* Invoking Sevtug is now a global hallucination effect instead of mind control
* sound
* kek
* //
* sevtug no
* halve after calculation
* '-
* girl check your values
* clang
* Adds cogscarabs to clock cult
* playstyle string
* info
* oh good going
* no static
* delay it eating all the metal
* scarab removal service
* cog
* ree
* error handling
* todo: languages = RATVAR
* isclockmob
* very large box
* faintly glowing eyes
* Pope should now appropriately not move during cutscene events.
* Pope now uses spiral_range_turfs instead of a subtracted range.
* Pope will no long flee-spam.
* Pope will appropriately manage his acolytes in all states now.
* Pope's rage timer values adjusted for previously changed rage timers.
* Pope will now teleport to a generic event marker in the chapel for his flee, failing to find one will result in him healing on the spot.
* Acolytes no longer use del_on_death and Pope will appropriately respond to their demise.
* Pope is now a hostile NPC, instead of neutral. He will attack nearby people in between judging.
* Pope now has a death sprite, as well as a death "scene".
* Pope health buffed to 1000
* Pope damage is now correctly 15-20 instead of 75-85
* Pope now has 3 stages, which are cycled through during his lifetime.
* Pope now spawns as "Hades, [title]".
* Pope visible_message font sizes adjusted to be less intrusive.
* Added an in and out effect for Pope's teleport.
* Pope now has a 40% chance to bring people to him.
* Pope now a-pope-riately ignores environment/temperature damage.
* Pope now recognizes more attack types.
* Pope will now deflect non-point blank bullets.
* Pope's sin timer now scales with his base sin value, allowing admins to scale his speed globally, with one var (sinPersonTime)
* Attacking the Pope now raises his Rage level, which will trigger changes in his combat at certain levels.
* Pope no longer responds to every hit, now nerfed to a 20% per hit.
* Pope will now retreat to the Chapel upon losing a certain amount of health, restoring his health. He can do this infinite times, but with diminishing returns.
* Almost all instances of Pope teleporting to nullspace have been fixed.
* Almost all instances of Pope addressing the wrong target have been fixed.
* Almost all instances of Pope runtiming on a ckey-less target have been fixed.
* Punished Greed no longer turns the target into a statue, but instead a cockroach with mind-swap
* Indulged Sloth grants 1000 ticks of drowsyness.
* Indulged Wrath now turns the target into a slaughter demon.
* Pope is now appropriately immune to his own timestop.
* Punished Lust Stones no longer instantly kill the target, instead slowly giving them a heart attack, or giving them a small amount of healing, depending on their proximity from another player.
* Pope can now manage and summon his Acolytes, who will assist him in battle at certain rage levels.
* Other various minor fixes and tweaks to Pope's behavior in general.
* Clock cult scripture unlock now requires non-brain mobs
* switch
* brains don't count dave
* humies and silicons only
* i blame everything on how inattentive i am