Commit Graph

1318 Commits

Author SHA1 Message Date
Jordan Brown
73964e7ac1 Merge pull request #40359 from ShizCalev/lighting-fix
Fixes bad lighting values
2018-09-20 23:48:21 -04:00
ShizCalev
324f4e0b6f Makes flashes, & flashbangs flash (#40357)
* Makes flashes & flashbangs flash

* cleanup / badminnery feature

* Added cameras
2018-09-20 23:46:44 -04:00
MrDoomBringer
c7ef142616 [DOCUMENTED AND READY TO MINGLE](EPIC MEME VIDEO INSIDE!) NEW COOL ADMIN TOOL: ADVANCED HIGH DEFINITION SUPPLYPOD SUMMONING (also supplypod refactor) (PLEASE UPTHUMB) (#39936)
MrDoomBringer

admin: Admins can now spawn things in ICly (as well as do a bunch of other cool new stuff) using the Config/Launch Supplypod verb!

code: also supplypods have been refactored
2018-09-21 08:59:52 +12:00
ShizCalev
46cb11e340 Fixes bad lighting values 2018-09-20 00:53:10 -04:00
vuonojenmustaturska
de357a79d8 Adds plasmaglass shards, they can be made into spears (#40327)
* stuff and things

* adds back missing gonbola

* remove useless var

* slapcrafting fix

* transfer memes
2018-09-19 23:05:43 +02:00
ShizCalev
392f4bd8e3 Bloodcult Stun Spell Tweaks (#40328)
* Cult Stun Spell Tweaks

Updated to use anti_magic_check instead of a nullrod check.

Corrected the stun message showing if the target is immune to the effect.

Added some visual effects (an actual red flash), and a "holy bubble" around the person if they're immune to the effect.

https://i.imgur.com/wd77s8w.gifv

Closes #40285

* Refactor, added mob_light helper
2018-09-19 10:30:49 -04:00
kevinz000
9eec1f8db2 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 05:08:30 -04:00
81Denton
8d24914fe8 Adds nanite circuit boards to secure storage (#40008) 2018-09-13 10:51:46 +02:00
Mickyan
70dea34201 updated blood amount for alien/robot cleanables (#40175) 2018-09-10 13:47:08 -04:00
Mickyan
5b53ff69d1 Footprints scale with the amount of blood in the decal (#40148)
* footprints tied to blood amount

* sort of corrected comment

* properly fixed up bloodliness caps
2018-09-07 23:38:57 -04:00
ShizCalev
8a7df8ba45 Makes usage of Nar-Sie consistent (#40029)
cl ShizCalev
spellcheck: Nar-Sie's name has been revised to Nar'Sie.
/cl
2018-09-08 13:31:09 +12:00
WJohn
e54f1d5342 The great floor tile purge (#40065)
* Converts all colored plasteel tiles to turf decals.

* Removes now deprecated floor icons and paths.

* Hotfixes on three maps.

* Moves script to its own folder.

* Fixes wild west.

* Fixes holodeck

* Fixes eye rape bug.

* Fixes meta and lavaland biodome ruin having some missing textures.
2018-09-05 22:14:31 +03:00
Emmett Gaines
ca23b93bc3 Standardized vis_contents overlay system + better computer glow (#39973) 2018-08-30 03:22:32 +03:00
Jordan Brown
1d01884aa9 Merge pull request #39909 2018-08-26 17:14:01 -04:00
kevinz000
5ec978d781 Update tracer.dm 2018-08-25 04:21:54 -07:00
Anonmare
c0f2a4e81e Changes cloning countdown timer colour 2018-08-23 20:30:12 +01:00
nicbn
62b8c63c9a Port Oracle's dirt sprites (#39699) 2018-08-17 14:57:52 -07:00
kevinz000
433bd7f830 Add atmos link override variables to hand teleporters and portal guns (#39641)
Portals have supported atmospherics linking for a long time, just that it
defaults to off. This would allow admins to let the two things that uses basic
portals (not wormholes) enable it for portals they create.
2018-08-12 13:46:39 -07:00
Patrick Chieppe
2c8248575a Logging system refactor and improvement (#39521)
* Refactor several log lines to use datum_info_line and atom_loc_line

* Add default return strings from datum_info_line and atom_loc_line

* Add parentheses around atom_loc_line data

* Change more logs to use atom_loc_line

* Add check in atom_loc_line for turfs to avoid calling get_turf on them

* Re-add removed 'at'

* Replace datum_info_line with key_name and atom_loc_line with loc_name

* Refactor logging functions

* Avoid double-logging self-interactions

* Fallback to simple stringification if all else fails in key_name()

* Rewrite muscle spasm logging to use log_message

* Standardize logging of martial arts

* Tweak individual logging panel look

* Fix individual logging panel source

* When I typed || I really meant &&

* Fix Telecomms logging always showing client logs in the panel

* Reverts addition of buggy ownership log to panel

* Remove colon

* Fix missing log_directed_talk tag

* Add warning for missing type in log_direted_talk

* Change warnings to stack_traces

* Add square brackets around fallthrough key_name() case to help parsing

* Allow atom arguments/src in log_*() functions

* Change log_combat call with null argument to log_message

* Change mecha types' log_message() arguments to match atom and mob version

* Add key_name() case for atoms

* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it

* Fix log_globally logic

* Add logging for hitting objects with items

* Move log_combat() to atoms.dm

* Use utility functions for object stringification in log_combat()

* Use utility functions for object stringification in log_combat()

* Add missing logs for interacting with display cases

* Rewrite log_combat() comment

* Add missing space in log_combat()

* Add logging for hitting grilles barehanded

* Add missing ..()
2018-08-12 21:41:09 +02:00
Tad Hardesty
8e08ef3a14 Allow spiders to pull their victims through webs (#39633)
* Allow spiders to pull their victims through webs

* Might as well
2018-08-10 22:24:35 -04:00
ShizCalev
600586c72b Fixes var set lists on maps (#39615) 2018-08-09 17:04:25 -04:00
Jordan Brown
45ec7d38af Merge pull request #39481 from AutomaticFrenzy/patch/syntax
Fix some weird syntax
2018-08-02 17:26:58 -04:00
81Denton
d9fca34298 Fix sparks cooling air (#39476)
Turns out I forgot that the game uses Kelvin oops
New temp is 300°K which is roughly 27°C

I'm still in favor of removing hotspot_expose for sparks altogether, but that's
out of scope for this PR.

this is why I drink
2018-07-31 14:29:30 -07:00
Tad Hardesty
2552190fbf Fix some weird syntax 2018-07-31 01:24:31 -07:00
AnturK
20a9a483e5 Space begone 2018-07-27 08:57:57 +02:00
AnturK
ac44089b87 Fixes some admin message href token. 2018-07-27 08:55:55 +02:00
Mickyan
42a7948f74 Light Step quirk stops you from leaving footprints (#39339)
* light step doesn't leave footprints

* description
2018-07-25 20:15:59 -04:00
Emmett Gaines
418ea4fa2a Fixes redirect component transfers (#39290) 2018-07-24 21:03:53 +02:00
kevinz000
b0db3dece0 Fixes performance issues 2018-07-21 12:37:59 -07:00
AnturK
72e9cea3b6 Makes objects blocking air restore airflow in /atom/Destroy (#39210) 2018-07-21 06:28:57 -04:00
kevinz000
0397cbb877 Refactors projectile pathing (gameplay change, this will make projectiles more accurate in their linetracing), hitscan light effect improvements (#38933)
cl
experimental: Hitscanning tracers now have lighting effects
experimental: Projectile pathing has been changed - instead of moving to a turf 32 pixels forward using byond's built in step_towards() proc, it now increments 2 pixel 16 times (subject to change). While this will increase the processing overhead, this will more or less eliminate cases of "projectiles clipping past corners in some angles but not others".
2018-07-20 11:32:13 +12:00
kevinz000
d97bd6c0ae Removes flightsuits (#39195) 2018-07-18 17:46:53 -04:00
Jordie
307ecc5e79 Merge pull request #39157 from vuonojenmustaturska/plasmadecontamination
Adds an IC way for admins to clear a plasma flood
2018-07-18 02:21:33 +10:00
kevinz000
6e02378758 Portal guns doesn't do anything to mobs anymore (#38886)
It is my belief that science weaponry should exist but not be "just better energy guns/whatever". Right now, portal guns are actually pretty powerful, as their random teleport can space people (especially if they have bohs), and actually does burn damage, albeit very little. I want to make scilathe weapons into useful utility things that can be weaponized if you use it right and in somewhat niche scenarios.
This PR will make wormhole projectors into more utility than combat.
2018-07-17 20:17:38 +12:00
81Denton
d1aea210da Tones down hotspot_expose values for sparks (#39128) 2018-07-16 08:01:12 -04:00
vuonojenmustaturska
690314b048 let's decontaminate 2018-07-15 16:04:25 +03:00
vuonojenmustaturska
14148f823a Allow players to un-ignore previously ignored popups for ghostroles, and ignore notifications with no ignore button (#38990)
Added a new ghost verb that lets you change your ignore settings, allowing previously ignored popups to be un-ignored and notifications without an ignore button to be ignored
2018-07-09 15:24:10 -04:00
Jordan Brown
96c92d5eb7 Merge pull request #38938 from ninjanomnom/b-b-bump
Converts collide back to bump and fixes double bumping in another way
2018-07-09 14:50:27 -04:00
cacogen
b343b33679 Gibs squelch when walked over (#38922)
* Gibs squelch when walked over

* removes if else from light_step check
2018-07-08 14:10:09 +12:00
Qustinnus
284f90a3ab Makes some requested changes to mood (#38851)
cl Floyd
del: removed beauty / dirtyness
balance: Mood no longer gives you hallucinations, instead makes you go into crit sooner
/cl

oranges requested these changes, i havn't coded in DM for a while so I might have made some mistakes
2018-07-08 13:50:54 +12:00
ninjanomnom
059da44453 Converts collide back to bump and fixes double bumping in another way
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.

turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
2018-07-07 11:22:29 -04:00
ShizCalev
89752866aa Merge branch 'master' into spellcheck 2018-06-26 16:43:41 -04:00
vuonojenmustaturska
e2073a7347 cleanup 2018-06-24 21:42:06 +03:00
Jordan Brown
6a603b733d Ports more things to Initialize (#38653) 2018-06-22 16:56:09 -07:00
ShizCalev
f338f09207 Cleanup & corrections 2018-06-20 21:57:17 -04:00
ShizCalev
ff532a4ca4 Spellchecks TGStation 2018-06-19 18:57:44 -04:00
Tad Hardesty
0bac7887b1 Fix being able to pull mirage borders, others 2018-06-14 21:39:32 -07:00
ShizCalev
c1617ef9a0 Improved chem grenade logging 2018-06-11 00:11:44 -04:00
deathride58
c5a0e14acb Tones down values for a lot of different hotspot_expose calls (#38232)
* Tones down values for a lot of different hotspot_expose calls

* Update LINDA_fire.dm (#38217)

* Automatic changelog compile, [ci skip]

* Slight changes to camera network code (#38223)

* Removes a useless var and corrects two cameras to use the automatic naming system to reduce dv usage.

* Damn github didnt notice this was here....

* Fixes datediff not returning (#38215)

* Fixes pocket items being deleted when monkeyizing (#38220)

* Automatic changelog generation for PR #38220 [ci skip]

* readds atmos heating from hotspot_expose(), as requested by naksu

* Tones down hotspot_expose values for sparks moving and destroying

* tones down item heat by a lot. no more burning your face off after smoking a cigarette
2018-06-08 15:53:10 +03:00
fludd12
0d429e01b8 [READY][FINALLY] Various Crossbreed Updates (#38039)
* A Variety Of Updates

* Lovey Sprites!

* Adds implementation for listening status effects.

* Fixes implementation, uses defines instead of magic strings.

* Completely reworks status effect listeners

* Fixes Love Potions

* Fixes Approximately All The Things.jpg
2018-06-08 15:51:03 +03:00