Commit Graph

1085 Commits

Author SHA1 Message Date
Shadowlight213
74c27189b9 Renames IsAGhost to IsAdminGhost.
Reworks checks to not need stat to be 0
Fixes the majority of the Nanoui bugs.
2015-12-06 20:21:43 -08:00
duncathan salt
9ec6e187a4 Merge pull request #13464 from Anonus/hostileconstructs
Spawnable hostile constructs, for away missions and adminfuckery
2015-12-06 17:25:53 -06:00
Shadowlight213
1fa842c315 WIP commit one.
Allows admin ghosts to interact with the game world like an AI.
2015-12-05 21:31:37 -08:00
Nerd Lord
58a3f742c6 Spawnable hostile constructs, for away missions and adminfuckery. 2015-12-05 10:48:52 -05:00
Bjorn Neergaard
815ac7d2f9 Defcon improvements, renames, etc 2015-12-04 23:24:50 -06:00
Tkdrg
61e0817fd9 Fixes APC emp_act
Fixes #13412
2015-12-03 15:28:07 -03:00
duncathan salt
ad410e39d8 Merge pull request #13296 from neersighted/nanoui_checks
Fix some NanoUI checks
2015-11-29 18:36:18 -06:00
Bjorn Neergaard
06e5df9336 Fix NanoUI missing assignment; use two-line ifs 2015-11-29 18:20:10 -05:00
Jordie
da0c466f82 Merge pull request #13149 from Firecage/toolspeed
Adds toolspeed
2015-11-29 21:06:15 +11:00
Bjorn Neergaard
b897fb6d72 Fix NanoUIs flashing, update Tanks, Solars, and Canisters 2015-11-27 15:30:18 -05:00
Bjorn Neergaard
83a2d64b25 Update NanoUI Javascript libraries, SMES UI 2015-11-27 01:13:30 -05:00
Bjorn Neergaard
1a44e3d851 Refactor NanoUI API
Also update NanoUI-using code to the new API.
2015-11-26 07:11:31 -05:00
Bjorn Neergaard
4e5edf396a Update NanoUI
* Update NanoUI to the latest version, ported from Baystation12
* Update the Air Alarm UI
* Make changes to subsystems and some machines to make the new NanoUI
work
2015-11-26 07:11:27 -05:00
Firecage
c933363062 Adds the toolspeed var and adds it to most usages of tools which has a timer 2015-11-21 19:24:14 +02:00
Nerd Lord
f458c2cead The blob eats nondense things in all cases.
Probably fixes one or two bugs in the process.
2015-11-20 21:03:43 -05:00
Nerd Lord
3f1a28869f A STRONG INDEPENDENT ELDER GOD THAT DOESN'T NEED NO MACHINES 2015-11-16 17:08:25 -05:00
Nerd Lord
91095f57ce Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:21:41 -05:00
Nerd Lord
757d009e4f Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
Razharas
62cd83fa30 Merge pull request #12778 from AnturK/minor_upgrades
Mech Speech Bubbles, POI list for Observe
2015-11-15 09:07:21 +03:00
Tkdrg
021b99badb Logging improvements
Fixes SMES deconstruction logging.
Radiation will no longer message admins unless a living mob is hit.
All rad pulses will still be saved to logs.
Also adds a JMP link to the rad pulse message.

Fixes #12442
Fixes #12609
2015-11-13 18:08:23 -03:00
duncathan salt
67ae63161f Merge pull request #12938 from KorPhaeron/emitters
Allows you to var edit emitter projectiles
2015-11-13 00:16:11 -06:00
KorPhaeron
21c6e50ee3 Custom emitters 2015-11-09 05:45:31 -06:00
Tkdrg
88f64c607e Ghost HUD tweaks
Removes links in tooltips. Makes alerts work as clicks when applicable.

Fixes #12843
Fixes #12844
2015-11-08 22:53:41 -03:00
phil235
e388b968a4 Merge pull request #12897 from KorPhaeron/harvester
Harvesters spawned by nar-sie are no longer culted
2015-11-08 21:45:02 +01:00
KorPhaeron
59e82d8e4b Nar-Sie 2015-11-07 02:45:58 -06:00
YotaXP
2ffc5f055c Fixed bad origin_tech values. 2015-11-05 15:32:25 -05:00
kingofkosmos
e75d24a6c9 Changes checks in altclicks from canusetopic to incapacitated. 2015-11-01 11:24:17 +02:00
AnturK
a7334f95b6 Adds POI List, makes orbit use it. 2015-10-31 20:02:06 +01:00
Razharas
ee555c6a5c Merge pull request #12682 from Incoming5643/demonic_blinking_goose
Fixes icon blinking on level five singularities
2015-10-28 19:31:39 +03:00
Tkdrg
dd20530f0e Adds ghost alerts.
Adds ghost alerts for revival (cloning, MMIs, nar-sie, drones, etc).
2015-10-27 23:07:41 -03:00
Incoming5643
9d32d5b5ce Don't code with the web interface, kids 2015-10-27 19:43:45 -04:00
Incoming5643
2352d34036 Don't code while sleep deprived kids 2015-10-27 11:41:23 -04:00
Incoming
2825d2a6f2 apparently you have to give switch() some personal space 2015-10-27 02:24:34 -04:00
Incoming
11ae42e9cf Fixes icon blinking on level five singularities
What had happened: when stage six was added stage five's survivability took a stealth nerf, because any time the singularity reached enough energy to go six but hadn't eaten a supermatter shard (read: almost ever time) it would be force set to 2000 energy.

The problem: 2000 energy is the verge of stage four, so every time this hard set was hit (and for a hungry singulo this could be every consume check) the energy would be set to 2000. Then, at the same time, the singulo would suffer a little energy loss, momentarily become level four. Then, still all the same breath here, any new items would be eaten, pushing it back into level five.

Thus the singulo blinked.

As far as I can tell this was an unreported issue.
2015-10-27 02:11:25 -04:00
phil235
d3ee910211 Makes effect system code more OOP.
obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
2015-10-21 23:28:29 +02:00
Razharas
d1df0bfeff Merge pull request #12485 from xxalpha/ultrarange
Added ultra_range() proc.
2015-10-20 00:17:09 +03:00
xxalpha
e82a216447 Changed various instances of range() and orange() to ultra_range(). 2015-10-19 20:04:14 +01:00
Jordie
3f0c55961f Merge pull request #12434 from freerealestate/master
Fixes #12326: High-capacity power cells on Boxstation having wrong capacity
2015-10-19 14:59:33 +11:00
freerealestate
b88ffb6a8a Replaces var-edited high cap cells on Boxstation with plus sized versions that have slightly modified icons
Renames high cap cell in ninja suit and changes its sprite to reflect its unique capacity
2015-10-17 17:47:59 +13:00
phil235
47909d525f Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
Remie Richards
ebff3936b7 Merge pull request #12221 from Xhuis/im_here
Restores the Nar-Sie sound to "I'm here"
2015-10-13 23:04:56 +01:00
Razharas
84a5511836 Merge pull request #12283 from KorPhaeron/inworld
Removes a bunch of in world
2015-10-12 12:12:35 +03:00
phil235
9c79257aab Changes the paths of stools, beds and chairs. It is now obj/structure/bed/chair and obj/structure/bed/stool. It makes much more sense since stools barely have any code of their own.
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
2015-10-10 13:35:00 +02:00
phil235
c95d0e740d Merge pull request #12144 from Shadowlight213/MalfBrain
Makes the Ai braindead message not appear if the AI shunts
2015-10-10 12:21:17 +02:00
KorPhaeron
31836a5deb Removes in world 2015-10-09 22:37:53 -05:00
phil235
c4c447a8dc Fixes hotspot having two New() procs.
Fixes many machines and a few structure not having a cooldown when attacked with an item.
Fixes not being able to eat or be facehugged when wearing riot helmet with visor up.
Fixes not being able to use child of the tool type for craft recipes requiring tools.
Tablecrafting failure message now tells you what caused the failure (missing tool, missing component)
Fixes fuego plasma burrito recipe.
Fixes being able to grab cups from water cooler with telekinesis, putting the cup directly in your hand.
Fixes golem appearing with their old human name for a split second.
Some changes to make code more OOP (take_damage() proc for barricade, shieldgen, etc)
Some tweaks to light tube building code.
2015-10-08 19:50:01 +02:00
Xhuis
532c796e32 Nar-Sie sound restoration 2015-10-07 17:22:47 -04:00
Shadowlight213
6c20ce8451 Makes the AI braindead message not appear if the Ai is currently shunted. 2015-10-04 00:50:30 -07:00
Xhuis
6c2edbec55 Disables gravgen rad pulses showing up in asay/logs 2015-09-30 13:39:10 -04:00
Xhuis
5f99b313cc Radiation changes 2015-09-26 13:33:27 -04:00