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## About The Pull Request - Makes it so we sort the deathmatch map names after creating them instead of every single time someone opens the deathmatch lobby menu - Removes the evil trailing `/` symbol on appendix at the end of the meaty ores list - Turns meatyores 11 + subtypesof(/obj/item/food/meat/slab/human/mutant) `if()` checks into a proc - Above also turns xenomorph meatyores (2 + subtypesof(/obj/item/organ/alien) * 2) `if()` checks into a proc override ## Why It's Good For The Game > Makes it so we sort the deathmatch map names after creating them instead of every single time someone opens the deathmatch lobby menu - No reason to keep repeating work we already did > Removes the evil trailing `/` symbol on appendix at the end of the meaty ores list > Turns meatyores 11 + subtypesof(/obj/item/food/meat/slab/human/mutant) `if()` checks into 1 type check > Above also turns xenomorph meatyores (2 + subtypesof(/obj/item/organ/alien) * 2) `if()` checks into 1 type check - Those for() loops physically hurt me Also have some screenshots because i forgot TG doesn't have testing screenshots be required and did them <img width="230" height="268" alt="image" src="https://github.com/user-attachments/assets/40e089f6-b4e1-42ce-bf75-ab93cf0c590f" /> <img width="1600" height="853" alt="image" src="https://github.com/user-attachments/assets/17cc676e-6759-47c6-8bc2-e1a45f92fe5a" /> ## Changelog 🆑 code: optimized deathmatch lobbies and meaty ores a tiny bit /🆑