Commit Graph

57 Commits

Author SHA1 Message Date
CPTANT
086dd558f3 Merge branch 'master' of https://github.com/tgstation/-tg-station into laserfire
# Conflicts:
#	code/game/gamemodes/malfunction/Malf_Modules.dm
2016-02-16 03:23:55 +01:00
MMMiracles
64b09f82e5 outlining on rifle is more defined, made a red and blue variant along with a generic variant. 2016-02-02 18:19:22 -05:00
CPTANT
fb154f0b2e cleans up the code and brings fire stacks back to 0.5 2016-02-02 21:02:53 +01:00
CPTANT
34e22c8a1b adds on hit fire effect to lasers.
Makes lasers a subtype of beam
2016-02-02 16:13:11 +01:00
MMMiracles
ea3e03ec48 adds a blue variant of the rifle for team-based stuff or something 2016-01-30 01:57:14 -05:00
MMMiracles
cb8e000580 adds instagib rifle 2016-01-30 01:24:56 -05:00
bgobandit
bcd456eea1 Added new PKA, R&D designs, tweaked numbers, honked the honk up the honk 2015-11-23 18:44:54 -05:00
bgobandit
899e6ecaf9 Merge branch 'master' of https://github.com/tgstation/-tg-station into newmininggear
Conflicts:
	_maps/map_files/DreamStation/dreamstation04.dmm
2015-11-18 19:55:06 -05:00
bgobandit
47dcbc2fd0 Various mining additions, fixes and rebalances. 2015-11-18 19:14:28 -05:00
KorPhaeron
015c480e8f Lasertag beams 2015-11-01 20:55:46 -06:00
phil235
866cdbcd34 Fixes plasma cutter firing sound, as well as lack of sound when slicing girder/statues.
Rearrange girders.dm
Singularity_pull() no longer unanchors anchored objects (because it breaks the deconstruction of table/girder/states/etc, and make mech pullable by mobs), but it still pulls them.
2015-08-07 23:14:45 +02:00
phil235
e2ca2de4b2 Plasma cutter's fire rate is now a bit slower but its projectile can pierce multiple asteroid walls(2 for normal cutter, 3 for advanced). Its range is no longer reduced in pressurized environment (so the projectile is no longer invisible). 2015-08-05 21:58:19 +02:00
Jordie0608
9c0ef0c2ce overlays for energy guns 2015-07-15 19:06:48 +10:00
oranges
ae99453a72 Remove taser firing delay
Making the game unintuitive as fuck and annoying as shit is not a balance
change, I'm frankly quite suprised it was merged in the first place

In the future don't nerf the interface as a balance fix
2015-07-01 20:44:01 +12:00
Cheridan
7aba70ecf3 DRAGnet lives! 2015-06-15 23:55:28 -05:00
phil235
7df5998740 Nerfing plasma cutters, their damage and range is reduced in pressurised environment. Reduces drilling cost of all drills to make them appealing. Drill cells are now removed by clicking the drill, no more screwdriver needed. Resonator fields can no longer be stacked on each other. Switching from 5 to 3 seconds detonation on the resonator is now done by clicking it instead of screwdriving. Increasing building costs for plasma cutters. Removes mineral/screwdriver upgrades to resonator and kinetic accelerator. Plasma cutters can now only uses solid plasma. 2015-04-08 03:44:56 +02:00
pudl
69924a15be plasma/ripley update 2015-03-25 18:06:26 -05:00
Miauw
09cf2e474f Reduces the taser firing delay. 2015-03-10 19:36:05 +01:00
Steelpoint
9ce2add084 Merge branch 'master' of https://github.com/tgstation/-tg-station into HoSGun
Conflicts:
	icons/obj/guns/energy.dmi
2015-02-25 14:10:54 +08:00
paprka
1d552123dc hos gun revert 2015-02-24 21:54:48 -08:00
paprka
7fad8a3bab nerfs energy bolts more 2015-02-24 20:04:48 -08:00
Steelpoint
1221f012c6 Breach to Disable 2015-02-20 11:41:56 +08:00
paprka
388e0a330e fixes firing delay 2015-02-18 02:55:28 -08:00
paprka
8b12b14f59 hospistol and disabler stun revolver 2015-02-15 13:31:31 -08:00
Steelpoint
a9c9f7c2cb BalanceChange-5stun10laser 2015-02-14 17:56:35 +08:00
paprka
354ce2a458 removes shot delay on stun revolver 2015-02-13 09:35:30 -08:00
paprka
54040d9867 stun changes and stun revolver 2015-02-13 09:26:31 -08:00
Steelpoint
8c2961c79b MoreConflictFixing 2015-02-04 19:37:57 +08:00
paprka
f6be6754ae readds the stun revolver (oops) 2015-02-01 21:32:51 -08:00
paprka
453a3db196 etc 2015-01-30 23:18:02 -08:00
Steelpoint
a097f86ac6 ERTBalancePassV1 2015-01-18 19:18:47 +08:00
paprka
ab7d50c90e Merge branch 'master' of https://github.com/tgstation/-tg-station into nosenseofrightandwrongiguess
Conflicts:
	code/game/gamemodes/wizard/rightandwrong.dm
	code/modules/projectiles/guns/projectile/launchers.dm
	code/modules/projectiles/guns/projectile/shotgun.dm
	code/modules/research/designs/weapon_designs.dm
	icons/obj/gun.dmi
2015-01-15 21:56:23 -08:00
paprka
8bde2dea03 crossbow, speargun, and grenade updates 2015-01-13 20:00:58 -08:00
Steelpoint
3f88acb6f6 Merge branch 'master' of https://github.com/tgstation/-tg-station into ERTv2
Conflicts:
	icons/mob/head.dmi
2015-01-14 11:25:07 +08:00
Cheridan
c81eada938 Merge pull request #6737 from tkdrg/hurr
Changes the practice beam name to "practice laser"
2015-01-13 02:13:38 -06:00
Steelpoint
982c54c2f3 EmergencyResponseTeamV2 2015-01-11 19:21:38 +08:00
tkdrg
b0635993a4 Revert "[FEATURE] Emergency Response Team" 2015-01-10 19:55:30 -03:00
Steelpoint
34589f52bf Merge branch 'master' of https://github.com/tgstation/-tg-station into EmergencyResponseTeam
Conflicts:
	code/modules/projectiles/guns/energy/nuclear.dm
	icons/obj/gun.dmi
2015-01-09 11:02:50 +08:00
tkdrg
778eb28c15 Repaths practice laser
It's now /obj/item/projectile/beam/practice to inherit laser stuff.
2015-01-07 04:45:49 -03:00
paprka
0cd34c9c2f changes syndicate borg equipment 2015-01-05 19:42:31 -08:00
paprka
46ee047404 further changes to the ranged stun system 2015-01-01 22:22:03 -08:00
Steelpoint
f72ced26fd PulseRifleVarients+ArmouryRooms+FixesAndRefinements 2015-01-01 13:33:23 +08:00
Steelpoint
dd111a7c54 EmergencyResponseTeam 2014-12-31 17:31:45 +08:00
paprka
109be766d6 fixes a few bugs 2014-12-26 19:23:22 -08:00
paprka
47659dbbf4 Merge branch 'master' of https://github.com/tgstation/-tg-station into deathtoezmode
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2014-12-21 20:32:34 -08:00
paprka
e53f8294d7 initial commit for nerfing ranged stuns 2014-12-10 00:16:53 -08:00
Cuboos
fb6e756502 Defib sounds plus Code
Defibt sounds added plus code edits to accept new defib sounds and new weapon sounds

Defib previews
https://dl.dropboxusercontent.com/u/9654207/def_saftyOff.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_charge.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_failed.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_ready.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_SaftyOn.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_success.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_zap.ogg
2014-12-05 22:18:34 -08:00
Perakp
0761d42d65 Bluespace wormhole projector
- emits quantum-coupled bluespace beams
- high research requirements: combat 6, materials 6, bluespace 4
- sprites by Nienhaus. Big thanks!
- electrodes now colored with the color var
2014-10-26 15:06:30 +02:00
nobalm
0a1df18f25 Turret SFX and spawning changes
* Turrets now use the SFX associated with the weapon installed in them
* Turrets now have a default installed gun for when they are spawned
* fire_sound is now a property of all ammunition, not just energy ammo,
which should make future additions a lot simpler.
* Added some energy gun SFX handling to the giant switch statement at
the top of portable_turret.dm, because 'emagged' and 'lethal' are the
same thing and have to be handled weirdly.
* The upshot of all these changes is that every turret, constructed or
default, should make exactly the right noise, even if guns are added in
the future!
2014-10-07 16:44:51 -04:00
Steelpoint
fd32b3ebda Removes LaserTagLaser Sprite Change + Reduces Laser Gun Ammo 2014-03-31 15:49:08 +08:00