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Ghom 8c534a521e Maintenance PDA themes are added to roundstart PDAs on future rounds as well once installed (#92983)
## About The Pull Request
I'm making the ordeal of finding a maint disk (or buying blackmarket
bootleg disk) with a theme in it a slightly more rewarding experience,
while sticking to the concept that it's something you've to find, unlike
default PDA themes.

This PR also proves to be an opportunity to put the progress tab that I
coded a year ago for the 'Fishdex' to good use.

TODO:
~~Refactor preferences to allow specific choices to be shown/hidden
depending on whether the player meets a defined criteria, otherwise
you'll have to do it manually every round, which is lame~~

- [x] Make some simple ui icons associated with each unlockable theme to
be shown in the cheevo progress tab

- [x] Code to validate deserialized DB values, in the remote case that
any theme is removed in the future, as well as unit test code for any
non-abstract theme without ID

- [x] Add sound cue and chat feedback when unlocking a theme (or when
fishing a new kind of fish for the first time, like, the code's similar)

- [x] Test all of this

## Why It's Good For The Game
These themes are basically an end in itself, and I understand the reason
behind their existence is to make for some cute, little maint loot, but
relegating it to chance of finding a disk somewhere in maintenance,
**every single round** really rots whatever little substance this purely
cosmetic feature already has.

## Changelog

🆑
add: Once installed, special PDA themes from maintenance disks will be
present on your roundstart PDA on future rounds (Sadly I couldn't figure
out a way to add those to the preferences UI yet). You can check which
PDA themes you've unlocked in the Progress tab of the achievements UI.
/🆑
2026-01-16 17:18:03 -05:00

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/datum/computer_file/program/alarm_monitor
filename = "alarmmonitor"
filedesc = "Canary"
downloader_category = PROGRAM_CATEGORY_ENGINEERING
ui_header = "alarm_green.gif"
program_open_overlay = "alert-green"
extended_desc = "This program provides visual interface for a station's alarm system."
program_flags = PROGRAM_ON_NTNET_STORE | PROGRAM_REQUIRES_NTNET
size = 4
tgui_id = "NtosStationAlertConsole"
program_icon = "bell"
/// If there is any station alert
var/has_alert = FALSE
/// Station alert datum for showing alerts UI
var/datum/station_alert/alert_control
/datum/computer_file/program/alarm_monitor/on_install(datum/computer_file/source, obj/item/modular_computer/computer_installing, mob/user)
. = ..()
//We want to send an alarm if we're in one of the mining home areas
//Or if we're on station. Otherwise, die.
var/list/allowed_areas = GLOB.the_station_areas + typesof(/area/mine)
alert_control = new(computer, list(ALARM_ATMOS, ALARM_FIRE, ALARM_POWER), listener_areas = allowed_areas)
RegisterSignals(alert_control.listener, list(COMSIG_ALARM_LISTENER_TRIGGERED, COMSIG_ALARM_LISTENER_CLEARED), PROC_REF(update_alarm_display))
/datum/computer_file/program/alarm_monitor/Destroy()
QDEL_NULL(alert_control)
return ..()
/datum/computer_file/program/alarm_monitor/ui_data(mob/user)
var/list/data = list()
data += alert_control.ui_data(user)
return data
/datum/computer_file/program/alarm_monitor/proc/update_alarm_display()
SIGNAL_HANDLER
// has_alert is true if there are any active alarms in our listener.
has_alert = (length(alert_control.listener.alarms) > 0)
if(!has_alert)
program_open_overlay = "alert-green"
ui_header = "alarm_green.gif"
else
// If we don't know the status, assume the worst.
// Technically we should never have anything other than a truthy or falsy value
// but this will allow for unknown values to fall through to be an actual alert.
program_open_overlay = "alert-red"
ui_header = "alarm_red.gif"
update_computer_icon() // Always update the icon after we check our conditional because we might've changed it