Commit Graph

614 Commits

Author SHA1 Message Date
KorPhaeron
095bede7ed Merge pull request #16334 from ChangelingRain/parasitic
Adds assassin holoparasites
2016-03-25 19:24:28 -05:00
AnturK
6a00b7eebb Merge pull request #16303 from ChangelingRain/weedsmoothing
Removes a line that broke weed smoothing on destruction
2016-03-24 17:31:14 +01:00
Nerd Lord
5dea8ebca1 Adds assassin holoparasites
Assassin holoparasites can go invisible, causing their next attack to do massive damage and ignore armor.
The stealth will be broken by attacking or taking damage.
2016-03-24 12:08:09 -04:00
duncathan salt
63aa7358f4 Merge pull request #16291 from ChangelingRain/holobuff
Buffs lightning holoparasite to not be total shit
2016-03-23 21:13:17 -06:00
Nerd Lord
4ab87e60cf tis all 2016-03-23 16:38:04 -04:00
Nerd Lord
e2b63da3a6 generic typepath! 2016-03-23 16:21:30 -04:00
Nerd Lord
0d57726740 Removes a line that broke weed smoothing on destruction 2016-03-23 11:13:07 -04:00
Nerd Lord
905a72069b Buffs lightning holoparasite to not be total shit
Adds two new, admin-only guardian types
2016-03-22 16:07:37 -04:00
Nerd Lord
eabdb0966d actually fuck it I'll randomize them myself 2016-03-21 21:43:30 -04:00
Nerd Lord
9b9f822b87 kills weed edging code with a hatchet
invites wj to kill me because the weed icons aren't random anymore and you'd need like three DMIs to achieve randomness
2016-03-21 21:11:03 -04:00
Cheridan
c6ab8b0041 Merge pull request #16165 from ChangelingRain/cultlock
Nar-Sie will now corrupt airlocks, tables, windows, and windoors
2016-03-19 21:58:12 -05:00
Nerd Lord
f7a2348ef7 Nar-Sie will now corrupt doors, tables, windows, and windoors 2016-03-17 16:28:26 -04:00
MrStonedOne
09fb8c2b10 Explosions and singulo use spiral range (and other changes) 2016-03-15 03:39:41 -07:00
c0
240fd5bc05 Plant Refactor: Genesis 2016-03-09 09:29:37 +03:00
Impisi
2bb60c13a3 Fixes loottable 2016-03-05 05:31:02 -08:00
Impisi
9eda2e0932 Reduces empty lootdrop slots to rebalance the table according the the original creators instructions. 2016-03-05 05:22:07 -08:00
tkdrg
a0397a73a7 Merge pull request #15698 from LanCartwright/flyvomit
Flypeople now eat vomit
2016-03-01 21:30:15 -03:00
Akke
fc88b4d589 changes destroy() to qdel(src) 2016-03-02 00:00:54 +00:00
Impisi
1aadc83f28 I added Modular Receivers with a rarity value of 1 to the loot table for maintenance loot spawning. 2016-02-29 02:31:26 -08:00
Akke
72854bd973 Flies can no longer eat.
Flies must eat vomit.
Eating causes vomiting.
Janitors and Janitorborgs rollout.
2016-02-23 00:03:15 +00:00
phil235
2ec892a1fc Merge branch 'master' of https://github.com/tgstation/-tg-station into Holobarrier
Conflicts:
	icons/effects/effects.dmi
2016-02-22 01:34:20 +01:00
tkdrg
f81e52c164 Merge pull request #15605 from phil235/StreamSpray
Spray bottles now have a "stream" mode toggled by clicking the bottle.
2016-02-20 11:56:33 -03:00
tkdrg
78ad41b8ec Merge pull request #15052 from xxalpha/uhhhhh
Added new event: portal storm.
2016-02-19 21:08:16 -03:00
duncathan salt
6458b524a0 Merge pull request #15615 from ChangelingRain/nottheblob
Blobbernauts and blob spores are now immune to blob chemicals
2016-02-19 15:51:41 -06:00
Nerd Lord
37eee7c302 keep the heal effect within the tile okay 2016-02-19 14:02:53 -05:00
xxalpha
1a4206c77b Merge remote-tracking branch 'upstream/master' into uhhhhh 2016-02-19 18:32:07 +00:00
phil235
8b2708ff9a Replaces holo tape and holo tape projector with holo barrier and holo barrier projector (children of the janitor's holosign creator). 2016-02-19 02:34:57 +01:00
Nerd Lord
59d342af3a Blobbernauts and blob spores now have healing effects when being healed by the blob.
Blob chemicals no longer work on blob mobs, meaning you can't hit yourself as a blobbernaut to throw things with sorium, darkmatter, or cyclonic grid.
2016-02-18 17:11:59 -05:00
phil235
eaef2e842a Spray bottles now use a "stream" mode toggled by clicking the bottle.
The stream mode launches a chem puff that does not react with objects or turfs on its trajectory, it only reacts with standing mobs in its way, the puff doesn't go through the mob and is immediately deleted after reacting, or with the things on the last tile it can reach.
This mode is the initial mode for the nukeops chemsprayer (but the mode can still be toggled if you want to spray things on many tiles). Also the chemsprayer always spray 10 units per use now, and its range in spray mode is reduced to 4 tiles (so player aren't confused by the puff doing nothing when they aim very far and the amount transfered to each tile encountered is very low(amount is divided by range))
Fixes the chem puff appearing behind mobs it passes through.
2016-02-18 20:55:40 +01:00
xxalpha
1bee6b5365 Merge remote-tracking branch 'upstream/master' into uhhhhh 2016-02-17 15:04:51 +00:00
phil235
5db3ab47c7 Merge branch 'master' of https://github.com/tgstation/-tg-station into ReviveFix1
Conflicts:
	code/game/machinery/computer/aifixer.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
2016-02-17 00:33:26 +01:00
phil235
7e1efca13a Created two new procs to handle reviving mobs more easily:
- can_be_revived(), used so we don't revive a mob who would immediately die again (lack of brain organ for carbons).
- fully_heal(), called by revive when we want to completely heal a mob before trying to ressuscitate it.

I gave some arguments to revive() so the proc can be used by more than just the admin healing code (ai revived by the AI fixer console, drone revived by another drone clicking it, strange reagent ressuscitating you, borg revived by restart circuitboard, changeling using his revive ability, etc)

This fixes borg revival not updating its vision correctly and not updating the diagnostic HUD. Same fix for changeling revival.
2016-02-16 23:27:08 +01:00
oranges
b496ca6043 Don't allow every single spider to be player controllable 2016-02-16 10:00:23 +13:00
AnturK
03890d2ea4 Merge pull request #15250 from ChangelingRain/blobtooweak
Adds five new blob chemicals and some blob tweaks
2016-02-09 18:04:55 +01:00
Nerd Lord
c28c1203cd Adds five new blob chemicals.
Blob mobs now heal for 2.5% of their maxhealth when blob_act()ed, basically whenever they're on the blob
Blob expansion no longer has a chance to fail inversely proportional with the expanding blob's health.
Blobbernauts have slight color differences.
2016-02-06 19:32:30 -05:00
phil235
fdec37b76f Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/_onclick/hud/alien.dm
	code/_onclick/hud/alien_larva.dm
	code/_onclick/hud/hud.dm
	code/_onclick/hud/human.dm
	code/_onclick/hud/monkey.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/robot.dm
	code/game/machinery/Sleeper.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/ai/login.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_defines.dm
2016-02-06 15:42:13 +01:00
tkdrg
dbf0c75914 Merge pull request #15185 from ChangelingRain/poinomaly
Anomalies now appear on the POI list.
2016-02-05 01:03:46 -03:00
phil235
8b11d87b1d Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/ATMOSPHERICS/components/unary_devices/cryo.dm
	code/_onclick/hud/alert.dm
	code/_onclick/hud/hud.dm
	code/datums/mutations.dm
	code/datums/wires/robot.dm
	code/game/atoms.dm
	code/game/gamemodes/blob/overmind.dm
	code/game/machinery/alarm.dm
	code/game/machinery/machinery.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items/weapons/tanks/tanks.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/morgue.dm
	code/modules/admin/verbs/adminjump.dm
	code/modules/atmospherics/machinery/atmosmachinery.dm
	code/modules/mob/inventory.dm
	code/modules/mob/living/carbon/alien/humanoid/death.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/human/species_types.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/login.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/chemistry/reagents/blob_reagents.dm
	tgstation.dme
2016-02-04 14:34:45 +01:00
Nerd Lord
79d7758321 Anomalies now appear on the POI list. 2016-02-03 22:22:42 -05:00
phil235
81ce777ec2 - you now only see turfs when inside gas pipes.
- I renamed some vars of datum/hud to be more selfexplanatory
- Moved all datum/hud mob code into the hud folder.
- fixed alien's zone selection button not using the correct sprites.
- I removed the update_hud() proc (that needed to be removed).
- Fixed a typo in /mob/living/carbon/ContractDisease , using "internals" instead of "internal" (very different things)
- Fixed doTeleport() calling Entered() twice on the destination area.
- To reference a mob's selected zone, you now use a direct mob var ("H.zone_selected" instead of "H.zone_sel.selecting")
- mobs lose certain screen objects var ("healths", "zone_sel", "internals", etc) which are now vars of the mob's datum/hud instead.
- the Blind spell is now done via the blind mutation instead of the blind disabilities.
- Give to mobs a version of forceMove(), so the mob is always properly unbuckled, his pull stopped, his vision updated, etc.
- The "user" var of mob/camera/aiEye/remote is renamed to "eye_user" to avoid confusion.
- reset_view() is replaced by reset_perspective(). Now all changes to client.eye and client.perspective are done with this proc.
- I reworked /obj/machinery/computer/security code, changing camera is instantaneous now, as well as cancelling.
- I reworked /obj/machinery/computer/camera_advanced code as well.
- I changed /obj/item/mecha_parts/mecha_equipment/mining_scanner's meson view to be constant instead of by intermittent.
- Fixes not being able to use /obj/item/device/camera_bug while buckled.
- removed admin_forcemove() proc, admin force moving now uses forceMove() simply.
- Removed the client var "adminobs"
- Added var/vision_correction to glasses.
- Added a thermal_overload() proc for glasses, to remove copypasta in emp_act code.
- Remove the hal_crit mob var
- We no longer delete the mob's hud everytime he logs in.
- Added a stat == dead check in mob's metabolize() so we immediately stop metabolizing if one of the chem kills the mob.
- Being inside disposal bin lowers your vision, like wearing a welding helmet.
- removed the remote_view mob var.
- I changed advanced camera EYE, some fixes, removed unnecessary code when the eye moves, now the mob client eye properly follows the camera mob.
- fixes mob var "machine" not being nullified on logout.
- larva/death() was calling two "living_mob_list -= src"
- I made the Blind screen objects into a global_hud instead of giving one to each mob (like damage overlay).
- I untied tint and eye_blind, TINT_BLIND doesn't give you eye_blind=1.
- gave a visual overlay when inside locker (vimpaired)
- when inside disposal/gas pipes you get sight |= (BLIND|SEE_TURFS)
- glasses toggling updates (atmos meson toggle): DONE
- The new adjust procs serve to properly change eye_blind etc and call vision update procs when needed.
- I added an on_unset_machine() proc to handle perspective reset for camera consoles.
- I moved consequences of eye_check fail inside eye_check() procs themselves.
- I fixed vision updates being fucked by forceMove, especially pipe vision.
- I decided that damage overlay not appearing when dead.
- mob's hud_used is no longer deleted on each login()
- I refactored mob huds a bit, creating subtypes for each mob (/datum/hud/human)
- f12's hud toggling is now available to all mobs
- gave borgs a low_power_mode var so unpowered borg do not use stat= UNCONSCIOUS (which made things weird since you were unconscious but not blind)
- Fixed double Area entering when forced teleporting.
- I fixed larva pulling not being broken when cuffing them, and larva not seeing handcuff alert (and they can resist by clicking it)
- I removed pull updates from life() since it onyl checked for puller's incapacitation.
- I renamed camera/deactivate() to toggle_cam() to be more accurate.
- I fixed mmi brain being immortal (by removing the brain and putting it back)
- I simplified mmi brain emp damage.
2016-02-04 00:33:16 +01:00
xxalpha
87abdca865 Merge remote-tracking branch 'upstream/master' into uhhhhh 2016-01-31 21:12:18 +00:00
bgobandit
32f862d7c6 Wirecutting posters removes any existing pixel shifts. 2016-01-30 21:47:09 -05:00
xxalpha
3df42cfdba Added new event: portal storm.
need the file of course

world name
2016-01-30 01:23:55 +00:00
oranges
d103d6c648 Change spider ghost alert to an in chat one
This could actually benefit from a nice subystem to handle it (calling humanize_from_ghost) on the appropriate atom when the user clicks the link
2016-01-29 15:42:05 +13:00
Firecage
d82f970234 Merge conflict fix 2016-01-27 17:38:42 +02:00
duncathan salt
fd6482f8cb Merge pull request #14905 from Razharas/Assembly
Some assembly requaired
2016-01-27 08:03:00 -06:00
Firecage
7f96592b87 Merge Conflict Fix 2016-01-27 13:29:38 +02:00
Razharas
95bdba5ef9 Merge pull request #14912 from ChangelingRain/comment
Blobs now have an animation when attacking a target
2016-01-27 05:16:53 +03:00
Razharas
20bcee4ec0 Further impovements to proximity code
Further impovements to proximity code
Also voice analiser's third mode now remembers the voice properly not
just mob
2016-01-26 21:18:48 +03:00
Razharas
597e965015 Merge branch 'master' of https://github.com/tgstation/-tg-station into Assembly 2016-01-26 07:47:56 +03:00