Nerd Lord
d05c81c2d9
This should resolve conflicts and not fail to compile woo woo
2015-10-22 22:10:29 -04:00
phil235
8751f9afb5
derp
2015-10-21 23:48:23 +02:00
phil235
d3ee910211
Makes effect system code more OOP.
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obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Nerd Lord
c21fd722e9
Defile now rusts normal and rwalls at a very low chance.
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Revenant abilities cause purple sparkles now.
Incidentally fixed up EMP pulses so they don't set the name and duration of the object they spawn for everything that spawns the object.
2015-10-21 14:05:59 -04:00
Razharas
33e6d35d03
Merge pull request #12378 from bgobandit/fuckeverything
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Chemists can turn gibs into soap, candles, and meat product: no fucking .int edition
2015-10-19 19:54:42 +03:00
Razharas
4bd2956c6b
Merge pull request #12466 from phil235/BugFixBoogalooH
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Bugfixes: soulstone, reagent runtimes, etc
2015-10-19 10:02:42 +03:00
phil235
79a814b434
Fixes some runtimes when picking candidates for certain simple_animals, especially sentience potion. If the player chose 'Yes' and then immediately disconnected, it would make the chosen client null. Same thing for xeno larva bursting (player disconnection mid bursting animation)
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Fixes runtimes with chem grenade calling prime() after being GC'd.
Fixes some hardsuits having "unacidable = 1" twice.
Fixes runtime with alien whisper.
Fixes runtime with check_shields()
Fixes runtime with Venom, Formaldehyde, corn syrup and holy water.
Fixes cult sacrifice soulstoning not working (giving a dead shade).
2015-10-18 01:28:48 +02:00
phil235
47909d525f
Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
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Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
bgobandit
e7555de606
Adds the ability for chemists to turn gibs into soap. Gibs can now be scooped.
2015-10-13 20:01:49 -04:00
phil235
e9ee6adeb5
Merge pull request #12262 from francinum/patch-6
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Reinforced Window Spawner
2015-10-10 11:56:46 +02:00
francinum
fbfb80a0e2
I after E
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When you're spelling something not 1 line away.
2015-10-09 00:25:20 -04:00
phil235
0efb30434a
Fixes not being able to move during jaunting if you are cuffed and pulled.
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Greenglow decal no longer disappears after 2 minutes.
Fixes runtime with explosive implant activation.
Fixes stunbaton infinite cell charge, the baton now turns off if you try using it after its cell has been deleted somehow.
Fixes bloody pulled mob leaving a blood trail in zero G.
Shortens the guardian battlecry message when attacking to lower chat spam.
Items in Morph now disperses a bit on death instead of being all on the same tile.
After reaching a limit of 50 items, morph swallowing items deletes them instead of putting them inside the morph.
Monkeys can no longer modify the hand labeller's text to communicate.
Fixes carbon,radium,uranium 's reaction_turf creating multiple decal on a tile, it now checks if there's already a decal of the relevant type and (for radium and uranium) only transfers reagent to it if it finds one.
2015-10-08 00:48:00 +02:00
Razharas
0108dad7db
Merge pull request #11575 from Firecage/nospaceformining
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Xeno corrosive acid no longer spaces asteroid walls and floors.
2015-09-30 22:49:10 +03:00
xxalpha
22474094ae
Merge remote-tracking branch 'upstream/master' into hot_or_not
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Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
2015-09-24 03:14:04 +01:00
xxalpha
655b1a77c7
Replaced refactored is_hot() to be an atom proc.
2015-09-24 01:12:38 +01:00
Razharas
6ddb1bf1ce
Merge pull request #11904 from Miauw62/newposters
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Removes the shitty red faction poster and replaces it with two new ones.
2015-09-24 02:06:52 +03:00
xxalpha
36ae116a48
Added another mode for smoothing (smooth with all subtypes).
2015-09-23 00:55:10 +01:00
Miauw
b8184210bd
Removes the shitty red faction poster and replaces it with two new posters.
2015-09-20 20:07:29 +02:00
phil235
bfa06222ea
Merge pull request #11830 from Aranclanos/updatetriggerthis
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Removes update_triggers.dm
2015-09-19 16:47:19 +02:00
Aranclanos
caf4d7d5a5
Removes update_triggers.dm and moves the code inside of it to their respective procs. Most of the procs on this file were duplicated.
2015-09-16 21:52:25 -03:00
oranges
48f86bc9f5
clean up more non useful comments
2015-09-17 12:23:44 +12:00
Cheridan
d1e1beb713
Merge pull request #11748 from Aranclanos/pipep1
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Fixes the last remaining associative lists from pipes
2015-09-14 18:26:46 -05:00
phil235
2333eb6b55
Merge pull request #11763 from RemieRichards/FootprintTweaks
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Footprint Tweaks
2015-09-14 20:50:23 +02:00
Swag McYolosteinen
606c6e0ae4
Merge pull request #11677 from xxalpha/aliums
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Xeno tweaks and bugfixes.
2015-09-14 17:00:14 +02:00
Remie Richards
7b6bbbfed1
Further tweaks.
2015-09-13 16:17:50 +01:00
Remie Richards
4bb97067b2
Tweaks amount of footprints, and fixes some bugs related to footprints, adds shoetype tracking to footprints
2015-09-13 15:36:56 +01:00
Aranclanos
815ef798e9
Fixes the last remaining associative lists from pipes
2015-09-12 20:57:16 -03:00
xxalpha
eb7e466dfe
Changed facehuggers and alien eggs layers to MOB_LAYER
2015-09-11 14:31:17 +01:00
bear1ake
f697ae90f5
removes a bunch of .0
2015-09-10 20:57:30 +09:00
Razharas
161156cffc
Merge pull request #11585 from bgobandit/legitposters
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Poster changes!
2015-09-09 02:38:56 +03:00
bgobandit
2cee8c85dc
Reworks the poster lists per cheridan
2015-09-07 12:18:06 -04:00
Razharas
9f0f1a9234
Merge pull request #11531 from RemieRichards/Bloody_footprints
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Bloody footprints!
2015-09-07 16:07:03 +03:00
bgobandit
72ac379bbf
henk
2015-09-07 07:18:58 -04:00
bgobandit
fd5e854118
IF TRAVIS DOES NOT WORK AFTER THIS I SWEAR TO CLOWN
2015-09-06 14:02:10 -04:00
bgobandit
c5984f4359
Merge branch 'master' of https://github.com/tgstation/-tg-station into legitposters
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Conflicts:
_maps/map_files/MetaStation/MetaStation.v41G.dmm
2015-09-06 13:27:51 -04:00
bgobandit
5cbe9e17e2
TRAVIS NOW COMPILES.
2015-09-04 19:17:51 -04:00
bgobandit
b9e779dc54
Makes Travis compile hopefully.
2015-09-04 19:13:51 -04:00
bgobandit
261494e659
Made some changes and repathing for posters.
2015-09-04 18:30:58 -04:00
Firecage
1fc5ed65a4
Xeno corrosive acid no longer spaces asteroid walls and floors.
2015-09-04 10:33:00 +02:00
xxalpha
3e3767c1d0
Tweak
2015-09-02 12:43:39 +01:00
xxalpha
f72ecc6fa1
Merge remote-tracking branch 'upstream/master' into xenoweedspread
2015-09-02 12:42:35 +01:00
Remie Richards
ff07337841
Bloody footprints! Human blood, Xeno blood, and Oil can now produce bloody footprints that fade off as the blood on the shoe fades. Affects gibs too.
2015-09-02 01:32:02 +01:00
Razharas
ad9fa24d5f
Merge pull request #11515 from xxalpha/PLmD_69pXpk
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Tweaked foam spread logic, foam layer.
2015-09-01 18:33:22 +03:00
Razharas
bfbe4e997e
Merge pull request #11505 from duncathan/returnQDEL_HINT_LETMEDIE
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Makes all Destroy() procs return properly
2015-09-01 15:54:18 +03:00
duncathan
1f5510eb12
hahah woops
2015-09-01 02:16:12 -06:00
Razharas
bf85a525e7
Merge pull request #11071 from PatchouliKnowledge/ayycidlockers
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Lockers dump their contents if molten by alien acid
2015-09-01 10:58:10 +03:00
duncathan
48b67e5a25
Merge branch 'master' of https://github.com/tgstation/-tg-station into returnQDEL_HINT_LETMEDIE
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Conflicts:
code/game/objects/effects/landmarks.dm
2015-09-01 00:11:33 -06:00
xxalpha
d0701c4088
Tweaked foam spread logic, foam layer.
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Better
Changelog
PERFORMANCE
get_turf(loc) is still superior
2015-09-01 00:33:33 +01:00
xxalpha
c5bafe5420
Changed weed spread to be like gas spread.
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Changelog
PERFORMANCE
P-PERFORMANCE
2015-09-01 00:31:39 +01:00
duncathan
51c09f16bf
makes all Destroy()'s return properly
2015-08-31 00:21:01 -06:00