* Fixes typos in span, other html elements (#63510)
Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro
* Fixes typos in span, other html elements
Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
* Stops the riding comp from overriding the glide of the parent each time they move and not only when they are ridden/driven. (#63048)
* Stops the riding comp from overriding the glide of the parent each time they move and not only when ridden/driven.
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
* Broken Secways will say it's broken, rather than the component. (#62096)
changes it from
"/datum/component/riding/vehicle/secway sputters and refuses to move!"
to
"The secway sputters and refuses to move!"
* Broken Secways will say it's broken, rather than the component.
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Fix dir delay when riding something and turning (#61056)
Fixed invalid arguments being passed into vehicle_moved
* Fix dir delay when riding something and turning
Co-authored-by: BraveMole <bsouchu@gmail.com>
* fix buckling to a vehicle not setting your initial sprite position correctly (#59999)
* fix buckling to a vehicle not setting your initial sprite position correctly
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Adds set_density()
Fixes one instance of a duplicate density assignment on an object.
Comments two hacky usages of density which will have to forgo using the setter for now.
Lets us append code to the event of density changing.
Pretty sure this is leading up to some multitile object thing -Lemon
Co-authored-by: Rohesie <rohesie@gmail.com>
* use SIGNAL_HANDLER REEEEEE (#59242)
makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did
* USE SIGNAL_HANDLER REEEEEE
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding (#56497)
the current tolerance on jousting is 2 deciseconds not enough to do fun stuff with any of the mobs you can ride on station like cows or goliaths, this is now 3
mob riding never had a keycheck so u could ride goliaths without a lasso and stuff like that
* makes movement reset tolerance less harsh on jousting component, adds keycheck to mob riding
Co-authored-by: Fikou <piotrbryla@onet.pl>
* Fixes clown cars + Fixes mechs not being able to open doors (#55748)
* honk honk
* realized the speedbike and wagon are not sealed
* Fixes clown cars + Fixes mechs not being able to open doors
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>