* relic file
* Revert "Merge branch 'master' of https://github.com/tralezab/tgstation"
This reverts commit 826916d87b421dbb0ebcfce7fad96e456b6d3674, reversing
changes made to a0f476d874.
* mime pda
* hey maybe it works
* some steps forward
* IT WORKS HAHAHA YAAAAAAAAAAAAAAAAA
* logged properly in everything
Exact same as my earlier PR, but it actually works - [https://github.com//pull/47212]
Changelog
cl
del: Removed all departmental budget cards except for cargo card
tweak: Cargo now gets 500 credits per paycheck
balance: Cargo can't amass infinite money from other departments
/cl
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
* Base
* epic
* bandaid begone
* Documentation
* Bugmash
* Replaces bruise packs and ointment in on maps.
* Fixes for testmerge
* new line
* Dirty web
* Nasty webedit
* med suture is now a chemical recipe, adds cellulose reagent
* Fixes cult space bases (again)
* h
* Fixes duplicate definition
* Lets cultists draw runes at the Lavaland cult altar ruin
* Adds CULT_PERMITTED_1 flag to check if cultists can summon/buld structures here
* h
* REWROTE EVERYTHING
* And these too
* Mapmerger as usual
* Qust changed some datum mat stuff, fixed
* Updated the rune sprite to be in-line with blood cult style runes.
* Uses a less degenerate sprite for the rune
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* Adds new bioluminescent traits and mutations
Because 'puke green' shouldn't be the only light color.
* creates the xeno immunity trait for skeletons
* creates globalvar for xeno immmunity
* gives skeletons the xeno immunity trait
* makes the hugger check for xeno immunity
* checks for xeno immunity trait over embryo and hivenode
* adds the xeno immunity trait with hivenode
* adds xeno immunity trait when impregnated
* whoops fixed the number of macro args
* okay NOW it should be fixed
* there now it should b gucci
* emitter has wrenched state when created
* resync with master
* adds smokey animation to lit flamethrower
* More frames, less busy
* Fixed offset error for lefthand
* adds acti/deactivate sound for flamethrower
* offset fix
* adds ambient light when flamethrower switched on
* OFFSET BLARGH
* Refactors screen object update_icon to call parent
And makes update_icon an /atom proc
* Cleans up some missed null checks
The student teaches the master
* bra
* ME GRAMMAR GOOD?
* asbestos in your lung
* Merge branch 'master' into CARPET
* Merge branch 'master' into CARPET
* bruh
* Revert "bruh"
This reverts commit 186de868197ee5904ae2e72060736dc3a505f66d.
* Revert "Revert "bruh""
This reverts commit a855f2b838f02b852fb16f4a15123ca5a26b858f.
* orange man, reasonable
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-Authored-By: Fel <fludd121@gmail.com>
* Update code/modules/reagents/chemistry/reagents/other_reagents.dm
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* cobby is a good amnitni
* e
cl
add: Plumbing equipment is now available through the medical protolathe. It's under medical machinery boards
add: Add's a new chemistry area on metastation for chemical factories. It's located left of main surgery.
tweak: Chemistry has been turned into the Apothecary. It's basically normal chemistry, but Medical Doctors have acces aswell.
tweak: The smoke machine is now plumbing compatible. Put this knowledge to good use.
sprite: Thanks to @CRITAWAKETS for the plumbing RCD sprite!
/cl
Finally adds plumbing to the game!
Chemistry has been turned into the apothecary. For all intents and purposes it's old chem, but doctors have acces.
West of main surgery is now the new chemistry factory area.
I've also had to move stuff around alot, because you can't just add a big new room without having stuff in the way.
Currently only on metastation. I'm completely drained from adding it to meta alone and doing all maps right now will burn me out.
* Adds Shrine Maiden's Outfit
* Adds the Shrine Maiden's Wig
* Adds the gohei as a null rod transformation
* Gives the gohei purification properties
* Shrine maiden's items now lack religious significance
There's a profound comment to be made here, but I'm not smart enough to make it.
* Icons added back after rebase
* Addresses requested changes
* Adds the gohei's hitsound
* Update suit.dmi
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.