Turfs now have a slowdown var that will determine how fast mobs move on
it.
Bluespace slimes can now create bluespace floor tiles which give -1
slowdown using blood
Sepia slimes can now create sepia floor tiles which give 2 slowdown
using blood
Camera and film reactions merged into a single water reaction
Bluespace crystal reaction moved to plasma
Adds a new sepia slime plasma reaction, timestop.
Freezes all mobs/projectiles in a 5x5 area for the duration, the creator
of the timestop is immune. Adds a new sepia slime reaction, timestop.
Activated with plasma, it
creates a bubble that freezes any mobs/projectiles in place for the
duration. The creator of the bubble is immune to its effects. Currently
a 5x5 area
When it ends, projectiles continue on their original path.
Moved camera and film to blood and water, respectively, if anyone even
cared about those.
Might need tweaking/balancing, but considering scientists can make bombs
and this takes longer, I don't think it'll be that bad (especially since
you can't melee people in the field)
Wanted to save this for #10000, but eh, too long of a wait.
requested by literally everyone ever
no recipes atm while I find ones that don't clash/rewrite some recipes
Turfs now have a baseturf var which determines what is "under" every
turf. The default is space.
Actions that previously did changeturf(/turf/space) (like bombs or RCD
deconstruction) now do changeturf(baseturf). Functionally the same for
the station, but allows special turf types that don't break to space
(such as planet tiles).
Right now the asteroid tiles are the only thing with a baseturf other
than space (the baseturf is an asteroid tile).
Baseturf is tracked when new things are built, so building a floor and
then a wall on the asteroid tile, and then bombing that wall will return
it to an asteroid tile, not space.
Allows building on asteroid tiles now that doing so wont randomly make
holes to space. Time for giant mining forts.
I should have done this years ago for away missions.
Also added myself to admins.txt
Fixes runtime when putting beaker in autolathe.
Fixes spray can empty message appearing when placing it on a table.
Fixes experimentor manual not having a title.
Fixes runtime with engine goggles updating nearby objects visibility.
Fixes runtime when looking at picture from the AI camera.
Updating the 'can_be_placed_into' list for items so their afterattack don't do anything when placing them in experimentor, autolathe, destructive analyzer.
Fixes soap starting to clean the table when placed on it.
Fixes drinking glasses having capitalized names.