Commit Graph

138 Commits

Author SHA1 Message Date
phil235
9c3d5ae3c7 Fixes runtimes with augmented_eyesight refund, atom/movable/Bump(), fleshmend, spraycans, PDA messaging, remove_from_storage(), and gun burstfiring. 2015-10-11 17:18:31 +02:00
Razharas
87f2cbf4ed Merge pull request #12218 from phil235/BugFixBoogalooA
Fixes critical bug causing multiple hits from single projectile.
2015-10-09 12:41:08 +03:00
phil235
dbaba791f3 Fixes critical bug causing multiple hits from single projectile.
Fixes some other potential issues coming from changing a few del() to qdel().
Fixes not being able to shoot mob on same tile as the shooter.
Fixes being able to shoot oneself by simply clicking our mob.
Fixes not being able to shoot non human mobs right next to us.
2015-10-07 20:57:36 +02:00
Xhuis
908514c1b3 Some more changes 2015-10-04 12:52:55 -04:00
Xhuis
1211ec4102 Some gang stuff 2015-10-04 00:26:26 -04:00
phil235
1d56ff80dc Fixes runtimes with add_blood() and add_blood_list()
Fixes formatting in the mech control console window.
Fixes runtimes when building an AI (mind transfer from mmi to ai was called before the AI's hud_list was set)
Fixes syndicate cyborg not starting with the correct module.
Fixes syndiborg not being able to use their grenade launcher
Fixes runtime with gun process_fire() (some code was reverted by accident)
Fixes a runtime with hostile simple animal's PickTarget().
2015-09-26 13:21:20 +02:00
Razharas
f8e2f721c3 Merge pull request #11877 from Core0verload/suicide
Russian roulette: "Spin the chamber" edition.
2015-09-24 01:44:12 +03:00
Xhuis
6711406d6a Conflicts 2/3 2015-09-22 16:37:00 -04:00
Razharas
835da91620 Merge pull request #11883 from phil235/DnaMonkeyStuff
DNA rework
2015-09-22 18:43:27 +03:00
Xhuis
66f67946ae Merge remote-tracking branch 'remotes/upstream/master' into airlock_charge_buff 2015-09-21 22:18:24 -04:00
c0
2d872ac8b4 feedback 2015-09-22 00:20:37 +03:00
c0
ef8bb5e0e0 Russian roulette 2015-09-22 00:20:36 +03:00
Maarten van den Berg
f3f080693a Adds zone_override var to process_fire and friends, updates clumsy and gun suicide 2015-09-20 16:52:39 +02:00
phil235
f90ee4aa8c - Fixed monkey starting with no dna.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.

- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
2015-09-19 22:18:28 +02:00
Xhuis
76b90ef25c Adds a variable, can_unsuppress 2015-09-19 14:25:16 -04:00
Maarten van den Berg
9837ad6ab7 Makes clumsy misfires actually target a leg 2015-09-16 11:11:05 +02:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
Cheridan
5979ffdec7 Logging Syntax Improvement 2015-08-13 12:14:14 -05:00
phil235
76feff5dfa Merge branch 'master' of https://github.com/tgstation/-tg-station into HandcuffOverlayFix
Conflicts:
	code/game/objects/structures/watercloset.dm
	code/modules/clothing/head/helmet.dm
	code/modules/mob/living/carbon/carbon.dm
2015-07-20 22:37:06 +02:00
phil235
d72cbcaf2f - fixes handcuff overlay on monkey not showing.
- Fixes the lack of handcuff icon on the hand screen object for alien humanoids..
- fix legcuff overlay not showing on monkey.
- fixes fire overlay for monkey, aliens and cyborg, no longer looks human shaped.
- Made the regenerate_icons's subprocs at the carbon level more OOP.
2015-07-17 01:15:21 +02:00
Jordie0608
e985aa05d3 Merge branch 'master' of https://github.com/tgstation/-tg-station into thisalsomeansammoleftcannowbecalculatedasafactorofoverlayslength
Conflicts:
	code/modules/projectiles/guns/energy/temperature.dm
2015-07-16 21:02:50 +10:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Jordie0608
9c0ef0c2ce overlays for energy guns 2015-07-15 19:06:48 +10:00
phil235
68c360e136 Fixes improvised gun being deleted when tablecrafted. 2015-07-10 23:45:38 +02:00
Cheridan
96ff8ab617 Merge pull request #10265 from Razharas/PinRemoval
Added pin removal recipe
2015-07-04 12:50:11 -05:00
xxalpha
cfb5e724b6 Material container, all items can have materials, wake me up
cant wake up

go to sleep debug
2015-07-01 03:34:47 +01:00
Razharas
4bea01ce34 Del pin in gun
Del pin in gun
2015-06-29 20:13:43 +03:00
Razharas
1a0c027cc2 Added pin removal recipe
Added pin removal recipe
You need plasmacutter to do it and some other shit
2015-06-29 18:43:37 +03:00
xxalpha
b2e84a0d3c Put drop_item() calls inside ifs. Replaced some drop_item() with unEquip( 2015-06-14 20:11:40 +01:00
Iamgoofball
f992eb1af0 Adds feedback gathering for a hell of a lot more things. 2015-06-09 21:52:46 -07:00
kingofkosmos
a7bd5f93e1 "You hear something" set to italics. 2015-04-24 21:06:16 +03:00
kingofkosmos
e371dd9f35 more spans 2015-04-24 20:52:00 +03:00
kingofkosmos
1d14471d00 Ellipses to waiting messages. Warning-spanclasses to failing messages with an exclamation mark. 2015-04-24 20:50:50 +03:00
ACCount12
fd3f3ab68b New pins 2015-03-28 22:02:44 +12:00
Fayrik
0173c7af6e Adds everything and makes it all work perfectly. It's like I'm almost good at this or something. (Seriously, points of interest: Secbots react to being shot. Dart rigging. Donksoft guns.) 2015-03-21 16:18:32 +00:00
paprka
9e450b30df further improvements and changelog 2015-02-25 00:25:27 -08:00
paprka
7a8e78a4c3 this kills the object verbs 2015-02-25 00:19:53 -08:00
paprka
393123b50b Merge branch 'master' of https://github.com/tgstation/-tg-station into youlovenerfs
Conflicts:
	code/modules/projectiles/gun.dm
	icons/obj/guns/energy.dmi
2015-02-24 20:03:33 -08:00
Remie Richards
b1ff6b7220 Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackbyParams
Conflicts:
	code/game/turfs/simulated/floor/light_floor.dm
2015-02-24 22:16:53 +00:00
Delimusca
941e4ba907 increased heavy recoil, reduced drop chance 2015-02-22 18:52:53 -07:00
Delimusca
f608bf2a31 improves heavy weapons 2015-02-21 19:00:31 -07:00
Remie Richards
5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Delimusca
4f6c74d291 replaces turret egun with ecannon 2015-02-18 21:24:07 -07:00
paprka
388e0a330e fixes firing delay 2015-02-18 02:55:28 -08:00
paprka
074a139576 Merge branch 'master' of https://github.com/tgstation/-tg-station into youlovenerfs
Conflicts:
	icons/obj/guns/energy.dmi
2015-02-18 02:29:07 -08:00
paprka
54040d9867 stun changes and stun revolver 2015-02-13 09:26:31 -08:00
Iamgoofball
791381394c Ports the kinetic accelerator changes from NT 2015-02-03 21:19:30 -08:00
Cheridan
b28d1773a3 Fixes firing pins replicating original lockbox anti-melee functionality. 2015-01-26 16:23:25 -06:00
Cheridan
793243763d Merge pull request #7185 from paprka/inhandrefactor
Inhand refactor
2015-01-20 22:16:06 -06:00
Cheridan
29af018796 Some fixes
-Fixes magic wands having electronic firing pins, now have FANCY CRYSTAL SHARDS
-Fixes grammer issue.
-Fixes code not compiling due to outdated proc
2015-01-20 21:41:36 -06:00