kingofkosmos
156d9b558c
Crossing a glass shard in space without shoes won't hurt and stun the user anymore.
2015-11-15 17:19:07 +02:00
Tkdrg
8fce742d0a
Merge remote-tracking branch 'upstream/master' into fuk
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Conflicts:
data/mode.txt
icons/mob/mob.dmi
icons/mob/suit.dmi
icons/obj/clothing/gloves.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
2015-11-07 15:56:39 -03:00
YotaXP
2ffc5f055c
Fixed bad origin_tech values.
2015-11-05 15:32:25 -05:00
Tkdrg
e2187614fd
Merge remote-tracking branch 'upstream/master' into hog-mergeconflicts
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Conflicts:
code/__DEFINES/hud.dm
code/__HELPERS/game.dm
code/_onclick/hud/_defines.dm
code/_onclick/hud/hud.dm
code/game/gamemodes/antag_spawner.dm
code/game/gamemodes/game_mode.dm
code/game/machinery/turrets.dm
code/modules/client/preferences_toggles.dm
code/modules/events/alien_infestation.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/special/alien_embryo.dm
code/modules/mob/living/simple_animal/revenant/revenant.dm
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/inhands/items_lefthand.dmi
icons/mob/inhands/items_righthand.dmi
icons/mob/mob.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/items.dmi
icons/obj/projectiles.dmi
icons/obj/storage.dmi
2015-11-02 01:06:30 -03:00
Remie Richards
046948f314
Merge pull request #12630 from KorPhaeron/Reflector
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Laser Reflector Structure
2015-11-01 21:46:29 +00:00
KorPhaeron
f58dcd9e5d
3 types
2015-11-01 09:08:15 -06:00
Firecage
69ed8e756d
Allows monkeys to use ointments and brute packs.
2015-10-28 00:10:11 +02:00
phil235
9c79257aab
Changes the paths of stools, beds and chairs. It is now obj/structure/bed/chair and obj/structure/bed/stool. It makes much more sense since stools barely have any code of their own.
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Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
2015-10-10 13:35:00 +02:00
Remie Richards
97de4b2ebe
Merge branch 'master' of https://github.com/tgstation/-tg-station into HandOfGod-Resurgence
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Conflicts:
code/modules/mob/living/simple_animal/guardian/guardian.dm
icons/mob/head.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/storage.dmi
2015-10-07 22:24:53 +01:00
Cheridan
207f6a6048
Merge pull request #12108 from Jordie0608/tilessolightyoucantevenseethem
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Fixes #11268 , iconless wired glass tiles
2015-10-03 09:24:07 -05:00
Jordie
c6627b3d70
Fixes iconless wired glass tiles
2015-10-02 21:28:19 +10:00
Remie Richards
131b69474e
Merge branch 'master' of https://github.com/tgstation/-tg-station into HandOfGod-Resurgence
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Conflicts:
code/__HELPERS/unsorted.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/modules/client/preferences.dm
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/inhands/items_lefthand.dmi
icons/mob/inhands/items_righthand.dmi
icons/mob/mob.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/items.dmi
icons/obj/projectiles.dmi
2015-09-27 17:15:01 +01:00
Remie Richards
58483beb50
Hand of god gamemode!
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be_special and antag defines are no longer limited to 16 values (1 - 32768) by being changed from a bitfield to a list, an appropriate block of code exists to automatically update bitfield versions to the new list format. the list format allows us to have (functionally) infinite antag types.
2015-09-27 16:49:56 +01:00
Razharas
7c757a735f
Merge pull request #11968 from xxalpha/hot_or_not
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Removed /proc/is_hot() && Removed /proc/is_sharp()
2015-09-25 04:02:52 +03:00
Razharas
3c4994749b
Merge branch 'TacticalEspionageAction' of https://github.com/Incoming5643/-tg-station into Incoming5643-TacticalEspionageAction
2015-09-24 23:52:38 +03:00
xxalpha
22474094ae
Merge remote-tracking branch 'upstream/master' into hot_or_not
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Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
2015-09-24 03:14:04 +01:00
xxalpha
3d15d791fb
Merge branch 'edgy' into hot_or_not
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Conflicts:
code/__HELPERS/unsorted.dm
2015-09-24 03:12:08 +01:00
xxalpha
deb60ae309
Replaced /proc/is_sharp() with /obj/item/proc/is_sharp().
2015-09-24 03:08:28 +01:00
xxalpha
655b1a77c7
Replaced refactored is_hot() to be an atom proc.
2015-09-24 01:12:38 +01:00
c0
8d54f835ae
Materials - final solution
2015-09-22 00:18:37 +03:00
AnturK
8067597beb
Display case chasssis
2015-09-17 17:53:26 +02:00
AnturK
ac813a0ced
Display cases
2015-09-17 17:53:24 +02:00
Cheridan
76d1e6add5
Merge pull request #11556 from bgobandit/hardmeatspike
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MEAT SPIKE EXPANSION
2015-09-16 20:19:42 -05:00
Xhuis
1178fbe079
Major cult changes
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The current code for runes is god-awful. Like, seriously terrible. This PR aims to fix that. Rather than having every rune effect defined in a single attack_hand proc, this PR will separate the runes into subtypes, which supports for more modular runes as well as cleans up the code.
It also separates invocation into a two different procs. The first of these will determine if the rune can be invoked; if that passes, the second will cause the rune's effects. There is also a third proc that will cause effects if the rune fails to invoke.
Research words have been removed, and all runes are now available from the start of the round. This is highly subject to change once some feedback is in from actual cult rounds.
Miscellaneous tweaks:
Blood boil runes now explode when used
Convert runes can now work solo, but take time
Armor runes now only provide the basic armor set
Tomes now do a static 15 burn damage and play a sound
If the Escape objective is rolled, the amount of people that must escape will scale with the round population to a factor of 5 (i.e. 50 players = 10 cultists)
2015-09-16 10:04:49 +12:00
c0
75f2c92ebc
Adds materials to ore
2015-09-13 23:37:13 +03:00
Fox-McCloud
9b668de7bb
Merge remote-tracking branch 'upstream/master' into Impropermaterials
2015-09-13 08:58:40 -04:00
Fox-McCloud
ffa823e5b9
floor tile materials fixup
2015-09-12 16:11:48 -04:00
Incoming
3ef306fc4e
Adds large cardboard boxes to the game, constructable from five sheets of cardboard.
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Cardboard boxes are closets that:
*Can only carry a single person
*Are easy to destroy
*Are flammable
*Can't be welded shut
They can also can be used for more "tactical" purposes, at the same speed as walking.
Takes the opportunity to remove some object unfriendly coding.
If this is accepted they'll be a pull a little later to replace a few closets on the maps with boxes (or maybe code to have generic closets on the map to occasionally spawn as boxes instead).
2015-09-10 19:29:19 -04:00
bear1ake
f697ae90f5
removes a bunch of .0
2015-09-10 20:57:30 +09:00
Fox-McCloud
0b8f2476b4
Fixes Gold Sheets Containing Plasma
2015-09-04 01:44:13 -04:00
bgobandit
94490f12d1
Adds some meat spike functionality.
2015-09-02 20:32:38 -04:00
xxalpha
70d97ad5e4
Fixed a couple of bugs with cable coils.
2015-09-01 22:35:04 +01:00
duncathan
51c09f16bf
makes all Destroy()'s return properly
2015-08-31 00:21:01 -06:00
Cheridan
32d74ad19c
Merge pull request #11433 from Core0verload/framed
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Buttons and wall frames rework
2015-08-30 13:43:19 -05:00
Cheridan
7a469e240a
Merge pull request #11437 from bgobandit/dronepax
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Refactors medical stacks used on simple animals.
2015-08-29 18:55:27 -05:00
Cheridan
87eae12f89
Merge pull request #11425 from bgobandit/golemsandglass
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Golems no longer take damage from attacking with glass shards.
2015-08-29 11:17:34 -05:00
bgobandit
1e57cc6845
fixes ellipsis
2015-08-28 14:22:29 -04:00
bgobandit
607170a9ef
g merge conflicts. remote-tracking branch 'upstream/master' into dronepax
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Conflicts:
code/modules/mob/living/simple_animal/revenant/revenant.dm
code/modules/mob/living/simple_animal/slaughter/slaughter.dm
2015-08-28 02:54:43 -04:00
bgobandit
6f6744da33
Refactors healing simple animals with bruise packs.
2015-08-28 02:02:43 -04:00
bgobandit
326d849836
You can no longer use bruise packs, ointment or other medical stack items on drones.
2015-08-28 00:51:24 -04:00
c0
14bd455287
Button frame added to metal
2015-08-28 02:04:33 +03:00
c0
8474086bce
Buttons and wall frames rework
2015-08-28 02:01:49 +03:00
bgobandit
1009c08ff4
Golems no longer take damage from attacking with glass shards.
2015-08-27 14:55:48 -04:00
Remie Richards
9622676d1e
Merge pull request #11132 from Cheridan/too_much_fun
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Astral Tiles 1.01 - Fun Removal
2015-08-12 06:20:54 +01:00
Cheridan
3a5cde5988
Merge pull request #10901 from CosmicScientist/mobcostumes
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Adds carp and Ian costumes
2015-08-11 18:16:49 -05:00
Cheridan
2df4cdb7cd
Thank you Remie for catching this intentional error.
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Removes amount = 30
2015-08-09 23:07:24 -05:00
Cheridan
e6fe8baa24
Astral Tiles 1.01 - Fun Removal
2015-08-09 23:02:32 -05:00
Cheridan
63698004d6
Fixes Conflicts, Also Structural Code Stuff
2015-08-08 20:16:53 -05:00
CosmicScientist
2844c80ed5
Fixing merge conflicts
2015-08-08 15:43:38 +01:00
Cheridan
eb210ab6e8
Adds Astral Carpet Tiles
2015-08-05 23:46:49 -05:00