Lo6a4evskiy
eae6cdbe96
The rest of the junk
2014-09-05 18:14:02 +04:00
Alex
53d9aca271
Merge pull request #4371 from paprka/bowmanheadsets
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Bowman radio headsets
2014-08-11 14:13:26 +01:00
paprka
e901f9b6c1
bowmans
2014-08-07 12:30:14 -07:00
paprka
10f6ca8c7e
removes swat helmet
2014-08-07 04:47:55 -07:00
paprka
d41a469ff4
Merge branch 'master' of https://github.com/tgstation/-tg-station into goodbyedeadspace
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Conflicts:
code/game/mecha/mecha.dm
2014-08-06 15:22:56 -07:00
Aranclanos
ccae5781c5
added two defines CLICK_CD_RANGE and CLICK_CD_MELEE (4 and 8), replaced all changeNext_move() procs to use these two defines.
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Added melee click cooldown for paper spam on cameras.
2014-08-03 22:14:56 -03:00
paprka
eea9ae50ad
merging
2014-07-29 16:50:21 -07:00
paprka
d992c907c6
goodbye rigsuits my old friends
2014-07-29 11:43:34 -07:00
paprka
056289a273
fixed moving between adjacent tables
2014-07-29 09:12:01 -07:00
Firecage
2df25335e2
You cannot instant wrench dislodged girders.
2014-07-26 23:25:01 +02:00
Alex
e4de28b13e
Merge pull request #4170 from RemieRichards/FixDoorLockerWeld
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Fixes Permanent Airlock welding, adds sound to dismantling a locker
2014-07-22 15:18:32 +01:00
paprka
9747d26081
you no longer kick grilles
2014-07-20 22:58:48 -07:00
Robson Richards
fdadd6ad86
Fixes Permanent Airlock welding, adds sound to dismantling a locker
2014-07-16 00:45:38 +01:00
Alex
8e883deff7
Merge pull request #4057 from Aranclanos/OfficeChairs
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Rolling chairs fixes.
2014-07-07 10:27:03 +01:00
Aranclanos
5c03b51879
Office/rolling chairs will now work properly when carrying mobs, those will not slip out of the chair, becoming an ungrabless mobs. And the direction of the chair and mob will be better and easier to notice when they bump something.
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Their direction changes will work even better if mob movement code finally removes all the spawn() calls. I'm not planning of adding any special code for that here.
2014-07-04 04:46:32 -03:00
Alex
78679366a7
Merge pull request #4030 from Aranclanos/singforthemoment
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fixes issue #4025 - service borg violin not working
2014-07-03 13:43:20 +01:00
Cheridan
d34f9fd02e
Merge pull request #3946 from RemieRichards/16/06/2014-AirlockWelding
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Airlocks and Lockers take time to weld and unweld
2014-07-01 23:22:51 -05:00
Aranclanos
e47095d376
fixes issue #4025
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the song datum will now use properly the canUseTopic() proc
2014-07-01 00:00:40 -03:00
Robson Richards
96354bb56d
Lockers now take 40 ticks to weld + Sounds + Feedback messages
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Minor reformat of code for Locker welding
2014-06-19 16:13:10 +01:00
Kelenius
cd4be00d3b
Fix
2014-06-19 02:48:37 +04:00
Kelenius
a8b7588c12
Merge branch 'master' of https://github.com/tgstation/-tg-station into Temp
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Conflicts:
code/game/objects/items/weapons/grenades/ghettobomb.dm
code/game/objects/structures/door_assembly.dm
2014-06-19 02:27:10 +04:00
Alex
8171c40300
Merge pull request #3915 from phil235/AirlockAssemblyF
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Fix for #3871
2014-06-16 10:38:12 +01:00
phil235
6d1bfb9244
removing !src checks
2014-06-13 19:38:15 +02:00
ikarrus
df285ff7b3
Resolved conflicts:
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code/modules/mob/mob.dm
2014-06-13 09:04:30 -06:00
phil235
2f03f0fabd
Door Assembly exploit fix
2014-06-12 23:06:42 +02:00
Kelenius
698fde12f4
Two small bugs...
2014-06-13 01:01:10 +04:00
Alex
9c6ac5c5f7
Merge pull request #3818 from phil235/ChameleonMimeFix
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FIx issue #3692
2014-06-12 10:34:41 +01:00
Kelenius
3908160998
One big update for stacks.
2014-06-10 20:36:08 +04:00
ikarrus
b1f050e63a
Adding fingerprints to actions:
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-breaking windoors
-wrenching/unwrenching pipe dispensers
-locking/unlocking crates
-breaking grilles
-smashing windows
-deconning walls
2014-06-04 22:30:46 -06:00
ikarrus
4905beb67e
Removes hacky code in favour of a process() check for the nuke disk's location
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Instead of having a lot of hacky checks to prevent the disk from leaving the Z-level, it will be checked periodically by process() if Z > 2
2014-05-30 22:01:20 -06:00
phil235
2ebf4f57e5
under/det into under/rank/det
2014-05-31 00:38:53 +02:00
ikarrus
82b861702f
Resolved Conflicts:
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code/modules/mob/living/simple_animal/constructs.dm
2014-05-25 10:59:08 -06:00
phil235
a5a91eaffc
Fixes unwrenching noise
2014-05-24 19:34:06 +02:00
Rolan7
a36afba82a
Merge branch 'master' of https://github.com/tgstation/-tg-station into Issue236_Trays
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Conflicts:
_maps/map_files/tgstation.2.1.2.dmm (The map was deleted)
code/game/objects/items/weapons/kitchen.dm (Someone fixed up tray attack code a little, whereas I moved trays to a subclass of bags and made the attack code very simple by comparison. Went with my solution.)
2014-05-18 20:50:38 -04:00
Cheridan
36bb032957
Merge pull request #3509 from Cheridan/MeteorsSuck
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Meteor Stuff
2014-05-17 18:42:16 -05:00
ikarrus
8c1e1e1423
Resolved stupid map conflicts
2014-05-15 09:12:47 -06:00
Alex
bcac0812c5
Merge pull request #3585 from Aranclanos/ViolinAndPiano
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canUseTopic()
2014-05-14 11:05:17 +01:00
Alex
084510a743
Merge pull request #3391 from Donkie/sofa
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Sofa / Comfychair update
2014-05-14 10:37:06 +01:00
Cheridan
3a0bd3de28
Merge branch 'master' of https://github.com/tgstation/-tg-station into MeteorsSuck
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Conflicts:
code/game/turfs/simulated/walls.dm
2014-05-13 14:03:42 -05:00
fleure
e13ab9422d
Merge pull request #3610 from Aranclanos/washingmachine
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Washing machine fixes
2014-05-13 16:55:26 +01:00
ikarrus
61b156a07f
Added attack cooldowns to a few objects
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Includes:
-Fire axe cabinets
-Captain's display case
-RD's lab cage
2014-05-10 12:10:41 -06:00
ikarrus
fd4a0c86eb
-Added an auxiliary storage compartment in SSUs to store one item
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-Moved CE's magboots and captain's jetpack into them
-Updated it so that any mob can be placed inside the SSU now. Including Corgis.
2014-05-08 22:53:10 -06:00
Rolan7
f2493b4c37
Makes trays a subclass of bag.
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This somewhat changes how items are placed on them, but for the better as it's more consistent with existing mechanics.
Hitting someone with the tray still scatters the contents around! Works on nonhumans.
Placing icons on the tray still makes them show up on the tray. Using the tray on a table now places the items onto the table, or places the tray itself if it's empty. Robots can't lose their tray this way, I checked.
Service borgs can actually use their tray to carry things! Trays can hold all sorts of stuff, as long as it's small...
A service borg can carry the nuke disk around. The pinpointer does follow it correctly.
If the service borg stashes its tray module, dies, explodes, gibselfs, or is forced to stash its modules by damage, it drops all the tray's contents on the ground.
Fixes #236 (service borgs can't use trays) and #2991 (Items on food trays can't be picked up). Didn't address #1919 , the layer issue.
Fixes the "bajillion lines changed" with the maps.
2014-05-07 13:04:22 -04:00
ikarrus
b215db8b76
Suit Storage Units
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-Added them around the station, replacing the ones that were just on racks (e.g. Engineering hardsuits, Captain's, etc)
-Removed their object verb. You can now just click drag yourself to climb in
-They now use the new fancy window colors
-Updated Minisat Maint a little bit to give the wall a bit more width around the SMES units. Shouldn't be so much of a vulnerability any more
2014-05-06 22:18:30 -06:00
Cheridan
bd2756c36a
Merge pull request #3580 from argoneuscze/fixshowerfire
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Fix shower not extinguishing fires
2014-05-06 19:46:57 -05:00
Cheridan
9ae36480b2
Merge pull request #3618 from kyrahabattoir/ItemNameFixingRound4
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More name fixing, lowercasing objects, proper-ing unique objects, plural...
2014-05-05 11:46:35 -05:00
Alex
6d337e760b
Merge pull request #3592 from Aranclanos/reisinsuperconductivity
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Reisin walls and doors will now block superconductivity (heat)
2014-05-03 23:11:13 +01:00
Miauw62
eec72aa516
Merge pull request #3472 from Menshin/missing_nodrop
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Nodrop checks for several machines/structures
2014-05-03 15:44:26 +02:00
Alex
b3b54d2561
Merge pull request #3607 from phil235/WindowDestroySoundFix
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Fixes the lack of sound when smashing window
2014-05-02 17:40:37 +01:00
Kyrah Abattoir
997e1310c5
More name fixing, lowercasing objects, proper-ing unique objects, plural-ing some stuff that needs it.
2014-05-01 23:07:35 +02:00