* baby steps.
* baby steps
* Nothing works yet.
* getting closer
* Base modes work
* Squashed some bugs, fixed config.
* small cleanup.
* dynamic.json, spaces to tabs
* Disabled events on dynamic.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Third and second ruleset probability.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Highlander ruleset stacking works correctly now.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Fixed a comment.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Allow changing variables in game mode with config.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Continue after invalid variable.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* Changed how revolution ruleset ends the round.
Signed-off-by: TheChosenEvilOne <tceo-email@protonmail.com>
* fixed rule probs, stacking/ready bug, logging.
* More logging.
* Moved persistent check.
* Revs dont end on rev loss.
* Brothers count correctly no.
* Revs no longer makes borgs, deads or off-z players revheads.
* No headrev replacements.
* revs now refund on fail, reviews
* comment
* no game option changes.
* Adds sorting to most input() lists.
* Sorted some global lists, added more input sorting
* Should now use correct sort everywhere.
* compiles
* Last fixes.
* Fixes cult space bases (again)
* h
* Fixes duplicate definition
* Lets cultists draw runes at the Lavaland cult altar ruin
* Adds CULT_PERMITTED_1 flag to check if cultists can summon/buld structures here
* h
Several of the greps were missing the `-P` switch which caused them to
fail to match things. The EOL grep also wasn't working right so I
replaced it with the one I added to TGMC.
* Nanotrasen fires the Wave Motion Gun at the Clock Cult
* Fixes a random changelog appearing from the reebe void.
* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.
* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.
* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron
* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
About The Pull Request
fixes#46572 (I think)
Why It's Good For The Game
Changelog
cl
fix: shades now heal properly upon re-entering a soulstone (previously they would temporarily heal, then take back all the damage next time they were hit)
fix: shades summoned from a soulstone are no longer invincible
/cl
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)
this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.
also applies materials to everything, with fixes, which can close#46299
* Adds attacktext2 and friendly2 messages for personal "you" messages in combat.
* Adds response_help2, response_disarm2 and response_harm2 -messages for interacting with simple animals. Also removes unnecessary, already inherited, ones.
* Small extra: Adds personal messages for gun firing.
* Adds personal messages to grabs and fixes shoe stealing messages.
* Fixes open someone else's internals valve pronoun.
* Replaces response_help --> response_help_continuous, response_help2 --> response_help_simple etc. Also adds autodoc to simple_animal.dm variables.
soulstones now cant absorb things with no soul or devils.
things with no soul:
- wizard after using lich or soultap
- people that sold their soul to devil
it ruins the revival mechanics of both antags and also makes no sense
in the lore, how can a soul shard capture a nonexistant soul
* Switches out the three billion args of electrocute act for flags
* Adds autodoc to electrocute flags, sets the boolean I removed and tries to fix the ed209 file
* tries to fix ed209 again
* Fixes 209 hopefully
* Finally fixes that darn file
* one final one to fix the diff
* Or i guess i'll just do it myself
* highlander event uncuffs participants when equipping them
* highlander tries to drop items instead of deleting, heals participants
healing also uncuffs them
* excessive use of integers
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* Reverts italics-span back to no color.
* Cleans up many extra spaces and indents.
* Adds 'hear' span class.
* Replaces all 'italics' used in heard messages with 'hear'.
* Selectively randomisable characters
* it's a list now
* this doesn't work
* it's totally fucking fucked mate big time
* it works
* so sick of this goddamn pull request and yes i know this is a retarded way to do this it didn't work the other way
* anturk forestalls the inevitable suicide
'associative lists are more performant'
* final changes anturk requested
'remove all the "in randomise" and it's ready'