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Bubberstation/code/modules/meteors/meteor_mode_controller.dm
MrMelbert 50d1cdcc86 Adds toggle for meteor mode in secrets (#95810)
## About The Pull Request

Admins can disable ongoing or start meteor mode in the secrets menu

## Why It's Good For The Game

Only other way is doing it mid round is manually, which is wack

## Changelog

🆑 Melbert
admin: Adds toggle for meteor mode in secrets
/🆑
2026-04-23 08:46:46 +12:00

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/// Global that controls meteor mode
GLOBAL_DATUM(meteor_mode, /datum/meteor_mode_controller)
/// All this datum does is regularly spawn meteors until the round ends.
/datum/meteor_mode_controller
/// Delay before meteors start falling
var/meteordelay = 5 MINUTES
/// Every [x] minutes, more meteors will spawn
var/rampupdelta = 5
/datum/meteor_mode_controller/proc/start_meteor()
START_PROCESSING(SSprocessing, src)
/datum/meteor_mode_controller/process(seconds_per_tick)
if(meteordelay > world.time - SSticker.round_start_time)
return
var/list/wavetype = GLOB.meteors_normal
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
if (prob(meteorminutes))
wavetype = GLOB.meteors_threatening
if (prob(meteorminutes/2))
wavetype = GLOB.meteors_catastrophic
var/ramp_up_final = clamp(round(meteorminutes / rampupdelta), 1, 10)
spawn_meteors(ramp_up_final, wavetype)