Commit Graph

13198 Commits

Author SHA1 Message Date
SkyratBot
c7f3dd5b20 Makes the slime link function on stargazers behave as intended (#7736)
Fixes an issue with Stargazers where they were unable to form slime links.

Co-authored-by: Pinta <68373373+softcerv@users.noreply.github.com>
2021-08-24 10:21:36 -04:00
SkyratBot
36f173ed03 [MIRROR] Fix item stacks qdeling themselves in Init and some item stack self-merge scenarios. (#7655)
* Fix item stacks qdeling themselves in Init and some item stack self-merge scenarios. (#60835)

* Feex

* Fix stack self-merging thanks to connect_loc

* Better doc

* Cyborg item stack qdel issue

* Shut up linter :)

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-08-22 01:19:04 -04:00
candle :)
33f9be2c42 [READY] [MOSTLY MODULAR] Vox sprite fixes, updates, and additions (#7522)
* [DRAFT} Vox sprite fixes, updates.

* spriiiiiiite fiixeeesssss

* sprite name fix

* part one

* PART 2

* modularization moment
2021-08-22 01:40:28 +01:00
SkyratBot
f76747d3cc span fixes (#60936) (#7686)
Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2021-08-21 22:14:57 +01:00
jjpark-kb
6dfd617177 fixes some of the issues of the createanddestroy unit test (#7648)
* send help

* polychromic createanddestroy fix
2021-08-20 23:23:23 -04:00
SkyratBot
93a298569d Adds a qdeleted check to mob equipping. This fixes potential runtimes/harddeletes caused by attempting to add (#60902) (#7651)
stacks to a slot, since stacks will commonly self delete, even if you add them to different slots. This is
because stack code does not respect slots, and I can't figure out a good way to fix that outside of this.

Also fixes like, a 2% chance unit test failure caused by a mob spawner that has a low percent chance to spawn a
miner with cash in both pockets. I hate god.

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-08-20 18:52:16 +01:00
SkyratBot
84dfef16da Fix fire exploit being extinguished by pAIs, borgs, and simple animals (#60852) (#7649)
* Fix fire being extinguished by pAIs, borgs, and simple animals

* Add trait TRAIT_NOFIRE_SPREAD

* Add NOFIRE_SPREAD traits to simple and silicon mob types

* Refactor spreadFire proc to use check TRAIT_NOFIRE_SPREAD

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-08-20 06:33:59 -04:00
SkyratBot
b95cc44e35 Fix mulebot movement while controlled by a player (#60909) (#7636)
Co-authored-by: Tim <timothymtorres@gmail.com>
2021-08-19 14:25:08 -04:00
SkyratBot
169c42a262 [MIRROR] Refactors connect_loc_behalf into a component (#7613)
* Refactors connect_loc_behalf into a component (#60678)

See title. Also refactors caltrops into a component because they use connect_loc_behalf which requires them to hold the state.

This also fixes COMPONENT_DUPE_SELECTIVE from just outright not working.

connect_loc_behalf doesn't make sense as an element because it tries to hold states. There is also no way to maintain current behaviour and not have the states that it needs.
Due to the fact that it tries to hold states, it means the code itself is a lot more buggy because it's a lot harder to successfully manage these states without runtimes or bugs. 

On metastation, there is only 2519 connect_loc_behalf components at roundstart. MrStonedOne has told me that datums take up this much space:
image

If we do the (oversimplified) math, there are only ever 5 variables that'll likely be changed on most connect_loc_behalf components at runtime:
connections,
tracked,
signal_atom,
parent,
signal_procs

This means that on metastation at roundstart, we take up this amount: (24 + 16 * 5) * 2519 = 261.97600 kilobytes
This is not really significant and the benefits of moving this to a component greatly outweighs the memory cost.

(Basically the memory cost is outweighed by the maint cost of tracking down issues with the thing. It's too buggy to be viable longterm basically)

* Update glass.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-17 20:29:11 +01:00
SkyratBot
b0c01e40af [MIRROR] Del The World: Unit testing for hard deletes (#7589)
* Del The World: Unit testing for hard deletes (#59612)

Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>

* Del The World: Unit testing for hard deletes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@ users.noreply.github.com>
2021-08-17 18:58:57 +01:00
Gandalf
a43b8c5fc4 Nanotrasen Fleet Command Expansion (#7418)
* A

* Update centcom_computers.dm

* a

* Update CommandReportConsole.js

* commandreporter

* Update command_report_computer.dm

* a

* FEET COMMAND

* a

* e

* e

* Update departments.dm

* F

* a

* a

* Update new_player.dm

* Update new_player.dm

* AAAAAA

* Update zombie.dm

* Update zombie.dm

* aaaaaaa

* 0

* a

* Update CentCom_skyrat.dmm

* aa

* Update nsstitan.dmm

* A

* Update station_goal_computer.dm

* Update station_goal_computer.dm

* Update bridge_officer.dm

* Update CentCom_skyrat.dmm

* Update pda.dm

* Revert "Update pda.dm"

This reverts commit fbe1823726f9edb7f7c3ba03c2d34b08b46ae294.

* logic

* cargo system

* 0

* Update import_console.dm

* Update cargo_skyrat.dmm

* noob coder

* Update cargo_shuttle_console.dm

* a

* Update deck_crew.dm

* Update export_console.dm

* Update deck_crew.dm

* 0

* Update CentCom_skyrat_z2.dmm

* AAAA

* 0

* Update CentCom_skyrat_z2.dmm

* Update cargo_shuttle_console.dm

* Update CentCom_skyrat_z2.dmm

* a

* SELLING CREW IS BAD.

* a

* Update supply.dm

* Update CentCom_skyrat_z2.dmm

* Update supply.dm

* A

* a

* a

* Update zombie.dm

* Update modular_skyrat/modules/central_command_module/code/jobs/fleetmaster.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-08-17 18:43:19 +01:00
SkyratBot
7a1d3700bb [MIRROR] Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more! (#7481)
* Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more!

* Update traits.dm

* Update maint_loot_trash.dm

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-15 23:52:58 +01:00
Gandalf
c46a2a7ac9 Ports pollution from Horizon - Original PR: https://github.com/hrzntal/horizon/pull/468 (Made by Azarak) (#7453)
* AAAAAAAAAAA

* pollution scrubbbies

* fires cause smoke, right? Also NSS journey has scrubbies

* washing things removes the smell!

* what the fuck were you doing last night

* Update temporary_pollution_emission_component.dm

* space turfs shouldn't have pollution

* Fix air now fixes smoke

* Update pollution.dm

* Update pollution.dm

* Update bonfire.dm
2021-08-15 23:41:20 +01:00
SkyratBot
d4e11d2080 [MIRROR] Redoes how alarms are handled, moves their behavior to datums (#7547)
* Redoes how alarms are handled, moves their behavior to datums

* a

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-15 23:38:01 +01:00
SkyratBot
a1c7bd4bae [MIRROR] knockback component to element. (#7542)
* knockback component to element.

* Update tgstation.dme

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update freezer.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-08-15 23:09:21 +01:00
linnpap
527924a756 [NON-MODULAR] Feline Trait (#7523)
* nya

* 1984

* span notice shit

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>

Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-08-15 22:53:33 +01:00
Deek-Za
29397dbfdb Fixed CDO Access (#7575)
Honestly. This has been overdue for months. CDO can finally do their job without risking access to the equipment or detective lockers.
2021-08-15 22:51:09 +01:00
Lamella-0587
a702f9bd9f organic interface update (#6740)
* initial

* whoops

* more fixes

* forgot

* frick

* oop

* minor visual fixes

* cleared out-of-date stuff that was asimilated by erp update. ye, sry for that but useroth said i can if i need to

* interface fixes + cleaned trash.

* fixesss

* more fixes

* other interface fix and im dumb

* text and fonts fixes

* mapfixes

* small item fix

* floppa my beloved

* fixme

* yepp

* little addition to vibrator

* more user friendly toys

* hotfix because im dumb

* informing user about stuff happening in their genitals

* Fixed strip menu for new slots

* Vibrating toys now makes constant vibration sounds.

* fucking ton of fixes, i debugged so much stuff i want to die when did i slept last time

* signal vibrator fixes

* i guess its all bugs for now, need testing

* hotfix

* chemicals fixed. other dumb bug fixed too

* feex

* undo

* aight, some text stuff

* repsrited signal vibrator, fixed some dumb bugs. Almost ready for tommorrow pr.

* tried to fix things, need to test

* fixed?

* maybe now its fixed

* we finished here.

* yeah, credits. I forgot them.

* Oh well, resolved the conflict wrong.

* map fixed

* formatting test

* more linter stuff

* did changed that skyrat asked me to

* kinda fixed more stuff

* remove mapchanges

* no magic like kat magic

* please

* further mapchanges removal

* fix

* little fix, because one map supposed to be changed.

* quick structure fixes + balance stuff

* some fixes. remind - fix worn tomorrow.

* ah fuck it, i fixed it now. Who need sleep anyway?

* furnitures are no longer invuln

* fixes poles

* milking machine uses cuffs instead

* makes stuff uses cuffs

* frick

* fix lints

* stuffe

* line

* Forgot to add this little feature

* OKAY FINE I GUESS 10 MINUTES IS TOO MUCH.

* squashed bugs

* minor fix to prevent visual bugs with pillow piles.

* frick

* removed logging

* pref for toys

* tabs

* suggested idea added

* hot fix

* Revert "suggested idea added"

This reverts commit 33796f0abb896b83d02dbefee4e3b62df5f6a5db.

* Revert "hot fix"

This reverts commit bf0bc6330f5897ce2d67bb9571eb818d3a64325b.

* fuck the suggestions, i just want it to work fine

* fuck the suggestions, i just want it to work fine

* truly fixes lints

* balance tweaks + fleshlight fixed

* more balance tweaks

* gasmask fixes. Now it doesn't kill people but still makes them suffer

* fix ball mittens

* dead people tell no tales

* some minor fixes

* grammars

* add messages

* use a new pref

* simple check

* knock-knock. Who? A fix.

* fuck

* fixes vibrators

* hexacrocin now can be cured properly

* fix x_stand

* frick

* FUCK

* fixes everyonr being horny

* fixes pain

* fixes strapon

* stop process

* nymphomania fixed

* fix spam

* fixed heels and quirks

* Dead people shouldn't cum

* Knock-knock. A penis enlarger fix

* use the traits goddamn it

* Nymphomania fix

* Fucking moths can't now chomp vibrators

* Added yes/no check to climax button, also some improvements and multiple messages bugfix

* milking machine balance tweaks, bimbo trauma fix

* milking machine construction messages added

* some fixes

* Revert "Fucking moths can't now chomp vibrators"

This reverts commit 2bf37ca3b0b98c3bbd7bf35626faa7a0be54fcfb.

* little clean up of code, but it still doesn't works properly

* fuck the moths. You can't eat vibrators once more.

* catsuit bug fix

* balance tweaks

* Pillows now made of cloth, not metal.

* pillow fixes

* masochism quick fix

* dumb quickfix, it will break anything, don't panic

* yay now it works again

* nymphomania fix

* clean up

* half of ball mittens fix. For another half buy our DLC just for 2,99$!

* IM COOL I FIXED THE BALL MITTENS! FINALLY!

* prefs now works properly

* pain stuff fixed, i guess. no more arousal by decompression damage.

* lol how did i missed those

* can't buckle fucking cows to milker anymore

* oops

* me cool

* fixed small bug with pillows

* gasmask quick fix

* fix spam

* fixes strapon

* balance stuff.

* fix because im dumb

* fix

* the last fix for this codebomination. I hope this is it.

Co-authored-by: Katherine Kiefer <sterlite2902@gmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
2021-08-13 19:33:44 +02:00
SkyratBot
6ca0f0d80c [MIRROR] lifesteal component to element. (#7537)
* lifesteal component to element. (#60632)

* lifesteal component to element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-13 17:22:49 +01:00
SkyratBot
f22d863000 [MIRROR] fixes some megafauna shooting too fast (#7526)
* fixes some megafauna shooting too fast (#60797)

* fixes some megafauna shooting too fast

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-08-12 20:24:54 +02:00
SkyratBot
81927443a2 [MIRROR] Spider Fixes (#7512)
* midwife/nurse fixes (#60762)

* Spider Fixes

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
2021-08-12 00:57:32 +01:00
SkyratBot
f147bfe5e9 [MIRROR] Removes Projectile Megafauna Cheesing (#7503)
* Removes Projectile Megafauna Cheesing (#60758)

Dead mobs are now dusted by colossus typed projectiles.

Colossus typed projectiles are always considered a direct target projectile now so you cannot lay down and ignore them anymore.

Wendigo and frost miner projectiles are now subtypes of this projectile type as well.

* Removes Projectile Megafauna Cheesing

Co-authored-by: Whoneedspacee <yougotreallyowned@gmail.com>
2021-08-11 14:53:58 +01:00
SkyratBot
d2d89a863a [MIRROR] [Ready] Mining Loot Rework (#7461)
* [Ready] Mining Loot Rework

* AAAA

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-10 16:12:36 +01:00
SkyratBot
d997f9ccc3 [MIRROR] swap bodypart species checking to bitmap, fix surgery for monkey body… (#7480)
* swap bodypart species checking to bitmap, fix surgery for monkey body… (#60280)

* swap bodypart species checking to bitmap, fix surgery for monkey bodyparts on monkeys

* fix part_origin so it is used correctly

* remove tabs, change DEFAULT_BODY to NULL_BODY

* add requested documentation

Co-authored-by: whitecas18 <whitecas18@ students.ecu.edu>

* swap bodypart species checking to bitmap, fix surgery for monkey body…

Co-authored-by: ArchPigeon <bookmaster3@gmail.com>
Co-authored-by: whitecas18 <whitecas18@ students.ecu.edu>
2021-08-10 15:54:45 +01:00
Yawet330
92514e5126 [NONMODULAR]Venus Humantrap Re-buffs (#7469)
* aaa

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

* Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-10 15:51:23 +01:00
jjpark-kb
3b278f201c species id defines (#7466) 2021-08-08 22:05:10 +01:00
SkyratBot
aa8ee48da9 [MIRROR] fixes pai rod of asclepius bug (#7451)
* fixes pai rod of asclepius bug (#60722)

* fixes pai rod of asclepius bug

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-08-08 02:41:34 +01:00
Gandalf
346cfacf1f Fixes NPC zombies and makes them better. (#7444)
* a

* aaa

* Update zombie.dm

* Update zombie.dm

* AAAAAAAAAAAAAAAAAA
2021-08-06 23:54:40 +01:00
Gandalf
1bb364a193 PREFERENCES RESET [DANGER] (#7414)
* aaa

* aaaa

* Update preferences_setup.dm
2021-08-06 02:02:27 +01:00
SkyratBot
91070a797c [MIRROR] Job refactor 2: less hardcoded lists (#7410)
* Job refactor 2: less hardcoded lists

* CRITICAL DEP 1

* CRITCAL DEP 2

* Update nanotrasen_admiral.dm

* Update nanotrasen_admiral.dm

* Update nanotrasen_admiral.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-06 01:42:53 +01:00
SkyratBot
c8cae9692c [MIRROR] Fix polymorph behavior for pAIs and mimics (#7406)
* Fix polymorph behavior for pAIs and mimics (#60502)

This fixes #58258. Basically anytime a pAI holoform gets shot with a staff of changing or polymorph item it would change their mob type. This allowed ghost roles infinite respawns since the pAI card is not destroyed when it gets polymorphed. An unlimited army can be created with no downsides since you can keep bringing people back to life with the pAI requests.

I also went and fixed another strange behavior with polymorph, where if you used a staff of animate on an object, you could turn around and then polymorph the object into a mob. The animate magic is supposed to wear off the object after a certain while so I made the mimic immune to polymorph effects.

* Fix polymorph behavior for pAIs and mimics

Co-authored-by: Tim <timothymtorres@gmail.com>
2021-08-05 22:50:28 +01:00
SkyratBot
090ef8f1d6 [MIRROR] Thrownthing datum refactor: you can now throw stuff at mobs lying on the floor. (#7404)
* Thrownthing datum refactor: you can now throw stuff at mobs lying on the floor. (#60604)

* Thrownthing datum refactor: you can now throw stuff at mobs lying on the floor.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-05 13:19:07 +01:00
SkyratBot
083768c2bc [MIRROR] Adds logging for mob numbers (#7399)
* add logging to mob numbers (#60695)

* Adds logging for mob numbers

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
2021-08-05 13:16:31 +01:00
SkyratBot
9098086959 [MIRROR] Adds a preference to make flashes darken your screen (#7308)
* Adds a preference to make flashes darken your screen (#60434)

* Adds a preference to make flashes darken your screen

* aaa

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-03 21:03:12 +01:00
SkyratBot
54f003621b [MIRROR] Converts the footstep component into an element. (#7229)
* Converts the footstep component into an element.

* Update human.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-03 20:16:35 +01:00
SkyratBot
3c80d8f39f [MIRROR] Fixes vehicles (#7330)
* Fixes vehicles (#60624)

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Fixes vehicles

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2021-08-03 20:11:36 +01:00
SkyratBot
4c29a5e334 [MIRROR] Renames COMSIG_MOB_APPLY_DAMGE (#7336)
* renames damge -> damage (#60647)

* Renames COMSIG_MOB_APPLY_DAMGE

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-08-03 20:04:48 +01:00
SkyratBot
f5d599fafa [MIRROR] picked up bees and mice can now fit in boxes. (#7325)
* picked up bees and mice can now fit in boxes. (#60161)

* picked up bees and mice can now fit in boxes.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-08-03 20:01:10 +01:00
SkyratBot
7def0551cb [MIRROR] Fixes ethereal hair not updating with mutcolor (#7312)
* Fixes ethereal hair not updating with mutcolor (#60613)

* Fixes ethereal hair not updating with mutcolor

Co-authored-by: KittyNoodle <78111117+KittyNoodle@users.noreply.github.com>
2021-08-03 18:33:30 +01:00
SkyratBot
69b351d105 [MIRROR] Fixes e-bolas being unblockable and not ensnaring flying mobs. (#7264)
* Fixes e-bolas being unblockable and not ensnaring flying mobs. (#60160)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fixes e-bolas being unblockable and not ensnaring flying mobs.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-08-01 11:40:28 +01:00
SkyratBot
7303942d07 [MIRROR] Monkeys can now retaliate against xenomorph and animal attacks. (#7230)
* Monkeys can now retaliate against xenomorph and animal attacks. (#60157)

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Monkeys can now retaliate against xenomorph and animal attacks.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2021-07-29 23:43:07 +01:00
SkyratBot
491d740685 [MIRROR] Makes shaking smoother, makes close range explosions more shakey (#7227)
* Makes shaking smoother, makes close range explosions more shakey  (#60314)

* Makes camera shaking more smooth

Makes shake_camera use more then instant steps for its animates. The concept is to not respect duration quite so
strictly. So instead of instantly moving, we get the distance to travel, pick the lower of the two numbers to
preserve some jerk, and multiply it by tile size * 0.7. So effectively 0.7 ticks per tile. I've found this works
reasonably well for making shaking events look less shit, though there is room to make it a preference option in
future, since this number could go between 0 for the old behavior, and say 5 for slow but not say, visually
hasurdus speeds.

* Makes large close range explosions shake more then far out ones

The old system for calculating explosion shake was sqrt(delta/10) when the delta could really only ever go up to
like 20. So it maxed out at 1.3 or so, which doesn't really fit being hit directly by a bomb. I hate old coders.

I'm changing the fomula to sqrt(range/(dist + 1)), which works out to roughly 4.5 at 20 near_distance, which is
a maxcap. Scales reasonably fast, 4 tiles or so, so this primarially effects getting hit full on with a big
bomb

* Makes shaking smoother, makes close range explosions more shakey

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-07-29 11:15:32 +01:00
SkyratBot
9f7d93f3f3 [MIRROR] Remove nanites (#7210)
* Remove nanites

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-29 00:45:17 +01:00
SkyratBot
4b17b3b520 [MIRROR] Adds sounds and animations for attacking a disembodied brain (#7200)
* Adds sounds and animations for attacking a disembodied brain (#60489)

* Adds sounds and animations for attacking a disembodied brain

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
2021-07-28 22:57:32 +01:00
SkyratBot
dd6fa89b5e [MIRROR] Makes construct's examine text color match their theme (#7192)
* Makes construct's examine text color match their theme (#60453)

* Makes construct's examine text color match their theme

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
2021-07-28 22:14:28 +01:00
SkyratBot
f8f51cbd86 [MIRROR] Kills _globalvars/misc.dm (#7152)
* Kills _globalvars/misc.dm

* aaa

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 22:03:21 +01:00
SkyratBot
7371a37004 [MIRROR] Splits 'random verbs' into several other verb files (#7127)
* Splits 'random verbs' into several other verb files

* a

* f

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:51:38 +01:00
SkyratBot
9cf38b193c [MIRROR] Fixes security not getting assigned to departments (#7085)
* Fixes security not getting assigned to departments

* Update ticker.dm

* Update _job.dm

* a

* Update _job.dm

* Update _job.dm

* Update security_officer.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:37:35 +01:00
SkyratBot
227b722820 [MIRROR] Job refactor: strings to references and typepaths [This could seriously break things :)] (#7006)
* Job refactor: strings to references and typepaths

* 0

* holy fuck

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

* Update preferences.dm

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 21:12:42 +01:00
SkyratBot
591a611c01 [MIRROR] [FUCK][NO CI] Rust Component Fixes (#7165)
* [FUCK][NO CI] Rust Component Fixes (#60252)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* [FUCK][NO CI] Rust Component Fixes

Co-authored-by: Matthew J <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-28 19:06:34 +01:00