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## About The Pull Request While working on some other PR, something caught my eyes. Some clothing still use the old method of `equipped()` and `dropped()` overrides for adding traits to the wearer when we already have a clothing_traits variable to streamline this behavior. This should make short work of that. This also improves the accessories code a tiny bit by giving two of the procs apter names and implements the clothing_traits var onto accessories as well. ## Why It's Good For The Game Better, shorter code. ## Changelog N/A, if something breaks and goes undetected, then we need more unit tests.