Fixes Alternate Appearances clobbering each other
Fixes Viewed Alternate Appearances not being cleared out during an atom's Destroy()
Fixes Kor's AA plants.
properly removes viewing_alternate_appearances AAs
- Winter Wonderland
Apparently no one paid for christmas decorations, and it's
incredibly cold and low pressure. But it's a good counter
to a burn mix.
- Anthophila
"A simulation of a bee colony? Why is this in the restricted
section?" - Victim of the holodeck bee massacre
These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
-Fixes a bug with the crew monitoring computer vanishing entirely when broken.
-Fixes a bug with baton rechargers not displaying properly when the baton is fully charged.
-Adds a define for a decorative item for the RD's office. :)
-New sprites for mining lanterns, telescreens (with directionals), directionals for noticeboards, and a service bell. Ding ding!
-Deletes plasma.dmi, which was unused. The plasma tile overlays that are used are in tile_effects.dmi.
>added icon_states to ausflora.dmi
>added a tree to pinetrees.dmi
>centcom came by and decorated the trees in the bar and chapel
Centcom Report
Have a merry griffmas and a happy new round.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5255 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed a mis-indented update_icon in floor/attack_hand(). Asteroid floors and such should no longer change when you click them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5107 316c924e-a436-60f5-8080-3fe189b3f50e