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## About The Pull Request Adds a new traitor item, the E-2 Earthcracker. The Earthcracker is a handheld sabotage device that you can deploy onto the ground in order to deliberately create a weakpoint on that location. As a recap, weakpoints can be exploited with a sufficiently large enough explosive in order to create a chain of cracked turfs from it's location, randomly breaking floors and walls, as well as attempting to create new weakpoints that will allow for more of the hull to break down. Weakpoints, if discovered, can be welded to taped up to repair them using sticky tape. The earthcracker creates a longer, and larger weakpoint than the kind that spawn naturally. However, to use this subtly, you'll need to hide the weakpoint created, as well as clear away the spent earthcracker by using a wrench. Practical use is: Get the earthcracker, use in hand to arm/anchor onto a turf (Can be unwrenched at this point), activate with an empty hand to begin the cracking process, then wrench away, and you have a well hidden, high power sabotage device. Two variants are available in-game: The E-2 Earthcracker which can be obtained from the traitor uplink at 2TC each, and the E-1 Earthcracker which can be purchased on the black market. The E-1 variant spawns normal run-of-the-mill weakpoints as opposed to the E-2, with a 30% availability from the back market, at a cost of 200-600 credits.  ## Why It's Good For The Game I'll be frank, I don't think we necessarily need *more* tools to cause havoc, but I wanted to expand the weakpoint framework a bit and this idea came to mind. The Earthcracker fits in the same category as C4, but without a signifigant amount of the control that comes from C4 and absolutely from X4. This stands to cause more damage across the hull, with the ability to keep expanding the crack. For that reason, I think I may have underpriced this in terms of TC, but I'm up for discussion on if it needs to go up to a 3-5 range. In an ideal world, this could be used for making booby traps, such as planting an earthcracker in an area like escape or a larger department, and then triggering the weakpoint when the right people are around, even through something like a detomatrix or a trigger on a grenade. As an added reminder, weakpoints have a dedicated method to repair them if discovered, that being welding them or hitting them with sticky tape to repair them quickly, offering some counterplay. I also added a lighter variant onto the black market as a fun, dubious thing to have on the black market. ## Changelog 🆑 add: Adds the E-2 Earthcracker device as a purchasable traitor item for 2 TC. Use it to create potentially devastating weakpoints onto the station! /🆑