* Fixes issues with closing apps on tablets (#75117)
## About The Pull Request
- Fixes background apps not reloading the UI
- Standardizes opening/closing/backgrounding apps
- Simplifies the way apps are closed instead of having 2 procs, one on
the PC and one on the program, being named the same thing (wtf)
- Removes program states. They existed so computers can know to update
their UI every process tick, but since we now do this event based, this
is no longer needed, which is good.
- Replaces the 'forced' arg from kill_program as it was completely
unused, with ``reload_ui``, which is now used to open the UI on close,
and not to when we don't want it to.
- Closing background apps no longer reloads the entire UI
- Responding to an NT Message will no longer open the UI on your face.
## Why It's Good For The Game
Closes https://github.com/tgstation/tgstation/issues/75046
Closes https://github.com/tgstation/tgstation/issues/75108
Makes tablet UIs more responsive and lag less, not checking if a program
is closed every process to close it, and makes responding to messages
not a hassle every time.
Also makes the code easier to understand/read,
## Changelog
🆑
fix: Tablets' minimize apps feature works again.
/🆑
* Fixes issues with closing apps on tablets
* Update tablet.dm
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Tablet UI update (mostly fixes) (#74844)
## About The Pull Request
Tablet UIs are now changed when opening/closing an app, instead of
constantly checking for a UI change every ui update.
Program UI acts no longer call parent, as it was unnecessary, Computers
are the ones that should be calling it.
Fixes a ton of problems with static data not updating, such as in
Messenger, ID management, Siliconnect, and Chat client
Chat Client's Admin mode also works again, which was broken when
accesses to check was turned into a list.
Turns a few lists in Robocontrol into static ones when we aren't
changing anything, and makes it actually scan your ID's access.
Fixes budget ordering being unable to show the cart/call the cargo
shuttle.
## Why It's Good For The Game
While I can't seem to find a single issue report on any of the above,
these are still problems that should be fixed.
## Changelog
🆑
fix: SiliConnect can download borg logs again.
fix: The RD can once again enable Admin mode on Wirecarp
fix: NT IRN can once again see the shopping cart and call the cargo
shuttle.
fix: Chat Client, ID Management and Messenger should now update their
UIs properly.
code: PDAs will hopefully not lag as much when clicking on buttons (such
as in ID management).
/🆑
* Tablet UI update (mostly fixes)
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Tablets don't close their UI when changing program (and some fixes) (#73635)
## About The Pull Request
- Tablets now refresh their page when changing programs, this means the
UI will no longer close and reopen itself several times (or even have
several UIs open if shit broke hard enough).
- Removed tablet's attack self because interact already does everything
it had to do.
- Header programs now close when minimized (as there's no button to
close them in the main menu.
- Removed a lot of program UI stuff, it's now handled by the PC itself,
such as header data and ui host.
- Cut off asset sending from TGUI into it's own proc so I can re-send
assets when changing programs
- Added an ejection button for machine computers
- Fixed ID not ejecting into the user's hand when using 'Eject ID'
- Fixes a minor runtime when opening the MODsuit application without a
MODsuit already connected.
## Why It's Good For The Game
Fixes some bugs that I found with tablets
UIS now won't be flickering as bad in front of them, or have
inconsistent placement (like when you move your main menu UI, go to
Messenger, then it's back to the center of the screen).
Video of it in action
https://user-images.githubusercontent.com/53777086/221301417-78321149-0c10-475e-bd29-79f5a4ba0597.mp4
## Changelog
🆑
fix: Being in an application now properly uses the tablet's battery.
fix: Messenger and Themify apps now close when minimized, so don't count
towards the running app limit.
fix: Tablet UIs will now no longer spam open/close the UI when changing
applications
fix: Using the Eject ID button on tablets now ejects into your hand.
fix: Computers now have an Eject ID button
refactor: Cut down a lot of copy paste in tablet & program code, now
it's mostly done by the tablet.
/🆑
* Tablets don't close their UI when changing program (and some fixes)
* Update contractor_tablet.dm
* wew
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* Fixes NtosNet Downloader & App themes (#73500)
## About The Pull Request
NtOS' downloading app is the only application where PC device theme is
actually used by the app directly, instead of handled by NtOS Window. I
forgot about this, and removed it from the data, breaking the TGUI page.
Also two edits;
- NtosWindow now takes their theme directly from PC_device_theme, this
means we're not relying anymore on apps to individually give the theme
they want to have, and tablets will get alerts of downloading illegal
programs if they are on any theme but the syndicate one (instead of not
getting the message if theyre on any but the nt one).
- Removes bad uses of ``as anything`` on stored files, because it holds
more than just programs (like ordnance data).
## Why It's Good For The Game
the NtOS app now works again, sorry for the issue.
Closes https://github.com/tgstation/tgstation/issues/73493
Closes https://github.com/tgstation/tgstation/issues/73507
## Changelog
🆑
fix: NtOS program downloader now works again, and will now properly
alert you of downloading illegal ROMs if you change your theme to
anything that isn't Syndicate.
fix: NtOS themes are now recognized by all windows.
/🆑
* Fixes NtosNet Downloader & App themes
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Reworked PDA menu & NtOS themes (#73070)
## About The Pull Request
This is a port/rework of
https://github.com/yogstation13/Yogstation/pull/15735 - I changed a lot
of how it acted (some themes are locked behind maintenance apps).
The original author allowed this port to happen, and I really liked how
it looked there so I'd like to add it here.
### Applications
Removes the hardware configurator application, as all it did was show
you your space and battery now that all hardware was removed. These are
things your PC does by default, so it was just a waste of space.
Adds a Theme manager application instead, which allows you to change
your PDA's theme at will.
Adds a new Maintenance application that will give a new theme, however
it will also increase the size of the theme manager app itself as it's
bloatware.
### Menu
There's now a bar at the top of the menu showing 'special' tablet apps
which, for one reason or another, should stand out from the rest of the
apps. Currently this is PDA messenger and the Theme manager
Flashlight and Flashlight color is now only an icon, and is shown on the
same line as Updating you ID
https://cdn.discordapp.com/attachments/961874788706574386/1069621173693972551/2023-01-30_09-10-52.mov

### Themes
Adds a lot of themes to choose from, although SOME are hidden behind
Maintenance applications, which will give you a random theme. These are
bloatware however, so they come with some extra cost to the app's
required space storage.
Themes are now supported on ALL APPLICATIONS! If you have a computer
theme, you will have that theme in EVERY app you enter, rather than just
a select few.
ALSO also, emagging the tablet will automatically set & unlock the
Syndicate theme, which makes your PDA obvious but you can disguise it if
you wish through just re-painting it to something else.
https://cdn.discordapp.com/attachments/828923843829432340/1069565383155122266/2023-01-30_05-29-53.mov
### Preferences
This also adds a pref for theme, reworking the ringtone code to work
with it as well. I also removed 2 entirely unused PDA prefs just 'cause.
Screenshot not up-to-date, they now have proper names.

### Other stuff
Made defines for device_themes
Added support for special app-side checks to download files
Fixed programs downloading themselves TWICE because defines all had the
same definition
Removes the Chemistry computer disk as it was empty due to chemistry
app's removal
Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
Moved over and added better documentation on data computer files, and
moved the ordnance ones to the same file as the others.
## Why It's Good For The Game
It makes PDAs a lot more customizable while adding more features to
maintenance applications. I think the themes look cool and it fits with
PDAs being "personal" anyways.
I also explained most of my other arguments in the about section, such
as the hardware configuration application.
## Changelog
🆑 Chubbygummibear & JohnFulpWillard
add: A ton of new NtOS themes, which are accessible by the new Themify
application that comes with all PCs.
add: Emagging a PC now defaults it to the Syndicate option (and adds it
to go back to it if you wish)
add: There's a new maintenance app that gives you rarer themes
qol: The NtOS Main menu was moved around, added "header" applications
that are shown where the Flashlight is, such as your Theme manager and
PDA messenger.
code: Made defines for device_themes
code: Added support for special app-side checks to download files
code: Removes the 'run_emag' proc, since apps can directly refer to the
computer to check for emag status instead.
fix: Programs no longer download twice.
del: Removes the Chemistry computer disk as it was empty due to
chemistry app's removal
/🆑
---------
Co-authored-by: san7890 <the@ san7890.com>
* Reworked PDA menu & NtOS themes
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
* fixes computers spamming fingers are too big warning. also fixes exploit when using programs w/ fingers that are too big. (#72698)
Fixes#72153🆑 ShizCalev
fix: You'll no longer constantly be spammed with messages if your
fingers are too big to interact with a computer's keyboard.
fix: You can no longer interact with programs that were previously
opened on a computer if your fingers are too big to use the keyboard.
fix: You can now look at computer screens even if your fingers are too
big to use the keyboard.
/🆑
* fixes computers spamming fingers are too big warning. also fixes exploit when using programs w/ fingers that are too big.
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
* Fixes the identification section not appearing in PDAs and improves its appearance just a bit (while also fixing some runtimes) (#71467)
## About The Pull Request
Yeah so turns out that #71420 broke the display of the identification
section in PDAs (and by extension, all modular (I guess not really
modular anymore) computers), because it forgot to remove a now unused
variable from the interface. However, while investigating this, I
strolled upon many more bugs and other general unresponsiveness of the
interface, so I went ahead and fixed those.
There's also no longer an empty set of `()` on both of the fields if
there's no ID inside of the computer anymore, because that was stupid.
## Why It's Good For The Game
Bug bad, fix good. Multiple fix, even better.
## Changelog
🆑 GoldenAlpharex
fix: PDAs (and by extension, modular computers) now can see the ID
section at the top of their main screen again, which means that PDAs can
have IDs imprinted on them again.
fix: Fixes the ID section not displaying anything when there wasn't any
ID inserted in it, even if it had an imprinted name and job.
fix: Fixes the "Eject ID" and "Imprint ID" buttons not being disabled
when there's no ID in the computer/PDA.
fix: There's no longer any empty () by in the "ID Name" and "Assignment"
fields of the ID section of computers when there's no ID in them.
/🆑
* Fixes the identification section not appearing in PDAs and improves its appearance just a bit (while also fixing some runtimes)
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
* Fixes a bug where chunky fingers were preventing roundstart PDA use (#71301)
## About The Pull Request
Fixes#71180#70422 Removed the !allow_chunky check introduced by #66358 ,I've
re-added it.
I've tested this and can confirm PDAs are usable again while modular
consoles remain unusable.
## Why It's Good For The Game
Fixes a rather frustrating bug
## Changelog
🆑
fix: Roundstart PDAs can once again be used by people with chunky
fingers.
/🆑
* Fixes a bug where chunky fingers were preventing roundstart PDA use
Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
* Easy's Super Omega "unarmed strike based species var moved to limbs" refractor, unarmed strike striking with specific body parts rather than it just being flavor, and brain based attacking limb selection extra chunky edition. And also bodypart traits.
* Removed all the conflicts, and started converting all the arms and legs to the proper typepaths
* Actually makes the game compile :)
* Makes the maps compile too!
* Early mirror of #71143 because it's more relevant to us
Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
* Misc PDA code improvements (#70555)
* How to conflict with PRs: A guide
* Removes unnecessary support for the now-removed job disks from Tablet's TGUI menu, and tablet's ui_act.
* Adds autodoc comments to computer files
* Removes the unused 'unsendable' var on computer files
* Generally improves code on tablets, now process isn't looping through every idle thread twice!
* Moves the check for program in idle_threads above checking if supported by hardware, because it's already running, so there's no need to check.
* eh
* revert a scipaper change
* Misc PDA code improvements
* updated contract_uplink
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
* Removes a ton of unused tablet vars, re-organizes the rest (#70344)
* Removes a ton of unused vars, re-organizes the rest
Removes a ton of unused vars from Modular computers
Re-organizes the rest, and adds autodoc comments to most of them
Moved 2 vars (saved_image and invisible) from the tablet to the messenger app, since that's where it was used. I didn't see the point of having these vars be on every computer anyways, only PDAs have the app.
Renames Clown's honk virus var
Makes Messenger app's saved image, actually used.
* static list and NODECONSTRUCT_1 check
* oops
* Removes a ton of unused tablet vars, re-organizes the rest
* cryopod
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
* Removes AI and Charge parts from tablets, adds support for more later.
* merge conflict
* remove modular tablet loadout item
* fix SR maps referencing tablets, add clear PDA instead of modular tablet loadout
* remove pda loadout item
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
* Demoralization fixes (#69924)
* Demoralization fixes
Blind mobs will no longer be demoralized by posters and graffiti.
Illiterate mobs will no longer be demoralized by the words on posters.
Mobs will no longer be demoralized by posters & graffiti if it's too dark to see them.
Also makes can_read use reading check flags, one for literacy and one for light.
* Demoralization fixes
Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
* [MDB IGNORE] Removes tablet cartridges + reworks a ton more (#66505)
- All tablets who previously had apps in a cartridge now has them built-into their tablet instead. This means it costs space for it.
- Rebalances the sizes of several apps to help them fit on Command tablets (Cargo ordering costed 20!!)
- Removes tablet cartridges, they've been reworked into a regular old portable disk (the same you use for toxins/borgs)
- Removes Signaller (the module required to run the signaller app) from tablets (likely will remove more in the future)
- Refactors the health/chem scanning app to not be as bad
- Dehardcodes detomatix resistance
- Ability to send PDA's to all is now tied to your access rather than a cartridge
- Moves 'eject disk' button to the very top of the UI
* [MDB IGNORE] Removes tablet cartridges + reworks a ton more
* wew
* wew
* ok
* Update nanotrasen_consultant.dm
* Update nanotrasen_consultant.dm
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
* [NO GBP] more tablet additions (#66358)
About The Pull Request
actually makes the damn action button for the flashlight on your device work, as well as fixing clown/silicon/mime names properly showing up
fixes not chunky finger people not being able to use pdas
Why It's Good For The Game
tweaks to make the tablet more user friendly
Changelog
cl
fix: actually makes the flashlight action button work, and fixes silicon/clown/mime names showing up properly on tablets/messenger
/cl
* [NO GBP] more tablet additions
Co-authored-by: magatsuchi <88991542+magatsuchi@users.noreply.github.com>
* Fix skin tone sorting and refactor color procs (#63554)
* Remove superfluous hash from hex2rgb call
Add stack_trace to hex2rgb to catch future nonsense
* Fix skin tone sorting and refactor color procs
Co-authored-by: AndrewL97 <andrewjlove97@gmail.com>
* Unhardcodes Modular PC icons (#54158)
* Changes modPC program icons to not be hardcoded
* icons
* tgui.bundle.js, we meet again
* Makes Modular PC icons not hardcoded in NtosMain.js, and fixes them not showing up
Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
* Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
* Enforce preserving parent proc return values across ui_act call stacks
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
* Fix runtime with NTOS apps and improve code involved (#53779)
There exists a specific state where ui.open() can be called yet the
result would be a null window and such behaviour would be intentional.
The following CRASH in ui.send_asset() would thus be misleading,
because send_asset() was called after open().
This PR adds more information to the CRASH about when the failure state
can occur, makes open() return a value based on whether it actually
opened a new pooled window or not, and makes sure modular computer apps
don't send_assets unless a new pooled window was created.
* Fix runtime with ntos apps and improves code involved in the runtime
Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
Replaces like 70-80% of 0 and such, as a side effect cleaned up a bunch of returns
Edit: Most left out ones are in mecha which should be done in mecha refactor already
Oh my look how clean it is
Co-authored-by: TiviPlus <TiviPlus>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
* Support for expansion-class modPC hardware (#52644)
* Support for expansion-class modPC hardware
* end of the line
* As requested
Did anyone know that the tablet vendor was attaching the wrong ModPC printer? I bet no one knew that.
* update
* Support for expansion-class modPC hardware, a modPC hardware item required for the atmos scanning app, and reworking ID card slots in a related fashion
Co-authored-by: zxaber <37497534+zxaber@users.noreply.github.com>
* Color standardization, vars moved, and signals (#52574)
Defined all the existing light_color values.
Moved their definitions to colors.dm
Made white the default color. It was so already, but that was very obscured.
Moved the atom light-related variables to the atom definition.
Wrapped changes to variables such as light_color into procs that report the event through signals.
Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights.
Cleaned up a little bit of code in where new variables were defined before redefinitions.
This is all atomization to reduce changes in #52413
None of this affect gameplay at all, it's all code cleaning and refactoring.
There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is.
* Color standardization, vars moved, and signals
Co-authored-by: Rohesie <rohesie@gmail.com>
* Synux
* cleanup
* I bet this merge conflicts
we hate tgui.bundle
* extra bits
* Syndix
* small fixes
* Summary (required)
* this linter drives me up the wall
* final touchups
* Forgot this thing
Hey you, punk Are you hip with modular computers?
...What's that, you think there's nothing to do on that old tablet of yours? Whoah brochacho, don't dump that tablet in the trash, and check out the new gaming app that's sweeping the station!
* Improve tgui fatal error reporting
* Keyboard passthrough in tgui
* New Rapid Pipe Dispenser interface
* Update README with new components
* Release held keys when browser window loses focus
* Power Monitor Interface, NtOS theme and core components
* Yet another CSS rework
* Fix Table, Chart stubs for IE8
* NtOS Main interface
* Supermatter Monitor interface
* Tweak NT color, color + sort gas bars