Nerd Lord
f3fa0c3f38
is this a turf
2016-06-04 21:56:10 -04:00
Nerd Lord
a322291044
layering
2016-06-04 15:31:26 -04:00
Nerd Lord
12efe6788d
fixes the fucking pixel shift
2016-06-04 15:03:49 -04:00
Nerd Lord
51258f5784
fix
2016-06-04 14:00:57 -04:00
Nerd Lord
9a07805b83
300 is not 5 minutes
2016-06-04 13:48:12 -04:00
Nerd Lord
9405446e08
important check
2016-06-04 11:20:59 -04:00
Nerd Lord
30876bdb00
it's instant
2016-06-04 10:34:59 -04:00
Nerd Lord
c51b1503ac
clockwork windoors
2016-06-04 10:27:27 -04:00
Nerd Lord
671521c857
layer
2016-06-04 07:37:34 -04:00
Nerd Lord
f8bd263eec
Merge branch 'master' of https://github.com/tgstation/tgstation into swordofRATVAR
...
Conflicts:
icons/effects/effects.dmi
2016-06-04 07:34:13 -04:00
TechnoAlchemist
d75ded29fa
Adds all-seeing-eye to necropolis chests. ( #18160 )
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* Swaps xray syringe with new item.
* blankspace
* standards
2016-06-04 02:52:04 -05:00
TechnoAlchemist
65ba2d2800
Makes cloth not have force anymore. ( #18204 )
2016-06-04 01:23:29 -05:00
Remie Richards
13dfd8dbf7
Peacekeepers now use Eye overlays, which means they close their eyes when they die :( ( #18209 )
...
Peacekeepers now have Eye overlays for being servants of Ratvar
Redid some of the shading and lineart for colours for Peacekeepers
2016-06-04 01:23:14 -05:00
Nerd Lord
ab6cadec73
Merge branch 'master' of https://github.com/tgstation/tgstation into barriershimmer
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Conflicts:
icons/effects/effects.dmi
2016-06-04 00:19:18 -04:00
Nerd Lord
406697713e
fancier
2016-06-03 23:57:33 -04:00
Nerd Lord
7dd8e897a2
they're doing their best okay???
2016-06-03 23:36:45 -04:00
Nerd Lord
4942691972
get ye proc
2016-06-03 23:33:45 -04:00
Nerd Lord
ce75063e1a
actual working damage
2016-06-03 23:24:04 -04:00
Nerd Lord
3793e6187a
Addition Ratvar conversion effects and related changes
2016-06-03 23:19:13 -04:00
Joan Lung
6fd1424619
Merge pull request #18085 from Xhuis/earsplitting_string
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Clockwork Patch III
2016-06-03 19:55:04 -04:00
Xhuis
3f7f771fa1
Done and done
2016-06-03 19:42:02 -04:00
LatD
ee7ef0d4d7
Fixes experimentor doing many reactions with one event ( #18180 )
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* Fix many reactions happening at once
* Small fix
2016-06-03 18:00:15 -05:00
Xhuis
e863e544a1
I can code guys I swear
2016-06-03 16:41:19 -04:00
KorPhaeron
b7b4cc01ed
Throwing Runtime Fix ( #18076 )
2016-06-03 22:22:03 +02:00
Xhuis
6ddc129392
YOU CAN'T HIDE FROM ME
2016-06-03 15:53:54 -04:00
Iamgoofball
a3c6571cfd
Fixes #18167 ( #18170 )
2016-06-03 14:48:32 -05:00
MMMiracles
7c8603a0a8
important features ( #18195 )
2016-06-03 14:48:12 -05:00
coiax
4abcc87af4
Minor EfficiencyStation changes ( #18157 )
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- Adds syringes and beakers to Xenobiology
- Replaces map edited grille-or-trash spawner with coded one
- Adds restroom to virology
2016-06-03 14:47:03 -05:00
Thunder12345
a9a97f5a81
Fixes for Merge Tokens ( #18168 )
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* fixes #15649
fixes #16575
* oops forgot those lines
2016-06-03 14:46:42 -05:00
coiax
64c19bd2d3
Adjusts RCD family export prices to be realistic ( #18186 )
...
Fixes #18101 . Comments indicate my rough logic, which brings them inline
with the actual cost of materials required to create them, rather than
x10 the amount.
Also still enables their sale rather than just crudely removing them
entirely.
2016-06-03 14:45:04 -05:00
LatD
143795d230
Fixes imprinter alone not working ( #18216 )
2016-06-03 14:43:52 -05:00
Xhuis
c45eea4ca9
Conflicts III
2016-06-03 15:43:17 -04:00
Xhuis
2b18993b04
Conflicts II
2016-06-03 15:42:19 -04:00
Xhuis
d40df77827
Conflicts I
2016-06-03 15:42:10 -04:00
Xhuis
adf47b8aa8
Two more small fixes
2016-06-03 15:40:19 -04:00
Xhuis
0ba90946dd
Uhh?
2016-06-03 15:09:17 -04:00
Xhuis
70795389df
More stuff, no conflict fix yet
2016-06-03 15:07:49 -04:00
Kyle Spier-Swenson
afebc5ef97
Fixes ghost image runtime and see_darkness hiding ghosts again. ( #18158 )
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(also fixes ghost images not garbage collecting.)
2016-06-03 16:49:08 +02:00
Jordie
2a543c4e9d
Merge pull request #18166 from ChangelingRain/clangRATVARclang
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Clockwork walls are slightly quieter
2016-06-03 23:58:07 +10:00
Joan Lung
e4e091eb6e
Merge pull request #18161 from MrStonedOne/patch-210
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Fixes things applying to the lighting object that shouldn't.
2016-06-03 08:56:45 -04:00
Joan Lung
08f88fbe3e
Merge pull request #18159 from coiax/countdown
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Adds ghost visible countdowns for bombs
2016-06-03 08:55:11 -04:00
Kyle Spier-Swenson
d86ff169ef
Does the remie
2016-06-03 03:07:26 -07:00
Jordie
bddfbcb5b6
Merge pull request #18131 from coiax/lazy-cloning
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Clone pod code tidying and bugfixes
2016-06-03 17:26:16 +10:00
Jordie
4c8f8ae53e
Merge pull request #18154 from PKPenguin321/plant-analyzer-repath
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Repaths plant analyzers
2016-06-03 16:41:02 +10:00
Jack Edge
e17d1f2c1f
Bug fixes for the cloner
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🆑 coiax
bugfix: The cloning pod now sounds robotic on the radio.
/🆑
Also fixes some bugs where the clone pod didn't sound robotic
on the radio, and genericised the full screen colouring that
we (and cult airlocks) use.
2016-06-03 07:34:48 +01:00
PKPenguin321
8e88d2d329
removes obsoleted proc
2016-06-02 23:31:28 -07:00
Razharas
49f812fada
Merge pull request #18149 from KorPhaeron/pAI
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pAI ash storm immunity
2016-06-03 08:09:00 +03:00
Nerd Lord
303b0c2511
Barrier runes have a subtle shimmer while dense
2016-06-02 23:04:22 -04:00
Xhuis
60ea73bc37
Sanity check 2
2016-06-02 20:55:59 -04:00
Xhuis
685d938481
Some more work or something, idk
2016-06-02 20:53:51 -04:00