Commit Graph

9281 Commits

Author SHA1 Message Date
SkyratBot
ba02b2094d [MIRROR] Minor typo and comment fixes follow-up for ID card rework (#3830)
* Minor typo and comment fixes follow-up for ID card rework (#57318)

* Minor typo and comment fixes follow-up for ID card rework

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-04 01:03:09 +00:00
SkyratBot
e0f514671e [MIRROR] Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#3825)
* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles. (#57367)

* Creates offstation variants of the protolathe and circuit imprinter for offstation and ghost roles.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-03-04 01:02:30 +00:00
SkyratBot
13d372abf7 [MIRROR] Adds new Special Syndicate Bundle, "Ancient" (#3800)
* Adds new Special Syndicate Bundle, "Ancient"

* Update uplink_kits.dm

Co-authored-by: YakumoChen <king_yoshi42@yahoo.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 18:29:28 +00:00
Tom
04b60cb176 Repaths agent IDs in modular smuggler's satchels and traitor loadouts (#3804)
* fixes agent ID repath in smuggler satchel

* repaths for modular traitor loadouts

* forgot this one oops
2021-03-03 16:31:33 +00:00
SkyratBot
6250754697 [MIRROR] At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#3801)
* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure (#57117)

* At first i thought that i was being forced to add a feature 🤮 but then i realized i was being encouraged to refactor 😄. Electrified chair is now a component instead of a failure

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-03-03 14:19:19 +00:00
Tom
acdb02a242 bulkee (#3768) 2021-03-03 05:20:46 +00:00
Swiftfeather
245c32dadd EYYY vape works now (#3790) 2021-03-03 05:20:05 +00:00
SkyratBot
c765afc23d [MIRROR] Chef Produce Console, for cases where there are no botanists (#3786)
* Chef Produce Console, for cases where there are no botanists (#57298)

* Chef Produce Console, for cases where there are no botanists

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-03-03 03:42:00 +00:00
SkyratBot
53938baf04 [MIRROR] Wallets no longer show redundant examine text for ID cards. (#3784)
* Wallets no longer show redundant examine text for ID cards.

* Update wallets.dm

* Update wallets.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-03 02:44:44 +00:00
SkyratBot
ac89e30e5b [MIRROR] Japanese Tourists! Oh, and beef stroganoff, I guess! (#3782)
* Japanese Tourists! Oh, and beef stroganoff, I guess! (#57305)

Co-authored-by: Qustinnus <Floydje123@ hotmail.com>
Co-authored-by: Jordan Brown <Cyberboss@ users.noreply.github.com>

* Japanese Tourists! Oh, and beef stroganoff, I guess!

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Qustinnus <Floydje123@ hotmail.com>
Co-authored-by: Jordan Brown <Cyberboss@ users.noreply.github.com>
2021-03-03 02:02:34 +00:00
SkyratBot
5a0b30616c [MIRROR] Miscellaneous appearance fixes. (#3771)
* Miscellaneous appearance fixes. (#57133)

* Fixes modular computer runtimes

- Adds a proc to eat the source arg of the update icon signal.

* Fixes a couple things not passing the right args

- Fixes the alien leap hallucination passing a string as the first arg to updat_icon
- Fixes the roulette machine passing the payout as the first arg to update_icon.

* Miscellaneous appearance fixes.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-03-03 01:59:21 +00:00
SkyratBot
a05f7e863a [MIRROR] Fully implements the ID Card design document (#3729)
* Fully implements the ID Card design document

* Oh fuck that hurt.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-03-03 01:54:25 +00:00
gonenoculer5
eb803c7c65 Adjusts skyrat nerf to Contractor Batons (#3758)
Makes contractor batons useful again by reverting the damage to something closer to the original damage so that it remains an effective tool.
2021-03-02 19:17:10 +00:00
SkyratBot
25092a85bb [MIRROR] Reworks plumbing reaction chamber, purity support (#3763)
* Rework plumbing reaction chamber, purity support (#57071)

Currently does four things:

The reaction chamber now supports purity! It has a yellow (acid) and green (basic) input for buffers, aswell as a setting to automatically dispense either an acidic or alkalic buffer when above/below a certain pH! Now you can make a 100% pure meth factory! The buffer connects are on an alternate layer.

Probably going to be less loved, but I removed the reaction chambers ability to pick reagents from the net. Instead, it will pull untill a set volume is reached. Then it'll start reacting. While this means that players will have to be more creative and use a wider array of machinery.

Also new machine! Buffers! They fill the hole that reagent chambers left. They can be set with a threshold volume and will only start putting out chems when ALL of their neighbouring buffers also are also above this threshold. You might have a lot of one chem and have to wait for a more specialized chem to be produced, and with the cleverness of reaction chambers gone, bufferers can do just that: wait.

I also removed all but two layers. I want to make it obvious what layer the buffer connects are on. Also layers are basically unusable and I'm gonna give them a rework very soon. I'll put the things back in then when they actually have something to contribute

* Reworks plumbing reaction chamber, purity support

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-03-02 19:12:11 +00:00
SkyratBot
e63094d9ae [MIRROR] adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#3737)
* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs (#57263)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* adds a bitflag for no random pixel shift on dropping, adds turf_flags var to replace usage of flags_1 on turfs

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-03-01 17:55:55 +00:00
SkyratBot
f5083f498b [MIRROR] *smacks table* Hot Damn! (#3734)
* *smacks table* Hot Damn! (#57269)

* *smacks table* Hot Damn!

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-03-01 17:49:38 +00:00
SkyratBot
4032c73891 [MIRROR] Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics (#3701)
* Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics

* Update human_defense.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-28 15:21:34 +00:00
KathrinBailey
28b9239271 toolspeed increases to 0.5 from 0.7 for power tools (#3715)
also increases syndie jaws speed for obvious reasons
2021-02-28 14:36:08 +00:00
SkyratBot
098b4074e0 [MIRROR] Adds unit test for spawned food edibility (#3704)
* Adds unit test for spawned food edibility (#57232)

* Adds unit test for spawned food having reagents

- Adds stack trace for biting food failing due to a lack of reagents
- Adds checks for seed var being set under food/grown's initialize() in grown.dm
- Fixes issue with gondola meat code duplicated for penguin meat slabs resulting in a runtime and being unable to slice penguin meat
- Adds seeds for bombananas

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds unit test for spawned food edibility

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-28 12:23:56 +00:00
SkyratBot
d74f23c04b [MIRROR] Fixes pin the tail on the corgi. (#3699)
* Fixes pin the tail on the corgi. (#57218)

There was an old check on there that was completely unnecessary to the tails being pinned, combat mode broke it further but on the whole the check wasn't necessary, so it's gone and now the game works as expected.

* Fixes pin the tail on the corgi.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2021-02-27 20:30:27 +00:00
SkyratBot
640cc9744c [MIRROR] [Ready]Atmos enhanced. Part 1: Crystallizer and machine recipes (#3697)
* [Ready]Atmos enhanced. Part 1: Crystallizer and machine recipes (#56889)

* crystallizer

* [Ready]Atmos enhanced. Part 1: Crystallizer and machine recipes

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-02-27 18:55:16 +00:00
SkyratBot
a21bc8e16c [MIRROR] Makes spawned watermelon slices edible (#3688)
* Makes spawned watermelon slices edible (#57205)

* Makes spawned watermelon slices edible

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2021-02-27 12:02:30 +00:00
SkyratBot
4770eca75e [MIRROR] Adds tourist robots that order food and drinks from the bar and cafeteria (#3651)
* Adds tourist robots that order food and drinks from the bar and cafeteria (#57010)

* Adds Tourism Economy

Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds tourist robots that order food and drinks from the bar and cafeteria

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Emmanuel S. <emmanuelssr@ gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-27 09:19:00 +00:00
SkyratBot
8aee19fce6 [MIRROR] Pens and iron rods can embed again (#3670)
* Pens and iron rods can embed again (#57181)

* Pens and iron rods can embed again

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-02-26 14:17:03 +00:00
SkyratBot
39fbae46c8 [MIRROR] Updates the stackcrafting description and normal description of the daemon forge (#3671)
* Updates the stackcrafting description and normal description of the daemon forge (#57126)

* Updates the stackcrafting description and normal description of the daemon forge

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2021-02-26 14:08:39 +00:00
OrionTheFox
9fa6dac9e5 Lets medibelts hold hospital gowns (#3638)
Fits hospital gowns into medical belts, for on-site surgeons, paramedics, or doctors who just prefer belts
2021-02-25 13:42:25 +00:00
SkyratBot
1f665ef7f7 [MIRROR] Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#3639)
* Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#57147)

Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>

* Beauty is now an element. Fixing an issue with enter/exit area comsigs.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>
2021-02-25 13:37:25 +00:00
SkyratBot
98d17d7fee [MIRROR] Adds the Intento! (#3617)
* Adds the Intento! (#56770)

Co-authored-by: Jack Edge <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Adds the Intento!

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Jack Edge <yellowbounder@ gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-23 23:19:16 +00:00
SkyratBot
e5ff997ef8 [MIRROR] Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments (#3614)
* Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments

* Update all_nodes.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-23 21:51:28 +00:00
SkyratBot
f0050a6ed7 [MIRROR] Push broom now sweeps on pre move (#3606)
* Push broom now sweeps on pre move (#57105)

* Push broom now sweeps on pre move

Co-authored-by: Dex <60656530+Ewwmewgewd@users.noreply.github.com>
2021-02-23 13:22:36 +00:00
SkyratBot
3d3dcc8527 [MIRROR] #57049 but only the prox check: fixes tape being able to be used on objects without proximity (#3607)
* Sticky tape no longer can be used on objects that aren't within reach. (#57103)

* #57049 but only the prox check: fixes tape being able to be used on objects without proximity

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2021-02-23 13:22:16 +00:00
KathrinBailey
f4a487ee32 IDs show your age if you're not old enough to drink in the US. (#3586)
* IDs show your age if you're not old enough to drink.

* Update _vending.dm
2021-02-22 12:06:02 +00:00
SkyratBot
c58288ec47 [MIRROR] Improved visual clarity for health scanner text (#3571)
* Improved visual clarity for health scanner text (#57076)

* Improved visual clarity for health scanner text

Co-authored-by: Sza'Thi <donniescatch@gmail.com>
2021-02-22 02:09:08 +00:00
SkyratBot
2186569cdc [MIRROR] Increased holo count for atmos holofans. Added one to the CE's locker. (#3567)
* Buffed atmos holofans. Added to CE locker. (#57074)

Atmos holofans can now make six holos instead of three. Swapped the (useless) engineering holo with the atmos holo in the CE locker.

* Increased holo count for atmos holofans. Added one to the CE's locker.

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
2021-02-22 02:07:54 +00:00
SkyratBot
b8c2f72733 [MIRROR] moves gun related icons to guns folder (#3568)
* moves gun related icons to guns folder (#57077)

moves ammo icons, projectile icons and hitscan effect icons to guns folder
renames projectile.dmi to ballistic.dmi so its less confusing
moves rcd ammo from ammo.dmi to tools.dmi with the rcd

* moves gun related icons to guns folder

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-02-22 02:07:33 +00:00
OrionTheFox
27757f0e04 Adds Hospital Gowns (#3552)
Surgery-compatible gown to let patients stay modest. Available in protolathes for plastic, the medidrobe, and pre-spawned in surgery duffel bags - fast equip times onto others. Sprites made by Kroto
2021-02-21 16:38:04 +00:00
YakumoChen
c1fdb30232 Stealthier Hacked Law amd Chameleon Projector (again) (#3419)
* Update chameleonproj.dm

* Update AI_modules.dm

* Update chameleonproj.dm

* Update chameleonproj.dm

* Better name

* Update code/game/objects/items/AI_modules.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-02-21 16:36:15 +00:00
SkyratBot
0a6cc5e475 [MIRROR] cult construct stuff (#3553)
* cult construct stuff (#57027)

edits sprites for wizard cult constructs to have more sheen
fixes wizard cult constructs not working
makes soulstone code a bit cleaner i think
makes cult spells use second defines
fixes wraith jaunts being invisible

* cult construct stuff

Co-authored-by: Fikou <piotrbryla@onet.pl>
2021-02-21 02:49:11 +00:00
SkyratBot
95750dcec0 [MIRROR] Auxiliary Base construction fixes (#3546)
* Auxiliary Base construction fixes (#56969)

* Base construction fixes

* Auxiliary Base construction fixes

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2021-02-20 23:11:16 +00:00
SkyratBot
29b95d17ff [MIRROR] Fixes chemscan runtiming on mindless (#3543)
* Fixes chemscan runtiming on mindless (#57046)

* Fixes chemscan runtiming on mindless

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-02-20 23:11:11 +00:00
OrionTheFox
fa73f9cdab Adds Loincloths (#3499)
* Add Loincloths

Adds leather and cloth loincloths, craftable with their namesake materials; also adds a sensor variant in the Autodrobe and Loadout.

* what the fuck

oh no its broken

* feck

changes defines to be correct, fixes female sprites borking, lets you fix your wedgie, and adds cloth crafting. basically fixes everything.
2021-02-20 22:00:19 +00:00
SkyratBot
8fa9c25d27 [MIRROR] added a new admeme weapon: foam finger that shoots missiles as requested by boris (now in arcades!) (#3538)
* Add a new admin weapon: foam finger that shoots missiles (#57013)

An admin only rocket firing foam finger has been added. There is also
a toy version available from arcades that is just a giant foam finger.

* added a new admeme weapon: foam finger that shoots missiles as requested by boris (now in arcades!)

Co-authored-by: c420-o <76887567+c420-o@users.noreply.github.com>
2021-02-20 16:10:33 +00:00
SkyratBot
eb765f958a [MIRROR] Crafting menu tells you which colour of crayon is needed (#3519)
* Crafting menu tells you which colour of crayon is needed (#56950)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Crafting menu tells you which colour of crayon is needed

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-02-19 23:15:11 +00:00
SkyratBot
8cb1c0040b [MIRROR] Fermichem part 2.2 Adds new tools, crafts and methods for ghetto chemists to handle the new reaction mechanics. (#3512)
* Fermichem part 2.2 Adds new tools, crafts and methods for ghetto chemists to handle the new reaction mechanics. (#56871)

Since reactions now require a bit more involvement from chemists, ghetto chemistry is a bit harder. This seeks to help some of those problems by providing new tools for those without a chem heater/reaction chamber.

Also some of these might be useful for chemists in the lab too!

Here's what you can make:
image
the burners are similar to candles - except they burn their internal reagents. The temperature they heat by is dependant on the flame, fuel and oil burn for a lower amount, ethanol for a higher amount and plasma for the highest amount. They can be put on tables and bonked with beakers for a quick way to heat them (similar to lighters). You'll need to light them with a match or lighter too, though, and can be put out by use in hand.

The thermometer looks like this and gives you temperature readings!
thermom

The pH booklets are the same as before - but you can now craft them by making universal indicator. These are the best way for a ghetto chemist to check their pH, and multiple sheets should be used over a reaction.

The improvised chem heater looks like this, and is a reconfigured space heater, it requires more materials and tools lending itself to a static drug den, but has the best method of adjusting temperature and fighting against exo/endo thermic reactions:
Improv_heater

Finally, the cooling spray lets chemists do the oposite of a lighter on their beaker - cooling the reagents within. In addition, fire extinquishers perform the same function.

In addition ice and universal indicator have been added as reactions.

Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Fermichem part 2.2 Adds new tools, crafts and methods for ghetto chemists to handle the new reaction mechanics.

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-02-19 19:14:58 +00:00
SkyratBot
4c0077d6ab [MIRROR] Fixes Cigarettes being lit in no-oxygen environments (#3507)
* Fixes Cigarettes being lit in no-oxygen environments (#56911)

This closes #26487 (Issue about cigs working fine in non-oxygenated enviroments) which has been a known bug for years. Everyone knows how EXTREMELY CRITICAL cigarettes are to game balance. Plasmamen being able to smoke in a room with no oxygen? Spessmen smoking in the hard vacuum of space? What is this madness?!?

I must put an end to these OP tactics.

My changes make it so that if a cigarette has either one mole of oxygen in the current atmosphere or is injected with oxygen reagents, then it can be smoked.

I've also made it so "Space" cigarettes can be smoked in space by changing the default starting reagents to include oxygen. The description was also updated to hint that they can be smoked anywhere.

Also I added a has_gas proc to gasmixtures. I have seen a few places in the code where this can be used and once this gets merged, I will be doing a refactor to clean some code involving it. (bonfires, plasmamen code, etc.)

(Note from lemon, if you use this in the supermatter I will eat you)

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>

* Fixes Cigarettes being lit in no-oxygen environments

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@ users.noreply.github.com>
2021-02-19 17:03:09 +00:00
SkyratBot
d0dc199815 [MIRROR] /mob/living/proc/Life(delta_time) (#3509)
* /mob/living/proc/Life(delta_time)

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:55:52 +00:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
accafd8deb [MIRROR] Cleans up living duffel bag code to meet guidelines (#3501)
* Cleans up living duffel bag code to meet guidelines (#57014)

* Cleans up living duffel bag code to meet guidelines

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
2021-02-19 13:08:50 +00:00
YakumoChen
85d72458a1 Fixes radio jammer special_desc (#3502)
* mystify radio jammer

* Update emags.dm

* Update emags.dm

* Update toolbox.dm

* syndie duffels

* Update emags.dm

* fixes radio jammer
2021-02-19 13:08:30 +00:00
SkyratBot
d2c0090c83 [MIRROR] replaces all instances of ammo_casing/BB to loaded_projectile again without crashing this time (#3478)
* replaces all instances of ammo_casing/BB to loaded_projectile again without crashing this time

* a

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-18 21:00:40 +00:00