Commit Graph

565 Commits

Author SHA1 Message Date
SkyratBot b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00
SkyratBot e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00
SkyratBot a937abb309 [MIRROR] Beds and Benches: The Aesthetic Revolution [re-PR'd With EOB's Blessing] [MDB IGNORE] (#9022)
* Beds and Benches: The Aesthetic Revolution [re-PR'd With EOB's Blessing]

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Zytolg <33048583+Zytolg@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-10-26 17:00:31 +01:00
SkyratBot 5a0965a90d [MIRROR] Fixes an issue where people with the doctor phobia were afraid of hydroponics doors. [MDB IGNORE] (#8940)
* Fixes an issue where people with the doctor phobia were afraid of hydroponics doors. (#62089)

## About The Pull Request

 Adds a hydroponics airlock type (same icon as medical airlocks), and edits Hydroponics on several maps to replace the old medical doors with the new ones. Fixes #61000

Also edited sheet_types.dm so a hydroponics door assembly can be built, in case anyone decides to give hydroponics entry way doors their own unique icon at some point.

## Why It's Good For The Game

Fixes #61000

* Fixes an issue where people with the doctor phobia were afraid of hydroponics doors.

Co-authored-by: Coconutwarrior97 <40315842+Coconutwarrior97@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-23 00:30:52 +01:00
SkyratBot 404a603dc2 [MIRROR] runtime fix for borgs cryoing with upgrade modules + no more mmi laying around after they cryo, and various other runtime fixes [MDB IGNORE] (#8975)
* runtime fix for borgs cryoing with upgrade modules + no more mmi laying around after they cryo, and various other runtime fixes

* Fixing conflicts

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-23 00:25:25 +01:00
SkyratBot 13d38add93 [MIRROR] Repaths knives to not all be children of the kitchen knife. [MDB IGNORE] (#8843)
* Repaths knives to not all be children of the kitchen knife.

* Fix

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-23 00:07:08 +01:00
SkyratBot 210b17557e [MIRROR] Cytology Adjacent Update #2: Carp scale crafting. [MDB IGNORE] (#8682)
* Cytology Adjacent Update #2: Carp scale crafting.  (#61913)

expansion: Adds carp scales, and carp scale crafting.

* Cytology Adjacent Update #2: Carp scale crafting.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-10-08 07:47:10 -04:00
SkyratBot d578ba52e4 [MIRROR] More girder building [MDB IGNORE] (#8569)
* More girder building (#61795)

Allow players to build a girder on a turf by r-clicking the turf with a sheet of iron with enough material in it (2 sheets needed, the same as building it by UI on your location), the girders are not anchored when built this way
Removed girders from iron sheet construction menu and added an examine text for the new girder build way

* More girder building

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-10-02 21:15:02 +01:00
SkyratBot 13fe213621 [MIRROR] [MDB Ignore] Make shuttle windows deconstructable [MDB IGNORE] (#8463)
* [MDB Ignore] Make shuttle windows deconstructable

* E

* re

Co-authored-by: Mooshimi <85910816+Mooshimi@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-01 00:21:36 +01:00
SkyratBot 226f825be1 [MIRROR] Constructable Filing Cabinets [MDB IGNORE] (#8478)
* Constructable Filing Cabinets (#61746)

* Constructable Filing Cabinets

Co-authored-by: 567Turtle <91508746+567Turtle@users.noreply.github.com>
2021-09-29 05:55:17 +01:00
jjpark-kb bed7b774a1 glassblowing and ceramics (#8244)
* okay

* ceramics and glassblowing

* forgot this
2021-09-26 00:30:00 +01:00
SkyratBot c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot 2b28c14b06 [MIRROR] Adds some new (proper) tables. Also fixes the old reinforced glass table just making a regular metal table bug for the alloys included. (#8009)
* Adds some new (proper) tables. Also fixes the old reinforced glass table just making a regular metal table bug for the alloys included.

* Fixing conflicts and making things work

Co-authored-by: GreatKingWombat <79433629+GreatKingWombat@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-09-06 22:03:13 -04:00
SkyratBot 5feca8a1be [MIRROR] Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. (#7966)
* Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. (#61166)

* Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS.

* build warning and codermonky's advice.

* Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS.

* skyrat fixes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-09-06 08:30:35 -04:00
SkyratBot 76f7f6ec5b [MIRROR] you can now build easels with 5 wood (#8003)
* you can now build easels with 5 wood (#61245)

easel made out wood, easel hold canvas why not be able to make easel?

* you can now build easels with 5 wood

Co-authored-by: jughu <melvin2626@live.nl>
2021-09-05 22:54:25 +01:00
jjpark-kb f4d09856f5 primitive centrifuge (#7973)
* primitive centrifuge

* suggestions
2021-09-05 04:47:21 +01:00
SkyratBot 36f173ed03 [MIRROR] Fix item stacks qdeling themselves in Init and some item stack self-merge scenarios. (#7655)
* Fix item stacks qdeling themselves in Init and some item stack self-merge scenarios. (#60835)

* Feex

* Fix stack self-merging thanks to connect_loc

* Better doc

* Cyborg item stack qdel issue

* Shut up linter :)

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-08-22 01:19:04 -04:00
SkyratBot 169c42a262 [MIRROR] Refactors connect_loc_behalf into a component (#7613)
* Refactors connect_loc_behalf into a component (#60678)

See title. Also refactors caltrops into a component because they use connect_loc_behalf which requires them to hold the state.

This also fixes COMPONENT_DUPE_SELECTIVE from just outright not working.

connect_loc_behalf doesn't make sense as an element because it tries to hold states. There is also no way to maintain current behaviour and not have the states that it needs.
Due to the fact that it tries to hold states, it means the code itself is a lot more buggy because it's a lot harder to successfully manage these states without runtimes or bugs. 

On metastation, there is only 2519 connect_loc_behalf components at roundstart. MrStonedOne has told me that datums take up this much space:
image

If we do the (oversimplified) math, there are only ever 5 variables that'll likely be changed on most connect_loc_behalf components at runtime:
connections,
tracked,
signal_atom,
parent,
signal_procs

This means that on metastation at roundstart, we take up this amount: (24 + 16 * 5) * 2519 = 261.97600 kilobytes
This is not really significant and the benefits of moving this to a component greatly outweighs the memory cost.

(Basically the memory cost is outweighed by the maint cost of tracking down issues with the thing. It's too buggy to be viable longterm basically)

* Update glass.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-17 20:29:11 +01:00
jjpark-kb 70161f7c62 [semi-modular] reagent forge (#6643)
* start of reagent forging

* reagent forging

* add the three items to ashwalker den

* try again

* ore smelting, and more

* sorry trace, buffs primitive

* more changes

* gosh, camelCase will always be the best
2021-08-08 23:20:19 +01:00
linnpap ec338ddce6 [SEMI-MODULAR] Wrestling Rings (#7352)
* wrestling rings

* can now tackle off of the turnbuckles

* muh linters check

* jesus fucking christ

* Update wrestlingring.dm

* changed location of comments

* moreeeeeeeeeeee fixesssssssss
2021-08-05 13:21:17 +01:00
BluBerry016 202484c782 [Modular] NSS Journey Update + Service Airlocks (#7262)
* service airlocks

* Update NSSJourney.dmm

* Update NSSJourney.dmm

* Update NSSJourney.dmm

* Update NSSJourney.dmm

* Update NSSJourney.dmm

* Update NSSJourney.dmm
2021-08-01 11:39:28 +01:00
SkyratBot c1163dff19 [MIRROR] EVEN MORE HARDDEL FIXES (#7017)
* EVEN MORE HARDDEL FIXES (#60228)

Fixes a ton of harddels, sourced from #59996
I think this brings us down to like, ~100 per round from ~200, with only like 20 of those being proper hell failures. I've seen harddel profiles below 1 second of total cost. Feeling good.

See you on the other side

Makes the cryopod control computer into a weakref, never trust bee code
Converts brig door timer internal lists to weakrefs
Fixes a harddel caused by qdeling a motion sensitive camera after it had left its source area, jesus christ why didn't we do this already holy shit
Converts the radio implant ref held by the antenna mutation to weakrefs because it isn't reliably cleaned up, makes the radio implant actually qdel its fucking radio
Removes the target var from the throwing datum, it does literally nothing and just exists to cause harddels, mostly for the singularity
 Fixes a cable harddel sourced from things that try to enter blueprints after smoothing, but before roundstart. IE, shuttles. Removes shuttles from the blueprints
Fixes emmisive blockers being added post qdel
Removes some manual ghosting from cryopods, I initially did this for harddel reasons, but I figured out a better fix for that. I'm now doing it because it's got this really strange logic for like "re-entering the game" that doesn't actually link to what the ghostize proc does. We should remove this at some point
Fixes robot hud objects harddeling due to hanging refs
Fixes buildmode related hanging refs, I'm coming for you admin team
Fixes a few instances of trying to add the forensics component post qdel, hhhhhhhhhhh
Fixes some split personality harddels/weirdness
Replaces a use of disconnect_duct with an init qdel hint, I suspect there's more issues with duct harddels, I've seen some odd logs about ahhh the area_contents list, but we can worry about that later
Makes teleporter targets into weakrefs, properly types them as /atom
Makes frequency devices into weakrefs
Makes cameras remove themselves from camera nets on Destroy
Makes tgui ui datums implement destroy, this means if I ever see one hang a ref to user or whatever, I know there's an error with calling close() properly. I've seen this harddel once, but not after this change so I assume there was some error with close(). IDK maybe this is a papering over? Would have to ask @ stylemistake
I've seen logs of beartraps being in world post del, putting a return there just in case. The same is true of nerf darts, but I haven't really looked into that yet
Makes a shoe's ref to untying alerts a weakref, yes this is needed.
Moves clearing client_in_contents to the Login of the new mob. This prevents doing things like ghosting someone before a mob qdel causing harddels
Fixes a harddel set sourced from adding a status effect to a qdeleted thing. Is this an error? I'm honestly not sure.
Converts bsa code to weakrefs
Converts the partner var of heat exchangers to weakrefs
Converts camera assemblies to weakrefs
Fixes some dumb behavior with ammo casings and assuming you'll be on a turf post Destroy parent call
Fixes? merger related harddels, you were never cleared from your own members list, so origin objects would end up making a new list, creating harddels. Potential input from @ ninjanomnom about the logic
Chasms store a static list of "falling atoms", which only exists for chasms that go somewhere else. This list wasn't being cleared of qdeleted objects, which is what happens when you fall in most chasms. Fixes this, and converts the list to weakrefs.
Fixes some runtimes in both sheet code, and the weather listener element. This is here because runtime spam made testing more of a pain, didn't think it needed its own pr
Fixes colorful reagent harddels sourced from reagents that were qdel'd before roundstart. I'm only like 50% sure this actually got it, but the issue may have been solved by #60174, so eh
Turns the nuke op antag datum's ref to the war button into a weakref
Fixes some holopad code that was not nulling refs all the time
Converts camera bugs to weakrefs, this was the result of the bug being "reworked" like 6 years back without taking the existing ref clearing into account. Whole item needs a redo, but this'll do for now.
Ensures that the both pulling and pullee refs are cleared on Destroy
The crew monitor held all users in a non clearing list, makes that list a weakref because I hate everything

Oh and I removed all sources of gas_mixture qdeletion, I'm kinda unsure on this since it's not technically supported, but any harddels from it might? indicate something going wrong with like, gas passing logic. I'd like @ MrStonedOne's thoughts, since I trust him to call me an idiot if I'm wrong.

<!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->

## Why it's not good for the game

I crashed sybil like 10 times to get this data, I'm gonna put it to good use. Don't think you're safe sybilites, I'm coming for you.

* EVEN MORE HARDDEL FIXES

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-07-20 12:59:41 +02:00
SkyratBot 0e2dca61a5 [MIRROR] Balances metallic hydrogen armor (#7002)
* Balances metallic hydrogen armor (#60254)

* Balances metallic hydrogen armor

Co-authored-by: InsaneRed <47158596+InsaneRed@users.noreply.github.com>
2021-07-19 15:59:41 +01:00
BluBerry016 ea904304ba Update sheet_types.dm (#6815) 2021-07-09 18:47:24 +12:00
BluBerry016 92a7aca465 [Semi-Modular] Yet Another NSS Journey Update (#6775)
* Yet Another NSS Journey Update

* LIGHT THAT MOTHER UP

* botany update
2021-07-09 01:30:52 +01:00
SkyratBot 562908a78e [MIRROR] Human Skin Hats (#6794)
* I made a hat that screams! (#60032)

* Human Skin Hats

Co-authored-by: YakumoChen <king_yoshi42@yahoo.com>
2021-07-08 10:45:58 +02:00
Matthew J 47c10f1781 Revert "[semi-modular] reagent forging (#6614)" (#6636)
This reverts commit ffa39629ed.
2021-07-01 13:33:53 +02:00
jjpark-kb ffa39629ed [semi-modular] reagent forging (#6614)
* start of reagent forging

* reagent forging

* add the three items to ashwalker den
2021-06-30 23:36:12 +01:00
SkyratBot a110c0a342 [MIRROR] Cooked steaks are once again edible. (#6577)
* Cooked steaks are once again edible.

* FF

* Update sheetifier.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-29 16:56:25 +01:00
OrionTheFox 31952d96ee [READY]Adds two new space ruins, tiny bit of framework for other future mapping (#6507)
* Adds Spaceship turfs (First iteration)

* Moves VG decals icons into turf/decals

* GPS Computer

Literally the survival pod one re-textured to work with any wall. Good for ruins

* Fluff/machinery

just read the fluff file ffs

* Hardspace Maps

yes they're based on HS:SB. They turned out well ok

* these arent even complete but im commiting

* hbg

* New sound for AI node, wall fixes

* pre-loaded tape go brrrr

poggers

* tweaks ai node values + ghostship loot

hh

* remove two unused files, move salvagepost ID

* craftable spaceship walls (hopefully) and le cool pre-recorded tape

* properly makes spaceshipshiz craftable/placeable

* adds totally-cool sprites for the spaceship stacks :)

they arent codersprites i worked hard on them :)

* salvagepost loot and anchoring

* adds juicy ai node sprite

thamk u hay, sorry i couldnt use the big icon im not good coder :(

* replace on-turf lattices with the decal version

* oops adds the gps computer to the generic spaceruin signal
2021-06-28 14:35:16 +01:00
SkyratBot 9c861af7b7 [MIRROR] Greyscale Mat Datum Stationary Smooth Tanks (#6544)
* Greyscale Mat Datum Stationary Smooth Tanks

* Update icon_smoothing.dm

Co-authored-by: Emmett Gaines <ninjanomnom@protonmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-27 16:37:32 +01:00
SkyratBot 5326760cb3 [MIRROR] Makes turfs persist their signals, uses this to optimize connect_loc (#6465)
* Makes turfs persist their signals, uses this to optimize connect_loc  (#59608)

* Makes turfs persist signals

* Splits connect_loc up into two elements, one for stuff that wishes to connect on behalf of something, and one for stuff that just wants to connect normally. Connecting on behalf of someone has a significant amount of overhead, so let's do this to keep things clear

* Converts all uses of connect_loc over to the new patterns

* Adds some comments, actually makes turfs persist signals

* There's no need to detach connect loc anymore, since all it does is unregister signals. Unregisters a signal from formorly decal'd turfs, and makes the changeturf signal persistance stuff actually work

* bro fuck documentation

* Changes from a var to a proc, prevents admemems and idiots

* Extra detail on why we do the copy post qdel

* Makes turfs persist their signals, uses this to optimize connect_loc

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-06-23 04:23:48 +01:00
SkyratBot 7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
Matthew J 5dc173b8a1 [NON-MODULAR] Modularizes the Material Glass / Windows Don't Create Instantly (#6113)
* hh

* hhh

* modularization
2021-06-05 17:20:12 +12:00
Gandalf 56a7766d1b Revert "Fixes master 514 (#5927)" (#5929)
This reverts commit aab764575a.
2021-05-25 03:24:45 +01:00
Gandalf aab764575a Fixes master 514 (#5927)
* a

* l

* Update sheet_types.dm
2021-05-25 03:06:58 +01:00
BluBerry016 758e529d0e help me. (#5897) 2021-05-24 05:17:57 +01:00
Azarak 20db06c6d0 Liquids system (#4584)
* a

* a

* uncommentize

* aa

* Cache stuff

* Attrition

* blcok heights

* Abstractify reagents

* Lots of stuff

* stuff

* stuffs n drains

* Update drains.dm

* pumps and drains

* Update liquids.dm

* Ethanol burns, but only sometimes..

* color debug and big fuel tank boom fix

* watermeta

* Atmos moment

* Update living.dm

* burn

* anti-aliased icons, drain fix, liquids not on space

* Thermal energy + magboots fix

* Update liquids.dm

* Plumbing devices for liquids & engineering plumbing rcd

* From the creators of watermeta: WaterKilo

* Update WaterKiloStation.dmm

* Update WaterKiloStation.dmm

* Update _basemap.dm

* ocean biome generator

* Convert immutables when constructed over

* Forgot water pumps for station

* Update liquids.dm

* Ocean ruins

* cool looking blue ocean

* a

* a

* a

* weh

* a

* aa

* Merge pull request #1 from Azarak/errrrrror

Updates

* finishing touches

* aaa

* aaaa

* aaaa

* patch

* map fixes

* not so high pressurized now

* squeezing into bucket now removes 75% reagents, buckets get 100 volume

* empty ocean maps not used anymore

* reforged

* Update WaterKiloStation.dmm

* Update ocean_listening_outpost.dmm

* Update WaterKiloStation.dmm

* a

* ol

* 0

* Update liquids.dm

* Update _open.dm

* 0

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-24 02:43:57 +01:00
SkyratBot 5880be0168 [MIRROR] (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc (#5524)
* (code bounty) refactors all uses of Crossed() and Uncrossed() into signals sent to loc, tracked by connect_loc

* WHEW THAT WAS EASY

* Update ammo.dm

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-07 22:39:27 +01:00
SkyratBot c15ed4eca0 [MIRROR] fixes poopy bronze tiles sstuff (#5237)
* fixes stuff made with bronze sheets deconstructing into tiles or not being able to make bronze golems (#58708)

* fixes poopy bronze tiles sstuff

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-02 00:07:16 +01:00
SkyratBot 966873beb4 [MIRROR] [READY] Tile Reskinning 2: Epic Winaloo (#5384)
* [READY] Tile Reskinning 2: Epic Winaloo

* AAA

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-01 14:25:42 +01:00
SkyratBot 7f083e7cb6 [MIRROR] Converts the atmos senstive component over to connect_loc (#5376)
* Converts the atmos senstive component over to connect_loc (#58266)

* Makes all uses of atmos_senstive pass in mapload as context

* Converts atmos senstive to connect_loc, does some general cleanup to the element, and makes it check the state of the tile the thing is on assuming creation didn't happen as a part of map loading

* Updates connect loc to match the new arg list

* Converts the atmos senstive component over to connect_loc

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-05-01 09:44:09 +01:00
SkyratBot 2ab15aecb5 [MIRROR] Remove all gamemodes except Dynamic (#5173)
* Remove all gamemodes except Dynamic

* qaaaaaaaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:30 +01:00
SkyratBot c418b139be [MIRROR] Ports Mail From Kiwi Take 2: Arconomy Class Mail (#5172)
* Ports Mail From Kiwi Take 2: Arconomy Class Mail

* Update wardrobes.dm

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-25 21:20:20 +01:00
Winter Flare e4160263a6 Makes Gear Harness craftable. Adds Loincloth to Dorm Vend. (#5103)
* Dorm Vend Tweaks

Adds Dorm Vendor Repack to Cargo
Adds Loincloth to Vendor
Adds Gear Harness to Leather Crafting

* Fixed Sheetcrafting
2021-04-23 21:45:29 +01:00
OrionTheFox 344f11b9c6 FIX FOR Eyepatch Left/Right Toggle! (#4949) (#5001)
* toggleable eyepatch side

the day we've been waiting for.,

* HAHAHAHHA WHOOPS

I FORGOT A CHECK TO MAKE SURE THAT ALL EYEWEAR SPRITES DIDNT TRY TO ADD _R TO THE END
2021-04-20 01:29:32 +01:00
Gandalf 553b707ba3 aaa (#5016) 2021-04-18 21:31:42 +01:00
Gandalf 9decfc49f6 Revert "toggleable eyepatch side (#4949)" (#4986)
This reverts commit 774824da18.
2021-04-17 19:45:43 +01:00
OrionTheFox 774824da18 toggleable eyepatch side (#4949)
the day we've been waiting for.,
2021-04-17 16:01:42 +01:00
SkyratBot 9303763ac1 [MIRROR] Warning cone is now craftable (#4127)
* Warning cone is now craftable (#57668)

Co-authored-by: Colovorat <lolqwert569@ gmail.com>

* Warning cone is now craftable

Co-authored-by: Colovorat <35225170+Colovorat@users.noreply.github.com>
Co-authored-by: Colovorat <lolqwert569@ gmail.com>
2021-03-13 14:41:59 +00:00