Commit Graph

16 Commits

Author SHA1 Message Date
spookydonut
319ca52545 removing unnecesary double parent proc calls (#49694)
* removing unnecesary double parent proc calls

* i made an oopsie
2020-03-05 18:51:37 +08:00
skoglol
5fb2b0fb24 Fixes floodlights (#48570)
* Unfucks floodlights

* Powernet fixes
2020-01-05 19:41:39 -05:00
kingofkosmos
280d416d4f Adds missing spans, missing periods and missing span endings. Also changes spans to suit the situation better. 2019-10-12 19:34:11 +03:00
Qustinnus
a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00
spookydonut
860985f193 Changes obj_break on machines to use parent calls (#46485)
The way stat |= BROKEN was done was a mess, this makes everywhere use obj_break with proper parent calls and adds a signal for when a machine enters the broken state.
Why It's Good For The Game

Better code quality, more signals.
2019-09-16 16:45:24 +12:00
Rob Bailey
2029163d33 playsound vary boolean define conversion (#46254)
About The Pull Request

Converts every single usage of playsound's vary parameter to use the boolean define instead of 1 or 0. I'm tired of people copypasting the incorrect usage.
Also changes a couple of places where a list was picked from instead of using get_sfx internal calls

This was done via regex:
(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\)) to match 1
(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\)) to match 0
full sed commands:
/(playsound\(.+,.+,.+, ?)1( ?\)| ?,.+\))/\1TRUE\2/ 1 to TRUE
/(playsound\(.+,.+,.+, ?)0( ?\)| ?,.+\))/\1FALSE\2/ 0 to FALSE

I'm not very good with regex and these could probably be optimized, but they worked.
Why It's Good For The Game

Code usability
2019-08-30 18:45:20 +12:00
ShizCalev
2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
Tad Hardesty
2f212e16a3 Remove redundant anchored=TRUE from machines 2018-05-27 19:23:37 -07:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
KorPhaeron
989f0275e7 You can smash the bulbs in floodlights (#31690)
* You can smash the bulbs in floodlights

* Floodlight breaking but properly
2017-10-15 11:55:19 -06:00
Tad Hardesty
c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00
Jordan Brown
af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
Joan Lung
1feb0021a1 Removes now-unnecessary obj_integrity definitions 2017-07-08 14:02:50 -04:00
ExcessiveUseOfCobblestone
2822f9fd9f Update floodlight.dm (#25979) 2017-04-09 07:38:45 -04:00
Shadowlight213
1346884b3a Fixes admin ghost interaction on some things. 2017-04-01 12:10:42 -07:00
kevinz000
465f136b96 [READY]Planetstation: Floodlights (#25310)
* floodlights

* floodlights

* ...

* copypasta

* traviscaughtmenottesting

* fixes

* set_light

* fixed

* construction

* strings

* kay

* Update floodlight.dm

* Update floodlight.dm
2017-03-29 18:09:33 +13:00