Commit Graph

531 Commits

Author SHA1 Message Date
Giacomand
7319456770 MiniStation Update
Fixes a runtime with the vent clogging event, which happens to MiniStation.
Lowered all vent requirements to 20.
Fixed transit tubes from breaking by reversing the pod direction twice.
Changed the icon state name of the terminators so that they had density.
Transit tubes will now reset the view of the mob exiting.
2014-02-05 22:04:58 +00:00
fleure
26afced91b Merge pull request #2629 from Giacom/master
MiniStation Update
2014-02-05 18:38:03 +00:00
Giacomand
a27a03c11f The infestation events will now work correctly on MiniStation. 2014-02-04 20:26:30 +00:00
Cheridan
6bdcf64525 Completes code changes; reimplements ninja steal objective. 2014-01-29 12:28:15 -06:00
Cheridan
3a9541df96 Converts Steal objectives (except for blueprints grr) to a datum-based system. This is to support further changes to the objective system, though it does make adding new objectives nice, simple and compartmentalized. 2014-01-25 18:10:06 -06:00
Giacomand
aceb4b22e1 Removed the icon color blend operations from human's update_icons().
Changed all the hair/facial_hair/eye sprites to use a white base.
Changed the preview screen, in the preference menu, to use ICON_MULTIPLY to be able to use the new white sprites.
Removed the unused and broken cloaking item.
Ninjas now use the alpha variable, removed most of the checks for it.
Updated the documentation a bit.
Added some helper procs for later.
2014-01-16 14:33:50 +00:00
Incoming
f993585486 [tumblr approved] Sausage Party Reduction
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.
2014-01-12 04:33:45 -05:00
Giacomand
f1e7637bab Disabled the game using set background by making all instances of it use a define, which can be changed in code/_compile_options.dm
Testing has revealed that it reduces the sluggishness of the game, though it will spike from lag when the singularity is loose. Thanks to ChuckTheSheep for suggesting it.

Server owners who want to keep set background enabled can do so by changing the define.
2014-01-10 18:32:28 +00:00
Cheridan
261615a0bc Ninja Death Tweak
THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES

NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY

YES I'M MAD
2014-01-04 19:26:05 -06:00
Cheridan
bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Giacom
0c03873d03 Merge pull request #2053 from Aranclanos/NOBODYLIKESNINJAS
Ninja mask runtimes fix.
2013-12-18 10:10:26 -08:00
Aranclanos
e136fd6cb5 If it's not human it doesn't mean that it's a silicon! Fixed a runtime regarding the ninja mask on scout mode. 2013-12-16 18:08:14 -03:00
Giacomand
045e68f1cf Added the friday the 13th event. It will basically cut the event frequency in half to simulate unluckiness. 2013-12-14 00:49:27 +00:00
Giacom
dc9ba09a22 Merge pull request #2013 from JJRcop/doomsday
Adds Doomsday to holidays
2013-12-13 13:28:05 -08:00
Giacomand
ceec829294 Tons of typo fixes and renames Centcomm to Centcom. Manual merge of #1950. 2013-12-13 21:14:23 +00:00
Giacomand
25c43d0a98 Added a santa hat icon for the entertainment monitor. Made it change in the Xmas event. 2013-12-09 19:35:31 +00:00
JJRcop
0e62ab1adc Adds Doomsday to holidays 2013-12-08 20:41:02 -05:00
TZK13
e4de436a1e Renamed psilocybin to mushroom hallucinogen, removed psilocybin/mushroom hallucinogen from huge mushroom slice, removed space drugs from reishi, added anti-toxin to reishi and lowered the amount of sleep toxin in reishi. 2013-11-28 00:15:56 -06:00
Aranclanos
6177c28bbe Merge pull request #1687 from Giacom/alien_candidate
When the game tries to find players for roles it will now prioritize players who are the least afk
2013-11-09 10:18:44 -08:00
AlexanderUlanH
87b72833bd Added the labor shuttle 2013-11-02 15:16:39 -04:00
Giacomand
8557cb22df When the game tries to find players for roles it will now prioritize players who are the least afk.
For example, it will try to find players that are afk for 5 minutes or lower, if it fails it'll add a minute to the 5 minutes until it finds a candidate or until it reaches 10 minutes.

I changed the get_candidate for aliens so that their 5 minute bracket is instead 45 seconds. This is because a lot of the time larva need to be active ASAP to avoid danger (such as being spawned in dangerous areas) There was a cases of an AFK larva that was very easily killed of, making it fraustrating for the observers watching.
2013-11-01 18:29:49 +00:00
Giacomand
84248eb6ab Made containment fields shock you when you walk into them, not when you walk near them.
Field generators, that are active, will now shock you; they did before but it was because of the containment field near it.
Changed the type path of the field generator and containment field:

/obj/machinery/field_generator -> /obj/machinery/field/generator
/obj/machinery/containment_field -> /obj/machinery/field/containment

Changed the map to have the new type paths.
The containment field will now shock you when it is created.
The containment field layer is a little above objects, so objects going through are under the field icon.
Cleaned up a bit of the code.
2013-10-25 15:01:04 +01:00
Cheridan
a414a51847 Supresses adminlogging for brand intelligence explosions.
Carp Migration is now announced immediately, with the carp coming shortly afterwards.
2013-10-11 12:36:05 -05:00
Cheridan
fc82725d87 Merge pull request #1514 from Giacomand/rampant_tweak
Tweaked the brand intelligence event to use the mimic copy class.
2013-10-10 16:28:19 -07:00
Giacomand
aa54ceeb14 Merge pull request #1540 from Incoming5643/spooky
2SPOOKY
2013-10-10 14:13:44 -07:00
Aranclanos
ee35e83494 Small changes for cael's shuttle loan event 2013-10-09 16:44:52 -03:00
Aranclanos
b6e1fc6d95 Merge branch 'terbs_weekly_fun' of https://github.com/caelaislinn/-tg-station into terbs_weekly_fun
Conflicts:
	code/controllers/supply_shuttle.dm
2013-10-09 16:03:39 -03:00
Incoming
feedac9505 Add a special always run event for halloween where the entire crew bursts into skeletons after a short while.
This has no real effect on anything besides the fact that skeletons can use the rarely touched xylophone var.
Adds a pair of usr checks for corgis so events can place things on their head without incuring a runtime (the chrismas event also does this)
2013-10-08 22:38:03 -04:00
Giacomand
3a323c40b1 * Tweaked the brand intelligence event to use the mimic copy class.
* Mimic vending machines will now also talk.
 * Reduced the chance for a vending machine to explode, instead of becoming a mimic.
2013-10-06 17:14:20 +01:00
Aranclanos
c219c9e4ba Merge pull request #1405 from Incoming5643/toyAI
Adds a toy AI to the arcade machine prize list
2013-09-28 14:58:53 -07:00
Cael_Aislinn
d1332ec834 adds shuttle loan random event - centcomm asks to borrow the shuttle for 5 mins and it returns with a reward (and sometimes something bad)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-09-24 17:14:06 +10:00
Cheridan
566e1cc166 Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/1415
Conflicts:
	tgstation.dme
2013-09-23 11:04:33 -05:00
Pete Goodfellow
be1906cb42 Added more feedback to the radiation storm and rampant brand intelligence events. 2013-09-21 17:58:59 +01:00
Pete Goodfellow
ff283bbaf8 Changed the vent clog event to garbage collect its reagents instead of deleting them.
Ticked the vent clog and false alarm events into the dme.
2013-09-21 15:13:47 +01:00
Cheridan
49384f77d0 Final event code cleanup! 2013-09-20 00:28:19 -05:00
Cheridan
882b376eb2 Code Cleanup! Moves Area-finding into a helper, uses a parent anomaly-event datum to cut down on repeated code! 2013-09-19 23:39:32 -05:00
Cheridan
d19e7f6493 Converts bluespace events into the anomaly system. Adds some sprites and polishes up some effects
Next up: Moving all of the anomalies into an event subtype to cut down on copied code!
2013-09-19 22:08:04 -05:00
Cheridan
115faf4954 Anomaly Neutralization
Anomalies can now be scanned to determine their frequency, and neutralized by sending a signal on that frequency.
2013-09-19 03:20:44 -05:00
Incoming
a11b75f31e Procs out Ion law generation 2013-09-18 20:42:10 -04:00
Pete Goodfellow
d63dd8fb38 Ports the False Alarm event from Sayustation. 2013-09-18 16:50:19 +01:00
Pete Goodfellow
409e47ac05 Ported the Clogged Vents event from Sayustation.
Adds a silent parameter to /datum/effect/effect/system/chem_smoke_spread/set_up(), which disables admin notification.
2013-09-18 16:47:50 +01:00
Pete Goodfellow
33b124a044 Typo fix for a comment in event.dm. 2013-09-17 22:46:03 +01:00
Pete Goodfellow
0ece6e182f Changes the wormholes event to place all wormholes on the station, rather than across the entire z-level.
You can now click on a wormhole to jump through it (to aid people stuck in grilles with wormholes adjacent).
2013-09-17 22:45:49 +01:00
Pete Goodfellow
279bbbd545 Changes radiation storms to have a 10-20 tick delay, to give people time to shelter in maintenance, which now protects you from radiation! 2013-09-17 22:44:41 +01:00
Cheridan
2ee9e23ea9 Initial Event Rework
Adds anomalies, special effects which tie into the event system.

Ports bholes into an anomaly, cleans up their code.
Adds new gravitational anomalies. Imagine a trampoline.
Flux event is now an anomaly.
Adds a new pyro anomaly.
2013-09-17 15:46:00 -05:00
Pete Goodfellow
77860ef3cd Updated Rampant Brand Intelligence. The type of origin machine is now announced, and if every vending machine is infected before the origin is stopped, then all infected machines will either rise up, or blow up, with a 60% of the former. 2013-09-17 21:13:12 +01:00
Cheridan
4301afbc14 Merge pull request #1152 from Giacomand/removeprison
Removed unused prison shuttle code.
2013-08-14 22:08:48 -07:00
Giacomand
d669aca5b6 * Removed unused prison shuttle code.
* Fixed an implant/prison computer runtime. Fixes Issue #1150.
2013-08-12 13:23:26 +01:00
Giacomand
e1c90fe69a * Added a variable to ion storms which sets the chance of the event being announced.
* Forgot to mention that the last commit Fixes Issue #418
2013-08-09 01:50:06 +01:00
Giacomand
8d1e51dfda * Fixes the ion law verbs announcing twice or announcing when you didn't want it to.
* Cleaned up some code with it.
 * Small tweak to the job preference window size.
2013-08-09 01:45:14 +01:00