* Update speed in dismemberment
* updates speed in Uncuff()
Used in freedom implants, cult stuff, etc.
* update speed after stripping other
makes changes to speed like removing someone's bear trap instant.
* update speed on handcuffs removed by Uncuff()
About The Pull Request
Now that achievements are open for adding again, adds 7 new misc achievements-
Disk, Please!: As a nuclear operative, hold up the captain with a loaded rocket launcher. The captain must be conscious for it to count!
My Watchlist Status is Not Important: Get reported to security and medical staff by displaying antisocial tendencies in a video game.
I Was a Teenage Anarchist: Get killed by a vending machine falling on you.
Mister Sandman: Kill someone by botching surgery while they're asleep
A Bowl-d New World: Die to a toilet
How Do I Switch Hands???: Hit yourself idiot
One Lean, Mean, Cleaning Machine: Gaze upon a fully promoted cleanbot
Why It's Good For The Game
Adds more fun things to do for the gamer cred that aren't just killing things on lavaland
Changelog
cl Ryll/Shaps
add: A bunch of new achievements have been added! To name a few, there are achievements for holding up the captain with a rocket launcher as a nuclear operative, dying to inanimate objects, dying in a toilet, and getting watchlisted! Go do some dumb stuff!
/cl
About The Pull Request
Drones self destruct when leaving the derelict (changing zlevels)
Why It's Good For The Game
This was requested by an admin. You can slap everything in someone's face to NOT LEAVE THE DERELICT, and they still will. So here.
Changelog
cl
admin: drones are no longer allowed to leave their station, they will die upon doing so
/cl
About The Pull Request
Adds a new disarm intent suicide. Fixes the intent logic, it will now run different suicides for disarm and grab. Added some ghostize that I overlooked last time.
https://streamable.com/ifx25
Why It's Good For The Game
Fixes, silly new content
Changelog
cl Skoglol
fix: All human intent suicides now work properly
add: New disarm intent suicide
/cl
* Smooth movement
Squashed commit:
[870d550fff] updates a variable name to not shadow a parent variable
[65131a9a4b] redundant
[7c85f7b87e] override based pulling and pushing
[60a9760c4b] unnecessary when it's done via an override
[0a67dfb3cb] removes a redundant manual override
[7f25104fed] pushing
[2bfd9973eb] eh
[fca7155245] cast properly
[ad4b9ad8ab] compile fix
[c28fde4bfb] some wonkiness with pulling fixed
[0e028d30b3] buckling fix + finer rounding
[8f93df2bbe] dragging + buckling fixes
[1541e1ce78] small optimization
[bda72345dd] smoother movement
fix to dragging being fucky
vehicle fix
orbiter fix
eof newline
cleanup
comment cleanup
stupid hack
bunch of tweaks/hacks + 60 fps default oh god
potential fix for orbiter issues (in a shitty way)
early override for some cases
unset orbit
multiply instead of add offset
no
no more timescale scaling and higher multiplier
meant to include this in last commit
comment
* clamp to 6, 1.25 multiplier
* (poorly) fixed buckles not always propagating
* get rid of some debug prints whoops
* fixes an infinite loop
* syntax + update savefile instead of interpreting 0 different
* uuuh
* *blink *inhale *exhale *blink *inhale *blink *exhale
* rapidly blinks
* mass immersion
* how was that even working
* manual blinking today, manual breathing tomorrow
* b
* cleansed
* more neatening
* minus check
* Update code/modules/admin/verbs/randomverbs.dm
Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>
* un-nom's my code
Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>
* un-nom's my code
* less
* Mining borgs can choose the old mining borg icon.
* Adds two new mining borg skins from Citadel.
* Renames the mining cyborg lavaproof tracks to mining cyborg lavaproof chassis.
* Removes the hover miner from the PR completely.
* birdboat now chokes on plastic
* update maps
* Update goose.dm
* cleanup and fixes
* more improvements, goose will eat any item with plastic now
* limit goose to only eating 10 food per turf
* End this nightmare
* more sanity
* Die in your own vomit you broken goose
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
Why It's Good For The Game
Redditors are bad for the game, if we can cause some of them to leave, the game will be improved immensely.
Further more this reaction was added during the felinid freeze and should not have been merged by maintainers in the first place.
I was willing to let it slide, but it has now become a problem for me.
Changelog
cl oranges
del: Felinids no longer react to cocoa
/cl
About The Pull Request
Adds glockroaches, a cockroach with a fucking gun.
Currently only obtainable through gold core spawns/admin spawning.
They drop 0.9mm ammo casing, so you know when an assistant in maintenance was murdered by a cockroach.
there's honestly not much to say about this pr
image
Why It's Good For The Game
Are you really going to argue with that cockroach? He has a fucking GUN!
* hardstuns? nostuns*
* WELCOME TO THE HAPPY HOTEL
* YOU'RE GOING TO LOVE IT HERE
* whoops i accidentally a status effect and a new item
* skog alert
* Update code/game/objects/items/defib.dm
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
* Update code/game/objects/items/defib.dm
Co-Authored-By: skoglol <33292112+kriskog@users.noreply.github.com>
About The Pull Request
Attacking someone with a gun at point blank with grab intent will now hold them at gunpoint. This means you will automatically shoot the target if they move or attack, though they're still free to rummage around in their (or your, if you continue standing next to them) inventory, speak (including using radios), and throw things. The shooter may roam around a 3 tile box radius without breaking the hold-up, allowing them to reposition themselves, though breaking visibility will break the hold-up. In addition, if you're several tiles away and they make a break for it, they may be able to dodge the projectile. Tactical choices!
For the first 3 seconds after the hold-up, any triggered reaction shot will deal normal damage.
Between 3-10 seconds after, any triggered reaction shot will deal double damage.
After 10 seconds, the reaction shot will deal 2.5x damage.
The ramp-up is to give weapons with weaker per-shot damage like disablers, laser guns, and the .38 the ability to be useful for arrests and stick ups, without affecting combat balance too much. If you got someone you're trying to kill to hold still for 2 seconds at point blank range, you may as well just keep shooting them rather than fiddle with holding them up. If you're gonna resist, it's best to do it quickly!
Lastly, if the shooter is attacked and takes damage from anything, they have a chance to flinch and fire in reaction. This is a 50% chance, unless they're hit in the arm holding the gun, in which case it's an 80% chance.
Why It's Good For The Game
Adds in mechanical backing for taking people hostage or being able to arrest people with the threat of violence rather than actually carrying out that violence. Trying to take hostages or hold people up right now will just get you immediately shove spammed mid-"DROP $500 OR FAILRP" unless the other person feels like playing along. This makes cooperating or risking getting shot an actual choice, increasing mechanical depth while also adding more roleplay potential.
Also yes, the target cuffing themselves will not trigger the reaction shot, so holding someone up, backing up, and throwing cuffs at them is a valid move.
Drops byond hub support and adds score and top 50 browsers.
Requires DB changes and manual creation of migration script if we want to keep old achievements so no random merges please.
* b
* helps to commit huh
* math is hard
* parenthesis are even harder
* Update code/datums/skills/_skill.dm
Co-Authored-By: Bobbahbrown <bobbahbrown@gmail.com>
* removes efficiency... or efficacy 😏
* baby sha... i mean files