Razharas
4aea0db29b
Merge pull request #14120 from duncathan/listmos
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[READY] Listmos & "Datum Gases"
2016-01-15 11:58:05 +03:00
duncathan salt
bcdb01caba
Merge pull request #14557 from Buggy123/patch-1
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Graffiti no longer explicitly stated to be drawn with crayons.
2016-01-14 17:04:02 -06:00
duncathan
9066bc7c4f
Merge branch 'master' of https://github.com/tgstation/-tg-station into listmos
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Conflicts:
code/controllers/subsystem/air.dm
code/datums/gas_mixture.dm
code/game/objects/items/devices/scanners.dm
code/modules/mob/living/carbon/human/species.dm
code/modules/mob/living/carbon/life.dm
tgui/assets/tgui.css
tgui/assets/tgui.js
tgui/scripts/interfaces/atmos_filter.ract
2016-01-13 20:07:21 -06:00
Nerd Lord
fed4212716
Updates guardian HUD button icons.
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Adds two new holoparasite colors, light purple and crimson.
Replaces silver in the possible holoparasite prefix list with platinum.
Updates descriptions for the guardian types traitors have access to.
Adds glow effects when guardians teleport or recall, including fire guardian teleporting and support guardian teleporting.
2016-01-12 16:39:08 -05:00
Buggy123
692d3a6100
Fuck it just genericize the description.
2016-01-10 18:46:38 -05:00
Buggy123
18bab22f25
New spraypaint decal
2016-01-10 18:23:43 -05:00
Buggy123
ebb7e62edc
Update crayon.dm
2016-01-10 02:54:22 -05:00
Buggy123
30ceab8c19
Spraypainted stuff no longer appears to be drawn with crayons.
2016-01-10 02:33:07 -05:00
tkdrg
24b7eaa23a
Merge pull request #14488 from KorPhaeron/wall_layer
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Walls are a slightly higher layer than floors
2016-01-09 18:41:59 -03:00
KorPhaeron
1d9b334e50
Fixes layers
2016-01-09 15:32:35 -06:00
duncathan salt
18b9d67ab5
Merge pull request #14364 from swankcookie/cockroach_guts_fix
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Cockroach guts fix
2016-01-06 22:50:15 -06:00
swankcookie
98d4b9076d
Moves contraband to a more fitting location
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Signed-off-by: swankcookie <__X__>
2016-01-06 22:12:00 -06:00
swankcookie
d4c3048a31
Removes redundant anchor tags
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Signed-off-by: swankcookie <__X__>
2016-01-06 22:08:17 -06:00
swankcookie
a7508350e5
Gives /cleanable.dm "anchored = 1"
2016-01-03 20:43:48 -06:00
MrStonedOne
b50e8d2a63
removes a bunch of unneeded spawns
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spawns have a high overhead.
I only went for easy targets, almost every spawn could be removed with a few subsystems in place to handle delays or cooldowns
2016-01-02 18:23:02 -08:00
duncathan
b18c6c2c5c
Merge branch 'master' of https://github.com/tgstation/-tg-station into listmos
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Conflicts:
nano/assets/nanoui.js
nano/bower.json
nano/templates/atmos_filter.dot
2016-01-02 18:02:54 -06:00
AnturK
032c8a4222
Adds nodrop to pickup chainsaw
2015-12-30 22:39:15 +01:00
duncathan
17f167bcb7
associative list
2015-12-29 13:33:12 -06:00
AnturK
0fb8ac18c3
Adds a few special mines/pickups
2015-12-29 00:20:57 +01:00
duncathan
a64b68f76c
caches gases in more procs
2015-12-28 13:32:49 -06:00
duncathan
b18cb5fca8
making shit compile
2015-12-28 08:31:20 -06:00
tkdrg
ac7e0cc036
Merge pull request #13805 from KorPhaeron/stacking_decals
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Fixes decal stacking
2015-12-26 10:07:18 -03:00
KorPhaeron
a47b490d2b
That was dumb
2015-12-26 07:00:20 -06:00
KorPhaeron
1a958e83b6
Stacking decals
2015-12-26 06:47:07 -06:00
KorPhaeron
2f22514fd6
Spider fixes
2015-12-24 04:57:50 -06:00
KorPhaeron
6ad132df53
Stacking decals
2015-12-19 07:41:22 -06:00
KorPhaeron
d8a37204e7
Makes burn_state use defines
2015-12-13 05:36:55 -06:00
Cheridan
45c06ae2cd
Merge pull request #13555 from bgobandit/sexyhonk
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Buffs the sexy clown.
2015-12-12 13:00:46 -06:00
KorPhaeron
44873907f4
More spider fixes
2015-12-11 04:42:04 -06:00
bgobandit
73471eb8b1
sexy clown is now a sexy object oriented clown
2015-12-10 19:19:03 -05:00
Cheridan
da3eba756d
Merge pull request #13463 from Incoming5643/a_placebo_effect
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Adds glowcaps
2015-12-08 22:08:25 -06:00
Incoming
7f3a1158d2
Adds glowcaps
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Glowcaps are red mutant glowshrooms. They can be used in all the same ways normal glowshrooms can, but they also boast a special feature.
When you finish eating a glowcap, the batteries of any electronics you have on/in you are recharged up to potency%.
2015-12-05 03:35:23 -05:00
MrStonedOne
a1bfb37f0c
Tweaks lighting some more.
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This should be ready to go.
2015-12-02 07:12:37 -08:00
duncathan salt
aa7df92150
Merge pull request #13282 from Anonus/fluxfix
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Fixes flux and gravitational anomalies not shocking nondense mobs
2015-11-29 12:35:30 -06:00
Nerd Lord
33e6fe073e
Cross() isn't called anywhere even though it might be useful! workarounds!
2015-11-28 12:49:44 -05:00
Nerd Lord
98e3cdeabd
Fixes flux and gravitational anomalies sometimes not shocking mobs.
2015-11-28 12:41:28 -05:00
Nerd Lord
1414070115
Cult theme update;
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Cult stuff uses cult span classes for the most part.
There are beams when using blood drain on a target and when reviving a target with the raise dead rune.
There's a nar-sie maw when you sac something, holy shit.
Sac invocation is now the old invocation, and it worked in testing I promise.
Updates construct descriptions to match what they tend to do.
There's like one or two bugfixes, you can examine talismans as a cultist without the paper menu popping up.
The supply talisman popup is like 50% smaller.
2015-11-27 21:53:56 -05:00
Nerd Lord
9437d6fc27
BETTER workaround.
2015-11-18 15:21:04 -05:00
Nerd Lord
a183e0474d
Pooling is good for the soul.
2015-11-17 11:27:26 -05:00
Nerd Lord
757d009e4f
Constructs now have action buttons!
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Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
Nerd Lord
e19757bca3
MY CODE QUALITY IS BASED ON WHAT I'M MESSING WITH
2015-11-11 15:20:48 -05:00
Nerd Lord
182f4ed16b
Shaved a few lines off.
2015-11-11 14:57:02 -05:00
Nerd Lord
f8464b97ef
Makes anomalies somewhat more dangerous; hyper-energetic flux anomaly will shock mobs that run into it(or if it runs into them), bluespace anomaly will occasionally teleport mobs away from it in a small radius, vortex anomalies will sometimes throw objects at nearby living mobs, and pyroclastic anomalies will produce MORE FIRE, MORE HEAT, MORE BURNING, and if not disabled, they will burst into flame and the resulting slime will be rabid and thus attack much more aggressively.
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Also fixes a bug where gravitational anomalies were doing if(!target) throw stuff instead of If(target) throw stuff, meaning it'd either do nothing or runtime.
In addition, anomalies move more often, are resistant to explosions and will only be destroyed if they are in devastation range(but why are you bombing it)
2015-11-11 12:41:07 -05:00
Tkdrg
8fce742d0a
Merge remote-tracking branch 'upstream/master' into fuk
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Conflicts:
data/mode.txt
icons/mob/mob.dmi
icons/mob/suit.dmi
icons/obj/clothing/gloves.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
2015-11-07 15:56:39 -03:00
Nerd Lord
0f23809346
Revenant changes XVIII
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Made the abilities easier to tweak and somewhat less copypasta. They're still for() loops though.
Check the changelog for additional details.
2015-11-05 18:50:51 -05:00
Tkdrg
e2187614fd
Merge remote-tracking branch 'upstream/master' into hog-mergeconflicts
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Conflicts:
code/__DEFINES/hud.dm
code/__HELPERS/game.dm
code/_onclick/hud/_defines.dm
code/_onclick/hud/hud.dm
code/game/gamemodes/antag_spawner.dm
code/game/gamemodes/game_mode.dm
code/game/machinery/turrets.dm
code/modules/client/preferences_toggles.dm
code/modules/events/alien_infestation.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/special/alien_embryo.dm
code/modules/mob/living/simple_animal/revenant/revenant.dm
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/inhands/items_lefthand.dmi
icons/mob/inhands/items_righthand.dmi
icons/mob/mob.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/items.dmi
icons/obj/projectiles.dmi
icons/obj/storage.dmi
2015-11-02 01:06:30 -03:00
Cheridan
ed9b0c35c6
Merge pull request #12612 from phil235/BugFixBoogalooI
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bugfixes: bloodcrawl, losebreath, wintercoat, and more
2015-10-25 14:19:11 -05:00
phil235
da84fcd8d2
- Fixes shadowling receiving burn messages even when dead. I've also fixed the same bug for other species and made certain spec_life() procs not run when the mob is dead. I also made slime species a subtype of jelly species since they had a lot of code in common thus reducing duplicate code.
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- Fixes odd behavior with emagging airlock and windoor animation.
- Fixes being able to bloodcrawl in oil decal.
- Fixes being deaf after bloodcrawling.
- Fixes wintercoat hood appearing below the mask.
- Fixes being able to attack another mob before the game has started (and other things which used a gamestart check that no longer works).
- Ghosts can no longer become drones before the game has started.
- Removed "bhunger" and "ajourn" mob vars, they are unused.
- Fixes admin-revived morph being invisible.
- Fixes heart attack stacking losebreath very high. Also now losebreath is reset to 0 when the mob dies.
- All mobs no longer have a default strip menu showing two hands.
2015-10-23 20:00:52 +02:00
Nerd Lord
d05c81c2d9
This should resolve conflicts and not fail to compile woo woo
2015-10-22 22:10:29 -04:00
phil235
8751f9afb5
derp
2015-10-21 23:48:23 +02:00