* THE PORTAL UPDATE
* portal gun checks
* damn functions
* o_range(s)
* Atmos Portals (#12)
* Rod Form's damage now scales with how much it's upgraded
* buffs chem grenades
* Fix getrev runtime
* Automatic changelog generation for PR #27948 [ci skip]
* Automatic changelog generation for PR #27951 [ci skip]
* Fixes admiral recall (#27861)
* the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978)
* Beam rifles now slowdown while scoped (#27898)
* Update beam_rifle.dm
* Update beam_rifle.dm
* Update beam_rifle.dm
* Fixes a very silly clockwork false wall trick (#27996)
* Fixes#27979 (#28002)
* Automatic changelog generation for PR #28002 [ci skip]
* Fixes#27989 : Riot suits no longer hide jumpsuits (#28003)
* Fixes#27989
* remove tag
* Automatic changelog generation for PR #28003 [ci skip]
* Refactors a cooldown var to not require a spawn or sleep (#28011)
* wat (#28012)
* Remove spawns in favour of stacktrace calls, which don't stop the called (#28013)
proc
* Refactor another spawned cooldown var (#28014)
* Come on, pathetic (#28015)
* Refactor another spawn cooldown (#28016)
* Goodbye spawn (#28017)
* Another spawn timer (#28018)
* Remove a commented out function (#28019)
* Gotta go with the fro2.0 (#28010)
* This doesn't do anything (#28020)
* refactor another spawn cooldown (#28022)
* Refactors another spawn cooldown var (#28023)
* Refactor another spawn (#28024)
* Refactor another spawn var (#28027)
* woops
* woops2
* atmos links!
* unused
* wew
* ffs!
* Forced updates
* update
* Update portals.dm
* adjacent/atmospass checks
* Create portals.dm
* Update portals.dm
* Update other_tools.dm
* stuff
* crossed
* documentation
* reee
* no portal stacking!
* woops
* Updated advanced camera consoles to be more generic
* Renamed /obj/machinery/computer/camera_advanced/proc/EjectUser() to /obj/machinery/computer/camera_advanced/remove_eye_control()
🆑 Joan
rscadd: The kinetic crusher can now gain bonus effects via trophy items gained by killing bosses with it.
rscadd: Yes, you do have to kill the boss primarily doing damage via the kinetic crusher, or you won't get the trophy item and the bonus effect it grants.
/🆑
The effects are relatively minor;
The dragon trophy makes mark detonation do 5 damage to and push back every other mob within 2 tiles of you.
The bubblegum trophy makes melee hits do 2 more damage and heal you for 1. This effect is increased by 500% during mark detonation, so it does 10 and heals for 5 on mark det.
The colossus trophy causes your next destabilizing force after detonating a mark to do 15 damage but move slower.
The hierophant trophy creates a 1x3 temporary(7.5 second duration) indestructible wall on your turf on mark detonation. You, your projectiles, and things you're pulling can pass this wall.
One is another small legion, but it can infest corpses, meaning it will revive other legions if you don't kill it first.
The other is a legion that creates legions. I imagine it as something super edgy like a golem made up of legions melded together.
I need sprites for both of these
Added defines for environment_smash