it takes way too long to get a crusher trophy as is, and it kinda makes crushers pointless. so i increased the drop chance to about 1 in 4 instead of 1 in 20. also, first PR, yay.
* capitalism is the true way
* better sound clip
* there we go
* fixes mine and time-greens copy pasta
* adds the soviet golem to the human file
* capatalist golems now bleed money
* makes it so both capatlist and soviet golems can now use guns
* hec
* makes the song the U.S.A Anthem to please the copyright gods and removes money bleeding cause im to lazy to do a refactor right now
* Update code/modules/mob/living/carbon/human/species_types/golems.dm
Co-Authored-By: fluffe9911 <dablank02@hotmail.com>
* re
* better sound clip
* ok
hi
* Add TRAIT_RADIMMUNE check to the portable gene scanner and to cloning
* Add TRAIT_RADIMMUNE check to the portable gene scanner and to cloning
* Implemented Suggestions.
* "No Sir, im not a synth, check my DNA!"
* You got it Boss
* Remove a useless Return
Co-Authored-By: Gousaid67 <gousaid67@gmail.com>
* Add a comment, also rerun checks
* Bandaid fixes for bugs with reflectors projectiles and plasma cutters
* * Fixed bouncing piercing projectiles on qdel
* Fixed projectiles reflection not working
* Fixed heavy beam pulses not penetrating
* Changed numerous projectiles procs to use the new BULLET_ACT_* format
* Final conversions to new BULLET_ACT_* format
tweak: Plasmamen have no need for regular showering anymore.
/cl
why: there's no reason for plasmamen to be semlly, they're just skeletons after all, are they not?
* legion cores remove CC
* legion -> regenerative
* lore
* Icons
fixes last reference to legion core in status
* Automatic creation of classes is possibly the worst feature of all time
* Moves remove_CC
* Review changes
* Fixes projectiles not hitting mobs, some refactoring too
* some stuff for projectile can hit target to work with not being ontop of an object
* Yeah let's just refactor bullet_act while we're at it.
* Yeah let's just refactor bullet_act while we're at it.
* Yeah let's just refactor bullet_act while we're at it.
* CanPass returns true to projectiles regardless of hit
* snakecase?
cl coiax
fix: Objects and items can now be inserted into closets, like before.
fix: Fixes a bug which prevented carbons from throwing items.
/cl
Essentially, the original way the insert() proc was structured, I
overlooked an else-if chain that was skipped if something was an item,
because I thought it only existed to type-check the item to access its
flags.
These are the changed lines from the NODROP PR. https://github.com/tgstation/tgstation/pull/42109/files#diff-2b130b854bf2e2a5e76320246520eea4L171closes#42109
fixes#42361closes#42363
i changed the moodlet instead of where the wuv proc is, so it should pick the initial name of the dog and say something like "pugs are so adorable! i can't stop petting them!" but for all kinds of dogs
the only thing is that this name doesn't change if you pet a pug and then a corgi because they are classified as the same buff, i could make the name of the buff the same as the mob you are petting so you could stack happiness but that would be a balance change, imagine how happy you could get locked in a room with every kind of dog in the game
I noticed that I had 4 hierophant kills logged on the stats hub, which is off
by about an order of magnitude. What happens is that on death hierophant
releases an expanding square, which you're meant to run from - this puts you
out of range for the medal.
* Refactors NODROP flag into TRAIT_NODROP
🆑 coiax
fix: Anti-drop implants can no longer be used to drop objects that they
were not responsible for sticking to a person's hand.
fix: Backfiring with a Barnyard spellbook will now play a spooky horse sound.
refactor: Refactors the way that "NODROP" items work to a new system,
there should be no change in functionality.
/🆑
Various items in the codebase were doing weird hoop jumps in order to
preserve the nodrop flag's state when it also wanted to change it, so I
moved it to a trait system.
I may have gone overboard with the type of unique trait sources, but
those can be changed later. My long term plan is make a general "CURSED"
nodrop origin, which means you can unlock cursed items by being hit with
a bolt of door opening or something. But that's for another PR, this has
no functionality changes, apart from some slightly modified descriptions
on cursed masks.
- Removed a bunch of redundant voice changing code for all the voice
changing animal masks, used two new clothing flags for this purpose.
- Also refactored a bit the animal masks, making new cursed subtypes that play
the sound when created.
* Drop location
* Resisting out of bucklecuffing will now take different amounts of time based on the cuffs used.
* removes stray reference to "one minute"
* makes cobby's change
🆑 coiax
fix: Fixed slaughter demons not getting a speed boost when exiting a
pool of blood. Fixed slaughter demon giblets not being visible.
/🆑
- Also switches some spawn() to timers, and got rid of a var on
slaughter demon previously tracking speed boosting.
cl Joe Berry
add: Mass fire attack, sends fire out from the ash drake in all directions
add: Adds an enraged attack for ash drake, heals him as well as making him glow and go faster, spawning massive amounts of fire in all directions
del: Removes the old triple swoop with lava pools attack
tweak: Lava pools can now spawn with the normal fire breath attack sometimes
tweak: Lava pools now have changed delays for lesser amounts so they don't all just place around one area
tweak: Increases default swoop delay for #41178
balance: Teleporting out of the lava arena now has some actual consequences by enraging the ash drake
fix: Makes lava arena a bit less laggy by not recalculating range_turfs every time
fix: Fixes#41887 though this will not change the turfs to basalt temporarily to prevent moving through indestructible walls
fix: Fire lines would not spawn if their range would place their final turf location outside of the map
fix: The arena attack will no longer destroy indestructible open turfs
/cl
[why]: Just some bug fixes and prevents some cheese weirdness when people teleport out of the lava arena. The lava arena attack would continue going even when there was nobody in the arena. Also increasing the delays on the swoop attacks makes it feel less like it's chaining attacks like lava arena over and over. The triple swoop with lava pools was tedious as best and I think this attack is more massively threatening for a second phase attack.
on species change was removing the inert mutation (from the mutation
index and mutation list) before trying to find it in that same list and
checking the index.
Instead we get the index first and then remove it
🆑 coiax
tweak: Dead bodies do not slowly have their hygiene decrease, as dead
bodies just smell generally because of the decomposition.
/🆑
We already have dead bodies rotting miasma, they don't need green stink
clouds as well.
🆑 coiax
add: Podpeople have the species trait of always being clean, so do not
need to worry about regular showering. Because they're plants.
/🆑
Someone suggested this, and maybe this makes sense for podpeople? They
should shower because they're thirsty, not because they smell.