slime Link are now stopped by tinfoil protection.
/cl
About The Pull Request
Fixes#37273Fixes#37507
Changelog
cl Garen7
tweak: Lesser form lings can now toggle augmented vision
fix: You can no longer turn back into human form as a lesser form ling while ventcrawling
fix: Stuns and Reagents are now passed when transforming into a monkey or human
/cl
It didn't seem like augmented vision was meant to only be usable as a human so I made it usable as a monkey, if the original creator wanted it to be only usable as a human they would have assigned the var req_human of the augmented vision ability to TRUE since thats where this behavior is usually handled.
This adds the gravitokinetic stand. It's attacks are weaker but they apply heavy gravity.
They can also alt click the ground to apply heavy gravity to that tile, the gravity applied from floor punches is heavy enough to damage people over time.
Recalling drops all of the affected tiles, and they have a range as well.
About The Pull Request
Currently there's a very easy way of making it so that if you don't roll antag, you aren't playing the game and can just go observe and hope for ghostroles.
Have every job set to never, have return back to lobby if preference unavailable set, and antags enabled.
if you roll antag, you get a job or the antag, if you don't, back to lobby.
If you think this is a good idea and go do this, know it's against the rules and if you get caught you'll be banned.
What this PR does is validate that you have at least one job enabled before ever even adding you to the pool of potential players, if you have "return to lobby" set. If this happens, you'll get a notification and an admin will be notified if you also had antags on.
Either of the other "my pref was unavailable options" you can have all jobs set to never just like before and you'll get your random role.
Why It's Good For The Game
Prevents some abuse that can easily be closed on the game code end.
* Initial poking around
* adds a message to let you know the examine proc'ed
* converts time to minutes
* removes old on_process() code
* Nests procs under if(!appears_dead)
* nests blocks under src != user
Why It's Good For The Game
This
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_move(NewLoc)
pattern is just awful, especially when only one mutation out of all of them implements it.
Changelog
cl Naksu
code: removed /datum/mutation/human/proc/on_move in favor of having the chameleon mutation register for a signal
/cl
* Initial overhaul work and some fixes.
Running into a bug with getting healthanalyzer variables to pass.
Signed-off-by: RaveRadbury <risforradbury@gmail.com>
* Fixes some typos, shortens a message
* Update pai.dm
* Prevents pAI OS from coming up in other windows.
* Moved around some camera stuff, trying to fix lost pAI zoom
* Fixes pAI zoom, adds camera flash
* PAI buttons grey out if they need software first
* Better greying out of buttons in PAI
* Removes unimplemented HUD stuff
* Should make pAI Host Scan require being held (like DNA check)
* Includes host scan as a greyed out hud
* Improved button loop
* Fixes pda icon off-set
* Fixed inconsistent indentation
* Replaces outdated and innacurate checks for scans
Thanks to Cobblestone for the help
* Refactor pAI hud button grey out
* Changes browse to browser
* cleans up the code, gets rid of an error
* Removes indent from #undef
* Removes an unneeded text-align:right
* Adds 10 new drinks + related stuff.
* Update code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
Co-Authored-By: Krysonism <49783092+Krysonism@users.noreply.github.com>
* Update alcohol_reagents.dm
* Fixes the pwr game soda I messed up
* gives champagne the intended price
* Tries to fix the atrocious spelling and grammar
* Adds period
* Tries to appease cobby
Removes Mandela(RIP)
Makes misc changes cobby wanted to the best of my limited ability.
* Taking "catsip" out behind the shed
The drink catsip has been axed. Rest in peace.
* Reworks turbo to be more unique
Turbo no longer boosts your speed, but instead restores stamina based on how drunk you are. Enjoy responsibly, or get shitfaced and fight with security.
* blob refactor
* blobtype -> blobstrain
* fixes, chemical -> strain
* only /mob/living experience Life, blobs and other cameras can process if they need to
also other fixes
* call_life goes out
* ispath thing