Commit Graph

723 Commits

Author SHA1 Message Date
SkyratBot
c05d5838ef [MIRROR] Adds more multiz support [MDB IGNORE] (#15957)
* Adds more multiz support (#69420)

* Adds more multiz support by making use of ``is_valid_z_level`` instead of simply checking if z is the same.

* Adds more multiz support

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-09-04 03:48:50 +01:00
SkyratBot
a8c10d1659 [MIRROR] Converts a shitload of istypes to their more concise macros [MDB IGNORE] (#15702)
Converts a shitload of istypes to their more concise macros

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 16:23:44 -04:00
SkyratBot
dedadf23f9 [MIRROR] Converts a bunch of things over to get_random_valid_zone() [MDB IGNORE] (#15737) 2022-08-26 16:12:31 -07:00
SkyratBot
694f5eedda [MIRROR] It's 2 am and im having a manic episode so i fixed hair [MDB IGNORE] (#15687)
* It's 2 am and im having a manic episode so i fixed hair

* It's 2 am and im having a manic episode so i fixed hair

* removes `uses_mutcolor`

* Fixed the last bits that made this not compile.

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-19 23:41:36 -07:00
SkyratBot
0ae6f0cfd1 [MIRROR] Fixes "My human left arm itches" message [MDB IGNORE] (#15660)
* Fixes "My human left arm itches" message (#69213)

* Fixes "My Human Left arm itches"

* lets get this too

* Fixes "My human left arm itches" message

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
2022-08-15 21:25:04 -07:00
SkyratBot
ac31a4639e [MIRROR] Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably) [MDB IGNORE] (#15182)
* Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably)

* Update code/modules/antagonists/thief/thief.dm

* Update code/modules/mob/living/carbon/human/species_types/felinid.dm

* Concentrated barbers aid can give hairless species hair + fixes hair updating once and for all (probably)

* yes

* Update _compile_options.dm

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-08 02:45:30 +01:00
SkyratBot
bab710c04c [MIRROR] Refactors pandemic machine [MDB IGNORE] (#15363)
* Refactors pandemic machine

* Update text.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-08-04 15:48:11 +01:00
SkyratBot
6b8ceff160 [MIRROR] Fix Virology Healing symptom exploit. [MDB IGNORE] (#14957)
* Fix Virology Healing symptom exploit. (#68415)

* Fix Virology Healing symptom exploit.

Co-authored-by: StormCloud <RabidRenamon@gmail.com>
2022-07-17 12:01:53 +01:00
SkyratBot
c361e849ed [MIRROR] Fix deafness virus symptom to be permanent if resistance threshold is met [MDB IGNORE] (#14823)
* Fix deafness virus symptom to be permanent if resistance threshold is met (#68080)

* Fix deafness virus symptom to be permanent

* Refactor deafness disease trait

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Add disease trait on stage 5

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Fix deafness virus symptom to be permanent if resistance threshold is met

* Includes #14825 in this one

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-07-09 12:42:35 -04:00
SkyratBot
88adef5848 [MIRROR] [NO GBP] Fix virus symptoms to happen on final stage [MDB IGNORE] (#14736)
* [NO GBP] Fix virus symptoms to happen on final stage (#68152)

* [NO GBP] Fix virus symptoms to happen on final stage

* Change disease illiterate effect to stage 5

* [NO GBP] Fix virus symptoms to happen on final stage

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-07-04 23:50:01 -07:00
SkyratBot
30a2c388cb [MIRROR] Patch out a method to bypass xenobio progression [MDB IGNORE] (#14614)
* Patch out a method to bypass xenobio progression (#67938)

* Patch out a method to bypass xenobio progression

* Allow sentient humans to still turn into a random slime

* Apply suggestions from code review

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* Use helper procs

* Add readability change to earlier lines as well

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* Patch out a method to bypass xenobio progression

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
2022-06-29 13:21:35 +01:00
SkyratBot
a0f514fdee [MIRROR] Add dyslexia (illiteracy quirk) as a genetic mutation and disease symptom [MDB IGNORE] (#14301)
* Add dyslexia (illiteracy quirk) as a genetic mutation and disease symptom (#67388)

* Add illiteracy to genetic mutations

* Add illiterate dna injectors

* Add illiteracy effect to confusion symptom

* Fix missing comma

* Change illiteracy to use resistance for confusion

* Fix disease unit test failures

* Refactor var names for confusion symptom

* Add dyslexia (illiteracy quirk) as a genetic mutation and disease symptom

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-13 23:18:07 -07:00
SkyratBot
c0a307a11b Add disease resistance effects for spaceacillin (#14238)
Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-13 06:36:43 -07:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
SkyratBot
2da69ce304 [MIRROR] Split and Document Logging Procs [MDB IGNORE] (#13707)
* Split and Document Logging Procs

* Update _logging.dm

* Update atoms.dm

* Update mob_helpers.dm

* Update mob.dm

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-05-19 01:18:40 +01:00
SkyratBot
0ddd99d3de [MIRROR] Fixes mind restoration causing dizziness [MDB IGNORE] (#13660)
* Fixes mind restoration causing dizziness (#67011)

Mind res should cure dizziness, not cause it

* Fixes mind restoration causing dizziness

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-16 19:52:49 -07:00
SkyratBot
133b753507 [MIRROR] Converts jittering to status effect, striking yet another mob level status value [MDB IGNORE] (#13534)
* Converts jittering to status effect, striking yet another mob level status value

* mmkay

* weh

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-11 21:59:42 +01:00
SkyratBot
3e4bad8694 [MIRROR] Confusion status effect is now duration based instead of magic number based [MDB IGNORE] (#13496)
* Confusion status effect is now duration based instead of magic number based

* e

* Update tgstation.dme

* Update contract.dm

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-11 01:52:39 +01:00
Useroth
4d07f3a620 Missed mirror (#13460)
* Converts drunkness and dizziness to status effects. Refactors status effect examine text (and, subsequently, stabilized black extracts).  (#66340)

* Refactors dizziness into a status effect

* Refactors the dizziness setter to use the new kind

* Drunkness.
- Should drunk continue to work off of a magic value or be swapped to duration? I've not yet decided: For understandability it's preferabale for "drunk" to use a timer (they are drunk for 3 more minutes), but both adding drunk and decreasing drunk currently use weird calculations which would be difficult to carry over.
- Ballmer is a liver trait

* Dizzy was a setter, not an adjuster

* Does all the drunk effects over
- refactors examine text fully
- refactors stabilized blacks because of this

* Removed

* repaths, fixes some issues

* Minor fixes

* Some erroneous changes

* Fixes some dizziness errors

* Consistency thing

* Warning

* Undoes this change, I dont like its implementation

* max_duration

* Max amount

* Should be a negative

* max duration

* drunk doesn't tick on death

* Rework dizziness strength

* Erroneous dizzy change

* Fixes return type

* this should do it?

* well, one more

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-09 15:05:42 +01:00
SkyratBot
c1a1683db6 [MIRROR] removes permeability, rolling it into bio armor [MDB IGNORE] (#13435)
* removes permeability, rolling it into bio armor

* e

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:16:27 +01:00
Useroth
cca7f8ee4c Some missed mirrors (#13415)
* Refactors firestacks into status effects (#66573)

This PR refactors firestacks into two status effects: fire_stacks, which behave like normal firestacks you have right now, and wet_stacks, which are your negative fire stacks right now. This allows for custom fires with custom behaviors and icons to be made.

Some fire related is moved away from species(what the fuck was it even doing there) into these as well.
Oh and I fixed the bug where monkeys on fire had a human fire overlay, why wasn't this fixed already, it's like ancient.

Also changed some related proc names to be snake_case like everything should be.

This allows for custom fire types with custom behaviours, like freezing freon fire or radioactive tritium fire. Removing vars from living and moving them to status effects for modularity is also good.
Nothing to argue about since there's nothing player-facing

* Hud Image Culling By Z Level: Theft edition (#65189)

* makes hud images only apply by z level

* makes some of the atom_hud procs have better names

* fixes warning with the hud_user list and adds better documentation

* better docs for hud_images

* removes TODOs

* docs for hud_list

* adds support for linked z levels so mobs can see lower ones

* fixes merge conflict and shittily makes only shocked airlocks get added

* adds support for setting images in the hud as active and inactive

* gets rid of unatomic spatial grid change

* maybe i should actually try COMPILING my changes

* fixes merge skew and makes it compile again

* fixes huds refusing to remove from users who changed z level

* improves z level and registration logic

* fixes antag huds not appearing

* Fixes antag huds not properly setting. We now use hud_list in init, so it needs to be set before the new call, not after. Not sure why the use of appearance key was split like this, but none else knows either so none can stop me

* Ensures that hiding a basic appearance also hides the atom's active list too

* Fixes antag huds going poof

Ensures that remove_atom_from_hud will return false if the passed atom
isn't managed by it

This fixes antag huds disappearing randomly, since they assumed that if
the parent call of remove_atom_from_hud returned true, we should delete
ourselves. This is a safe assumption for them to make, since they should
only ever have one atom.

Does kinda bork if we call remove_atom_from_hud in a way that is unsure
if the passed atom is actually in that list. We were forced into doing
this by how atom huds use the qdeleting signal.

* makes basic alternate_appearance's only update themselves when setting their hud image to active and makes them not add themselves to the global huds_by_category list

* fixes mistake with hud_users list being set non associatively (bad)

* as anything in bot path loops

* Fixes merge skew problems

* Makes bot paths non global

This way they can show themselves to only the bot that "owns" them, ya
feel me?

* Fixes huds not showing up sometimes, cleans up some code

Post Kapu's limb refactor, we were calling prepare_huds twice in a human
init call chain. What was happening was this:

call prepare_huds() // Human
I gained a new hud image
I set active hud icons to mirror it
call prepare_huds() // Living
I overwrote the new hud image
I attempted to set active hud icons, which failed because it assumes
this can never happen

*cries*

* Renames add_hud_to_atom to show_to

My hope is this will make understanding hud code a bit easier, by tying
the behavior to a "verb" more closely. Also renamed a few vars

* remove_hud_from_mob -> hide_from

* Nitpicks a few comments

* Whoops/fuck/shit/damn it all/hhhhhhhhhhhh

* Moves check down, improves stack trace a bit

Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>

* small touch-up

* this should do it

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: KylerAce <kylerlumpkin1@gmail.com>
2022-05-08 03:59:40 +01:00
SkyratBot
6fc0575882 [MIRROR] Human Life Optimization: Citrus Flavored [MDB IGNORE] (#13128)
* Human Life Optimization: Citrus Flavored

* wew

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-26 15:46:01 +01:00
SkyratBot
c9dd719d37 [MIRROR] Converts drugginess to status effect, striking another var processed on life() [MDB IGNORE] (#12987)
* Converts drugginess to status effect, striking another var processed on life() (#66331)

* Changes drugginess to an effect

* Missed some changes

* Removed

* Converts drugginess to status effect, striking another var processed on life()

* wew

* 0

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-22 15:52:23 +01:00
SkyratBot
84a067da41 [MIRROR] Documents symptoms.dm and downsizes symptom description comments [MDB IGNORE] (#12998)
* Documents symptoms.dm and downsizes symptom description comments (#66223)

About The Pull Request

See title, most advanced symptom files had big comment blocks in which ambiguous phrases were used to describe the virus stat values

Also they spammed forward slash hard
////////////////////////////////////////////
Why It's Good For The Game

//////////////////////////

This is not ideal

//////////////////////////
Changelog

Nothing player facing

* Documents symptoms.dm and downsizes symptom description comments

Co-authored-by: Capsandi <38051413+Capsandi@users.noreply.github.com>
2022-04-22 15:03:52 +01:00
SkyratBot
62ddd77870 [MIRROR] Refactors speech impeding effects (drunken slurring / suttering) into status effects. Adds heretic slurring in addition to the existing cult slurring. Removes 4 vars from /living in return, which slightly optimizes Life() (wink) [MDB IGNORE] (#12770)
* Refactors speech impeding effects (drunken slurring / suttering) into status effects. Adds heretic slurring in addition to the existing cult slurring. Removes 4 vars from /living in return, which slightly optimizes Life() (wink)

* fex

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-19 18:54:12 +01:00
SkyratBot
3916ea03de [MIRROR] Kapulimbs [MDB IGNORE] (#12497)
* Kapulimbs

* conflicts

* part one of fixes

* more fex

* ugh

* more fix

* eee

* e

* more fix

* Well it compiles, but we need to get digi legs working

* more fixes

* https://github.com/tgstation/tgstation/pull/65887

* https://github.com/tgstation/tgstation/pull/65904

* https://github.com/tgstation/tgstation/pull/65923

* more fix

* now uses dna specific icon overrides.

* species code no longer dictates what icon the limbs use

* digitigrade legs implemenation

* more fixes, species indexing, species bodyparts

* remaining mutant bois

* 0

* okay this work!

* IPC stuffs

* inv file uses

* optimisation and limb string rendering digitigrade stuff

* wew

* partial vox support

* bodymarkings are now stored on the bodypart

* limb key caching

* Update carbon_update_icons.dm

* Update carbon_update_icons.dm

* Moves our mutant variance to the new system and makes shoes squash.

* all legs do it

* https://github.com/tgstation/tgstation/pull/65918

* https://github.com/tgstation/tgstation/pull/65899

* https://github.com/tgstation/tgstation/pull/65990

* teshari bodytype

* them teshari's aren't humans

* bandaid for future proper teshari implementation

* Update vox_bodyparts.dm

* fixes chests and teshari implementation

* fixes

* fex

* Update mutant_zombie_bodyparts.dm

* oops

* Update synthetic_lizard_bodyparts.dm

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update scissors.dm

* wound stuff

* Update carbon_examine.dm

* more stuff

* Delete human_update_icons.dm

* begone thot

* https://github.com/tgstation/tgstation/pull/66065

* Update _external_organs.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-11 02:40:05 +01:00
SkyratBot
93b8dc87a3 [MIRROR] Allows Plasma Fixation to heal in any amount of plasma gas [MDB IGNORE] (#12186)
* Allows Plasma Fixation to heal in any amount of plasma gas (#65389)

Allows for a very small amount of healing if there's a non-visible amount of plasma in the atmosphere,

* Allows Plasma Fixation to heal in any amount of plasma gas

Co-authored-by: TheSilverNuke <36066032+TheSilverNuke@users.noreply.github.com>
2022-03-20 00:00:35 -07:00
SkyratBot
7d74dadd0d [MIRROR] Removes monkey mode, neuters Jungle Fever into Jungle Flu [MDB IGNORE] (#10504)
* Removes monkey mode, neuters Jungle Fever into Jungle Flu

* Fixing the conflict

* There you go one-click antag

* Whoops forgot one

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-09 15:42:53 -05:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
SkyratBot
a526c6070a [MIRROR] Makes all default job titles, defines. [MDB IGNORE] (#10080)
* Makes all default job titles, defines.

* Makes all default job titles, defines.

* whitespace

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:54:03 +00:00
SkyratBot
e6ca5c698e [MIRROR] Stops Starlight Condensation from runtiming to hell and back (+ cleans up the code a bit) [MDB IGNORE] (#9993)
* Stops Starlight Condensation from runtiming to hell and back (+ cleans up the code a bit)  (#63300)

* Stops Starlight Condensation from runtiming to hell and back (+ cleans up the code a bit)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-10 06:52:00 -05:00
RatFromTheJungle
f12a904e9b [NONMODULAR] Adjusts the damage-threshold knockout from regen-coma (#9261)
* removes sudden damage KO

* Update heal.dm

* Update heal.dm
2021-11-06 18:56:00 -04:00
SkyratBot
b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00
SkyratBot
e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00
SkyratBot
d5cc576efb [MIRROR] Drowsiness refactor [MDB IGNORE] (#8836)
* Drowsiness refactor (#62104)

Creates two procs in /mob/status_procs for handling drowsiness changes (with check for negative values), and refactors all code to use these procs instead of assigning values to the mob's drowsiness themselves.

* Drowsiness refactor

* Fixing more stuff in our code

Co-authored-by: thatoneplebeian <67017991+thatoneplebeian@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-15 13:41:35 -04:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00
SkyratBot
39ecb0a174 [MIRROR] Radically improves explosion logging. (#8255)
* Radically improves explosion logging.

* Update eldritch_effects.dm

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:25:20 +01:00
SkyratBot
b267e1922b [MIRROR] Fixes being able to spam ghost role notifications. (#7904)
* Fixes being able to spam ghost role notifications. (#61085)

There are methods that let players spam the everloving shit out of ghosts with BONG BONG BONG BONG BONG BONG BONG etc. through being able to constantly poll ghosts for roles with no restriction or cooldown.

Examples are laughter and slaughter demon antag_spawners.

It makes no sense to be able to concurrently poll for the same mob. As a result, I've now added a guard against this. The proc has been given a static list of mobs it's polling for ghost roles for. If it's already polling for ghost roles for a given mob, then it just early returns with an empty list, otherwise it adds the mob to the static list when the poll starts and removes it when the poll ends.

I've also done a little cleanup in var names and the proc name, with a find-and-replace done. There weren't many things calling it and none used named keywords in the args so should be fine.

There is also poll_candidates_for_mobs (also included in my cleanup) - This proc is basically only called by admins via sentience balloons and they have their own guards against spamming (the balloon pops and thus can only be used once)

Also fixes an issue in /mob/living/silicon/robot/proc/replace_banned_cyborg() where incorrect args were used in the proc call to poll for candidates.

* Fixes being able to spam ghost role notifications.

* a

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-01 17:00:32 +01:00
SkyratBot
7a1d3700bb [MIRROR] Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more! (#7481)
* Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more!

* Update traits.dm

* Update maint_loot_trash.dm

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-08-15 23:52:58 +01:00
jjpark-kb
3b278f201c species id defines (#7466) 2021-08-08 22:05:10 +01:00
SkyratBot
9f7d93f3f3 [MIRROR] Remove nanites (#7210)
* Remove nanites

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-29 00:45:17 +01:00
SkyratBot
5c64af6bd7 Rework appendicitis: not event-based, not a disease (#7049)
Co-authored-by: coiax <yellowbounder@gmail.com>
2021-07-26 15:40:56 +01:00
Y0SH1M4S73R
93d03dc6bb [Alternative to #6407] Makes mutant bodyparts and mutcolors into editable genetic traits (#6750)
* Makes mutant bodyparts and mutcolors into editable genetic traits (plus a whole shitload of otherwise out of scope code improvements because I just HAD to touch old code)

* Mirror

* genetically-editable mutant bodyparts and colors - skyrat edition

Co-authored-by: Funce <funce.973@gmail.com>
2021-07-08 16:04:19 +01:00
Gandalf
778a589555 Removes a lot of redundant non-modular changes and maybe fixes cleanbots (#6615)
* oof

* Update _ai_controller.dm

* no need for this anymore
2021-06-30 21:50:50 +02:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
192544cf01 [MIRROR] Starlight condensation fixes (#6030)
* Starlight condensation fixes (#59091)

Changes the criteria for starlight condensation to heal you to reflect glass (and transparent) tiles (although at the weakened rate) and multi-z stations as well as on lavaland and unroofed structures in space.

* Starlight condensation fixes

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-05-30 00:53:22 +01:00
Matthew J
aac40d2ed3 [TM-ONLY][DNM] Attempts to remove all instances where a list is accessed with a '?' (#5932)
* I hate TGUI even if its better than what we had before

* this is why linters exist

* you need to be a Head or the Warden to get items

* does this please you linter?

* foundation

* basic interactions

* yea I can spell okay?

* linters please leave me alone

* begone debug code

* if you are dead, no interacting

* linters leave me alone

* linters are stealing my soul

* forgot to do this

* sound framework, probably wont work though

* max length, and interaction cooldowns

* message can now be a list and minor code improve

* I am a slave and linters are my master

* fix improper static reference

* add json loading/saving functionality

* default for message is now a list

* jsonize def interactions; implement requirements

* bad

* bug fix; CtrlShiftClick to interact

* minor qol fix

* fix CtrlShiftClick and remove debug code

* haha docker has security measures

* this was painful

* why are you in this branch

* begone

* bruh

* begone

Co-authored-by: Matthew <matthew@tfaluc.com>
Co-authored-by: Matthew J <GoldenKeyboard@users.noreply.github.com>
2021-05-25 16:26:39 +01:00
SkyratBot
01a2d62e9e [MIRROR] Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#5586)
* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more) (#58882)

* Kills BOTH /poison paths by turning poisonous into an element. (+fantasty prefix, sanity on attackingtarget signal, and more)

* AAAAAAAA

* Update spellbook.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-10 15:12:34 +01:00