Commit Graph

4283 Commits

Author SHA1 Message Date
XDTM
334a1d44f2 Adds the Curse of Madness to wizard spellbooks (#41496)
* Adds the Curse of Madness to the wizard's spellbook

* anti-magic check

* Update code/modules/antagonists/wizard/equipment/spellbook.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* Magic traumas + magic immunity prevents spellcasting

* feedback

* fix

* fax

* Added two new special traumas

* I'm not mad, everyone else is

* New minor trauma, godwoken gives holy

* stalking phantom trauma

* math

* heartbeat

* Custom message
2018-12-02 09:46:10 -05:00
XDTM
2712e62ee5 [Ready]Desynchronizer (#41341)
* Desynchronizer

* type

* Update code/game/objects/items/devices/desynchronizer.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* Update code/game/objects/items/devices/desynchronizer.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* Update code/game/objects/items/devices/desynchronizer.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* Update code/game/objects/items/devices/desynchronizer.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* Update code/game/objects/items/devices/desynchronizer.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* fixes and cool text procs

* anti-abuse measures

* typery

* cooldown

* techweb salvage

* icon and visual effect plus bugfix

* let's not push runtime
2018-12-02 09:34:41 -05:00
coiax
7325357a48 Scrying orb now grants sixth sense (and xray) to whoever possesses it (#41643)
cl
add: A wizard's scrying orb now grants both xray vision, and the ability to hear the dead to whoever possesses it.
balance: However, as soon as the orb is no longer in your possession, these abilities fade.
/cl

This was @XDTM's idea, when he implemented near death experiences.

It works even when in your backpack.

This also adds the TRAIT_XRAY_VISION, for non-genetic, non-eyeball sources of xray.

Why? Having a wizard talking to ghosts means it looks like he's talking to thin air. Also, this makes scrying orb a little more active in its knowledge gathering. Ghosts will have the chance to mislead the wizard with whatever they're talking about.
2018-12-02 20:39:05 +13:00
XDTM
e053faabd0 Adds the hypnotic flash to the uplink (#41604)
cl XDTM
add: Added the Hypnotic Flash to the uplink for 7 TC.
add: The Hypnotic Flash temporarily confuses and pacifies those it's used on.
add: If the victim is in a mentally vulnerable state (hallucinating, insane, reduced mental activity) they will instead fall into a trance, and will be hypnotized by the next words they hear.
/cl

Controlled hypnosis for traitors. Usual caveats apply: Mindshield prevents the trance effect (but not the confusion/pacification) and it can still deconvert from hypnosis; a new hypnosis will override the previous one; and most importantly for any ambiguity the interpretation is mostly up to the victim, so it's not a 100% sure conversion (i'm hoping people won't use this clause to just ignore it).
2018-12-02 20:19:42 +13:00
ShizCalev
9997f956b0 Fixes ODing on crank/other chems, viruses, and other things damaging/healing robotic limbs. (#41593)
cl ShizCalev
fix: Fixed chem OD's causing damage to robotic limbs.
fix: Fixed wood golems repairing robotic limbs every tick of life()
fix: Fixed vampires repairing robotic limbs every tick of life()...
fix: Fixed shadowpeople healing robotic limbs every tick of life()
fix: Fixed poppeople healing robotic limbs every tick of life()
fix: Fixed adjustBruteLoss and adjustFireLoss not properly discriminating for limb status types.
tweak: Fixed bibles healing robotic limbs, because your false deity can't fix SCIENCE.
fix: Fixed the Starlight Condensation, Nocturnal Regeneration, Tissue Hydration, Regenerative Coma, and Radioactive Resonance virus symptoms repairing robotic limbs.
/cl

Gonna be away the next two weeks, so if there's anything major after today just go ahead and close it and I'll fix it when I get back.
2018-12-02 20:12:22 +13:00
zxaber
1b0ef7d3a5 Fixes a rare case where the Malf law zero could be purged (#41673)
* Adding a check for when the AI is in a shell

* Update ai_laws.dm

* Forgot to remove a debug

* removed an uneeded return

* Update code/datums/ai_laws.dm

Co-Authored-By: zxaber <37497534+zxaber@users.noreply.github.com>

* Update code/datums/ai_laws.dm

Co-Authored-By: zxaber <37497534+zxaber@users.noreply.github.com>
2018-11-30 20:36:44 -05:00
coiax
446641f329 Repath blindfolds to prevent regular sunglasses creation exploit (#41710)
Blindfolds don't actually need to inherit anything from sunglasses, from what I
can see, unless there's some bad type checking somewhere in the code that I'm
not aware of.

Exploit is: cloth makes blindfold + medHUD -> medHUD sunglasses -> remove
medHUD, regular sunglasses.
2018-11-30 14:21:22 -08:00
nichlas0010
d21931aafa Fix wizards being unable to teleport (#41738) 2018-11-30 13:46:54 -08:00
skoglol
6aac8b26bc Open storage by alt clicking (#41712)
Provides an alternative to click-dragging.

The on_alt_click() proc wasn't ever used, but seemed to be ready for replacing
the AltClick() overload from sabre sheath. I kept that part and added
fingerprints to it as well, and it is still good to go (if it really was)
whenever someone bothers.
2018-11-29 21:40:32 -08:00
Jordie
df18d96902 Adds author and ttitle to testmerged prs feedback (#41651)
* readds testmerge feedback call

* typo

* adds author and title to testmerged prs feedback
2018-11-28 23:07:03 -05:00
Mickyan
6b30b578bb Makes the quirk menu look less cluttered (#41684)
* quirk menu format

* brain damage
2018-11-28 22:43:03 -05:00
XDTM
01f794a153 Teleportation standardization, channels, and interception (#41371)
cl XDTM
add: Spraying holy water on tiles will now prevent cult-based teleportation from using them as a destination point.
tweak: Quantum, wormhole and magic teleportation is no longer disrupted by bags of holding.
/cl

Refactors some teleportation code so it uses do_teleport instead of directly forceMove.
do_teleport now has a channel argument, to specify the type of teleportation used. This will affect what can and cannot interfere with teleportation. For example, BoHs interfere with bluespace teleportation but not wormhole, quantum or magic teleportation.
do_teleport now sends a COMSIG_ATOM_INTERCEPT_TELEPORT signal, allowing the target turf (or anything placing a signal on said turf) to react appropriately. As a proof of concept, blessed tiles use it to prevent teleportation from the cult channel.

Intercepting teleportation can have interesting potential uses, from teleport denial fields, to teleport scramblers (teleports you somewhere else instead), telefraggers that gib anyone unlucky enough to teleport in their area of effect, teleport anchors that shunt all teleportations in a wide area to themselves, and so on.
2018-11-29 10:33:55 +13:00
Qustinnus
b9f5dbac6b Adds a new race: Ethereal (also adds wrappers for nutrition adjustment) (#40995)
cl Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer
add: Adds Ethereal; a race which lives off of electricity and shines bright. If they are healthy they shine a bright green light, and the more damaged they are, the less they shine and the greyer they become. Their punches do burn damage and they are weak to blunt attacks!
They dont need to eat normal food and dont have nutrition, Instead they gain charge by going into borg rechargers, eating ethereal food or doign specific interactions.
refactor: all nutrition changes now go through a proc so we can override behavior
/cl

Adds Ethereal. A race which is essentialy inspired by Zoltan but then with different mechanics to make it fit with SS13 more. I'm trying to stay away from making them actually provide power but the change from nutrition to electricity seemed kind of fun.

They have the following specifications:

    They are walking lights; and shine bright and green if healthy, and get greyer and darker the more damaged they are. When dead they are just a grey unlit corpse.
    They do burn punch damage instead of blunt.
    They are weaker to blunt; especially when low on charge
    They have charge instead of nutrition. Charge is gained by some interactions or by going into a borg charger. or eating new ethereal food.
    They are slightly stronger to shock damage, and gain charge from it a bit; however, it is still deadly to them and thus they aren't free insulated gloves.
2018-11-29 10:09:56 +13:00
nichlas0010
4b2db8fae2 do_teleport now also checks the destination 2018-11-26 15:24:59 +01:00
Jordie
b611f0ce43 Readds testmerge feedback call (#41616) 2018-11-22 15:47:07 -08:00
nervere
bc5b3c29dc [READY] Restricts the cook's CQC to the kitchen and kitchen backroom (#41432)
cl Nervere and subject217
balance: The cook's CQC now only works when in the kitchen or the kitchen backroom.
/cl

[why]: The reason why the cook got CQC, other than it being a meme, was that people would often break into the kitchen and the cook would have a hard time defending himself. There's really no problem with this, except when the cook can also use CQC in the bar, which tends to be a pretty big area that the cook doesn't even need to defend. The bartender has a shotgun for the purpose of defending his bar, after all.

I removed CQC working in the cafeteria for the same reason, but /area/crew_quarters/cafeteria isn't even used as an area in any of the maps so it doesn't even have an effect. Kitchen backroom isn't used as an area, either, but @81Denton plans to change that soon, so I've added it to the list of areas where CQC is able to be used.
2018-11-23 02:50:34 +13:00
Jordan Brown
2e227d11ee Merge pull request #41602 from swindly/word_crimes
Fixes more word crimes
2018-11-21 09:44:00 -05:00
swindly
4bcd3cdc55 fixes word crimes 2018-11-19 17:56:59 -05:00
Mickyan
f74da96676 Voracious quirk lets you binge on junk food, gives positive mood while fat (#41541)
* voracious tweaks

* description
2018-11-19 14:38:12 -05:00
4dplanner
ce0828a98e Tendrils are now structure based [READY] (#41554)
* Tendrils are now structure based

* Re-adds tendril wipe achievement

neatens up ash walker variables
gets rid of unnecessary variables in hivelord

* Marks spawner children as admin spawned
2018-11-19 14:36:33 -05:00
CRTXBacon
35ae754d0e Fixes uplink.dm not accepting null values for restricted species (#41597)
* Add files via upload

* oops

* Species restriction attempt #1

* species restriction test

hope this goes well

* first one didn't work (who'dathunkit)

* Add files via upload

* Add files via upload

* Update code/datums/components/uplink.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>

* Update code/datums/components/uplink.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>

* Update flashlight.dm

* Add files via upload

* L A M P

* Update uplink_items.dm

* why the hell did it add two paragraph ends

* Update code/modules/uplink/uplink_items.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>

* Update uplink.dm

* Update code/modules/uplink/uplink_items.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>

* Update uplink_items.dm

* Update uplink_items.dm

* fixes uplink.dm not accepting null values

* Update uplink.dm

* Update code/datums/components/uplink.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>
2018-11-19 14:32:31 -05:00
PKPenguin321
17dfb07f99 Refactors deathsounds, adds 2 new ones (lizards and borgs) (#41493)
* refactors deathsounds, adds 2 new ones
- deathsounds are sounds played when *deathgasp is used, either manually or automatically
- deathsounds are a var on /mob
- made xenos use the var
- removed the hack for xenos deathsound in the deathgasp emote and made it use the var
- 2 new deathsounds: one for lizards, one for borgs

* fixes and balance
- alt species now get their deathsound properly and have it set in their species datum
- people who are silent (poisoned, mimes, or otherwise) wont make a deathsound
- people who have over 50 oxyloss when they die wont make a deathsound (to allow silent kills)

* addresses review
makes some comments prettier/better, drops a .loc

* new borg deathsound
with credits.txt

* moves simple animal death_sound to new deathsound
code for simple animal deathsound has been changed around in simple_animal.dm to tie it to deathgasp like everything else
2018-11-18 17:58:27 -05:00
CRTXBacon
0557320528 Adds race-restricted category to syndicate uplinks (#41340)
* Add files via upload

* oops

* Species restriction attempt #1

* species restriction test

hope this goes well

* first one didn't work (who'dathunkit)

* Add files via upload

* Add files via upload

* Update code/datums/components/uplink.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>

* Update code/datums/components/uplink.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>

* Update flashlight.dm

* Add files via upload

* L A M P

* Update uplink_items.dm

* why the hell did it add two paragraph ends

* Update code/modules/uplink/uplink_items.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>

* Update uplink.dm

* Update code/modules/uplink/uplink_items.dm

Co-Authored-By: CRTXBacon <34610106+CRTXBacon@users.noreply.github.com>

* Update uplink_items.dm

* Update uplink_items.dm
2018-11-18 17:47:45 -05:00
Jordan Brown
d89f7f9cac Merge pull request #41547 2018-11-18 10:57:47 -05:00
ShizCalev
013a44eed6 resettispaghetti 2018-11-16 13:56:02 -05:00
Emmett Gaines
a6971e2673 You can put spaghetti in your pocket (#41517)
* You can put spaghetti in your pocket

* Improved drop text
2018-11-16 13:25:59 +01:00
XDTM
e31d4f5d26 Makes paralysis trauma more modular, allows paralyzing single limbs (#41140)
* Makes paralysis more modular, allows paralyzing single limbs

* it begins

* Update bodyparts.dm

* damn webeditor
2018-11-15 12:38:01 +01:00
oranges
423c7e1055 Merge pull request #41458 from ShizCalev/fixes-swedish
Fixes Swedish mutation language
2018-11-14 22:18:58 +13:00
ShizCalev
a64f5cd934 Makes the vending machine shut up (#41456) 2018-11-13 18:07:50 -05:00
ShizCalev
e27b6be6f5 Fixes knives not getting embedded (#41457) 2018-11-13 18:06:52 -05:00
81Denton
73f9b629a8 Adds deafness quirk (#41397) 2018-11-13 01:39:19 -05:00
ShizCalev
f853ba3559 Fixes Swedish mutation language 2018-11-12 18:54:10 -05:00
ShizCalev
9e8398eab1 Adds logging to admin adding martial combat skills (#41416) 2018-11-12 13:30:10 -08:00
ShizCalev
597bf9b557 [s] Improves AI, turret, and door logging (#41327)
cl ShizCalev
admin: Fixed AI fingersprints not getting logged
admin: Fixed some door interactions not being logged at all.
admin: Turret control interactions are now in mob combat logs
/cl

Fixes #40203

Semi WIP. Good to merge for the most part, but I would like to add logging in a couple more spots.
2018-11-12 20:54:58 +13:00
ShizCalev
157de4243a Allows paper airplanes to be vareditted to always hit someone in the eye (#41328)
cl ShizCalev
tweak: Paper airplanes can now have their hit probability adjusted by badmins.
add: Added syndicate paper airplanes. They are rather robust and are guaranteed to hit someone in the eye.
add: Added The Art of Origami to the syndicate uplink. This allows you to fold weapons grade paper airplanes. It will also allow you to catch paper airplanes when you have the ability enabled.
/cl
2018-11-12 20:49:32 +13:00
kevinz000
2d0cac9d37 Removes stun and item drop from all slips. They will instead knock people down (force crawling) for their duration. (#41068)
image
I originally was going to cut stun/paralyze duration instead but since none of them will now hard stun I think it's fair for them to keep their original duration/power as knockdown.
2018-11-07 21:51:57 +13:00
ShizCalev
c167d37121 Fixes admin damage editting not logging the target's real name / key. (#41318)
* Fixes admin damage editting not logging the target's real name / key.

* few more areas
2018-11-06 14:10:20 -05:00
AnturK
2d80976068 Fixes some parlyze nonsense. (#41314) 2018-11-06 08:27:45 -05:00
Mickyan
c0ac8d514f Adds new moodlets, psychotropic drugs (#41207)
cl Mickyan
add: Added various new moodlets
add: Most notably, the Laughter chemical and breathing small quantities of N2O can improve mood
add: Psicodine: a new chemical that can restore sanity levels to normal and temporarily suppress phobias
add: Happiness: a homemade drug that supposedly gives a feeling of total bliss and.. emptiness? That can't be healthy... watch out for side effects.
fix: The suffocation moodlet now triggers correctly
fix: The drunk moodlet now clears as soon as the drunkenness wears off
/cl

Fixes #41170

List of new moodlets:
Jittery
Vomiting, vomiting all over yourself (gross)
Painful medicine application (silver sulfazine/styptic powder/syntflesh) - very short duration
Chemical euphoria (breathing N2O)
Laughter/Superlaughter reactions
Happiness drug related reactions

Psicodine: keeps your sanity at least above neutral level and suppresses phobias as long as it's in your system. Also available from pill bottles at the medivend at a premium.

Happiness: loosely inspired by Joy from LISA, very addictive, does minor brain damage, withdrawal makes you slowly go insane and overdose makes your mood jump all over the place. Also suppresses phobias. Good if you need a very quick and powerful boost but not very practical for keeping your mood up for long periods.
2018-11-04 15:01:05 +13:00
oranges
ce60096218 Merge pull request #41261 from ninjanomnom/floating-movetype
Makes floating a movetype instead of a movable var
2018-11-04 14:54:30 +13:00
ShizCalev
54641a029e Covering your mouth when you cough/sneeze now stops the spread of germs. (#41230)
cl ShizCalev
fix: Covering your mouth when you cough/sneeze can now help stop the spread of germs.
/cl
2018-11-04 14:51:26 +13:00
TheDreamweaver
d464fd04d7 [SUPER DUPER EXTRA READY] Hilbert's Hotel (#41029)
* Initial stage

* final changes?

* Tweaks

* removed bad variables

* Fixed more bad vars

* is this map merged?

* spelling fix

* spelling fix

Co-Authored-By: TheDreamweaver <austin.j.rickli@gmail.com>

* Map fix?

* now this is map merger

* Fixed summoning edge cases

* Fixed spelling mistakes, Added better handling of sphere removal, Added sphere to the cargo shuttle blacklist, Made the "mystery" more dynamic

* Added better handling of stored mob summoning

* Removed redundant code.

* Made the jukebox actually accessible

* Tweaked it so that no maps would need to be loaded on Init

* comment commit

* No src

* Fixed spelling and getting trapped in rocks

* Fixed spawned-in hotel checks

* Blacklisted hotel are from blueprints and migrated storage handling from door to area.

* Prevents observing mobs (ghosts, camera entities) from getting stored.

* Condensed an if statement

* The hotel can now be used on another mob to invite them to the hotel. All living mob types can now exit out the hotel door.

* Fixed wrong user getting prompted when hotel was used on someone else.

* Added peepholes to hotel doors that can be used via AltClick.

* For the grammar lovers.
2018-11-01 15:40:31 -04:00
moo
c07f2a65da Streamlines beacon types (#41192)
* Streamlines beacons

* Adds a comment on how to use this.

* When the item spawns in the angels now sing

* haha it's a webedit guys!

* Let Centcomm know!

Co-Authored-By: ExcessiveUseOfCobblestone <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* musicly fans rejoice

Co-Authored-By: ExcessiveUseOfCobblestone <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2018-11-01 07:52:43 -04:00
Shdorsh
9343d9e70a [READY]Removal of circuits (#41108)
* Delete integrated_circuit.dm

* Delete integrated_electronics.dm

* Delete pins.dm

* Delete wirer.dm

* Delete helpers.dm

* Delete printer.dm

* Delete analyzer.dm

* Delete debugger.dm

* Delete detailer.dm

* Delete assemblies.dm

* Delete saved_circuits.dm

* Delete boolean_pin.dm

* Delete char_pin.dm

* Delete color_pin.dm

* Delete dir_pin.dm

* Delete index_pin.dm

* Delete list_pin.dm

* Delete number_pin.dm

* Delete ref_pin.dm

* Delete selfref_pin.dm

* Delete string_pin.dm

* Delete passive.dm

* Delete power.dm

* Delete access.dm

* Delete arithmetic.dm

* Delete converters.dm

* Delete data_transfer.dm

* Delete input.dm

* Delete lists.dm

* Delete logic.dm

* Delete manipulation.dm

* Delete memory.dm

* Delete output.dm

* Delete power.dm

* Delete reagents.dm

* Delete smart.dm

* Delete text.dm

* Delete time.dm

* Delete trig.dm

* Update tgstation.dme

* Update multitool.dm

* Delete circuit.dm

* Update tgstation.dme

* Update netdata.dm

* Update ntnet_interface.dm

* stuff

* Update packs.dm

* Update electronics_designs.dm

* Update electronics_designs.dm

* Update multitool.dm

* Update cavity_implant.dm

* Update cards_ids.dm

* Update walls.dm

* Update hostile.dm

* Update all_nodes.dm

* removes circuits from maps

* Revert "removes circuits from maps"

This reverts commit 14daf7770220a8a1d7a8fa497c92d9c866939160.

* Removes circuits lab from all maps

* removes circuits lab from lavaland syndicate base

* fixes space tiles under windows on meta

* Deltastation fixes

* Update multitool.dm

* Update flavor_misc.dm

* Replaces Box circuits with nanites
2018-10-31 15:17:04 -04:00
ninjanomnom
4a1c6e7e8f Makes floating a movetype instead of a movable var 2018-10-31 12:19:18 -04:00
ShizCalev
b9132a200a Fixes admin antag'ing feedback / logging (#41233) 2018-10-31 12:09:39 -04:00
Militaires
0a0b58b5bb fixes 2 minor blindness quirk bugs (thank u cyberboss) (#41198)
* fixes 2 minor blindness quirk bugs (fuck u cyberboss)

* commit 2 fix

* doneeroni

Here u go

* let's do it

Co-Authored-By: Militaires <ahmedosama2001@gmail.com>
2018-10-29 09:01:03 -04:00
Jordan Brown
cf738bb39f Merge pull request #41187 2018-10-28 14:09:57 -04:00
Jordan Brown
6ae4f4ee3e Merge pull request #41073 2018-10-28 14:09:50 -04:00
Mickyan
2fed211e6d i can't even get one line of text right 2018-10-27 21:28:33 +02:00