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61dddb6d80
## About The Pull Request Goliaths now continuously accelerate as long as you keep moving in the same direction while riding, up to 4 times their normal speed. Changing directions or stopping movement resets the speed boost, but slow turns (such as north -> northeast) only drop your speed by half, which lets you preserve your momentum by "drifting" https://github.com/user-attachments/assets/19cd3081-8afb-404c-b4ed-f083286d0aa8 Goldgrubs are already pretty decent mounts, but still could use a bit of a buff to compete with green raptors, so I've changed them to reset their movement cooldown when mining, which should slightly boost their speed when mining soft rocks. ## Why It's Good For The Game Goliaths are atrocious as mounts and haven't been relevant since raptors were introduced, and this adds a fun little gimmick to them. The goldgrub buff should let them be slightly more useful as dedicated digging mobs. ## Changelog 🆑 balance: Saddled goliaths now accelerate if you keep moving in the same direction balance: Goldgrubs now can move instantly after digging a rock /🆑
190 lines
4.9 KiB
Plaintext
190 lines
4.9 KiB
Plaintext
/datum/movespeed_modifier/obesity
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// large weight slows even if flying and floating
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multiplicative_slowdown = 1.5
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/datum/movespeed_modifier/monkey_reagent_speedmod
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variable = TRUE
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/datum/movespeed_modifier/monkey_health_speedmod
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variable = TRUE
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/datum/movespeed_modifier/monkey_temperature_speedmod
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variable = TRUE
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/datum/movespeed_modifier/hunger
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movetypes = GROUND|FLYING
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variable = TRUE
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/datum/movespeed_modifier/golem_hunger
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variable = TRUE
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/datum/movespeed_modifier/slaughter
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multiplicative_slowdown = -1
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/datum/movespeed_modifier/resonance
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multiplicative_slowdown = 0.75
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/datum/movespeed_modifier/basic_stamina_slowdown
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variable = TRUE
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/datum/movespeed_modifier/damage_slowdown
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blacklisted_movetypes = FLOATING
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variable = TRUE
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/// Movespeed modifier applied by worn equipment.
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/datum/movespeed_modifier/equipment_speedmod
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variable = TRUE
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blacklisted_movetypes = FLOATING
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/// Movespeed modifier applied by immutably slow worn equipment. Should never be ignored, because that's the point.
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/datum/movespeed_modifier/equipment_speedmod/immutable
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/datum/movespeed_modifier/grab_slowdown
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id = MOVESPEED_ID_MOB_GRAB_STATE
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/grab_slowdown/aggressive
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/grab_slowdown/neck
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multiplicative_slowdown = 6
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/datum/movespeed_modifier/grab_slowdown/kill
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multiplicative_slowdown = 9
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/datum/movespeed_modifier/config_walk_run
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multiplicative_slowdown = 1
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id = MOVESPEED_ID_MOB_WALK_RUN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/config_walk_run/proc/sync()
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/datum/movespeed_modifier/config_walk_run/walk/sync()
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var/mod = CONFIG_GET(number/movedelay/walk_delay)
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multiplicative_slowdown = isnum(mod)? mod : initial(multiplicative_slowdown)
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/datum/movespeed_modifier/config_walk_run/run/sync()
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var/mod = CONFIG_GET(number/movedelay/run_delay)
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multiplicative_slowdown = isnum(mod)? mod : initial(multiplicative_slowdown)
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/datum/movespeed_modifier/turf_slowdown
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movetypes = GROUND
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blacklisted_movetypes = (FLYING|FLOATING)
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variable = TRUE
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/datum/movespeed_modifier/bulky_drag
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variable = TRUE
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/cold
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blacklisted_movetypes = FLOATING
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variable = TRUE
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/datum/movespeed_modifier/staggered
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multiplicative_slowdown = STAGGERED_SLOWDOWN_STRENGTH
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/datum/movespeed_modifier/human_carry
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multiplicative_slowdown = HUMAN_CARRY_SLOWDOWN
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blacklisted_movetypes = FLOATING
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/datum/movespeed_modifier/limbless
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variable = TRUE
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movetypes = GROUND
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blacklisted_movetypes = FLOATING|FLYING
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/simplemob_varspeed
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/fast_web
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multiplicative_slowdown = 0.2
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/datum/movespeed_modifier/young_web
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multiplicative_slowdown = 0.5
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/datum/movespeed_modifier/spiderling_web
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multiplicative_slowdown = 0.7
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/datum/movespeed_modifier/average_web
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multiplicative_slowdown = 1.2
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/datum/movespeed_modifier/below_average_web
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multiplicative_slowdown = 2.5
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/datum/movespeed_modifier/slow_web
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multiplicative_slowdown = 5
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/datum/movespeed_modifier/viper_defensive
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multiplicative_slowdown = 1.5
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/datum/movespeed_modifier/gravity
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blacklisted_movetypes = FLOATING
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/carbon_softcrit
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multiplicative_slowdown = SOFTCRIT_ADD_SLOWDOWN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/carbon_crawling
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multiplicative_slowdown = CRAWLING_ADD_SLOWDOWN
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/mob_config_speedmod
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variable = TRUE
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flags = IGNORE_NOSLOW
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/datum/movespeed_modifier/metabolicboost
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multiplicative_slowdown = -1.5
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/datum/movespeed_modifier/dragon_rage
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multiplicative_slowdown = -0.5
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/datum/movespeed_modifier/dragon_depression
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multiplicative_slowdown = 5
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/datum/movespeed_modifier/morph_disguised
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multiplicative_slowdown = -1
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/datum/movespeed_modifier/auto_wash
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multiplicative_slowdown = 3
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/datum/movespeed_modifier/player_spider_modifier
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variable = TRUE
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/datum/movespeed_modifier/health_scaling_speed_buff
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variable = TRUE
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/datum/movespeed_modifier/alien_speed
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variable = TRUE
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/datum/movespeed_modifier/grown_killer_tomato
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variable = TRUE
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/datum/movespeed_modifier/goldgrub_mount
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multiplicative_slowdown = -4.5
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/datum/movespeed_modifier/settler
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multiplicative_slowdown = 0.2
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blacklisted_movetypes = FLOATING|FLYING
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/datum/movespeed_modifier/basilisk_overheat
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multiplicative_slowdown = -18
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/datum/movespeed_modifier/magic_ties
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multiplicative_slowdown = 0.5
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///Speed bonus given by the fish tail organ when inside water.
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/datum/movespeed_modifier/fish_on_water
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blacklisted_movetypes = MOVETYPES_NOT_TOUCHING_GROUND
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multiplicative_slowdown = - /turf/open/water::slowdown
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///Slowdown for swimming on deep water tiles
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/datum/movespeed_modifier/swimming_deep
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blacklisted_movetypes = MOVETYPES_NOT_TOUCHING_GROUND
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multiplicative_slowdown = 7
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/datum/movespeed_modifier/tail_dragger
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multiplicative_slowdown = 4
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