* Cyborg upgrade board tweaks
🆑 coiax
add: Cyborg renaming boards cannot be used if no name has been entered.
del: Cyborg rename and emergency reboot modules are destroyed upon use,
and not stored inside the cyborg to be ejected if modules are reset.
/🆑
Reasons: Because being renamed "default name" isn't fun, and it means
you have to hang around to be renamed AGAIN. And for lore/balance/sanity
reasons, you don't get to get the reboot board back after you used it;
try dying less.
* Naming changes, and transformer tweak
- A new unnamed cyborg will copy the user's prefered cyborg name if
possible, defaulting to the old format if there's no preference.
- A rename board with no setting will apply the cyborg's default name,
if one exists, see above.
- Cyborg transformers (from the traitor AI) will no longer destroy all
items.
* Made behaviour more consistent
* Fix spelling
Replaces the drone shells on the derelict space station ruin with unique
drone shell spawns, making them detectable via the orbit command, like
most lavaland ghost role spawners currently are.
* Ports Space Parallax from vg/yogs
* KILL ME
* fuck shit
* fixes
* rgfkbjhkefrhjkfrejhkfds
* Parallax, part 2.
* Gotta get these defines in before remie notices!
* DAMN IT! SHE FOUND ONE!
* fixes orbits
* fix orbits take 2
* Fixes some things with parallax
* Refactors parallax shuttle animations.
Geis bindings will break, powered structures will disable and consume power, clockwork obelisks will cut off gateways, interdiction lenses will disable for a long time, caches and ocular wardens will force-unanchor and take some damage, and anima fragments will slow down briefly. Cogscarabs no longer actually DIE to emps, but are still stunned by them.
Basically, I want you to throw EMP grenades at the machine cult, because that seems like a thing you should be able to do, right?
To put it simply, this adds the vars girder_type and sheet_amount to the wall code, and cuts down on a small amount of now unneeded lines.
This simplifies it so adding newer walls and different wall/girder combinations is slightly simpler. It is also easier to adjust how much sheets a wall drops when deconstructed and what type of girder is left behind.
Tested and everything works as intended. Please inform me if I mixed anything.
The . += syntax wasn't valid, since . started out as null, not a list,
causing a runtime, more importantly, nothing used the return value, so
I've refactored it to be a bit cleaner and not use two loops
Currently starlight applies multiple times for each space turf. This is stupid. Instead we'll only apply the brightest starlight to each tile. Looks much better.
Also I moved all the lighting defines into the defines folder. Also I used some of the lazyinit defines instead of manually doing it.
* makes these checks more flexable
* oh hai mark
* praise jesus
* magicaly a better understanding of how to structure if checks lets me cut 2 lines
* wew
* spellcheck
* i shoudent code drunk
* weeeeew
* llllllaaaaaadddddd
* madcusbad
* i realy should learn desktop git
* wew
* Im just so sorry
* because we can't be having the power of atheism melting clockcult.
* Sky Bulge Commit mk2
WORK THIS TIME.
* Indentation.
* Jordbord's suggestions
Incorporated. The bone spear line was also doubletabbed I was set up!
* FUCKING INDENTATION
* the flan update
they don't exist in world but here have a mob
* we fireflans now
also isliving is in now, just gotta actually map a thing
* the tomb update
it's bigger now
* .gitignore revert
* workpls
* Revert ".gitignore revert"
This reverts commit 1fefd34fc7c0dbc8f1f353a95e53665e03ba75cf.
* workthistime
* Revert "workthistime"
This reverts commit 214509d5abda941c470708431536ccd715334e8e.
* well it's the closest gitignore fix so far
* fix dme change
will need to be loaded for the map part to work though
* gitignorerevert take 43
* jordbord fix mk 2
* includes flan.dm in the .dme
* Added a Syndicate dock for the Emergency Shuttle
* Removes window from doorway to syndicate base
* Diverts shuttle if the hijack conditions are met
* Fixes incorrect define
* Shuttle needs people on it to hijack
* Redoes the syndicate base extension
* Centcom always lies
* Notice boards can use authorization
* stock notice boards for the heads of staff
* Title of the UI uses the notice board's name
* Add notice boards for heads of staff to boxstation
* formatting oversight
* noticeboards use proper examinate behaviour for paper
* You can now put images on the noticeboard
* Made interacting with the noticeboard not annoying
* Revert "Add notice boards for heads of staff to boxstation"
This reverts commit 56a30da0957ac3679bcd84744d54c526543802c1.
* code review
* properly restrict locate()
* Anomalies now have observer-visible countdowns
🆑 coiax
add: Anomalies now have observer-visible countdowns to their detonation.
/🆑
- Behind the scenes, moved the detonation code from the event to the
anomalies themselves. May be some differences of lifespan, given we're
going from event ticks to world.time, but meh.
* Changes the name of the anomaly cores
* Made loose pipes dangerous
🆑 coiax
add: Loose atmospherics pipes are now dangerous to be hit by.
/🆑
Makes them embeddable, just like metal rods, and gives them throw_force.
Makes the singularity just a tiny bit more threatening, with all that
debris flying everywhere.
* A typecache of TWO items
* MORE TYPECACHES
* Fixes compile bug
* You can now push Wraith Spectacles up
* you need to... actually LOSE the xray vision
* Don't flicker toooo much
* for bonus points, let's us refactor status effects while we're here
* might as well keep that around