Commit Graph

28 Commits

Author SHA1 Message Date
Razharas
13d3cb21ce A bunch of fixes of using old type of proc
Now it all deconstructs properly
2014-01-26 11:56:14 +04:00
Razharas
d0abafed36 Merge branch 'master' of https://github.com/tgstation/-tg-station into SayYiffYiffIfYouAreMachineFucker 2014-01-22 10:11:00 +04:00
Alek2ander
9fa38637ad Logs everywhere
Explosion game log now has epicenter coords
Powersink placement and explosion notifications
C4 notifications and logs
Logging singulo munchies and death
All SMES interactions now logged, because any of them can mess stuff up
Telesci logs what was teleported
2014-01-19 21:16:30 +04:00
Razharas
87f137766c Standartization and more issues fixing
More standart machinery procs
More sprites
Constructable mech rechargers
Over all tide up

Its not over yet folks, next are coming constructable kitchen machinery
and SMESes, update to newer uis, even more standartization and maybe
some more R&D content
Stay turned
2014-01-14 02:42:07 +04:00
Razharas
195c85dc54 And some more issues
Returned gia's telesci interface
Fixed some mistakes and bugs
Also some more sprites
Deleted(i fucking hope) accidental investigate log
2014-01-12 03:11:20 +04:00
Razharas
551a7ab0a3 Issues fixing
Added biogenerator and freezer/heater
Fixed issues gia pointed out
Added some lost sprites
2014-01-11 00:56:28 +04:00
Razharas
1685dd3b7a Machine overhaul 2: Constructable Revolution
Yeah i lost half of my work so its only other half
Durning this PR ill try to redo what was lost, in no way is it a
complete thing
Hope git wont do anything bad with it
2014-01-10 18:53:26 +04:00
Cheridan
bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Giacomand
17fd5d6cdc * Fixes certain objects not using 3D sounds.
* Gave the piano a bigger falloff.
 * Capped the sound x/z to 7.
2013-11-21 23:50:53 +00:00
Giacomand
fc49fda5e5 Grammar fixes. 2013-11-17 19:25:14 +00:00
Giacomand
5fd2b4485e Removed the angle offset.
Made bluespace crystals a little easier to research.
2013-11-17 15:37:07 +00:00
Giacomand
79cc8eeca3 * Ghosts can now be teleported again! 2013-11-13 20:06:31 +00:00
Giacomand
0824bbd599 * Tidied up the code.
* Changed some code to use the teleport datum features.
 * Fixed a broken check in the teleport datum.
2013-11-12 19:49:36 +00:00
Giacomand
05f211f0c3 * It is now impossible to teleport to the away missions, through telescience. 2013-11-12 19:09:56 +00:00
Giacomand
5043091b72 * Lowered the origin and required tech for the bluespace crystals.
* Commented out the distance value that you receive, making it harder when calculating.
 * Added materials to the origin tech (organic crystal only) and raised material required to make new bluespace crystals.
2013-11-12 18:36:30 +00:00
Giacomand
b8c031026c * Telescience now works on bluespace crystals, which are special crystals which unlock power settings from the telescience computer.
* The telescience computer starts with 3 artificial crystals.
 * The crystals can be crushed to blink or you can throw it at someone to make them blink a short distance.
 * You cannot teleport the AI or any anchored mob (unless they are buckled to an office chair).
 * You can make the bluespace crystals from slimes or from research.
2013-11-12 14:24:56 +00:00
Giacomand
6aba9a096d * Rounds the time. 2013-11-11 22:13:39 +00:00
Giacomand
72b695e7c2 * Rounded the distance and seconds.
* Removed obfuscation.
2013-11-11 21:21:29 +00:00
Giacomand
d67c3704a5 * Added an angle offset, to make it even harder to use telescience.
* Obfuscated the distance a bit.
2013-11-11 21:18:35 +00:00
Giacomand
799f39c7fd Fixes some bugs.
Rotation offset is enabled.
Angles use only one decimal place now.
2013-11-11 18:53:45 +00:00
Giacomand
364eaa318c * Small bug fixes.
* Added some code for offsetting the bearing, not used yet.
 * Runtime fixes.
 * Fixed teleporter teleporting AI eyes.
2013-11-11 00:21:59 +00:00
Giacomand
f635ad3dc1 Changed the distance measurement from feet to meters.
GPS will now take the first 4 characters, instead of rejecting large texts.
2013-11-10 15:02:08 +00:00
Giacomand
0d0997b5f2 GPS will now uppercase all new tags.
Elevation now starts at 45 degrees.
2013-11-10 14:36:19 +00:00
Giacomand
1ee41eb995 * Added sound effects for charging and teleporting.
* Cleaned up the UI so it doesn't move around.
 * You can now enter -90 into the bearing to get 270.
2013-11-09 21:56:10 +00:00
Giacomand
1e9ede42ee * Renamed rotation to bearing.
* Renamed angle to elevation.
2013-11-09 18:33:39 +00:00
Giacomand
0c5cd7d8ac Telescience now uses projectile trajectories to calculate the tile to teleport to.
The user can set a rotation (the direction the teleport will send him), the power (the amount of power the telepad will use, basically the x velocity) and the angle (which is the y velocity).

The random factor is that the power is randomly offset everytime you recalibrate the telepad.

There is a delay between each use of the teleport, which is calculated by the time it takes for a projectile to hit a destination.
There is also a delay determined by the amount of power you use.

Added a manual for telescience, which links to the wiki.
2013-11-09 15:03:23 +00:00
Giacomand
fbd79a6c02 Initial commit for telescience which uses projectile trajectory to obtain a destination coordinate. 2013-11-09 13:02:15 +00:00
Cheridan
2c4f15bdbd Cleaned up the UI and fixed bugs.
fixed up the GPS lists.

Added another Telescience area.

Fixed one final bug.

fixed some bugs

fixed a bug

Fixed a fuck ton of Bugs and Issues. Heavy thanks to SuperSayu for helping fix the code, along with Giacom.

Added 2 new Telescience only areas, and gave the BIG BAD BADMINS a investigate log each time someone teleports with Telescience. This logs the destination coordinates and the area it was in.

Fixed some bugs, and set the new stuff on a BRAND NEW 7th Z-LEVEL! Now you guys cant get to it falling out of the shuttle anymore.

Fixed some bugs.

Added Cosmic Anomalies on the empty Z-Level for you to find during Telescience! I also fixed some bugs.

Fixes a bunch of bugs. Don't pull yet, Telescience stuff is on the way!

fixed another issue

Fixed more issues

Fixed issues.

Adds Telescience! It is also added to the map where Misc. Research was.

Merge pull request #1682 from Giacom/active_player_serverstatus

Adds the active players for when you are getting the server status.
2013-11-08 22:54:34 +00:00