Tad Hardesty
5a0bb2f599
Grammar fixes to atom descriptions ( #31293 )
...
* Grammar fixes to atom descriptions
- Capitalization and punctuation on most descriptions
- CentCom instead of centcom where appropriate
- Earth instead of earth where appropriate
* Remove spaces before newlines and oneline some strings
2017-10-05 16:33:35 -04:00
XDTM
35d8a55926
Adds H.E.C.K. suits, spraycan_paintable component, and reworks item's attackby() ( #30525 )
...
* Adds hostile environiment suits
* NOBODY SAW THIS
* the CURSE
* c
* No more stun removal
* fix
* a
* in the chest
* back
* Fixes
* duh
* fucking helmets fucking secbots fucking past coders
* yeah
* REEEEE
* revert to here
* this better work
* cyberboss
* Update effects.dm
* check for charges
* B U L K
* spraycans
* READY
* the if, man
* why the fuck did it convert to spaces
* Fix it
2017-10-05 11:52:47 -04:00
KorPhaeron
cc309236d9
ismecha define ( #31192 )
2017-10-02 02:03:40 -04:00
Cyberboss
8109e26c09
Merge pull request #30823
2017-09-17 21:08:21 -04:00
shizcalev
81e5154a70
Various grammar fixes
2017-09-17 01:46:41 -04:00
KorPhaeron
1eb9a759a3
Proper use of var names
2017-09-16 20:15:15 -05:00
KorPhaeron
379c2f48f7
Fixes the magic ladder
2017-09-16 20:11:48 -05:00
vuonojenmustaturska
6e468720ab
Fixes to more Initialize procs ( #30641 )
...
* batch 1
/mob/living/silicon/robot/syndicate
/obj/effect/decal/cleanable/blood/old
/obj/effect/decal/cleanable/blood/gibs
/obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/ash
/obj/effect/decal/cleanable/ash/large
/obj/effect/decal/cleanable/greenglow
/obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/shreds
/obj/effect/decal/cleanable/oil
/obj/effect/decal/cleanable/crayon
/obj/effect/decal/cleanable
/obj/effect/temp_visual/point
* batch 2
/obj/effect/anomaly
/mob/living/carbon/monkey/punpun
/obj/item/queen_bee/bought
/mob/living/simple_animal/hostile/poison/bees
/mob/living/carbon/human
/area/ai_monitored
/area
* batch 3
/mob/living/simple_animal/hostile/blob/blobspore
/obj/item/spellbook
/mob/living/simple_animal/hostile/blob/blobbernaut
/mob/camera/blob
/obj/structure/noticeboard
/obj/structure/piano
/obj/item/clothing/head/helmet
/obj/item/gun/energy/laser/chameleon
* batch 4
/obj/machinery/airalarm
/obj/effect/decal/cleanable for reals
/obj/item/stack/rods
/obj/effect/decal/cleanable/crayon for reals
/obj/screen/parallax_layer
/obj/item/device/instrument
/obj/item/ore
/obj/item/coin
* batch 5, getting tgstation ready for halloween
/obj/machinery/meter/turf
/obj/machinery/capture_the_flag
/obj/effect/ctf/dead_barricade
/obj/structure/firepit
/obj/item/clothing/head/helmet/knight
/obj/structure/spacevine
/obj/effect/hallucination/simple/xeno
/obj/effect/hallucination/simple
/mob/living/simple_animal/shade/howling_ghost
/mob/living/simple_animal/hostile/retaliate/clown/insane
/obj/structure/bookcase
/mob/camera/aiEye/remote/base_construction
/obj/machinery/computer/camera_advanced/base_construction
/obj/item/device/wisp_lantern
* batch 6
/obj/item/device/warp_cube/red
/obj/item/device/shared_storage/red
/obj/item/melee/ghost_sword
/mob/living/simple_animal/hostile/mining_drone
/mob/living/brain
/obj/item/device/mmi/posibrain
/mob/living/carbon/human/interactive
/mob/living/carbon/human/interactive/angry
/mob/living/carbon/human/interactive/friendly
/mob/living/carbon/human/interactive/greytide
/mob/living/carbon/human/interactive/robust
/mob/living/carbon/monkey/angry
/mob/living/simple_animal/hostile/guardian/assassin
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech
/mob/living/simple_animal/hostile/syndicate/mecha_pilot
/mob/living/simple_animal/hostile/mimic/crate
/mob/living/simple_animal/hostile/mimic/copy
* batch 7
/mob/living/simple_animal/hostile/megafauna/colossus
/mob/living/simple_animal/hostile/megafauna/bubblegum
/mob/living/simple_animal/hostile/asteroid/goldgrub
/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck
/mob/living/simple_animal/hostile/asteroid/hivelordbrood
/mob/living/simple_animal/hostile/statue
/mob/living/simple_animal/hostile/wizard
/obj/machinery/power/smes
2017-09-13 02:47:17 -04:00
Jordan Brown
56b7d229cc
Merge pull request #30548
2017-09-11 13:37:52 -04:00
KorPhaeron
7c553c6d80
Span
2017-09-11 10:07:49 -05:00
kingofkosmos
a479714b5f
Adds missing span-endings ( #30494 )
...
* Adds missing </span>'s.
* ".name]" --> "]" and
"to_chat(GLOB.admins," --> "message_admins("
and one [name] --> [src]
* Earlier commit was a mistake, lesson learned
* Hopefully all is ok now.
* Revert "Hopefully all is ok now."
This reverts commit 3c95e41b4c13ce96469861e9a97453adf4b56826.
* Revert "Earlier commit was a mistake, lesson learned"
This reverts commit d611af1e4a76690453a7f9808b6e2c429b679f6c.
* Revert "".name]" --> "]" and"
This reverts commit d538b9efef2d7d8be9122bf5ceaf105055059bc6.
* message_admins fix
2017-09-11 14:09:53 +02:00
KorPhaeron
0dd3338881
Magic Ladder
2017-09-09 14:47:43 -05:00
Ashe Higgs
ae2b8e00ec
Adds a unique suicide to the hierophant club, plus some attack verbs ( #30400 )
...
* Adds a suicide to the hierophant club
* Above
* good point
* Removes the delay
2017-09-07 11:00:38 -04:00
shizcalev
ffa5d9e388
Fixes missing inhands
2017-08-21 18:29:51 -04:00
Ian Turk
7460f2c5b8
Replaced flags with flags_1
2017-08-16 13:01:15 -06:00
Jordan Brown
af4d9a85c9
Repaths /obj/item/weapon to /obj/item ( #29929 )
2017-08-16 10:38:51 -03:00
Jordan Brown
dce49b6caf
Adds defines for mouse_opacity
2017-08-14 11:18:22 -04:00
shizcalev
1c69895b87
spellchecked code/modules
2017-07-31 11:18:32 -04:00
Cyberboss
84b1115d12
Merge pull request #29549
2017-07-29 20:41:05 -04:00
ShizCalev
d525b18d8d
Completes major inhand split project ( #29574 )
...
* Completes split project
* More work on it. Should be more or less finished
2017-07-29 16:47:37 -03:00
Joan Lung
2b81912dec
Fixes scythes cutting kudzu
2017-07-27 20:41:13 -04:00
Joan Lung
6d7e3f2281
Lava is no longer a plating subtype ( #29463 )
2017-07-25 22:16:02 -03:00
Leo
82f7b0c8c5
Merge pull request #29385 from tgstation/Cyberboss-patch-2
...
Adds logging for the blood contract
2017-07-21 20:27:45 -03:00
Joan Lung
9afefa0064
The blood-drunk miner will fire its KA a bit more often ( #29378 )
...
* The blood-drunk miner will actually fire its KA a bit more often
* this too
* )
* k
2017-07-20 18:47:45 -05:00
Jordan Brown
5b0e0d5f96
Adds logging for the blood contract
2017-07-19 19:32:26 -04:00
ShizCalev
45d3d52af7
Made some object lists less terrible to read ( #29304 )
...
* spaces
* more spaces
* last ones
2017-07-18 10:44:29 -04:00
Joan Lung
2370e8c872
Fixes cleave conditions for the cleaving saw
2017-07-12 19:38:05 -04:00
Ashe Higgs
77f8b362fc
Adds a 'nemesis faction' system to transforming weapons ( #28826 )
...
* Minor generalizations of the cleaving saw
* Some fixes and refactors
* Update transforming.dm
2017-07-12 17:02:52 -04:00
Jordan Brown
d135dc2643
Merge pull request #29162 from ChangelingRain/directionliststweak
...
Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs
2017-07-10 18:45:52 -04:00
ShizCalev
59ef81245b
Changes some 1s and 0s to TRUE and FALSE ( #29144 )
2017-07-10 10:31:34 -04:00
Joan Lung
ec9439b915
Renames GLOB.cardinal to GLOB.cardinals to match GLOB.diagonals and GLOB.alldirs
2017-07-09 17:24:28 -04:00
Joan Lung
1feb0021a1
Removes now-unnecessary obj_integrity definitions
2017-07-08 14:02:50 -04:00
Joan Lung
f6c1d03805
Warp cubes are slightly less instant but way cooler
2017-07-05 18:02:05 -04:00
Joan Lung
601ad4beda
Adds the Cleaving Saw as what will be the reward for killing a miniboss ( #28565 )
...
* Adds the Cleaving Saw as what will be a reward for killing a miniboss
* slashslice
* wowduh
* some tweaks
* bleed!
* a little slower
* Smaller cleave, higher damage
* more info
* saw icon
* It's finally dooooone!
* done
2017-06-25 12:49:32 -04:00
nicbn
77a2d3f5cd
Replaces "istype"s with is_helpers macros ( #28676 )
2017-06-22 15:03:19 -03:00
Joan Lung
58c054acb5
Stun is now a status effect ( #28654 )
...
* Stun is now a status effect
* I'D RATHER NOT
* smart
* very smart
* pideyview
* small fixes
* slight fix
2017-06-22 10:50:46 +10:00
bgobandit
078a1e45a6
Lavaland mushrooms and plants can now be cultivated. ( #28533 )
2017-06-20 20:05:31 -03:00
Jordan Brown
1c8badd8fe
Merge pull request #28590 from optimumtact/korthemoorstrikesthebooritsquiteashorethatbringsustothefore
...
Refactors hitreaction to pass in the hitting atom
2017-06-20 09:21:14 -04:00
oranges
186d17b77b
Refactors hitreaction to pass in the hitting atom
...
Required some upstream changes to the check_shields proc to also
reliably pass in the atom
2017-06-20 02:48:17 +00:00
Joan Lung
cc3c809646
Fixes improper text replacement of Fireball.ogg and FleshToStone.ogg
2017-06-18 23:10:25 -04:00
Joan Lung
2672d88800
Renames stun effects and changes stun input values as preliminary work for changing stuns to status effects ( #28524 )
2017-06-18 23:03:51 -03:00
Lzimann
3e34eb9e3f
Changes all sounds to be lower case, plus standardizes their references
2017-06-11 00:38:45 -03:00
Joan Lung
cffc868325
KA modkits in necropolis chests are now design discs to force miners to bring back minerals ( #28098 )
2017-06-06 12:25:03 -03:00
Joan Lung
180dd7bd84
Adds another unique KA mod to necropolis chests ( #27982 )
2017-06-05 14:52:03 -03:00
Joan Lung
6944e25513
Adds three unique kinetic accelerator modules to necropolis chests ( #27906 )
2017-06-01 17:31:35 -03:00
Joan Lung
91022c6f29
The kinetic crusher can now gain bonus effects via trophies gained by killing bosses with it ( #27728 )
...
🆑 Joan
rscadd: The kinetic crusher can now gain bonus effects via trophy items gained by killing bosses with it.
rscadd: Yes, you do have to kill the boss primarily doing damage via the kinetic crusher, or you won't get the trophy item and the bonus effect it grants.
/🆑
The effects are relatively minor;
The dragon trophy makes mark detonation do 5 damage to and push back every other mob within 2 tiles of you.
The bubblegum trophy makes melee hits do 2 more damage and heal you for 1. This effect is increased by 500% during mark detonation, so it does 10 and heals for 5 on mark det.
The colossus trophy causes your next destabilizing force after detonating a mark to do 15 damage but move slower.
The hierophant trophy creates a 1x3 temporary(7.5 second duration) indestructible wall on your turf on mark detonation. You, your projectiles, and things you're pulling can pass this wall.
2017-05-28 13:53:59 +12:00
4DPlanner
c87e6f85ec
Merge remote-tracking branch 'upstream/master' into clubbuff
2017-05-18 21:52:31 +01:00
Joan Lung
1b7c4a63dc
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual ( #27344 )
2017-05-17 22:54:54 -05:00
4DPlanner
1270c10082
Hierophant boss deals double damage to intruders
2017-05-17 17:50:24 +01:00
4DPlanner
b840d5d551
Nerfs melee damage
2017-05-17 17:07:15 +01:00