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## About The Pull Request Adds female gender shaping to digi species (such as lizards), for the top half only. <details><summary>Shown here</summary> <img width="337" height="464" alt="dreamseeker_HhKjfrmJ1f" src="https://github.com/user-attachments/assets/a5a57580-6798-40e4-925c-b3a63e0e540e" /> </details> Also just adds a bunch of bodyshape args now that we are passing that to the clothing rendering. This will help with anything where you want unique digi handling for any specific items. Also fixes some missing args and even improper args in some of these proc overrides. ## Why It's Good For The Game Makes things more convenient for coders. Adds some more customization options for feminine lizardfolk. ## Changelog 🆑 code: bodyshape is now accessible in build_worn_overlays() and similar procs. image: lizards now have support female gender shaping for their suits /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
42 lines
1.8 KiB
Plaintext
42 lines
1.8 KiB
Plaintext
/obj/item/clothing/suit/costume/ghost_sheet
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name = "ghost sheet"
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desc = "The hands float by themselves, so it's extra spooky."
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icon_state = "ghost_sheet"
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inhand_icon_state = null
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT|HIDEBELT|HIDEJUMPSUIT
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alternate_worn_layer = UNDER_HEAD_LAYER
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species_exception = list(/datum/species/golem)
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/suit/costume/ghost_sheet/Initialize(mapload)
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. = ..()
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if(check_holidays(HALLOWEEN))
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update_icon(UPDATE_OVERLAYS)
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AddElement(/datum/element/adjust_fishing_difficulty, 8)
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/obj/item/clothing/suit/costume/ghost_sheet/worn_overlays(mutable_appearance/standing, isinhands, icon_file, bodyshape = NONE)
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. = ..()
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if(!isinhands && check_holidays(HALLOWEEN))
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. += emissive_appearance('icons/mob/simple/mob.dmi', "ghost", offset_spokesman = src, alpha = src.alpha)
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/obj/item/clothing/suit/spooky_ghost_sheet
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name = "spooky ghost"
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desc = "This is obviously just a bedsheet, but maybe try it on?"
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icon = 'icons/obj/clothing/suits/costume.dmi'
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worn_icon = 'icons/mob/clothing/suits/costume.dmi'
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icon_state = "ghost_sheet"
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inhand_icon_state = null
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user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost", "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT|HIDEBELT|HIDEJUMPSUIT
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species_exception = list(/datum/species/golem)
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
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