Commit Graph

321 Commits

Author SHA1 Message Date
as334
ef6af4ef5b Unfucking shit ass plasma memes part 1 2015-11-13 21:28:00 -05:00
MMMiracles
90c55718af conflict fix oh vey 2015-11-13 16:27:03 -05:00
MMMiracles
d0356f2741 more map changes, misc edits 2015-11-13 16:16:57 -05:00
Kyle Spier-Swenson
27aad8a3bc fucking Lummox JR's map loader treating chars and tiles as one 2015-11-13 10:22:52 -08:00
Kyle Spier-Swenson
ca7c087d48 Fixes map loader incorrectly detecting x size in maps 2015-11-13 02:32:28 -08:00
as334
a6eaf76d72 Fixes merge conflicts, adds new sprites, hopefully fixes weird helmet sprite bug. 2015-11-12 21:54:08 -05:00
MMMiracles
01742de97f another update, added some corpse spawners for map use. 2015-11-11 18:51:56 -05:00
AndrewJacksonThe2nd
eaa1d11af4 On stun_nerf: objectives 2015-11-08 21:10:21 -08:00
KorPhaeron
f8aba56a96 Better comment 2015-11-07 16:55:09 -06:00
KorPhaeron
4ef3a9332a Mob name fix 2015-11-07 16:51:31 -06:00
KorPhaeron
6a8919197b Flavour 2015-11-03 23:37:05 -06:00
KorPhaeron
c87c06411f Ghost spawner 2015-11-03 23:25:36 -06:00
Shadowlight213
67835203ab Changes config name 2015-10-30 17:26:56 -07:00
Shadowlight213
d513bda437 Moves away mission loader file to config folder. 2015-10-29 19:26:59 -07:00
Razharas
4a6840b057 Merge pull request #12676 from KorPhaeron/energycannon
Fixes admin spawned energy cannons/emitters
2015-10-28 04:31:12 +03:00
KorPhaeron
714dba55b5 Fixes energy cannons 2015-10-26 19:35:14 -05:00
Cheridan
6dffb5f65d Merge pull request #12257 from KorPhaeron/map_loader
Small map loader update
2015-10-26 19:11:52 -05:00
as334
f116ba5c32 Merge branch 'master' of https://github.com/tgstation/-tg-station 2015-10-25 15:39:42 -04:00
as334
202eefe635 Fixes the compile issue, adds myself to admin.txt 2015-10-25 14:45:18 -04:00
phil235
d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Razharas
15e07b8a55 Merge pull request #12339 from Shadowlight213/Grindering
Fixes Meat grinder and immortality from the Wild West away mission.
2015-10-16 09:30:21 +03:00
Razharas
40037855bf Merge pull request #12285 from KorPhaeron/corpses
Corpse Spawner Update
2015-10-15 16:10:40 +03:00
Razharas
63741ea07c Added loads of defines for everything
Added loads of defines for everything
2015-10-14 07:07:06 +03:00
Razharas
d9f2f14ac4 Makes space transition real cool
Makes space transition real cool
No more txt shite
Only defines now
Fixes away missions derping
2015-10-13 13:41:46 +03:00
Shadowlight213
cfdea80afa Fixes Meat grinder and immortality from the Wild West away mission. 2015-10-11 23:59:22 -07:00
KorPhaeron
6af623a215 Update 2015-10-09 23:13:24 -05:00
KorPhaeron
95e3a14c68 Map loader 2015-10-08 21:45:13 -05:00
duncathan
1278b3e8ef fixes #11870; removes every last out of place del() call or definition 2015-10-04 08:03:04 -06:00
Razharas
835da91620 Merge pull request #11883 from phil235/DnaMonkeyStuff
DNA rework
2015-09-22 18:43:27 +03:00
Xhuis
4a1c7c0481 Two small changes 2015-09-19 23:10:51 -04:00
Xhuis
38c277f42e Adds swarmer spawn event and changes demon hearts 2015-09-19 18:38:01 -04:00
phil235
f90ee4aa8c - Fixed monkey starting with no dna.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.

- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
2015-09-19 22:18:28 +02:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
Firecage
dfae1e0b53 Changes a lot of del() to qdel() 2015-08-16 23:33:22 +02:00
c0
47524811c5 Renamed "glass case" -> "implant case". Changed implant syndiekit to be less FUCKS. 2015-08-01 01:56:54 +03:00
c0
04f7b3f2de Surgery, Implants and Organs rework: Phase 1 2015-07-31 22:18:31 +03:00
MrStonedOne
19ef482d87 Finishes carnmc's shuttle rotation feature.
Under carn shuttles, When shuttles dock at a docking port that is not the same direction as them, they rotate their bounding box, and they do magic i don't understand to rotate where the turfs get placed.

But it doesn't rotate the items or smoothwall or handle pixel_xy or any of that.

This fixes that.

Shuttle rotation will call /atom/proc/shuttleRotate(degrees)
Default behavior handles most cases, and overrides handle edge cases.

Shuttle walls don't smooth wall or obey directions, so I just rotate their icon using matrix transform, its dirty but it works.

See: https://tgstation13.org/msoshit/powrightinthekisser.png or https://tgstation13.org/msoshit/fuckingshuttles.png
2015-07-20 04:28:45 -07:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Jordie0608
77b2e54de7 code improvement and overlays for fancy storage, dropper, syringe and lighter 2015-06-10 18:58:19 +10:00
Firecage
f79e0fc1aa Updates more paths, for example obj/stuff to /obj/stuff 2015-05-31 17:48:33 +02:00
Jordie0608
e810855367 reorganizing stray objs in /defines 2015-05-05 21:18:21 +10:00
Incoming
f59c01e721 sets hardset_dna to clear exotic blood on race changes
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit)
removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
2015-04-23 12:35:37 -04:00
kingofkosmos
2e4a8fcce8 Recieve --> receive grammarfix
Changes all "recieve"s in descriptions around the tgstation to "receive". Also energy katana description high priority fix.

Fixes #8576
Fixes #8504
2015-04-03 19:42:34 +03:00
xxalpha
55b81363cc Merge remote-tracking branch 'upstream/master' into hardjet
Conflicts:
	code/modules/clothing/spacesuits/hardsuit.dm
2015-03-27 19:35:10 +00:00
phil235
aecb365f84 Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeAnimal
Conflicts:
	code/modules/mob/living/carbon/alien/life.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/simple_animal/slime/life.dm
2015-03-20 19:32:16 +01:00
xxalpha
edccabb0c4 Only engineering type hardsuits have the inbuilt jetpack. 2015-03-18 17:48:45 +00:00
phil235
456a64f8fd slime from carbon to simple animal 2015-03-14 23:40:57 +01:00
phil235
29609457f5 Makes the message when you're attacked slightly bigger for better visibility."
Changes two "for... show_message()" into "visible_message()".
2015-03-12 23:15:54 +01:00
Remie Richards
5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
xxalpha
a9c181bbcc Repath all non jetpack tank types to tank/internals
Repath all portable tanks to tank/internals, except jetpacks

Update ministation
2015-02-01 18:25:39 +00:00