oranges
b32061ea37
Merge pull request #22727 from XDTM/PocketShoes
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Fixes storage pockets preventing the use of items on the clothing item
2017-01-06 09:57:45 +13:00
Haevacht
044adf9446
Fixes the crusher, and future twohands required items, equipping to slots ( #22712 )
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* If plants have slotflags they can now be equipped
* now you can have more than one slot_flag
2017-01-06 09:54:50 +13:00
oranges
373b61c741
Merge pull request #22704 from TehZombehz/deliveryDeconstruct
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Fixes delivery chutes not being deconstructable
2017-01-06 09:54:12 +13:00
TehZombehz
d0d24621ad
Various Tator Tot Fixes ( #22702 )
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* Various Tator Tot Fixes
Fixed missing sprite, some minor punctuation, and potato wedges not
properly processing into fries.
* More grammatical fixes
Removes an extra 'the' and capitalizes one sentence.
2017-01-06 09:53:45 +13:00
oranges
251c3fb7ed
Merge pull request #22678 from Iamgoofball/patch-165
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Tweaks A* path cost weighting
2017-01-06 09:53:08 +13:00
Cheridan
73814c2274
Merge pull request #22717 from optimumtact/accordingtoallknownlawsofaviationthereisnowayabeeshouldbeabletofly
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Fixes fly person species name
2017-01-05 00:18:00 -06:00
oranges
de92eb81d7
Merge pull request #22716 from Core0verload/easy_replace
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Makes replacing lights easier
2017-01-05 19:12:17 +13:00
oranges
f308c197e7
Merge pull request #22714 from Core0verload/escape_pod_fixes
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Escape pod fixes
2017-01-05 19:12:03 +13:00
oranges
4af813ed87
Merge pull request #22715 from Cyberboss/patch-1
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Fix the door delay in emp_act
2017-01-05 19:11:40 +13:00
oranges
55802bc1dc
Merge pull request #22709 from Cruix/camerachunks
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Fixed the leftmost and bottommost 15 turfs not having camera static
2017-01-05 19:11:04 +13:00
oranges
8aec8576f2
Merge pull request #22708 from PKPenguin321/patch-5
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Fixes people getting thrown into themselves
2017-01-05 19:10:51 +13:00
Joan Lung
ca9badec49
Tesla coils and grounding rods must be anchored with a closed panel to function ( #22665 )
2017-01-05 19:09:43 +13:00
oranges
f21b077adc
Merge pull request #22698 from ChangelingRain/supermattercount
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The supermatter now has a ghost-visible damage display
2017-01-05 19:09:28 +13:00
oranges
fcc1b31913
Merge pull request #22531 from MrStonedOne/ter13ping
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Adds client ping tracking, courtesy of ter13 of byond forums.
2017-01-05 19:09:02 +13:00
oranges
31cc9cf4ea
Merge pull request #22697 from ChangelingRain/emotefix
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Slime emotes no longer share keys with some standard emotes
2017-01-05 19:07:48 +13:00
oranges
ab01ac18e4
Merge pull request #22694 from ChangelingRain/windowfix
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Centcom's indestructible windows are now indistinguishable from normal windows
2017-01-05 19:07:24 +13:00
CPTANT
a60172ecf5
Rebalances matter cartridge cost ( #22687 )
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* fixes blocks being applied twice
* revert
* Rebalances matter cartridge cost to prevent material duplication
2017-01-05 19:07:08 +13:00
Haevacht
98215fc336
Fixes being able to screw the taser into ED209s multiple times ( #22680 )
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* sleepisthedevil
* thekorfix hehe, core fix
* no more turf check, my bad
2017-01-05 19:06:00 +13:00
Haevacht
2e93eeea51
Offhand backup plan ( #22679 )
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* no longer asks the offhand to neatly unwield
should fix the issues??
* re-callbacks the sky bulge
* revert the qdel
2017-01-05 19:05:25 +13:00
c0
c994e37dc1
Ups edge distance to prevent the shuttle from landing in necropolis walls
2017-01-05 06:41:18 +03:00
Firecage
8dab2c9c34
Changes the names of Circuit Boards so they are easier on players. ( #22688 )
2017-01-04 17:20:53 -05:00
XDTM
397f440e10
Fixes pockets
2017-01-04 15:18:16 +01:00
coiax
66f6ac7dcc
Positronic brains no longer override examine() ( #22686 )
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It was weird that you didn't see the size of the item when you examined
it. Now its messages are added after the usual examine stuff.
2017-01-04 12:17:09 +01:00
Nabski89
1124374de1
Vitiligo Level Bugfix ( #22664 )
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🆑 Baby's first PR
fix: Vitiligo and Revitiligo were listed as level 5, but had level 4.
/🆑
2017-01-04 10:57:24 +01:00
Core0verload
5faaa4a4af
Unfucks SMES construction/deconstruction ( #22657 )
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* Unfucks SMES construction/deconstruction
* fixes
2017-01-04 10:52:43 +01:00
Firecage
50bbf5aa50
Allows syringes and droppers to show their reagents when examined while wearing things such as Science Goggles. ( #22618 )
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* Allows syringes and droppers to show their reagents when examined.
* rearranges my logic
* replaces SEMIOPENCONTAINER with TRANSPARENT
* Silly spelling error fix.
* Moves the defines from flags to container_type to avoid issues with conflicting flags
* changes it back to obj/item/O
* Moves the OPENCONTAINER and TRANSPARENT defines to the reagents.dm
2017-01-04 20:00:46 +13:00
oranges
4d7695a27e
Merge pull request #22683 from MrStonedOne/patch-278
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fixes botcall's callbot not releasing control of ai's clicks.
2017-01-04 19:43:21 +13:00
Mervill
422d869a40
[s] Fixes spraycans being silent ( #22682 )
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* The regular spraycan makes noise again, also spraying someone in the face is loud
* There are more then 80 columns in the world today, friends
2017-01-04 19:42:39 +13:00
oranges
a133f4ea86
Fixes the flyperson species name
2017-01-04 06:38:38 +00:00
Cyberboss
8806837475
Fix the door delay in emp_act
2017-01-04 01:25:22 -05:00
c0
6caeaebc75
Escape pod fixes
2017-01-04 08:58:32 +03:00
c0
354b846874
Makes replacing lights easier
2017-01-04 08:57:55 +03:00
oranges
3607645380
Merge pull request #22693 from MrStonedOne/revert-22577-ACKACK
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Revert "Fixes AIs being able to see cult runes"
2017-01-04 18:38:16 +13:00
oranges
3c22fcffcc
Merge pull request #21948 from Shadowlight213/feedbackchange
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Seperates shuttle purchasing feedback from admin shuttle loading
2017-01-04 18:24:07 +13:00
TehZombehz
a051081a79
Fixes missing materials upon deconstruction/retrieval ( #22667 )
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* Fixes missing materials upon retrieval
Fixes attempts to retrieve materials resulting in missing stacks if
there is more than one full stack of a material in the machine.
* Alternative Fix
This is what actually needed fixing. M.amount would always equal 0, so
round would always result in 0, thus sheet remainders would never get
outputted. This resolves that.
2017-01-04 18:21:52 +13:00
Joan Lung
40986132d2
Merge pull request #22596 from XDTM/NowListenClosely
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[Ready]Several Voice of God fixes
2017-01-03 22:27:57 -05:00
Joan Lung
c0bdb982f3
Merge pull request #22671 from Mervill/owo_whats_this
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Makes parcel descriptions less confusing
2017-01-03 22:25:29 -05:00
Kyle Spier-Swenson
bee4b132a3
[READY]Makes addtimer use callbacks ( #22660 )
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* Makes addtimer use callbacks
* I broke the comment
* I fucked up the regex
* this was a silly idea.
2017-01-04 16:02:56 +13:00
PKPenguin321
1df100db5a
fixes people getting thrown into themselves
2017-01-03 18:19:43 -08:00
TehZombehz
364a6a3f86
Fixes delivery chutes not being deconstructable
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Delivery chute's initial mode was set to PRESSURE_OFF, but would
immediately get reset to PRESSURE_ON afterwards because of trunk_check.
This change should cause trunk_check to respect the initial mode
setting.
2017-01-03 19:24:54 -06:00
Cheridan
fd337f0741
Merge pull request #22658 from MrStonedOne/patch-277
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Updates sdql2 to work on datums much quicker by ignoring atoms
2017-01-03 18:57:50 -06:00
unknown
58a30d1f6e
Fixed the leftmost and bottommost 15 turfs not having camera static
2017-01-03 18:53:00 -06:00
XDTM
9337cea937
defines
2017-01-04 00:22:19 +01:00
Joan Lung
a4dfe50f75
The supermatter now has a ghost-visible damage display
2017-01-03 17:02:28 -05:00
Joan Lung
8e453c31dc
Slime emotes no longer share keys with some standard emotes
2017-01-03 16:39:19 -05:00
Kyle Spier-Swenson
e9b7bfb389
Fixes sdql2 applying comparison operators to lists incorrectly ( #22627 )
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* Fixes sdql2 applying comparison operators to lists incorrectly
* Add a comment to prevent future reverts
Just in case
* Removes oranges comment
I'm fucking sick and tired of this shit where people touch code they don't understand.
By adding the comment, you imply that every bit of code thats the same without the same comment is safe to change, but thats not true.
These landmines are important for teaching new coders not to fuck with shit they don't understand.
When you see something and go "why is it doing it that way". the answer is not to go "fuck it, it seems to still work when i change it" the answer is to leave it the fuck alone until it doing it that way is actually an issue.
How many god damn bugs have we had this last year from non-changes like that. I'm sick of them.
2017-01-04 10:11:36 +13:00
Joan Lung
0509392ed3
Centcom's indestructible windows are now indistinguishable from normal windows
2017-01-03 15:54:32 -05:00
Kyle Spier-Swenson
bb9c1cb98e
Revert "Fixes AIs being able to see cult runes"
2017-01-03 12:28:56 -08:00
Cyberboss
ed461afed5
Fixes AIs being able to see cult runes ( #22577 )
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* Remove this shit so fast
* Runes are now stored in a global list
* Readd this shit to properly work
* Refactor rune invisification into a proc
* Fixes #17426
* Use the blood decals
* Less garbage + removal
* COMPILE BEFORE PUSH YOU SPERGLORD
* Refactor into a datum
* Added to crayon runes
* Refactor AI's vision to a slightly lower level
* Actually make the shit invisible to ais
* Nevermind, fixed it
* Fixes it being on the wrong layer
2017-01-04 08:09:34 +13:00
Joan Lung
36eeb75770
Indestructible turfs are no longer affected by necropolis tendrils or the lava staff ( #22641 )
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* Indestructible turfs are no longer affected by necropolis tendrils or the lava staff
* a better proc name
2017-01-04 07:59:39 +13:00