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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
347 lines
20 KiB
Plaintext
347 lines
20 KiB
Plaintext
//RAPID DECORATION DEVICE
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/// Multiplier applied to cost when using RDD — each decoration costs this many matter units
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#define RDD_COST_MULTIPLIER 1
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/// All decoration designs available in the RDD
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GLOBAL_LIST_INIT(rdd_designs, list(
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"Grasses" = list(
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list("name" = "Plastic Grass Patch", "path" = /obj/structure/decoration/grass/first),
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list("name" = "Plastic Grass Patch (Alt)", "path" = /obj/structure/decoration/grass/second),
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list("name" = "Plastic Grass Patch (Alt 2)", "path" = /obj/structure/decoration/grass/third),
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list("name" = "Plastic Grass Patch (Random)", "path" = /obj/structure/decoration/grass/style_random),
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list("name" = "Plastic Brown Grass", "path" = /obj/structure/decoration/grass/brown/first),
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list("name" = "Plastic Brown Grass (Alt)", "path" = /obj/structure/decoration/grass/brown/second),
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list("name" = "Plastic Brown Grass (Alt 2)", "path" = /obj/structure/decoration/grass/brown/third),
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list("name" = "Plastic Brown Grass (Random)", "path" = /obj/structure/decoration/grass/brown/style_random),
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list("name" = "Plastic Jungle Grass", "path" = /obj/structure/decoration/jungle_grass/first),
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list("name" = "Plastic Jungle Grass (Alt)", "path" = /obj/structure/decoration/jungle_grass/second),
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list("name" = "Plastic Jungle Grass (Alt 2)", "path" = /obj/structure/decoration/jungle_grass/third),
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list("name" = "Plastic Jungle Grass (Alt 3)", "path" = /obj/structure/decoration/jungle_grass/fourth),
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list("name" = "Plastic Jungle Grass (Alt 4)", "path" = /obj/structure/decoration/jungle_grass/fifth),
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list("name" = "Plastic Jungle Grass (Random)", "path" = /obj/structure/decoration/jungle_grass/style_random),
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list("name" = "Plastic Jungle Grass B", "path" = /obj/structure/decoration/jungle_grass/b/first),
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list("name" = "Plastic Jungle Grass B (Alt)", "path" = /obj/structure/decoration/jungle_grass/b/second),
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list("name" = "Plastic Jungle Grass B (Alt 2)", "path" = /obj/structure/decoration/jungle_grass/b/third),
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list("name" = "Plastic Jungle Grass B (Alt 3)", "path" = /obj/structure/decoration/jungle_grass/b/fourth),
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list("name" = "Plastic Jungle Grass B (Alt 4)", "path" = /obj/structure/decoration/jungle_grass/b/fifth),
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list("name" = "Plastic Jungle Grass B (Random)", "path" = /obj/structure/decoration/jungle_grass/b/style_random),
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),
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"Bushes" = list(
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list("name" = "Plastic Bush", "path" = /obj/structure/decoration/bush/first),
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list("name" = "Plastic Bush (Alt)", "path" = /obj/structure/decoration/bush/second),
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list("name" = "Plastic Bush (Alt 2)", "path" = /obj/structure/decoration/bush/third),
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list("name" = "Plastic Bush (Alt 3)", "path" = /obj/structure/decoration/bush/fourth),
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list("name" = "Plastic Bush (Random)", "path" = /obj/structure/decoration/bush/style_random),
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list("name" = "Plastic Reeds", "path" = /obj/structure/decoration/bush/reed/first),
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list("name" = "Plastic Reeds (Alt)", "path" = /obj/structure/decoration/bush/reed/second),
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list("name" = "Plastic Reeds (Alt 2)", "path" = /obj/structure/decoration/bush/reed/third),
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list("name" = "Plastic Reeds (Alt 3)", "path" = /obj/structure/decoration/bush/reed/fourth),
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list("name" = "Plastic Reeds (Random)", "path" = /obj/structure/decoration/bush/reed/style_random),
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list("name" = "Plastic Leafy Bush", "path" = /obj/structure/decoration/bush/leafy/first),
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list("name" = "Plastic Leafy Bush (Alt)", "path" = /obj/structure/decoration/bush/leafy/second),
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list("name" = "Plastic Leafy Bush (Alt 2)", "path" = /obj/structure/decoration/bush/leafy/third),
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list("name" = "Plastic Leafy Bush (Random)", "path" = /obj/structure/decoration/bush/leafy/style_random),
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list("name" = "Plastic Pale Bush", "path" = /obj/structure/decoration/bush/pale/first),
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list("name" = "Plastic Pale Bush (Alt)", "path" = /obj/structure/decoration/bush/pale/second),
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list("name" = "Plastic Pale Bush (Alt 2)", "path" = /obj/structure/decoration/bush/pale/third),
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list("name" = "Plastic Pale Bush (Alt 3)", "path" = /obj/structure/decoration/bush/pale/fourth),
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list("name" = "Plastic Pale Bush (Random)", "path" = /obj/structure/decoration/bush/pale/style_random),
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list("name" = "Plastic Stalky Bush", "path" = /obj/structure/decoration/bush/stalky/first),
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list("name" = "Plastic Stalky Bush (Alt)", "path" = /obj/structure/decoration/bush/stalky/second),
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list("name" = "Plastic Stalky Bush (Alt 2)", "path" = /obj/structure/decoration/bush/stalky/third),
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list("name" = "Plastic Stalky Bush (Random)", "path" = /obj/structure/decoration/bush/stalky/style_random),
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list("name" = "Plastic Grassy Bush", "path" = /obj/structure/decoration/bush/grassy/first),
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list("name" = "Plastic Grassy Bush (Alt)", "path" = /obj/structure/decoration/bush/grassy/second),
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list("name" = "Plastic Grassy Bush (Alt 2)", "path" = /obj/structure/decoration/bush/grassy/third),
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list("name" = "Plastic Grassy Bush (Alt 3)", "path" = /obj/structure/decoration/bush/grassy/fourth),
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list("name" = "Plastic Grassy Bush (Random)", "path" = /obj/structure/decoration/bush/grassy/style_random),
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list("name" = "Plastic Sparse Grass", "path" = /obj/structure/decoration/bush/sparsegrass/first),
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list("name" = "Plastic Sparse Grass (Alt)", "path" = /obj/structure/decoration/bush/sparsegrass/second),
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list("name" = "Plastic Sparse Grass (Alt 2)", "path" = /obj/structure/decoration/bush/sparsegrass/third),
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list("name" = "Plastic Sparse Grass (Random)", "path" = /obj/structure/decoration/bush/sparsegrass/style_random),
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list("name" = "Plastic Full Grass", "path" = /obj/structure/decoration/bush/fullgrass/first),
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list("name" = "Plastic Full Grass (Alt)", "path" = /obj/structure/decoration/bush/fullgrass/second),
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list("name" = "Plastic Full Grass (Alt 2)", "path" = /obj/structure/decoration/bush/fullgrass/third),
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list("name" = "Plastic Full Grass (Random)", "path" = /obj/structure/decoration/bush/fullgrass/style_random),
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list("name" = "Plastic Ferny Bush", "path" = /obj/structure/decoration/bush/ferny/first),
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list("name" = "Plastic Ferny Bush (Alt)", "path" = /obj/structure/decoration/bush/ferny/second),
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list("name" = "Plastic Ferny Bush (Alt 2)", "path" = /obj/structure/decoration/bush/ferny/third),
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list("name" = "Plastic Ferny Bush (Random)", "path" = /obj/structure/decoration/bush/ferny/style_random),
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list("name" = "Plastic Sunny Bush", "path" = /obj/structure/decoration/bush/sunny/first),
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list("name" = "Plastic Sunny Bush (Alt)", "path" = /obj/structure/decoration/bush/sunny/second),
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list("name" = "Plastic Sunny Bush (Alt 2)", "path" = /obj/structure/decoration/bush/sunny/third),
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list("name" = "Plastic Sunny Bush (Random)", "path" = /obj/structure/decoration/bush/sunny/style_random),
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list("name" = "Plastic Generic Bush", "path" = /obj/structure/decoration/bush/generic/first),
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list("name" = "Plastic Generic Bush (Alt)", "path" = /obj/structure/decoration/bush/generic/second),
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list("name" = "Plastic Generic Bush (Alt 2)", "path" = /obj/structure/decoration/bush/generic/third),
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list("name" = "Plastic Generic Bush (Alt 3)", "path" = /obj/structure/decoration/bush/generic/fourth),
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list("name" = "Plastic Generic Bush (Random)", "path" = /obj/structure/decoration/bush/generic/style_random),
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list("name" = "Plastic Pointy Bush", "path" = /obj/structure/decoration/bush/pointy/first),
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list("name" = "Plastic Pointy Bush (Alt)", "path" = /obj/structure/decoration/bush/pointy/second),
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list("name" = "Plastic Pointy Bush (Alt 2)", "path" = /obj/structure/decoration/bush/pointy/third),
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list("name" = "Plastic Pointy Bush (Alt 3)", "path" = /obj/structure/decoration/bush/pointy/fourth),
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list("name" = "Plastic Pointy Bush (Random)", "path" = /obj/structure/decoration/bush/pointy/style_random),
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list("name" = "Plastic Lavender Grass", "path" = /obj/structure/decoration/bush/lavendergrass/first),
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list("name" = "Plastic Lavender Grass (Alt)", "path" = /obj/structure/decoration/bush/lavendergrass/second),
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list("name" = "Plastic Lavender Grass (Alt 2)", "path" = /obj/structure/decoration/bush/lavendergrass/third),
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list("name" = "Plastic Lavender Grass (Alt 3)", "path" = /obj/structure/decoration/bush/lavendergrass/fourth),
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list("name" = "Plastic Lavender Grass (Random)", "path" = /obj/structure/decoration/bush/lavendergrass/style_random),
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),
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"Flowers" = list(
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list("name" = "Plastic Yellow-White Flowers", "path" = /obj/structure/decoration/bush/flowers_yw/first),
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list("name" = "Plastic Yellow-White Flowers (Alt)", "path" = /obj/structure/decoration/bush/flowers_yw/second),
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list("name" = "Plastic Yellow-White Flowers (Alt 2)", "path" = /obj/structure/decoration/bush/flowers_yw/third),
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list("name" = "Plastic Yellow-White Flowers (Random)", "path" = /obj/structure/decoration/bush/flowers_yw/style_random),
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list("name" = "Plastic Blue-Red Flowers", "path" = /obj/structure/decoration/bush/flowers_br/first),
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list("name" = "Plastic Blue-Red Flowers (Alt)", "path" = /obj/structure/decoration/bush/flowers_br/second),
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list("name" = "Plastic Blue-Red Flowers (Alt 2)", "path" = /obj/structure/decoration/bush/flowers_br/third),
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list("name" = "Plastic Blue-Red Flowers (Random)", "path" = /obj/structure/decoration/bush/flowers_br/style_random),
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list("name" = "Plastic Purple Flowers", "path" = /obj/structure/decoration/bush/flowers_pp/first),
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list("name" = "Plastic Purple Flowers (Alt)", "path" = /obj/structure/decoration/bush/flowers_pp/second),
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list("name" = "Plastic Purple Flowers (Alt 2)", "path" = /obj/structure/decoration/bush/flowers_pp/third),
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list("name" = "Plastic Purple Flowers (Random)", "path" = /obj/structure/decoration/bush/flowers_pp/style_random),
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),
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"Snow" = list(
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list("name" = "Plastic Snowy Bush", "path" = /obj/structure/decoration/bush/snow/first),
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list("name" = "Plastic Snowy Bush (Alt)", "path" = /obj/structure/decoration/bush/snow/second),
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list("name" = "Plastic Snowy Bush (Alt 2)", "path" = /obj/structure/decoration/bush/snow/third),
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list("name" = "Plastic Snowy Bush (Alt 3)", "path" = /obj/structure/decoration/bush/snow/fourth),
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list("name" = "Plastic Snowy Bush (Alt 4)", "path" = /obj/structure/decoration/bush/snow/fifth),
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list("name" = "Plastic Snowy Bush (Alt 5)", "path" = /obj/structure/decoration/bush/snow/sixth),
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list("name" = "Plastic Snowy Bush (Random)", "path" = /obj/structure/decoration/bush/snow/style_random),
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),
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"Jungle" = list(
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list("name" = "Plastic Jungle Bush", "path" = /obj/structure/decoration/bush/jungle/first),
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list("name" = "Plastic Jungle Bush (Alt)", "path" = /obj/structure/decoration/bush/jungle/second),
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list("name" = "Plastic Jungle Bush (Alt 2)", "path" = /obj/structure/decoration/bush/jungle/third),
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list("name" = "Plastic Jungle Bush (Random)", "path" = /obj/structure/decoration/bush/jungle/style_random),
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list("name" = "Plastic Jungle Bush B", "path" = /obj/structure/decoration/bush/jungle/b/first),
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list("name" = "Plastic Jungle Bush B (Alt)", "path" = /obj/structure/decoration/bush/jungle/b/second),
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list("name" = "Plastic Jungle Bush B (Alt 2)", "path" = /obj/structure/decoration/bush/jungle/b/third),
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list("name" = "Plastic Jungle Bush B (Random)", "path" = /obj/structure/decoration/bush/jungle/b/style_random),
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list("name" = "Plastic Jungle Bush C", "path" = /obj/structure/decoration/bush/jungle/c/first),
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list("name" = "Plastic Jungle Bush C (Alt)", "path" = /obj/structure/decoration/bush/jungle/c/second),
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list("name" = "Plastic Jungle Bush C (Alt 2)", "path" = /obj/structure/decoration/bush/jungle/c/third),
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list("name" = "Plastic Jungle Bush C (Random)", "path" = /obj/structure/decoration/bush/jungle/c/style_random),
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list("name" = "Large Plastic Bush", "path" = /obj/structure/decoration/bush/large/first),
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list("name" = "Large Plastic Bush (Alt)", "path" = /obj/structure/decoration/bush/large/second),
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list("name" = "Large Plastic Bush (Alt 2)", "path" = /obj/structure/decoration/bush/large/third),
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list("name" = "Large Plastic Bush (Random)", "path" = /obj/structure/decoration/bush/large/style_random),
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),
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"Rocks" = list(
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list("name" = "Plastic Rock", "path" = /obj/structure/decoration/rock/first),
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list("name" = "Plastic Rock (Alt)", "path" = /obj/structure/decoration/rock/second),
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list("name" = "Plastic Rock (Alt 2)", "path" = /obj/structure/decoration/rock/third),
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list("name" = "Plastic Rock (Alt 3)", "path" = /obj/structure/decoration/rock/fourth),
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list("name" = "Plastic Rock (Random)", "path" = /obj/structure/decoration/rock/style_random),
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list("name" = "Plastic Rock Pile", "path" = /obj/structure/decoration/rock/pile/first),
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list("name" = "Plastic Rock Pile (Alt)", "path" = /obj/structure/decoration/rock/pile/second),
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list("name" = "Plastic Rock Pile (Alt 2)", "path" = /obj/structure/decoration/rock/pile/third),
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list("name" = "Plastic Rock Pile (Random)", "path" = /obj/structure/decoration/rock/pile/style_random),
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list("name" = "Plastic Jungle Rocks", "path" = /obj/structure/decoration/rock/pile/jungle/first),
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list("name" = "Plastic Jungle Rocks (Alt)", "path" = /obj/structure/decoration/rock/pile/jungle/second),
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list("name" = "Plastic Jungle Rocks (Alt 2)", "path" = /obj/structure/decoration/rock/pile/jungle/third),
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list("name" = "Plastic Jungle Rocks (Alt 3)", "path" = /obj/structure/decoration/rock/pile/jungle/fourth),
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list("name" = "Plastic Jungle Rocks (Alt 4)", "path" = /obj/structure/decoration/rock/pile/jungle/fifth),
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list("name" = "Plastic Jungle Rocks (Random)", "path" = /obj/structure/decoration/rock/pile/jungle/style_random),
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list("name" = "Large Plastic Rocks", "path" = /obj/structure/decoration/rock/pile/jungle/large/first),
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list("name" = "Large Plastic Rocks (Alt)", "path" = /obj/structure/decoration/rock/pile/jungle/large/second),
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list("name" = "Large Plastic Rocks (Alt 2)", "path" = /obj/structure/decoration/rock/pile/jungle/large/third),
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list("name" = "Large Plastic Rocks (Random)", "path" = /obj/structure/decoration/rock/pile/jungle/large/style_random),
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),
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))
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/obj/item/construction/rdd
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name = "rapid-decoration-device (RDD)"
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desc = "A device used to rapidly deploy plastic decorative flora. \
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Internally synthesizes cheap plastic replicas of natural scenery."
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icon = 'icons/obj/tools.dmi'
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icon_state = "rdd"
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worn_icon_state = "RCD"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_premium_price = PAYCHECK_COMMAND * 1
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max_matter = 60
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slot_flags = ITEM_SLOT_BELT
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item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
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has_ammobar = TRUE
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banned_upgrades = RCD_ALL_UPGRADES & ~RCD_UPGRADE_SILO_LINK
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charge_icon_state = "rtd"
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drop_sound = 'sound/items/handling/tools/rcd_drop.ogg'
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pickup_sound = 'sound/items/handling/tools/rcd_pickup.ogg'
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sound_vary = TRUE
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custom_materials = list(/datum/material/plastic = SHEET_MATERIAL_AMOUNT * 4, /datum/material/iron = SHEET_MATERIAL_AMOUNT * 3, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.5)
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/// Currently selected decoration path
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var/obj/structure/decoration/selected_decoration
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/// Currently selected category name (for UI)
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var/selected_category
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/// Currently selected design name (for UI)
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var/selected_design_name
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/obj/item/construction/rdd/Initialize(mapload)
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. = ..()
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selected_category = GLOB.rdd_designs[1]
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var/list/category_designs = GLOB.rdd_designs[selected_category]
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if(length(category_designs))
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var/list/first_design = category_designs[1]
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selected_decoration = first_design["path"]
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selected_design_name = first_design["name"]
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/obj/item/construction/rdd/examine(mob/user)
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. = ..()
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. += span_info("Currently set to produce: [span_bold(initial(selected_decoration.name))].")
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/obj/item/construction/rdd/attack_self(mob/user)
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. = ..()
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ui_interact(user)
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/obj/item/construction/rdd/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "RapidDecorationDevice", name)
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ui.open()
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/obj/item/construction/rdd/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet_batched/rdd),
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)
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/obj/item/construction/rdd/ui_static_data(mob/user)
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var/list/data = ..()
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data["categories"] = list()
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for(var/category in GLOB.rdd_designs)
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var/list/cat_entry = list("cat_name" = category, "designs" = list())
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for(var/list/design in GLOB.rdd_designs[category])
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cat_entry["designs"] += list(list(
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"name" = design["name"],
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"icon" = sanitize_css_class_name(design["name"]),
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))
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data["categories"] += list(cat_entry)
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return data
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/obj/item/construction/rdd/ui_data(mob/user)
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var/list/data = ..()
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var/total_matter = get_matter(user)
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data["matter"] = isnum(total_matter) ? total_matter : 0
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data["max_matter"] = max_matter
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data["selected_category"] = selected_category
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data["selected_design"] = selected_design_name
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return data
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/obj/item/construction/rdd/handle_ui_act(action, params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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switch(action)
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if("design")
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var/category = params["category"]
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var/design_name = params["name"]
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for(var/list/design as anything in GLOB.rdd_designs[category])
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if(design["name"] == design_name)
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selected_decoration = design["path"]
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selected_category = category
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selected_design_name = design_name
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playsound(src, SFX_TOOL_SWITCH, 20, TRUE)
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return TRUE
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return TRUE
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/obj/item/construction/rdd/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
|
|
. = ..()
|
|
if(. & ITEM_INTERACT_ANY_BLOCKER)
|
|
return .
|
|
|
|
var/turf/target_turf = get_turf(interacting_with)
|
|
if(!target_turf)
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
if(target_turf.is_blocked_turf(exclude_mobs = TRUE))
|
|
balloon_alert(user, "tile is blocked!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
var/decoration_count = 0
|
|
for(var/obj/structure/decoration/existing in target_turf.contents)
|
|
decoration_count++
|
|
if(decoration_count >= 3)
|
|
balloon_alert(user, "too many decorations here!")
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
var/cost = RDD_COST_MULTIPLIER
|
|
if(!useResource(cost, user, TRUE))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
|
|
if(!do_after(user, 0.5 SECONDS, target_turf))
|
|
return ITEM_INTERACT_BLOCKING
|
|
if(!useResource(cost, user, TRUE))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
|
new selected_decoration(target_turf)
|
|
useResource(cost, user)
|
|
|
|
log_tool("[key_name(user)] used [src] to create [initial(selected_decoration.name)] at [AREACOORD(target_turf)]")
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/construction/rdd/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
|
|
var/turf/target_turf = get_turf(interacting_with)
|
|
if(!target_turf)
|
|
return NONE
|
|
|
|
var/obj/structure/decoration/found = locate() in target_turf
|
|
|
|
if(!found)
|
|
return NONE
|
|
|
|
playsound(target_turf, 'sound/machines/click.ogg', 50, TRUE)
|
|
if(!do_after(user, 0.5 SECONDS, target_turf))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
playsound(target_turf, 'sound/items/deconstruct.ogg', 50, TRUE)
|
|
qdel(found)
|
|
|
|
log_tool("[key_name(user)] used [src] to deconstruct [found] at [AREACOORD(target_turf)]")
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/item/construction/rdd/borg
|
|
desc = "A device used to rapidly deploy plastic decorative flora. Uses the cyborg's internal cell."
|
|
custom_materials = null
|
|
/// energy usage per decoration
|
|
var/energyfactor = 0.1 * STANDARD_CELL_CHARGE
|
|
|
|
/obj/item/construction/rdd/borg/get_matter(mob/user)
|
|
if(!iscyborg(user))
|
|
return 0
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!borgy.cell)
|
|
return 0
|
|
max_matter = borgy.cell.maxcharge
|
|
return borgy.cell.charge
|
|
|
|
/obj/item/construction/rdd/borg/useResource(amount, mob/user, dry_run)
|
|
var/mob/living/silicon/robot/borgy = user
|
|
if(!iscyborg(borgy))
|
|
return FALSE
|
|
if(!borgy.cell)
|
|
balloon_alert(user, "no cell found!")
|
|
return FALSE
|
|
if(borgy.cell.charge < amount * energyfactor)
|
|
balloon_alert(user, "insufficient charge!")
|
|
return FALSE
|
|
if(!dry_run)
|
|
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
|
|
return borgy.cell.use(amount * energyfactor)
|
|
return TRUE
|
|
|
|
/obj/item/construction/rdd/loaded
|
|
matter = /obj/item/construction/rdd::max_matter
|
|
|
|
#undef RDD_COST_MULTIPLIER
|