Commit Graph

70 Commits

Author SHA1 Message Date
SkyratBot
abf148d62b [MIRROR] World Initialization Refactor [MDB IGNORE] (#20755)
* World Initialization Refactor

* Update .github/CODEOWNERS

* Update code/__HELPERS/global_lists.dm

* Add logging for manually changing your targeted zone (#72814)

See title.
Surgery hud is exempt from this.

Requested by @Mothblocks

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>

* eee

* Update tgstation.dme

---------

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Jordan Dominion <Cyberboss@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-26 22:46:55 +01:00
SkyratBot
6f3befe233 [MIRROR] Reagent soup / Soup rework / Stoves - A kitchen expansion [MDB IGNORE] (#20410)
* Reagent soup / Soup rework / Stoves - A kitchen expansion

* fixes that stuff

* puts the range stove on maps that sohuld have it

* fixes some paths that don't exist anymore

---------

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2023-04-08 13:30:41 -04:00
Zonespace
5d4c8f4c0c Mirrors #72380 (#18669)
* Remove Mining LTSRBT + Change mining vendor costs to be less ass (#72380)

Removes Mining LTSRBTs
Adds a new cargo_cheaper variable to order consoles to make the tooltips
actually imply that express costs 1x
Mining Vendor cargo delivery now costs 0.65x (and rounded)
Express delivery costs 1x, no cooldown.
Costs displayed in the vendor are now multiplied by 0.65 to make them
show the cheaper price of buying by cargo

Encourage people to not fuck over ghost roles for their gamer mining
vendors
Encourage miners to cooperate with cargo techs (best case) to get their
gear cheaper
Encourage miners to talk to their own stationside department for their
gamer gear cheaper, while making miners
who dont do that, have costlier (normal price) gear

* Update interdyne_mining.dm

* SR maps

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
2023-01-13 18:35:52 -05:00
SkyratBot
ae713bf18a [MIRROR] Crafting/Cooking menu update [MDB IGNORE] (#18334)
* Crafting/Cooking menu update

* Yeeted away all of the merge conflicts, time to fix the code

* Okay, now it compiles, and after testing, it seems to work just fine

* Actually, early addition of an upstream fix, so those that don't have hunger can still open the cooking menu

* Fixes the units tests by removing the extra comma in the Stuffed Muli Pod recipe

Co-authored-by: Andrew <mt.forspam@gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2023-01-08 15:02:18 -05:00
SkyratBot
d141f8d6c3 [MIRROR] Atmospheric machineries now interact with each other directly, rather than going through a radio layer -- saves about 0.4s of init time [MDB IGNORE] (#17881)
* Atmospheric machineries now interact with each other directly, rather than going through a radio layer -- saves about 0.4s of init time

* updatescript maps

* Merge conflicts

* Tarkon atmos

* tick file

* that file was supposed to be removed

* tarkon cringe

* tarkon tweaks after testing

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-12-08 16:39:24 -05:00
SkyratBot
6756631e75 [MIRROR] The Mining vendor now works like the Chef produce console (has to go through Cargo) [MDB IGNORE] (#17852) 2022-12-01 14:34:56 -08:00
SkyratBot
4debe47b59 [MIRROR] Plumbing Reagent UI changes & fixes[Take 3] [MDB IGNORE] (#17679)
* Plumbing Reagent UI changes & fixes (#71410)

**About the pull request**
3rd attempt cause the 1st
[PR](https://github.com/tgstation/tgstation/pull/71032) had way too many
problems and the 2nd
[PR](https://github.com/tgstation/tgstation/pull/71101) had merge
conflicts and became stale so fuck it delete those branches & try again.

1)For Plumbing the
- Chemical Reaction Chamber
- Chemical Filter
- As a side effect for Modifying Chemical Filter the BloodFilter also
now

Picks reagents from an input-list with a search bar attached at the
bottom

2)Fixes bug which prevented the user from entering new
values[temperature,acidic ph & alkaline ph] into the
ChemReactionChamber. They would be stuck at their defaults 300k,5,9
respectively even if you tried to enter new values it would reject those
new values. That's fixed now

https://user-images.githubusercontent.com/110812394/203076880-eb801c76-68ec-4470-8648-9239270fbcbc.mp4

**Why its good for the game**
1. Removes the need to type long reagent names manually by hand which is
error prone and time consuming
2. Allows you to change the ph & temp values for various reactions which
would have not been possible if not for this

**ChangeLog**
🆑

qol: Entering reagent names is much faster with zero errors

fix: You can enter new temp & ph values

/🆑

Co-authored-by: Time-Green <timkoster1@ hotmail.com>

* Plumbing Reagent UI changes & fixes[Take 3]

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
Co-authored-by: Time-Green <timkoster1@ hotmail.com>
2022-11-22 08:22:25 -08:00
SkyratBot
c4cc5d3370 Makes navigate verb use landmarks instead of navigation beacons (#12667)
Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-11 01:30:43 +01:00
SkyratBot
25178c9747 [MIRROR] Refactors janitor cartridge to a tablet app [MDB IGNORE] (#12563)
* Refactors janitor cartridge to a tablet app

* e

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-07 15:57:08 +01:00
Zonespace
1118b4175a Adds a bunch of PRs that the Mirror bot missed (#12535)
* aaAAA

* fix-maps
2022-04-06 17:50:47 +01:00
SkyratBot
7b263f25b2 [MIRROR] Low/no power screen alert tooltips tell you where the recharging stations actually are [MDB IGNORE] (#12174)
* Low/no power screen alert tooltips tell you where the recharging stations actually are (#65467)

* Low/no power screen alert tooltips tell you where the recharging stations actually are

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
2022-03-19 08:35:58 -07:00
SkyratBot
f35485a5aa [MIRROR] Adds an intercom interference malf ai module [MDB IGNORE] (#11365)
* Adds an intercom interference malf ai module (#64670)

* Adds a radio interference malf ai module

* uses on/listening getters

* Adds an intercom interference malf ai module

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2022-02-08 17:44:32 +00:00
SkyratBot
e8d78089fc [MIRROR] [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby. (#8339)
* [TM Candidate] Overhauls orbit and POI code to fix part of issue #61508 where players could observe /mob/living/new_player on the lobby.

* E

* Missed merge

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 18:16:17 +01:00
SkyratBot
124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00
SkyratBot
730ea000df [MIRROR] Gives the monkey a gun (#5543)
* Gives the monkey a gun (#58565)

This adds a rare-ish negative station trait that gives Pun Pun a weapon, fills their heart with anger, and bloodies up the location they spawn in. (Yes the weapon is even more rarely a gun)

A request for one of the weapons to be a sign meant that a random sign type was added here as well.

* Gives the monkey a gun

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-05-08 16:32:03 +01:00
SkyratBot
7e00730859 [MIRROR] Some more harddel fixes (#4836)
* Some more harddel fixes (#58305)

* Some more harddel fixes

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-04-12 04:42:55 +01:00
SkyratBot
4032c73891 [MIRROR] Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics (#3701)
* Fermichem 2.4 - C2 medicine recipe adaptations and atunements to the new mechanics

* Update human_defense.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-28 15:21:34 +00:00
SkyratBot
e5ff997ef8 [MIRROR] Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments (#3614)
* Experi-Sci: Techweb nodes may now require you to perform "scientific" experiments

* Update all_nodes.dm

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-23 21:51:28 +00:00
SkyratBot
da71129f87 [MIRROR] Fermichem part 2.1: Adds a reaction/reagent lookup GUI! (#3513)
* Fermichem part 2.1: Adds a reaction/reagent lookup GUI!

* Update chem_dispenser.dm

* Update reagents.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-02-19 23:14:45 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
17e84733b3 [MIRROR] Mechanical Curtains (#2466)
* Mechanical Curtains (#55751)

good for better mapping, I have seen some mappers wish to utilize fancy curtains on their rooms windows (for example, a psychologist office) but wanted to be able to have privacy when with a patient, which curtains can be opened from either side of the window, and shutters just dont fit the theme, this way mappers can add in curtains which are button operated and cant be opened manually, basically, it functions like a shutter, only it looks and acts like curtains (can be destroyed like one, etc... it is literally a curtain subtype)

* Mechanical Curtains

Co-authored-by: 小月猫 <alina.r.starkova@gmail.com>
2021-01-03 14:47:13 +01:00
SkyratBot
f105b47a55 [MIRROR] Singularity component (#2082)
* Singularity component (#55096)

Adds singularity component

* Singularity component

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-12-08 11:30:39 +00:00
SkyratBot
b1fd099825 [MIRROR] Prevent duplicate names for vents and scrubbers in the air alarm (#431)
* Prevent duplicate names for vents and scrubbers in the air alarm (#52398)

It is always a pain adding in a new vent or scrubber to an area and suddenly you have duplicate names.
This prevents duplicate names for vents and scrubbers in an area.
Why It's Good For The Game

Makes engineering's life better, duplicate names are bad.
Changelog

cl
fix: Prevent duplicate vent and scrubber names in the air alarm interface.
/cl

* Prevent duplicate names for vents and scrubbers in the air alarm

Co-authored-by: NightRed <nightred@gmail.com>
2020-08-19 20:17:59 -04:00
SkyratBot
b104cdf3ed [MIRROR] [READY]Dropping Now, Stand By For Titanfall: Mecha Orbital Pad (#245)
* Dropping Now, Stand By For Titanfall: Mecha Orbital Pad (#52224)

* mecha orbital pad

* mecha orbital pad 2

* mecha orbital pad 3

* mecha orbital pad 4

* mecha orbital pad 5

* mecha orbital pad 6

* mecha orbital pad 7

* fixing conflicts

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* conflicts and map and tgui and icons bro

* fix

* wa

Co-authored-by: Rohesie <rohesie@gmail.com>

* tguy

* Removed eslint ignore

Shouldn't be impacting the build.

* Update code/game/machinery/computer/mechlaunchpad.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* some fun stuff

* cool desc

* final changes hopefully

* late initalizing

* bitflags

* one last thing

* rohesie stuff

* Update tgui.bundle.js

* mm

* Update tgui.bundle.js

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>

* [READY]Dropping Now, Stand By For Titanfall: Mecha Orbital Pad

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-08-09 09:57:35 +01:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
William Wallace
dee2db6873 remove unnecessary var/id from /datum/material (#51322)
* remove var/id from /datum/material

* nice commit message dot meme
2020-05-28 13:05:01 -04:00
uomo
d5451ae60a Department, warning, and general sign code fix. And brand new custom plaques! (#50550)
* Oh God I hope this works...

* It didn't work.

* Making things better.

* Making things even better.

* That made things worse.

* Sorting works! \o/

* Tidying some thing ups.

* Adding a custom plaque to the game.

* Some plaque tweaks.

* Makes plaques more durable than signs.

* Adds the stack crafting.

* Plaques take a little time to engrave, signs can't be changed instantly anymore.

* Comments, and renamed the global list to avoid confusion.

* Appends "sign" to every name, makes department signs not all caps, fixes some names and descriptions.

* Touching up plaque customization and display, removing one last all caps.

* Plaques can now be engraved in hand too.

* Newline.

* Update code/game/objects/structures/customplaque.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Update code/game/objects/structures/customplaque.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Mirroring some fixes from customplaque.dm

* A bunch of stuff.

* Unwrenched signs now lay horizontal.

* A lot more stuff, turned a negative variable into a positive.

* Fix chat inconsistency, remove deprecated and unused variable.

* Apparently buildable_sign is used elsewhere, whoops.

* Adding documentation to this, fixing a bool being 0 in another file.

* Don't know why this was here, sign dir is 100% irrelevant.

* Fixes some sound malarkey.

* Changes delays to be readable, removes unneeded return.

* Fixes these two early returns, it needed return TRUE at the end to work.

* Trying to fix a revert I messed up...

* Moving plaques to a directory, moving old sign plaque types into it. Map changes.

* Rename since I relocated this object entirely.

* Signs (and plaques) now properly place, and aren't visible through walls.

* Comment to help people in the future.

* Signs and plaques can be placed diagonally now.

* Removes duplicated code line.

* Blank signs now commonly spawn in maint, blank plaques uncommonly.

* Repairing signs & plaques with a welder is now good to go.

* Moves the GLOB, makes it start as an empty list.

* Update code/game/objects/structures/plaques/_plaques.dm

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Gets rid of some oldcode.

* Apply suggestions from code review

Co-Authored-By: tralezab <40974010+tralezab@users.noreply.github.com>

* Simplifying dir switch to two if elses.

* Plaques take one sheet of gold to graft instead of five.

* Just making this wording in crafting a little clearer.

* They can be removed with wrenches, so I don't think this is proper.

* Makes variables descriptive.

* More descriptive variables, a little dmdoc, move things around to be next to like things.

* Remove a redundant definition.

* Apply suggestions from code review

Co-Authored-By: Rohesie <rohesie@gmail.com>

* Fixes mapping path, rename sign_backing to just sign.

Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-04-28 01:43:44 -03:00
cacogen
b3545104a3 Wayfinding pinpointers for Kilo, Donut, Delta and Box 2020-01-05 16:43:47 +13:00
RandolfTheMeh
48fbc073e5 [TMC] Defib Rework, Organ Damage Effects (#45104)
* Brain damage works on organ damage procs, some defib reworks

* Heart and Lung damaging effects and failure, liver damage and failure moved to its organ again

* Cleans up reused global

* Organ damage procs on living and living/carbon

* Changes brain damage procs again

* SR heals all organs on revive, no decay for cybernetic implants, stomach damage and fail effects.

* Damage and failure effects for the appendix, ears, and some touchups on the stomach

* Committing changes so I don't lose them

* Organs now cease decaying in the proper containers

* Organ Fridges

* Reverts map changes

* Adds coronary bypass, lobectomy, trying to deal with organ_stat runtime

* Actually fixes merge conflict

* Smartfridge tweaks

* Think I figured out map merger

* Evidently not

* Still runtiming with glass shards even after I remove the map changes?

* Fixes runtime error with brain_item

* Runtime fix on living/carbon/life

* Cleaning up old PR code

* Brain damage fix, moves defines to actually be in _DEFINES, under DNA since that's where organ slots were

* Wrong math operation used

* Brains in MMIs no longer decay

* Removes redundant variable, and defibs no longer work on heart attacks caused by failing hearts

* Removes misleading comment

* init freezes organs in case organ crates are added, morgue corpses are frozen, removes adjustLiverLoss

* Removes random spaces, scanners check brain damage severity now

* Swaps numbers for defines, fixes brain surgery, rebalances coronary bypass bleed since that was insane last I tested it

* List change

* Runs off of an index instead of using cut

* Brains can be put into organ fridges

* Fixes minor type, hotfix for cloning problem

* Removes pointless check

* Demon hearts no longer decay

* Nightmare hearts no longer decay

* Removes istype() check on process, sets can_decompose instead

* Condenses organ damage report

* Removes organ failure messages

* Less organ damage spam, implements organ threshold messages instead

* Brain damage messages go to owner, not source

* Self-examine shows damaged organs

* Minor code cleanup, adds autodoc comments to the new procs

* Inverts standard organ vars to prevent random organs decaying, adds a few more autodoc comments.

* Merged the booleans into a set of flags

* Healthy living improves organ healing rates

* dunno why this didn't update

* my actions have consequences

* Sets ORGAN_SYNTHETIC for overlooked robotics organs

* Doubles heart decay time

* 3 minute heart decay

* Lobectomy/Coronary_Bypass heal more

* removes hivemind spells from the changes
2019-07-29 02:18:22 -07:00
Qustinnus
b33d1c49a3 [READY] Floydmats (Datum materials) & custom toolboxes (#45118)
* Initial work

* more

* ass

* wsedfwedff

* asss

* test

* stuff

* fuck

* sss

a

* kms

* asdadwedwdfwefwef

* start

* test

* dwwdew

* ewefwfef

* Redemption machine (#8)

* Redemption machine

* Removes debug messages

* changes

* fuckmyshitup

* coin mint works with new material shenanigans (#10)

* Auto stash before merge of "materials" and "origin/materials"

* woops

* furnace (#11)

* autolathe manufacturing of toolboxes

* eggs in a basket

* some small changes

* matcolors

* documentation

* more documentation and effects

* done

* Color man bad (#12)

* fixes designs

* ass

* more fixes

* fuck me

* firestacks adder

* epic fixes

* fixes designs

* DONE DIDDILY DOO

* removes category macro

* ch-ch-ch-changes

* fixes some stuff

* Fixes display of ore values (#9)

* Redemption machine

* Removes debug messages

* Re-adds value display

* Replaces the fire stacking component with an element instead (#13)

* fixes examine

* fixes ligma bugs

* double ligma boofus

* fix

* misses some defines

* fixes ORM

* Update code/datums/components/material_container.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* fixes

* Makes glass objects weaker (#14)

* Makes glass objects weaker

* uses correct proc

* fixes shit

* honk honk

* better

* oh shit oh fuck

* fixes

* fuck ORMs

* fixes the biogen

* documentation

* ass (#15)

* component

* changes

* ass

* ass

* doc

* Auto stash before merge of "materials-plasmacomponent" and "origin/materials-plasmacomponent"

* fixes rounding

* fixed
2019-07-24 11:27:01 -04:00
vuonojenmustaturska
f5fdf4fa65 Makes vending machines use spritesheets over artisanal handwritten getflaticon memes (#43914)
About The Pull Request

Pretty much what it says on the tin.

Oh yeah I also removed the string concatenation nonsense in favor of multiline strings and a list.
Why It's Good For The Game

Removes many getFlatIcon calls during the round, also some runtimes from ephemeral items being created and immediately deleted when the vending machines are used.
Changelog

cl Naksu
tweak: vending machines now use spritesheets
/cl
2019-05-12 10:51:03 +12:00
KomradeSpectre
0ceeee4d0c Port vendor icon display instead of color from Yogs (#42653)
Port of yogstation13/Yogstation-TG#2549
which is a port of Citadel-Station-13/Citadel-Station-13#7442
which is a port of OracleStation/OracleStation#50

This port visualizes items in all machines handled by _vending.dm, allowing a
person to see what they're buying before buying it. This is very useful for
clothing vendors for example, and much better than the previous system that had
vending machines choose from three colors randomly.

Credits to:
  * AndrewMontagne (Oracle, original implementation)
  * FlattestGuitar (Citadel)
  * nichlas0010 (Yogstation)
2019-02-05 20:20:38 -08:00
Dax Dupont
64f9a9011c Adds holy vision (Some mobs can now see blessed tiles) (#34497)
* Blessed turfs are visible to people who care about blessed turfs

* A better way

* Adds holy vision

* Compacts special types

* space space space

* Glowing

* Final Solution

* wraith

* bawhoppen has autism and we must hugbox

* Implements feedback
2018-01-21 02:04:07 -06:00
Cruix
05d7402bad Allowed shuttle docking ports to be hidden from some shuttle docking computers (#33148)
Added a delay to the white ship shuttle docking computer designating a landing spot
2017-12-11 09:22:48 +13:00
vuonojenmustaturska
6a32f31a82 Greatly increases the performance of station-ending plasma fires (#32620)
* So pity us poor sailors, wherever we roam. For there's no guarantee that we'll ever come home

* All the engines were dead, and the life systems shot

* Should take care of borg cameras

* Fixes the issue with singulos and cameras, also fixes atmos and power alarts to be as performant as the fire alert

code also tested again

* rename area var to myarea to distinguish it from the type, fixes fire alarms and singulos

* Remove unnecessary iteration (webedit, test later)
2017-11-14 14:51:22 -05:00
Leo
805b179dda Adds a ghost verb to see all available ghost spawners (#30254) 2017-08-30 10:45:38 +12:00
shizcalev
99624b8e74 further spellchecking 2017-07-31 23:09:08 -04:00
oranges
838cb9567c Gotta go with the fro2.0 (#28010) 2017-06-04 12:28:01 +02:00
Profakos
c4320ee111 Adds persistent trophy cases (#26745)
* Persistent trophy cases

* QDEL_NULLs, TrySaveTrophy

* Breaking tweaks

* Persistence tweaks, moves the alert message

* JSON format and ckey logging

* Showpiece dummy

* Better illegal check
2017-05-01 16:31:06 -06:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
AnturK
db7462f473 Fixes ladders (#25852)
* Fixes ladders

* another admin abuse only feature global list

* Mhm

* I can't spell
2017-04-04 23:45:25 -06:00
Cyberboss
71deca2374 SSmachine -> SSmachines 2017-03-22 11:38:35 -04:00
AnturK
c65da5a494 Adds radio jammer (#24667)
* Adds radio jammer

* Garbling stands out less now
2017-03-11 17:05:44 +13:00
oranges
83c7390bb8 Track singularities in a global list (#24609)
This replaces a few operations on either the poi_list (still quite
large) or the world
2017-03-03 09:57:01 +01:00
Jack Edge
00a260006c Fixes floors flashing red after doomsday stops
🆑 coiax
bugfix: Blue circuit floors are now restored to their normal colour if
an AI doomsday device is disabled.
/🆑

Put a nuke tracker on SSmapping, because we need a tiny bit of state to
track this, in case you have two concurrent things running.
2017-01-12 15:53:06 +00:00
phil235
19cda8f56b Reorganizes the area folder to be more readable (multiple files instead of a big one with a million areas defined, moving areas that were defined outside the folder back into the folder).
Fixes issue with area power alerts, related to many space ruins using the same area and thus having multiple apcs in the same area with some wanting the area to be powered and some unpowered, leading to the area's power state constantly switching (area/procpoweralert() becoming the second most costly proc on the profile).
I fixed it by giving to many space ruins their own area (mostly those who have an APC).

Making a global list var "teleportbeacons" so we don't have to use "in world" to fing all tracking beacons used by teleporters.
2016-10-17 21:19:31 +02:00
oranges
8b7eb11df9 Fix multiple href exploits from incorrectly scoped locates
Also adds a helper to flatten a keyed list to it's contents as it
turns out that byond cannot locate in a keyed list
2016-09-28 06:55:45 +00:00
AnturK
d225d4800b Station Goals (#20009)
* goals initial

* Revamps Meteor Shield
Minor UI touchups.
Fixes DNA Vault completion check.

* Allows admins to varedit goal completion.
Does not clear dna probe on upload.

* Missed icons and template.

* Spelling, proper attackby returns

* Meteor shield emag effect only works when it's active.

* Admin panel for station goals.

* Some visual feedback and spans.

* Announcement now shows the goal name.

* Fixes

* Fixes and adminlog

* Tgui build

* Moves the information to intercept report except for admin spawned ones.
2016-09-07 20:15:45 +12:00
Shadowlight213
0c9554cd35 Base systems pretty much done.
Still need to convert the id computer program.
2016-08-05 22:51:53 -07:00
Core0verload
3af3bd2938 R&D machinery refactor (#18295)
* RnD machinery refactor

* Small changes

* Removed designs selling
2016-06-08 17:18:22 +12:00