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## About The Pull Request Adds female gender shaping to digi species (such as lizards), for the top half only. <details><summary>Shown here</summary> <img width="337" height="464" alt="dreamseeker_HhKjfrmJ1f" src="https://github.com/user-attachments/assets/a5a57580-6798-40e4-925c-b3a63e0e540e" /> </details> Also just adds a bunch of bodyshape args now that we are passing that to the clothing rendering. This will help with anything where you want unique digi handling for any specific items. Also fixes some missing args and even improper args in some of these proc overrides. ## Why It's Good For The Game Makes things more convenient for coders. Adds some more customization options for feminine lizardfolk. ## Changelog 🆑 code: bodyshape is now accessible in build_worn_overlays() and similar procs. image: lizards now have support female gender shaping for their suits /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
208 lines
7.0 KiB
Plaintext
208 lines
7.0 KiB
Plaintext
/obj/item/clothing/under/syndicate
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name = "tactical turtleneck"
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desc = "A nondescript and slightly suspicious looking turtleneck with digital camouflage cargo pants."
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icon_state = "syndicate"
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inhand_icon_state = "bl_suit"
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has_sensor = NO_SENSORS
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armor_type = /datum/armor/clothing_under/syndicate
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alt_covers_chest = TRUE
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icon = 'icons/obj/clothing/under/syndicate.dmi'
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worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
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/datum/armor/clothing_under/syndicate
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melee = 10
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fire = 50
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acid = 40
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wound = 10
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/obj/item/clothing/under/syndicate/skirt
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name = "tactical skirtleneck"
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desc = "A nondescript and slightly suspicious looking skirtleneck."
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icon_state = "syndicate_skirt"
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inhand_icon_state = "bl_suit"
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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dying_key = DYE_REGISTRY_JUMPSKIRT
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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bodyshapes_with_variations = NONE
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/obj/item/clothing/under/syndicate/bloodred
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name = "blood-red sneaksuit"
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desc = "It still counts as stealth if there are no witnesses."
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icon_state = "bloodred_pajamas"
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inhand_icon_state = "bl_suit"
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armor_type = /datum/armor/clothing_under/syndicate_bloodred
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resistance_flags = FIRE_PROOF | ACID_PROOF
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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/obj/item/clothing/under/syndicate/bloodred/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, -4) //extra-tactical
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/datum/armor/clothing_under/syndicate_bloodred
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melee = 10
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bullet = 10
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laser = 10
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energy = 10
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fire = 50
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acid = 40
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wound = 10
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/obj/item/clothing/under/syndicate/bloodred/sleepytime
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name = "blood-red pajamas"
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desc = "Do operatives dream of nuclear sheep?"
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icon_state = "bloodred_pajamas"
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inhand_icon_state = "bl_suit"
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armor_type = /datum/armor/clothing_under/bloodred_sleepytime
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/datum/armor/clothing_under/bloodred_sleepytime
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fire = 50
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acid = 40
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/obj/item/clothing/under/syndicate/tacticool
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name = "tacticool turtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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icon_state = "tactifool"
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inhand_icon_state = "bl_suit"
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has_sensor = HAS_SENSORS
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armor_type = /datum/armor/clothing_under/syndicate_tacticool
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stubborn_stains = TRUE
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/datum/armor/clothing_under/syndicate_tacticool
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fire = 50
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acid = 40
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/obj/item/clothing/under/syndicate/tacticool/examine(mob/user)
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. = ..()
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. += "It has a label that says cleaning this 'genuine' Waffle Corp. product with cleaning solutions other than Grime Liberator telelocational podcrystals will void the warranty."
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. += "What on earth is a <font color='red'>tele</font>locational pod<font color='red'>crystal</font>?"
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/obj/item/clothing/under/syndicate/tacticool/dye_item(dye_color, dye_key_override)
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if(dye_color == DYE_SYNDICATE)
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if(dying_key == DYE_REGISTRY_JUMPSKIRT)
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special_wash(/obj/item/clothing/under/syndicate/skirt)
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else
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special_wash(/obj/item/clothing/under/syndicate)
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qdel(src)
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return
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return ..()
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/obj/item/clothing/under/syndicate/tacticool/proc/special_wash(obj/item/clothing/under/syndicate/our_jumpsuit)
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new our_jumpsuit(loc)
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/obj/item/clothing/under/syndicate/tacticool/skirt
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name = "tacticool skirtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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icon_state = "tactifool_skirt"
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inhand_icon_state = "bl_suit"
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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dying_key = DYE_REGISTRY_JUMPSKIRT
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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bodyshapes_with_variations = NONE
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/obj/item/clothing/under/syndicate/sniper
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name = "tactical turtleneck suit"
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desc = "A double seamed tactical turtleneck disguised as a civilian-grade silk suit. Intended for the most formal operator. The collar is really sharp."
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icon_state = "tactical_suit"
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inhand_icon_state = "bl_suit"
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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/obj/item/clothing/under/syndicate/camo
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name = "camouflage fatigues"
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desc = "A green military camouflage uniform."
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icon_state = "camogreen"
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inhand_icon_state = "g_suit"
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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/obj/item/clothing/under/syndicate/cybersun
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name = "\improper Cybersun businesswear"
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desc = "This black and orange businesswear appears to be made of some kind of protective lightweight material. \
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Perfect for hostile takeovers and budget meetings."
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icon_state = "cybersun_suit"
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inhand_icon_state = "bl_suit"
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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/obj/item/clothing/under/syndicate/floortilecamo
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name = "floortile camouflage fatigues"
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desc = "The newest floortile camouflage fatigues used for hallway warfare. \
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The best breathability, flexibility and comfort. Designed by Camo-J's."
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icon_state = "camofloortile"
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inhand_icon_state = "gy_suit"
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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/obj/item/clothing/under/syndicate/floortilecamo/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, -5) //tacticool
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/obj/item/clothing/under/syndicate/soviet
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name = "Ratnik 5 tracksuit"
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desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
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icon_state = "trackpants"
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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armor_type = /datum/armor/clothing_under/syndicate_soviet
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resistance_flags = NONE
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/datum/armor/clothing_under/syndicate_soviet
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melee = 10
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/obj/item/clothing/under/syndicate/combat
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name = "combat uniform"
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desc = "With a suit lined with this many pockets, you are ready to operate."
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icon_state = "syndicate_combat"
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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/obj/item/clothing/under/syndicate/rus_army
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name = "advanced military tracksuit"
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desc = "Military grade tracksuits for frontline squatting."
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icon_state = "rus_under"
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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armor_type = /datum/armor/clothing_under/syndicate_rus_army
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resistance_flags = NONE
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/datum/armor/clothing_under/syndicate_rus_army
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melee = 5
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/obj/item/clothing/under/syndicate/scrubs
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name = "tactical scrubs"
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desc = "A deep burgundy set of scrubs, made tactically for tactical reasons."
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icon = 'icons/obj/clothing/under/medical.dmi'
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worn_icon = 'icons/mob/clothing/under/medical.dmi'
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icon_state = "scrubswine"
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can_adjust = FALSE
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supports_variations_flags = NONE
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bodyshapes_with_variations = NONE
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armor_type = /datum/armor/clothing_under/syndicate_scrubs
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/obj/item/clothing/under/syndicate/scrubs/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/adjust_fishing_difficulty, -3) //FISH DOCTOR?!
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/datum/armor/clothing_under/syndicate_scrubs
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melee = 10
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bio = 50
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fire = 50
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acid = 40
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/obj/item/clothing/under/plasmaman/syndicate
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name = "tacticool envirosuit"
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desc = "A sinister looking envirosuit, for the boniest of operatives."
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icon_state = "syndie_envirosuit"
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has_sensor = NO_SENSORS
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resistance_flags = FIRE_PROOF
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inhand_icon_state = null
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