mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-20 11:40:07 +01:00
## About The Pull Request Notable changes: - Obsessed get a slight strength buff related to their obsession - When grabbing any of your targets (your obsession included), your grab is harder to escape from, and cause (slightly) more stamina damage from failed escapes - Obsessed also get a slight strength buff while standing near their obsession (for at least 20 seconds). This effect is applied instantly if the obsession is incapacitated. - The grab strength bonus applies to all mobs, rather than just your targets - You get a 25% reduction to incoming stamina damage - Psicodine or Alcohol will prevent Obsession stammering / emote tells, but also prevents these beneficial effects from activating - Witnessing the death of your obsession grants you a permanent positive moodlet (until they are revived) - Obsessed tells have been reworked a bit, being less obvious in general and having their chance to trigger reduced the longer you stand around your obsession (resetting after leaving their view) - Obsessed stammer was also reworked a bit, now being closet to Social Anxiety's stammer, also reducing in severity the longer you stand around your obsession (resetting after leaving their view) - Obsessed antag status is now lost when transferring out of the affected brain and gained when transferring into the affected brain, making it play nicer with slime clones or mindswap Other changes: - Modernized a bunch of obsession code - Replaced hardcoded checks for grab resistance with a signal ## Why It's Good For The Game I wanted to give Obsession just a *little* something to help enable them. I figure grab strength and pain resistance is a pretty fitting / flavorful place to start. The grab strength is intended to give them more ability to detain their targets (by means of wrestling). Even a passive grab isn't a guaranteed escape. The stamina damage resistance is intended to give them a slight chance to resist being detained by security. Not a significant one, just a slight one. ## Changelog 🆑 Melbert balance: Obsessions get moderately stronger grabs against their objective targets (this includes their obsession and any other kill/theft targets they may have). balance: While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slightly stronger grabs against anyone, rather than just their objective targets. balance: While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slight stamina damage resistance. balance: Obsession stammering has been reduced in severity a bit, and also becomes less likely the longer you stand around your obsession. balance: Obsession emotes have been made a bit less obvious, and also become less likely the longer you stand around your obsession. balance: Taking Psicodine or drinking alcohol will prevent Obsessions from stammering or emoting around their obsession, but also disables their stamina resistance and stronger grabs. balance: Obsessions get a "permanent" mood bonus for killing their obsession (until they are revived). refactor: Obsessed has been refactored significantly. It will now play a lot nicer with mindswaps. Report any oddities. refactor: Grab strength has been refactored a bit, primarily affects martial arts and drunken brawling. Report any oddities. /🆑