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## About The Pull Request Allows people to detach a cleaner and vacuum (uses the trash bag) from janitor borgs. This option uses zero water management and doesn't create slip tiles. The module can be locked with alt click. <img width="342" height="681" alt="image" src="https://github.com/user-attachments/assets/0fe53f8b-d850-4354-aa70-382ca40dcd37" /> <img width="590" height="581" alt="image" src="https://github.com/user-attachments/assets/70fea653-ad20-479a-8986-fed0e15af4b1" /> https://github.com/user-attachments/assets/ff81a214-1bfb-4a33-a660-ccb563e310af Sounds are from soundsnap and properly licenced. https://soundsnap.zendesk.com/hc/en-us/articles/115003916431-Legal ## Why It's Good For The Game I think co-op mechanics are fun. If you manage to get a friend, this is an option with zero water management. I feel like janitor borgs don't really have much the way to cooperate with their base mechanics. You can walk into a department and clean it wordlessly. This gives the option where you can clean with your friend (or the crime scene you're trying to scrub) ## Changelog 🆑 StrangeWeirdKitten, Toriate (sprites) add: Janitor borgs now have a crew operated end that allows their squishy overlords to do some cleaning themselves. /🆑
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward its arguments with a SendSignal() call. Now every component that want's to can also know about this happening.