About The Pull Request
VR sleepers now lead to the VR Hub, a place with a bunch of portals that lead you to other areas, or just has chill stuff like a bar. Includes portals to all the old vr maps, the megafauna training simulator map, a soon to be minecraft map, and my crappy game runner where you run away from falling tiles and fight to be the last person to survive. Merges murderdome and syndicate trainer into the vr hub map so they spawn every time with vr. Recall portals now can have multiple exits to support the old vr waypoint system from the hub. Also moves a lot of stuff around in the files to make it more organized. There's now also a ghost role that can access VR as well with infinite spawns.
VR NOW HAS A CONFIG OPTION SO ENABLE IT OR VR WILL NOT WORK.
Why It's Good For The Game
Being a ghost is boring for most people, it's nice to have a place for people to hang out rather than just leave the server. This is also a nice place where people can put gamemodes they're testing or other fun little minigames that can't be main gamemodes. VR currently is not used by really anyone so I don't see anyone getting bothered by this PR as well.
* lava arena is now not the default for swoop attack
adds mass fire attack, sends fire lines out from the drake in 360 degrees
lava pools now have a chance to be spawned with the fire breath attack
adds greater delay for lava pools on lesser ash drake so they don't just all instantly get placed
lava arena doesn't needlessly recalculate the turfs it will be using every pass now
enraged state, procs when you try to escape from the lava arena attack without fighting it normally, colors the drake turns its brightness up as it glows, then shoots out fire everywhere, also heals the drake for 250 health.
fixes a bug where fire lines wouldn't appear if their range would put the calculated end turf outside the map
fixes a bug where indestructible open turfs would turn into basalt on the lava arena attack
fixes a bug where lava arena safe spots would be on indestructible closed turfs
drake swoops now have a greater default recovery time
* fixes stupid text error
* adds vr mining sleepers to the lavaland mining base which can be used to train with megafauna and test out other items
removes useless code from colossus's file including having a dead icon of the drake and butchering results
adds virtual versions of each megafauna which don't drop any items and are deleted upon death
adds the vr mining map
* adds virtual megafauna spawners and their respective icons, spawn 1 megafauna at their location and are indestructible
changes default virtual megafauna hunter gear to be more like the default mining gear
* adds more items to spawning in mining vr
megafauna spawner nests can no longer be pushed
virtual megafauna now have a limit to how far they can move away from their nest
adds arenas and fast bluespace tile paths to each megafauna spawner and gives the mining base some walls to protect it
* adds mining vr map to the away mission config
adds perm portals, linked two way portals who are linked by id and can be set in mapping files by editing instance
adds megafauna portals for the arenas
fixes up some junk on the mining vr map
adds a spawn delay for megafauna spawners after the linked megafaunas death
fixes a bug where bubblegum could teleport outside of his arena
* adds true spawn var to bubblegum to easily handle clones / virtual versions of it spawning
fixes bug where virtual legion would release the real legion when damaged
moves vr mining code to the away missions code to adhere to contributing.md
* converts map files to tgm
adds arena cleanup and fixes runtime bugs on virtual megafauna spawn and death
* reverts local drake changes
* fixes bug where drake corpses still had a gps signal
removes worthless include
* adds the crusher trophies to the vr mining kit
no more granting null achievements you stinky virtual megafauna
this map really didn't need to be 255x255 im sorry
* even smaller map wowee also please compile
* adds respawning item crates for the lavaland items and healing junk
even smaller map and some filler spaces for possible future bosses
removes lavaland map changes
mining vr now works properly with other vr maps and is randomly selected working with normal vr sleepers on station
fixes permanent being permanant my bad
* lavaland map stop being changed
* maybe a bit overkill with the amount of healing items
* reordering i guess but why is the rum gone
* work please
* Update Lavaland.dmm
* Update Lavaland.dmm
* adds force stop option to portals so you can choose to not chain teleports with non linked portals.dm
permanent portals now can be var edited mid game and still work (cool admin events? idk)
permanent portals are no longer deleted if they don't have a linked portal
adds one way portals, portals that lead somewhere but have no return portal. basically non hardlinked portals but able to be done in map and edit stuff
adds recall portals for the vr megafauna arenas, one way portals but you can recall to them by using a one time use spell (no it is not tied to your real mind it is tied to the vr mind)
virtual megafauna can no longer escape their arenas
moves some virtual megafauna procs to the main megafauna file to reduce needless code
* recall portals can now be chained and the portal recall spell can now go back in a stack reverse style
* adds boss rush mode, fight all of the bosses successively with only one break in the middle without dying
object spawners can now choose their datum spawner type through a var
moves some virtual megafauna code from the megafauna file to the megafauna spawner datum
* adds new goodies to the end of the boss rush
removes a lot of the copy pastad code in the vr megafauna
adds true spawn var, decides whether or not the megafauna should grant achievements or have an internal gps, used for bubblegum hallucinations and virtual megafauna
internal gps are now added on the base megafauna path
hierophant's crusher trophy no longer spawns at its beacon (let's be honest some people missed it because of this) so it works properly with the crusher loot var
* Die of fate tweaks and fixes
🆑 coiax
fix: Rolling a 6 with a die of fate now reduces your speed as intended.
fix: Rolling an 8 with a die of fate will cause the explosion to be
around the roller, not the die.
tweak: Die of fate effects now make loud visible messages so it's
obvious what has happened.
admin: Dice can now be "totally rigged" with admin edits to
unconditionally always roll a certain value, rather than just some of
the time. A new "cursed die of fate" has been added to demonstrate this
effect.
/🆑
- new proc `do_smoke` that does basic smoke effects, to avoid the same
pattern for making smoke effects.
- Dice rigging has been split into two vars, "rigged" for the severity
of the rigging (not rigged, basically rigged, totally rigged), and
rigged_value for the value it's trying to rig to.
* Stealth die of fates
* Code review II?
GENETICS
The random hexadecimal rng game has been replaced with gene sequencing from goon.
Adds mutation activators and mutators
You can now store mutations
Everyone now has their own set of unique mutations
Limited mutations per person to 8 (including one always being monkey)
Adds race specific mutations (See fire breathing for lizads)
You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by
Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences
Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)
Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength
cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
initial_gas_mix for turfs were all over the place instead of using defines. I
didn't change turfs that only show up in a single place, like the Snowdin
plasma river turf.
KITCHEN_COLDROOM_ATMOS isn't used yet; if this gets merged I'll use it to turn
kitchen cold rooms into proper.... cold rooms
* Converts all colored plasteel tiles to turf decals.
* Removes now deprecated floor icons and paths.
* Hotfixes on three maps.
* Moves script to its own folder.
* Fixes wild west.
* Fixes holodeck
* Fixes eye rape bug.
* Fixes meta and lavaland biodome ruin having some missing textures.
This is in preparation for step_x support as the default behavior for these procs is necessary for proper functionality.
turf/Enter and atom/movable/Move default code got rewritten to replicate default byond functionality with minor changes.
* Adds VR Snowdin and Syndicate Trainer
* Replace var edit
* I did forget to add a few
* Adds one full outfit spawn
* internals too
* closet
* Extends same Z level check to monitor and emping
* restricted uplinks
* camera bug fixes
don't talk about the bees
outfit changes
More items
outfit fix
* Adds vr sleepers to runtime station
* More mapping fixes
* Adds telecomms to taunt your enemies
* More restrictions
* Some fixes
* badabing
* More fixes
* emag related changes
* forgot the ract
* Additions
* griff resistance mode
* minor changes
* Removes old centcom away map
* Pushes you out of VR if you try to ghost
* this is :b:roke
* this shit is not :b:roke
* as requested
* HE'S DONE IT
LETS GOOOOOOOOOOOOOOOH
* floyd. floyd. he's the floyd. floyd dude yeah yeah yeah yeah FLOYD
* fireball remarks, the other spells.
* YOU MEAN THE CHAOS FLOYDS
* what is a floyd, but a miserable pile of moodlets
* flflflflfoooaooayoyydd FLOYOYODDD DFFRRURURMPPFF
* FLOYDING LIGHTS LIGHTS LIGHTS LIGHTSSS
* GORGE YOUR MOODLETS, EMBRACE YOUR FLOYD
* no more floydposting, i removed the old spellbooks
* aaaaaaaaaaaaaaaaaaah ALL of the remarks added my fucking god
* 10 days to sunday travis.
* last minute fixes
* 1 fix
* 2 fix
* red fix
* martial granters
* MAMA MIA
* Virus antagonist initial commit
* Updated disease code
* Sentient virus improvements
* Renamed /mob/living/var/viruses to diseases, and /mob/living/var/resistances to disease_resistances
* Added sentient virus event
* Renamed VIRUS defines to DISEASE defines
* Fixed bugs in rewritten disease code
* Fixed advanced disease Copy()
* Finalized disease antagonist
* Made cooldown buttons stop processing if they are removed from an owner.
Made sentient disease active sneeze and cough not available if the host is unconscious.
Made sentient disease menu refresh when adaptations are ready or hosts are added or removed.
Made sentient disease following use movement signals instead of fastprocess.
* Added better icons to sentient disease abilities
* Thinning out auto_custom uses.
* Not sure what i was thinking.
* Not sure what happened here.
* Fixes
* Forgot i'm doing this so i can remove this
* C
* Valentine antag datums
* This is what i get for adding it manually.
* Ore Stacking
* honk
* honk
* component memes
* honk2
* fix overlay off-by-1, sheet singular names
* Give the ores more descriptive names since sheets also have
* whoops debug memes
* atom editor memes
* fixes
* snowdin fix
* wrah wah wah waaaah
* fences, new mountain turfs, sprites, top-side finished, misc stuff
* quick fix
* cut my life into pieces, this is my last resort
* lots of work done to the underground segment, more fluff bits and topside work
* removing depreciated bits and tgm conversion
* step_off
* damn these dirty VARS
* changes n stuff
* wanna build a plasmaman?
* decals commit fix
* map detailing, loot spawns, plasma miners, cyberboss changes, plasma lava turning people into plasmamen
* tgm conversion
* new barricade sprites, final map edits before testing
* mountain wall fix
* Update snow_storm.dm
i ate too mucha pasta
* 🆑 Denton, Anonmare, kevinz000
tweak: Removed the player minimum on syndicate chameleon kits.
rscdel: To compensate, regular chameleon kits no longer contain noslip shoes.
tweak: Reduced the chameleon kit price to 2 TC (same total price for kit+noslips).
/🆑
Chameleon kits were given a minimum player limit due to the noslips that come with them.
This PR removes the player limit as well as the noslips, but lowers the TC cost by 2.
That way, lowpop tators can have disguises while highpop has the same total price for the old chameleon+noslips combo.
* Created a shoes/chameleon/noslip subtype and moved the NOSLIP_1 flag to it. Made sure that all other regular noslips refer to the new subtype.
* It works, but is it worth it?
* bitfield helpers take 1
* Would this work?
* remove dangling debug code
* rebase & fixes
* vv bitfield stuff, reading
* DNM oceans of shitcode DNM
* honk
* honk2
* plonk
* rebase & fix
* Antag Panel & Friends Refactor
* Prettfying
* Removes abduction also blob from default configs.
* Ninja fixes
* Ninjafix
* First draft of the new check_antags
* I love coding without compiler
* Yes
* Fixes
* Check_antags part 2
* Fixes and cleanup
* Okay should be good now.
* Adds simple no move & no tc syndie for events
* Integrates toggle objective pr
* Why i even bother.
* Offer mob shows all antags
* Some minor visual stuff
* Proper name for the helper
* !ONE COMMIT PR!
* not one commit pr :(
* fuck wait
* speak emotes, claw attacks
* netherworld link!
* final fixes
* spells, and portals
* grammar
* fixed nether link, more mi-go sounds
* no more shitspells
* final touches
* HALF DONE
* fuck load of changes jesus
* i said TAKE THIS
* FULL DONE
* OK, shiz, take this!
* yea
* i'm actually gonna vomit
* fixes hopefully the last
* fuck
* fixes
* nice :)
* woop
* fantasmifc
* i get it :)
* Roundend report refactor
* I won't be fixining every moved part but here you go
* Preparation for feedback
* Fixup
* First draft of feedback (wip)
* Simple version of feedback for custom objectives/explanation texts
* Debug verb removal
* Fixes & show again action button
* Admin objective handling
* Fix and first step of css standarization.
* Every time
* More css
* Fix
* Fixes, abductee datum, css tweak
* Feedback and css fix
* CLIENT DETAILS DATUM + CLIENT ACTIONS + spilled css fix
* Integrates clockult badcode
* Fix
* Fix lists in assoc feedback
* Unified antagonists and teams feedbacks, bumped up antagonists version
* Adds chat link to reopen the the report
* Fixes some clockcult stuff, passes antag name to feedback
* review stuff
* fix
* Adds some missing spacing
* Roundend corners, has css gone too far.
* Spacing between same antags
* Changeling and traitor objectives now have same spacing
* Wizar report typo fix
* Wrap brother team.
* Also move it to more relevant file
* Fixes cult summon objective
* Fixes roundend report for full-round observers
* Fixes wizard with apprentices roundend report
* Tutorial scarabs don't show in roundend anymore, adds some check_ticks
* Prettier station goals
* Merges roundend delay things
* Spread the lag around
* Fixes relogin qdeling eminence
* ckey -> key