These are the files with just tiny tweaks. Mostly modify an object's attackby so it does "return ..()" instead of "..()".
If there are other things in this commit, the PR's description will explain them.
* Drones spawn with undroppable chameleon helmets
With a random apperance, for SURPRISES.
* Given drones regenerate_icons() proc
This legacy proc is still used by chameleon items, so drones
get one as well.
* Added drone chameleonmasks that can be toggled
Toggle your custom headgear between hat or mask, be the talk of the town.
* RIP default drone camogear
* Moved drone camoheadgear toggle to the item itself
Now we don't need to worry about clogging up the verbs.
* Added drone camo headgear icons
Thanks Nienhaus so much for spriting these.
* Drone camogear now has customised toggle button
As a side effect of this change, I've made a way of overriding the
normal icon behaviour for item related action datums. If you set
an icon state, it'll behave like a regular action datum, and use
that icon.
* Removed unneeded proc call
* Added 'random' icon to actions.dmi
I borrowed the 'slots1' icon from icons/obj/economy.dmi
* Button to randomise drone camogear apperance
That's THREE GUI BUTTONS for the price of one.
* Made "snowflake" drones; start with drone camogear
* Snowflake drone shell dispensers
(Obviously.)
1. makes krav maga gloves pathed under black gloves for fire resistance
2. adds sprites for krav maga gloves to hands.dmi and gloves.dmi
3. sets up a var to prevent krav gloves from being cut into fingerless gloves in color.dm
4. makes sec use the new path for krav gloves in security.dm
1. actually adds icons that i forgot to commit to actions.dmi
2. makes leg sweep only do weaken(2) in krav_maga.dm, also adds a /sec subtype of krav maga gloves with a more obvious name
3. makes sec start with the /sec gloves in security.dm
4. makes the krav maga implant a toggle instead of giving you krav maga and deleting itself in implant_krav_maga.dm
5. adds my self to admins.txt
removes all counter/blocking related code and the related sound effect
makes krav maga use action buttons instead of verbs
renamed quick choke to lung punch
reduced stun time on leg sweep
removed head elbow, removed the help button (obsoleted by tooltips)
The configurable portion of ruin selection is now a blacklist instead of a whitelist.
Moves Lavaland files to be consistent with Space files.
All ruins are now valid for the sake of template generation (previously lava ones were but space ones weren't.
to
(M.reagents.get_reagent_amount("mannitol") < 10)
+ M.reagents.add_reagent("mannitol", 10)
to
(sqrt(20+A.totalStageSpeed()*(3+rand())))-(sqrt(16+A.totalStealth()*rand()))